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  #21951    
Old July 18th, 2012 (9:19 PM).
FrozenInfernoZX's Avatar
FrozenInfernoZX FrozenInfernoZX is offline
What is out there?
     
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    Quote:
    Originally Posted by Ark_Silvanos View Post
    I dont think you need to... It only shows up as 'Pokedex' if you dont have the national dex. :)

    edit: ya... change the 96 & 97 to whatever number you want, then change the bytes that restrict evolutions.
    The only little problem I have now is that the Pokemon between 150 and 253 do not count as added Pokemon (Meaning how much Pokemon you have) However, it does show as "caught" and "seen," but the counter thing in the dex doesn't count them.
      #21952    
    Old July 19th, 2012 (3:13 AM).
    mewmasterify's Avatar
    mewmasterify mewmasterify is offline
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      is it Possible to for the Pokemon to like animate forever like for example in Pokemon Black and White are animating there Pokemon for upto 11 frames and then it Goes through those Frames again.
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        #21953    
      Old July 19th, 2012 (3:43 AM).
      Ark_Silvanos's Avatar
      Ark_Silvanos Ark_Silvanos is offline
         
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        Quote:
        Originally Posted by FrozenInfernoZX View Post
        The only little problem I have now is that the Pokemon between 150 and 253 do not count as added Pokemon (Meaning how much Pokemon you have) However, it does show as "caught" and "seen," but the counter thing in the dex doesn't count them.
        ah yeah... i didn't think of that... hmmm.... ah well... gotta try to find a fix sometime, but i honestly dont have a clue how it works :P

        Quote:
        Originally Posted by mewmasterify View Post
        is it Possible to for the Pokemon to like animate forever like for example in Pokemon Black and White are animating there Pokemon for upto 11 frames and then it Goes through those Frames again.
        no its not.
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          #21954    
        Old July 19th, 2012 (2:55 PM). Edited July 19th, 2012 by FrozenInfernoZX.
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        FrozenInfernoZX FrozenInfernoZX is offline
        What is out there?
           
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          Ughhh, I don't think I'm going to edit the Pokedex order anymore. It's a looooooooong and tedious task, not including having to edit the footprints and the description of each assigned number since the description, etc is tied to the number. Ohh, and the habitats for the Pokemon. I think I'll just have to go the National Dex route.

          Or is there a faster way to do this?
            #21955    
          Old July 20th, 2012 (1:46 AM).
          vasilis vasilis is offline
             
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            hi ,i would like to know how i can change the starting pokemon in soul silver
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              #21956    
            Old July 20th, 2012 (5:00 AM).
            Ark_Silvanos's Avatar
            Ark_Silvanos Ark_Silvanos is offline
               
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              okay... so i was thinking about the problem about evolution stones not working when using Jambo's 'no need of national dex' fix, and i also realized that in the thread he said he couldn't find any other checks (skipped reading that part b4 for some reason :P) so that got me thinking, what if the evolution stones actually checked for the national dex when they were used and not a limiter on the entries? xcept i'm not able to figure this out :P

              Now getting the stone evo's to work isn't an absoulte must, but i thought it would be nice for a proper regional dex, so if any1's got any info on this, please let me know.

              Oh and suppose the player recieves the national dex, where is the byte that gets set? like where in the memory is the flag?
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                #21957    
              Old July 20th, 2012 (6:33 AM).
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              redriders180 redriders180 is offline
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                Quote:
                Originally Posted by Ark_Silvanos View Post
                okay... so i was thinking about the problem about evolution stones not working when using Jambo's 'no need of national dex' fix, and i also realized that in the thread he said he couldn't find any other checks (skipped reading that part b4 for some reason :P) so that got me thinking, what if the evolution stones actually checked for the national dex when they were used and not a limiter on the entries? xcept i'm not able to figure this out :P

                Now getting the stone evo's to work isn't an absoulte must, but i thought it would be nice for a proper regional dex, so if any1's got any info on this, please let me know.

                Oh and suppose the player recieves the national dex, where is the byte that gets set? like where in the memory is the flag?
                The byte is DMA protected, and stored at 0x0300500C + 0x1A. If the byte at that location is 0xDA, then the National Dex is enabled.

                (Credits to DavidJCobb for the above ^^)
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                  #21958    
                Old July 20th, 2012 (8:37 AM).
                Ark_Silvanos's Avatar
                Ark_Silvanos Ark_Silvanos is offline
                   
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                  Quote:
                  Originally Posted by redriders180 View Post
                  The byte is DMA protected, and stored at 0x0300500C + 0x1A. If the byte at that location is 0xDA, then the National Dex is enabled.

