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  #22051    
Old July 14th, 2012 (12:05 PM).
SpadeEdge16's Avatar
SpadeEdge16 SpadeEdge16 is offline
     
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    Quote:
    Originally Posted by Banjora Marxvile View Post
    A MIDI is a type of music file that you can compose using MIDI editing programs, and most game systems use some sort of MIDI as the music. MP3's cannot be used in hacking at all, you need to search for the MIDI file of whatever music you want to insert, due to the... I want to say simplicity, but that's not the right word. More of the layout of MIDI files allowing for an easier difference of the instruments and voicegroups in the file, whereas MP3 files are more compressed... It's difficult, but basically MIDI files are a different kind of music files that can be composed and created using specific programs on the computer, and can be used in games such as Pokemon.

    If you want a really really good hack, it can take years. For one that is reasonably basic, then it takes months. It depends on the hack and the hacker, as well as what you want to include. ASM heavy hacks take ages due to the knowledge needed or the work, whereas small script edits and graphics take a shorter amount of time (depending on the scripts). So it depends.
    So, if I found a song on YouTube or have a song that I like as an mp3 (I'm not asking to use mp3s in the game) would there be any way to put those songs into the game?

    Dang...I've seen people who get together on here and make hacks, how would I go about possibly getting some help? Cause I know that since my hack is FR it wouldn't take as long as a Black and White hack, but I do have a lot of ideas for it and I don't want it to take too long. :/

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      #22052    
    Old July 14th, 2012 (12:06 PM).
    Banjora Marxvile's Avatar
    Banjora Marxvile Banjora Marxvile is offline
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      Quote:
      Originally Posted by SpadeEdge16 View Post
      So, if I found a song on YouTube or have a song that I like as an mp3 (I'm not asking to use mp3s in the game) would there be any way to put those songs into the game?

      Dang...I've seen people who get together on here and make hacks, how would I go about possibly getting some help? Cause I know that since my hack is FR it wouldn't take as long as a Black and White hack, but I do have a lot of ideas for it and I don't want it to take too long. :/
      No, unless you can find a MIDI file of the same song on the internet.
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      OMG!! humans TOO CUTE (dies)

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      RATED TEM OUTTA TEM.

        #22053    
      Old July 14th, 2012 (12:11 PM).
      Mana's Avatar
      Mana Mana is offline
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      Quote:
      Originally Posted by HaydenSane View Post
      I have XSE. I just didn't know it gave me the offset to put into A-Map. Where do I find that?

      Sorry for being an idiot.
      What you need to do is set your script out like:

      Code:
      #dynamic 0x800000
      
      #org @Start
      lock
      etc.
      etc.
      etc.
      Making sure all your @pointers are like that, not specific numbers. Then in the 'file' section of XSE, the bit just above where you type the script, open up your ROM.

      If you then hit the compile button, which looks like two gears, it will check the ROM for errors and then give you the offsets. Use the copy button to copy the [email protected]' part of your script, or whatever you have called the first pointer, and paste that into the offset box in A-Map.
        #22054    
      Old July 14th, 2012 (12:12 PM).
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      SpadeEdge16 SpadeEdge16 is offline
         
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        Quote:
        Originally Posted by Banjora Marxvile View Post
        No, unless you can find a MIDI file of the same song on the internet.
        Is there a link or something where I can find a lot of different MIDI files?
          #22055    
        Old July 14th, 2012 (12:13 PM).
        Banjora Marxvile's Avatar
        Banjora Marxvile Banjora Marxvile is offline
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          Quote:
          Originally Posted by SpadeEdge16 View Post
          Is there a link or something where I can find a lot of different MIDI files?
          Use Google, there isn't one list of all the MIDIs, it is your best option to find specific MIDI files.
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          awwAwa cute!! (pets u)

          OMG!! humans TOO CUTE (dies)

          can't blame a BARK for tryin'...

          RATED TEM OUTTA TEM.

