Fifth Generation Are Pokémon slaves to humans? Team Plasma thinks so. Travel the Unova region and prove them wrong in Black & White, and then return two years later in Black 2 & White 2.

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  #26    
Old June 19th, 2012 (10:54 AM).
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    I think an update in the Type Effect Chart would be healthy for the game. Instead of adding 100 more pokemon, change the stats of bad pokemon to make them on-par, ie average, and change the type chart for more balance.

    Rock/Ground Type has high defense, logically they are suposed to be played defensively. However, with a x4 weakness to Grass and Water these "defensive" pokemon get one-hit-KOed. (not to mention Grass and Water can easily hit Rock/Ground on the special side giving them a x16 weakness.)

    Point being, the type chart changing in the future isn't something to be afraid of.
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      #27    
    Old June 19th, 2012 (3:24 PM).
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      I'm guessing the "type effectiveness alteration" earlier is a typo, especially since it would be weird to change the type chart in the middle of a Generation. If such a thing were to occur, I would expect it whenever the next non-Generation 5 Pokemon games are released...

      Also, I didn't know that the Pokemon guides had so many errors as the prior posts are indicating... XD (then again, I've only used a friend's Ruby/Sapphire Version guide years ago, and I only looked at part of it...) Reminds me of the mistakes present in the Golden Sun/Golden Sun: The Lost Age guide by Prima. XD

      Quote:
      Originally Posted by chaos11011 View Post
      If anything, Poison would be the one getting a buff. Being Super Effective to Water or something.

      I mean, they have changed the type chart before, with the transition to GSC (Poison being nerfed and the addition to Steel and Dark). Maybe they thought that Ghost was too powerful or Bug was too weak? Though, this does make stuff like VoltTurn much more difficult to stop (Golurk being a Pokemon that can't resist the combo anymore).
      Yeah; it's been bugging me for a long time that the Poison-type isn't super-effective against the Water type. XD I'm also bugged by the Steel type strangely not resisting Water-type moves (although the Steel type has enough resistances already, so making Water>Steel isn't really necessary IMO).

      Quote:
      Originally Posted by Requility View Post
      Yeah um, my question is who even picks up on this stuff, lool. Like seriously you'd have to be just looking for a mistake here which would get kinda boring.
      :cer_laugh:
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        #28    
      Old June 19th, 2012 (5:27 PM).
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          #29    
        Old June 19th, 2012 (6:18 PM).
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          Only way we'll truly find out is if Matsuda says it is during an Interview, answers a question on Twitter about it, games come out to prove/disprove it.

          I'm still hopin that its a real change. I didn't know that the system calculates all the Resistances, weaknesses, and accuracy/Power changes based on what the hosting game was, and with that bit of new knowledge I can't really think of a reason to completely rule out the change now.
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            #30    
          Old June 19th, 2012 (9:54 PM).
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            Yeaaah most likely a typo for two reasons

            1) they wouldnt change a type chart that has the pontential to battle with a previous game too many problems

            2) i have proff that guidebooks can be misleading. I have three guide in possesion 2 pokemon 1 zelda they constantly had mistakes so i just started using internet guides
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              #31    
            Old June 19th, 2012 (10:08 PM).
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            I feel it to be a typo. These type weaknesses, resistances, and immunities have been in place for the longest of times. I am not opposed to such a change, it's more or less the timing. If B2W2 were a new generation I would be 100% accepting of this.
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              #32    
            Old June 20th, 2012 (6:37 AM).
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              Just now, I sent a tweet to Junichi Masuda asking him the question. Hopefully he'll answer.

              It could go either way. It could be a typo, or it could be true.

              I personally want it to be true, because of the trolls with Wondertombs, and it returns more balance to the types.
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                #33    
              Old June 20th, 2012 (7:54 AM).
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              It'd be pretty cool if it were true, seeing as it would take away the 'vulnerable to nothing' factor of Spiritomb and Sabeleye (as so many have already have mentioned).