            #22056    
          Old July 14th, 2012 (12:27 PM). Edited July 14th, 2012 by redriders180.
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          redriders180 redriders180 is offline
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            Quote:
            Originally Posted by SpadeEdge16 View Post
            Is there a link or something where I can find a lot of different MIDI files?
            My favorite resource for midi files is here. There are a ton of ripped music from other video games, meaning it's perfect for finding simple midi files, instead of very complex ones (10 tracks IS the minimum, after all)

            I should've realised I never added a link...>_<
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              #22057    
            Old July 14th, 2012 (12:48 PM).
            SpadeEdge16's Avatar
            SpadeEdge16 SpadeEdge16 is offline
               
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              Quote:
              Originally Posted by redriders180 View Post
              My favorite resource for midi files is here. There are a ton of ripped music from other video games, meaning it's perfect for finding simple midi files, instead of very complex ones (10 tracks IS the minimum, after all)
              That sucks, cause you know there's all those cool battle remixes on YouTube and I was hoping I could use something like that, not just another song that's exactly like all the other original games.
                #22058    
              Old July 14th, 2012 (12:50 PM).
              Banjora Marxvile's Avatar
              Banjora Marxvile Banjora Marxvile is offline
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                Quote:
                Originally Posted by SpadeEdge16 View Post
                That sucks, cause you know there's all those cool battle remixes on YouTube and I was hoping I could use something like that, not just another song that's exactly like all the other original games.
                Some remixes are actually created using MIDI files. The site that was linked may contain some (if it was vgmusic, as I am unsure as to the site linked because this laptop sucks)
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                awwAwa cute!! (pets u)

                OMG!! humans TOO CUTE (dies)

                can't blame a BARK for tryin'...

                RATED TEM OUTTA TEM.

                  #22059    
                Old July 14th, 2012 (6:26 PM).
                redriders180's Avatar
                redriders180 redriders180 is offline
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                  Quote:
                  Originally Posted by Banjora Marxvile View Post
                  Some remixes are actually created using MIDI files. The site that was linked may contain some (if it was vgmusic, as I am unsure as to the site linked because this laptop sucks)
                  Quote:
                  Originally Posted by SpadeEdge16 View Post
                  That sucks, cause you know there's all those cool battle remixes on YouTube and I was hoping I could use something like that, not just another song that's exactly like all the other original games.
                  I actually did something stupid...I never posted a link. I just edited my previous post to have the link. It was vgmusic, so good call, Banjora

                  Edit: I was actually going to say that .midi files are fairly easy to remix, since they are set amount of different tracks, you can cut and paste a bunch of different ones together, if you wanted to. I've only dabbled a very small amount in the GBA music, partly because I always play all Pokemon games on mute, so I might not be able to help as much as someone more experienced.
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                    #22060    
                  Old July 14th, 2012 (10:35 PM).
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                  Eelektross Eelektross is offline
                     
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                    Shared map data ;w;
                    I can't seem to fix it myself, so uh...
                    It's not the simplest of simple questions, and I don't expect anyone would like to help, but...
                    I tried changing the Contest Hall maps to maps of hidden hollows. The first one worked fine, then it all went pear-shaped as I was in the process of remapping to be identical, editing movements and events. There's a copy before and after the Fallarbor Town Contest Hall (one room) broke, so if someone could maybe help me out, that'd be great D: Even restoring the Contest Halls would be good...

                    BEFORE BREAKING: http://www.mediafire.com/?a8n909fbdjn7icq
                    AFTER BREAKING: http://www.mediafire.com/?a3un517msk7a5ln

                    Sorry ;w;
                      #22061    
                    Old July 15th, 2012 (3:36 AM).
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                    LugiaMZ LugiaMZ is offline
                       
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                      I just repost and add more question at here... Don't know why... No people answer me, I wonder is my bad english.

                      1) If I use Showpokepic command at XSE, when I test at game It show pokemon sprite and has cry sound when pokepics is appeared, how do I make it when show pokepic but no cry sound effect?

                      2) I played a hacked rom called "Pokemon Mirage" it Rom base is Ruby I think. At the game started, after the intro, it appeared many full screen sprite to say its story ( In the game, its Arcues and the fakemon at the sprite ), can I make it too? At FR rom also can do it?

                      3) I use Advance Map 1.92, How to Import or Export map? EX : I want to use Pallet Town and import the map to Vidirian City, how to do it?

                      4) I seen Fire Red Hacked engine, the trainer customization change the add more trainer back sprite function, it say "if you want to insert images to use with this, you cannot insert them over Un-LZ,"
                      How to insert trainer back sprite without not using Un-LZ?
                        #22062    
                      Old July 15th, 2012 (8:04 AM).
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                      redriders180 redriders180 is offline
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                        Quote:
                        Originally Posted by LugiaMZ View Post
                        I just repost and add more question at here... Don't know why... No people answer me, I wonder is my bad english.

                        1) If I use Showpokepic command at XSE, when I test at game It show pokemon sprite and has cry sound when pokepics is appeared, how do I make it when show pokepic but no cry sound effect?

                        2) I played a hacked rom called "Pokemon Mirage" it Rom base is Ruby I think. At the game started, after the intro, it appeared many full screen sprite to say its story ( In the game, its Arcues and the fakemon at the sprite ), can I make it too? At FR rom also can do it?

                        3) I use Advance Map 1.92, How to Import or Export map? EX : I want to use Pallet Town and import the map to Vidirian City, how to do it?

                        4) I seen Fire Red Hacked engine, the trainer customization change the add more trainer back sprite function, it say "if you want to insert images to use with this, you cannot insert them over Un-LZ,"
                        How to insert trainer back sprite without not using Un-LZ?
                        1. The option to play a cry is built-in to the command itself. You could edit the commands properties with ASM, but it's much easier to just ignore the cry.

                        2. This was probably achieved using ASM as well. It's not very difficult if you know ASM. Simply use the decompression swi to decompress the image and tilemap, write the palette to the WRAM, and you're good to go for fullscreen images. If you don't know what I'm saying, don't try it.

                        3. File > Map > Save map as... will save a map, and File > Open Map will open it.

                        4. Firered's person backsprites are uncompressed images, which means UNLZ.gba doesn't work, since UNLZ.gba only deals with compressed images. Nameless Sprite Editor will let you import and export uncompressed images into your game.
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                          #22063    
                        Old July 15th, 2012 (9:08 AM).
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                        FrozenInfernoZX FrozenInfernoZX is offline
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                          How do I make a sprite disappear or reappear from a different map? Like the the guy in the original FR/LG that blocked Cerulean Cave.
                            #22064    
                          Old July 15th, 2012 (3:09 PM).
                          SacredMurathJohn's Avatar
                          SacredMurathJohn SacredMurathJohn is offline
                          ROM Hacking
                             
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                            I don't know what I did, but a major bug appeared on my hack:
                            My POKéMON cannot evolve anymore. When my POKéMON evolves and writes "X evolved to Y.", it freezes.

                            Is there a way to fix it?

                            EDIT: POKéMON FIRERED (BPRE)
                              #22065    
                            Old July 15th, 2012 (3:16 PM).
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                            Renegade Renegade is offline
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                              Hello, I have another question. I wasn't sure where to post this - on the script help thread or this one. But I'm having trouble with this script. Well, not really with the script. The problem is, when the script gets to the "applymovement 5 @m2" command, somehow the player gets turned into the person event... The camera unlatches from the player and locks onto the person event... Then, the script ends and my game freezes. Help please?

                              Code:
                              #dynamic 0x800000
                              
                              #org @start
                              lock
                              textcolor 0x0
                              message @t1 6
                              applymovement 0xFF @m1
                              waitmovement 0x0
                              message @t2 6
                              giveitem 0x4 0x1 MSG_OBTAIN
                              trainerbattle 0x1 0x2E5 0x0 @before @after @further
                              end
                              
                              #org @further
                              message @t3 6
                              applymovement 5 @m2
                              waitmovement 0x0
                              hidesprite 0x5
                              setflag 0x527
                              setvar 0x5024 0x1
                              release
                              end
                              
                              #org @m2
                              #raw 0x12
                              #raw 0x12
                              #raw 0x12
                              #raw 0x12
                              #raw 0x12
                              #raw 0x12
                              #raw 0x12
                              #raw 0xFE
                              
                              #org @t3
                              = Thank you for battling me.\nYou may pass.
                              
                              #org @after
                              = Very nice. You may pass.
                              
                              #org @before
                              = But before I let you pass, how\nabout a POKéMON battle?
                              