              However, as also mentioned in the last post on the previous page, this would cause a compatibility issue between BW and B2W2. And I'm fairly sure I read somewhere it'd be possible to battle/trade from B2W2 back to BW. (If someone can steer me straight on this, that'd be great). So with this in mind, I'mma take this as a typo, because I'm kinda hopeful we can battle/trade between them :3
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                #34    
              Old June 20th, 2012 (8:18 AM).
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              Quote:
              Originally Posted by giradialkia View Post
              It'd be pretty cool if it were true, seeing as it would take away the 'vulnerable to nothing' factor of Spiritomb and Sabeleye (as so many have already have mentioned).

              However, as also mentioned in the last post on the previous page, this would cause a compatibility issue between BW and B2W2. And I'm fairly sure I read somewhere it'd be possible to battle/trade from B2W2 back to BW. (If someone can steer me straight on this, that'd be great). So with this in mind, I'mma take this as a typo, because I'm kinda hopeful we can battle/trade between them :3
              I agree. It'd finally be nice to see those two weak to something. But again, that would cause a serious issue with battling Black and White players (which yes, you are able to trade with!). I have no doubt in my mind that it's a typo. I've had a guidebook that showed a Wigglytuff to have the same stats as a Zapdos, so yeah.
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                #35    
              Old June 20th, 2012 (8:46 AM).
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                Quote:
                Originally Posted by giradialkia View Post
                It'd be pretty cool if it were true, seeing as it would take away the 'vulnerable to nothing' factor of Spiritomb and Sabeleye (as so many have already have mentioned).

                However, as also mentioned in the last post on the previous page, this would cause a compatibility issue between BW and B2W2. And I'm fairly sure I read somewhere it'd be possible to battle/trade from B2W2 back to BW. (If someone can steer me straight on this, that'd be great). So with this in mind, I'mma take this as a typo, because I'm kinda hopeful we can battle/trade between them :3
                Quote:
                Originally Posted by Jellicent♀ View Post
                I agree. It'd finally be nice to see those two weak to something. But again, that would cause a serious issue with battling Black and White players (which yes, you are able to trade with!). I have no doubt in my mind that it's a typo. I've had a guidebook that showed a Wigglytuff to have the same stats as a Zapdos, so yeah.
                As far as I've seen there is no actual confirmation of being able to battle between B2W2 and BW but you can definately trade. (You'd assume that battle would be possible as well since they aren't pulling the time capsule thing from G/S) As for compatibility, no it wouldn't effect the compatibility unless a new Type was added that wasn't in the previous game, new attacks were added, or a new ability was added cause then the previous game wouldn't be able to read that data.

                Hiroshi had explained how battle between two games that made small changes within the same Generation plays out.

                Quote:
                Originally Posted by Hiroshi Sotomura View Post
                Last I heard, the host game dictates the battle rules. If [move x] has a different effect between games and the group leader has Black 2, then Black 2's version of [move x] would prevail over Black's version of [move x].

                Just ask the accuracy-changing Hypnosis.
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                  #36    
                Old June 20th, 2012 (10:49 PM).
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                  I guess it could play out like Hypnosis in gen IV did. It's still kind of strange, move accuracy are one thing but type weaknesses changing seems out of the ordinary imo. They should've made this change at the start of the generation, though I guess better late than never.
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                    #37    
                  Old June 21st, 2012 (11:14 AM).
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                    Well... has anyone checked this in-game yet?
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                      #38    
                    Old June 21st, 2012 (9:40 PM).
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                      I wonder if true... that this so said 'difficulty key thingy' will enable a sort of battle change result. If so, be hilarious if one of them turned to a RBY throwback. *cough*amnesiakingler*cough*
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                        #39    
                      Old June 22nd, 2012 (1:06 AM).
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                        It was proably a typo after all as we proably would've gotten confirmation on this by now...
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                          #40    
                        Old June 22nd, 2012 (5:38 AM).
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                          Quote:
                          Originally Posted by Magmaruby and Aquasapphire View Post
                          It was proably a typo after all as we proably would've gotten confirmation on this by now...
                          I don't think anyone bothered to test it yet. The guy that gave us majority of our information plowed through the game with his WiFi Event Mewtwo. We'd have to wait for someone to actually test it against someone like the Ghost type E4 member.
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