                              #org @t2
                              = I'm here to give all of the new\ntrainers a starting POKé BALL.\pPOKé BALLS can be used to catch\nPOKéMON in wild battles.\pHere you go!
                              
                              #org @m1
                              #raw 0x1
                              #raw 0xFE
                              
                              #org @t1
                              = Excuse me...
                              (Wasn't sure where to post this because it's not really a scripting problem I don't think... It's more of a bug or something.)
                                #22066    
                              Old July 15th, 2012 (3:29 PM). Edited July 15th, 2012 by Darkrai Lv.1000.
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                              Darkrai Lv.1000 Darkrai Lv.1000 is offline
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                                Quote:
                                Originally Posted by CrystalStatic View Post
                                Hello, I have another question. I wasn't sure where to post this - on the script help thread or this one. But I'm having trouble with this script. Well, not really with the script. The problem is, when the script gets to the "applymovement 5 @m2" command, somehow the player gets turned into the person event... The camera unlatches from the player and locks onto the person event... Then, the script ends and my game freezes. Help please?

                                Code:
                                #dynamic 0x800000
                                
                                #org @start
                                lock
                                textcolor 0x0
                                message @t1 6
                                applymovement 0xFF @m1
                                waitmovement 0x0
                                message @t2 6
                                giveitem 0x4 0x1 MSG_OBTAIN
                                trainerbattle 0x1 0x2E5 0x0 @before @after @further
                                end
                                
                                #org @further
                                message @t3 6
                                applymovement 5 @m2
                                waitmovement 0x0
                                hidesprite 0x5
                                setflag 0x527
                                setvar 0x5024 0x1
                                release
                                end
                                
                                #org @m2
                                #raw 0x12
                                #raw 0x12
                                #raw 0x12
                                #raw 0x12
                                #raw 0x12
                                #raw 0x12
                                #raw 0x12
                                #raw 0xFE
                                
                                #org @t3
                                = Thank you for battling me.\nYou may pass.
                                
                                #org @after
                                = Very nice. You may pass.
                                
                                #org @before
                                = But before I let you pass, how\nabout a POKéMON battle?
                                
                                #org @t2
                                = I'm here to give all of the new\ntrainers a starting POKé BALL.\pPOKé BALLS can be used to catch\nPOKéMON in wild battles.\pHere you go!
                                
                                #org @m1
                                #raw 0x1
                                #raw 0xFE
                                
                                #org @t1
                                = Excuse me...
                                (Wasn't sure where to post this because it's not really a scripting problem I don't think... It's more of a bug or something.)
                                What I believe is the problem is either the 5 is supposed to be 0x5 (if that's the guy's People ID), or that trainerbattle command is only supposed to display the one message @t3 after the battle, and nothing but, which is why it freezes if it attempts to do anything else.

                                I also have an AdvanceMap question:
                                Is it possible to rearrange maps to create my own order? Like if I wanted to have Saffron City's map with Pallet Town's house interiors, could I rearrange them so they'd be in the same category?
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                                  #22067    
                                Old July 15th, 2012 (3:39 PM). Edited July 15th, 2012 by redriders180.
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                                redriders180 redriders180 is offline
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                                  Quote:
                                  Originally Posted by CrystalStatic View Post
                                  Hello, I have another question. I wasn't sure where to post this - on the script help thread or this one. But I'm having trouble with this script. Well, not really with the script. The problem is, when the script gets to the "applymovement 5 @m2" command, somehow the player gets turned into the person event... The camera unlatches from the player and locks onto the person event... Then, the script ends and my game freezes. Help please?

                                  Code:
                                  #dynamic 0x800000
                                  
                                  #org @start
                                  lock
                                  textcolor 0x0
                                  message @t1 6
                                  applymovement 0xFF @m1
                                  waitmovement 0x0
                                  message @t2 6
                                  giveitem 0x4 0x1 MSG_OBTAIN
                                  trainerbattle 0x1 0x2E5 0x0 @before @after @further
                                  end
                                  
                                  #org @further
                                  message @t3 6
                                  applymovement 5 @m2
                                  waitmovement 0x0
                                  hidesprite 0x5
                                  setflag 0x527
                                  setvar 0x5024 0x1
                                  release
                                  end
                                  
                                  #org @m2
                                  #raw 0x12
                                  #raw 0x12
                                  #raw 0x12
                                  #raw 0x12
                                  #raw 0x12
                                  #raw 0x12
                                  #raw 0x12
                                  #raw 0xFE
                                  
                                  #org @t3
                                  = Thank you for battling me.\nYou may pass.
                                  
                                  #org @after
                                  = Very nice. You may pass.
                                  
                                  #org @before
                                  = But before I let you pass, how\nabout a POKéMON battle?
                                  
                                  #org @t2
                                  = I'm here to give all of the new\ntrainers a starting POKé BALL.\pPOKé BALLS can be used to catch\nPOKéMON in wild battles.\pHere you go!
                                  
                                  #org @m1
                                  #raw 0x1
                                  #raw 0xFE
                                  
                                  #org @t1
                                  = Excuse me...
                                  (Wasn't sure where to post this because it's not really a scripting problem I don't think... It's more of a bug or something.)
                                  Is it a green script tile that activates it, or a person event, or a level script? If person event, and the event you talk to is set to "Look down", change it to "No movement". Otherwise, I'm not completely sure. XSE is completely fine with taking numbers that don't begin with 0x...0x simply means its a hex number. Omit it, and XSE will assume it's a decimal number, and do the necessary conversions.

                                  Edit:
                                  Quote:
                                  Originally Posted by FrozenInfernoZX View Post
                                  How do I make a sprite disappear or reappear from a different map? Like the the guy in the original FR/LG that blocked Cerulean Cave.
                                  The best way is to assign a unique person ID to the person, and set the flag with that person ID. So, if you gave the person an ID of 0027, using "setflag 0x27" will make him disappear permanently.
                                  __________________


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                                    #22068    
                                  Old July 15th, 2012 (4:33 PM).
                                  Renegade's Avatar
                                  Renegade Renegade is offline
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                                    Quote:
                                    Originally Posted by redriders180 View Post
                                    Is it a green script tile that activates it, or a person event, or a level script? If person event, and the event you talk to is set to "Look down", change it to "No movement". Otherwise, I'm not completely sure. XSE is completely fine with taking numbers that don't begin with 0x...0x simply means its a hex number. Omit it, and XSE will assume it's a decimal number, and do the necessary conversions.

                                    Edit:

                                    The best way is to assign a unique person ID to the person, and set the flag with that person ID. So, if you gave the person an ID of 0027, using "setflag 0x27" will make him disappear permanently.
                                    Ah, it worked. Just for the record, it was a script tile. But the person that the player talks to was in a "looking down" state. Changed it to "no movement" and it worked. Thanks!
                                      #22069    
                                    Old July 15th, 2012 (5:40 PM). Edited July 15th, 2012 by oobio.
                                    oobio oobio is offline
                                       
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                                      I want to have a "spawn" point in a town so that if you lose to a wild Pokemon or a trainer, you will return there. I am assuming that this may be incorporated in a Flying Position, but I cannot add any of these as events. How can I do this?

                                      Another question, how can I edit Professor Birch's speech in the beginning of the game?
                                        #22070    
                                      Old July 15th, 2012 (9:00 PM).
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                                        Does anyone know what the number in unLZ is for the Team Rocket Grunt? (The boy grunt)
                                        I was searching for it and I could not find it... Thanks.
                                          #22071    
                                        Old July 16th, 2012 (12:08 AM).
                                        KhaosKnight's Avatar
                                        KhaosKnight KhaosKnight is offline
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                                          Quote:
                                          Originally Posted by CrystalStatic View Post
                                          Does anyone know what the number in unLZ is for the Team Rocket Grunt? (The boy grunt)
                                          I was searching for it and I could not find it... Thanks.
                                          For Fire Red the unLZ # for the male Rocket Grunt is 1608
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                                            #22072    
                                          Old July 16th, 2012 (12:31 AM).
                                          tajaros's Avatar
                                          tajaros tajaros is offline
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                                            Quote:
                                            Originally Posted by CrystalStatic View Post
                                            Does anyone know what the number in unLZ is for the Team Rocket Grunt? (The boy grunt)
                                            I was searching for it and I could not find it... Thanks.
                                            You can view them much easier in NSE 2.x...
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                                              #22073    
                                            Old July 16th, 2012 (8:44 AM).
                                            LugiaMZ's Avatar
                                            LugiaMZ LugiaMZ is offline
                                               
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                                              Quote:
                                              Originally Posted by redriders180 View Post
                                              1. The option to play a cry is built-in to the command itself. You could edit the commands properties with ASM, but it's much easier to just ignore the cry.

                                              2. This was probably achieved using ASM as well. It's not very difficult if you know ASM. Simply use the decompression swi to decompress the image and tilemap, write the palette to the WRAM, and you're good to go for fullscreen images. If you don't know what I'm saying, don't try it.

                                              3. File > Map > Save map as... will save a map, and File > Open Map will open it.

                                              4. Firered's person backsprites are uncompressed images, which means UNLZ.gba doesn't work, since UNLZ.gba only deals with compressed images. Nameless Sprite Editor will let you import and export uncompressed images into your game.

                                              1) But I need to use showpokepic to show a person face, like some hacked rom.

                                              2) Have a tutorial there?

                                              3) Thanks!

                                              4) When I using Nameless Sprite Editor just open the sprite I want to insert and go to File > Insert > Image Data and set the free space I where I want to insert, that a method to insert a uncompressed images?

                                              I got some more question.

                                              5) This question is about .s file. .s file original manuscript is Unknown Application, I double click the .s file. After that, It appeared 2 choices " Use the Web service to find the correct program " and "
                                              Select a program from a list of installed programs ". I choosed "
                                              Select a program from a list of installed programs " and choose Notepad and checked "Always use the selected program to open this kind of file".
                                              Then, I use Sappy 2006 mod 15 to assembly .s file and click " Cook it "( In another Version that's "Assembly that ugly thing", it appeared a error, "XXXX Can't find file "MPlayDef.s" for inclusion Assembly halted". I placed MPlayDef.s file with the .s file I wanted to insert my rom, but also have this problem, so I think is the " "Always use the selected program to open this kind of file" problem. I use Windows 7, how can I change the .s file return to Unknown Application? Or a else way to fix this problem.
                                                #22074    
                                              Old July 16th, 2012 (9:11 AM).
                                              redriders180's Avatar
                                              redriders180 redriders180 is offline
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                                                Quote:
                                                Originally Posted by LugiaMZ View Post
                                                1) But I need to use showpokepic to show a person face, like some hacked rom.

                                                2) Have a tutorial there?

                                                3) Thanks!

                                                4) When I using Nameless Sprite Editor just open the sprite I want to insert and go to File > Insert > Image Data and set the free space I where I want to insert, that a method to insert a uncompressed images?

                                                I got some more question.

                                                5) This question is about .s file. .s file original manuscript is Unknown Application, I double click the .s file. After that, It appeared 2 choices " Use the Web service to find the correct program " and "
                                                Select a program from a list of installed programs ". I choosed "
                                                Select a program from a list of installed programs " and choose Notepad and checked "Always use the selected program to open this kind of file".
                                                Then, I use Sappy 2006 mod 15 to assembly .s file and click " Cook it "( In another Version that's "Assembly that ugly thing", it appeared a error, "XXXX Can't find file "MPlayDef.s" for inclusion Assembly halted". I placed MPlayDef.s file with the .s file I wanted to insert my rom, but also have this problem, so I think is the " "Always use the selected program to open this kind of file" problem. I use Windows 7, how can I change the .s file return to Unknown Application? Or a else way to fix this problem.
                                                1) I'd just use it like normal. I doubt anyone will notice or be annoyed by a cry playing when it's used.

                                                2) Feel free to read an ASM tutorial on the Tutorial page...displaying full-sized images are not easy, and you wouldn't understand unless you knew ASM in the first place.

                                                4) Yes, just make sure the "compressed" box isn't checked, if you're using Classic NSE.

                                                5) Many apologies, but this is one question I can't answer. I don't hack music.
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                                                I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                                  #22075    
                                                Old July 16th, 2012 (9:27 AM).
                                                Laboy's Avatar
                                                Laboy Laboy is offline
                                                   
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                                                  for the game text I use advance text
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