                  (Credits to DavidJCobb for the above ^^)
                  Thanks :)... i searched around and didnt find anything :P... As far as i can tell theres no check in the stones behavioral data... and i dont think theres one in the evolution data for stone evolutions either, but there might be... can't really figure it out :P... ah well... easiest fix I kno, is to move all the pokemon with stone evolutions before 151 :P
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                    #21959    
                  Old July 20th, 2012 (10:05 AM).
                  memy02 memy02 is offline
                     
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                    My questions fell back two pages without any help so i will repost it.

                    Hello, I am new to rom hacking but I am picking it up pretty fast. I am working on a hack of pokemon red and I am trying to figure out how to edit warps. Specifically what I would love to do is have you enter a house in viridian city but end up inside the pokemon fan club, when you leave the fan club you are taken to the bike shop, and leaving the bike shop will put you back in viridian city. I know I can do the bike another way but I am looking for how you chain warps as mine will be more complicated. I am also interested in learning how to add warp points in towns. I played with pokemap some but it will not let me edit warp tiles inside buildings, nor could I find a way to create new warp points in a town so I would rather just learn how it works in hex so that I can just edit it directly. Any help in finding and explaining the coding used for warps in 1st gen would be greatly appreciated.

                    Also while I'm at it, is there a way to have battle animations turned off even when turned on in options (or just turned off and remove battle animations from the options screen)? This is more of an aesthetics concern and won't effect game play but I would like to do this while working on the rest of the game before coming back to fix attack animations.
                      #21960    
                    Old July 20th, 2012 (12:12 PM).
                    miksy91's Avatar
                    miksy91 miksy91 is offline
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                      Quote:
                      Originally Posted by memy02 View Post
                      Hello, I am new to rom hacking but I am picking it up pretty fast. I am working on a hack of pokemon red and I am trying to figure out how to edit warps. Specifically what I would love to do is have you enter a house in viridian city but end up inside the pokemon fan club, when you leave the fan club you are taken to the bike shop, and leaving the bike shop will put you back in viridian city. I know I can do the bike another way but I am looking for how you chain warps as mine will be more complicated. I am also interested in learning how to add warp points in towns. I played with pokemap some but it will not let me edit warp tiles inside buildings, nor could I find a way to create new warp points in a town so I would rather just learn how it works in hex so that I can just edit it directly. Any help in finding and explaining the coding used for warps in 1st gen would be greatly appreciated.
                      In this thread, you'll find the link to RBGY Map Header structure. Under Object data you can see how Warp-to -points are defined.
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                        #21961    
                      Old July 20th, 2012 (2:43 PM).
                      dragonluver449's Avatar
                      dragonluver449 dragonluver449 is offline
                         
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                        I'm curious, would it be possible at all to script this:
                        In my hack I would like to do something like, you get a glitch pokemon however it can be 'disinfected' (remove the glitch turn it back into a normal pokemon, while retaining nicknames, moveset, held items, level ect.). Upon 'disinfecting' a roaming legendary would spring up but what legendary it is would be determined by the starter you chose. I was wondering if there could be a way to do that??? If not I'll just leave that feature out of the game.

                        Thanks in advance!
                          #21962    
                        Old July 20th, 2012 (3:18 PM).
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                        UBFugly12 UBFugly12 is offline
                           
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                          Hey guys I'm new to pokecommunity and I need some help on my hacked FR I dont now how to make my Character talk can you help me out like with a link or something thanks
                            #21963    
                          Old July 20th, 2012 (3:24 PM).
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                          tajaros tajaros is offline
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                            Try going on this thread http://www.pokecommunity.com/showthread.php?t=164276 :)
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                              #21964    
                            Old July 20th, 2012 (9:22 PM).
                            supernova651 supernova651 is offline
                               
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                              I have a quick question. Is it possible to write a script that plays the sound effects from an attack such as thundershock, flamethrower, thunder, etc?
                                #21965    
                              Old July 20th, 2012 (9:49 PM).
                              DrFuji's Avatar
                              DrFuji DrFuji is offline
                              Heiki Hecchara‌‌
                               
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                              Quote:
                              Originally Posted by supernova651 View Post
                              I have a quick question. Is it possible to write a script that plays the sound effects from an attack such as thundershock, flamethrower, thunder, etc?
                              If you're working on a third generation game then use the 'sound' command somewhere in a script and write a byte afterwards to indicate which effect you want it to play. Here is a list of sounds that was largely compiled by Darthatron; I just wrote out the last couple that weren't in it and correlated some to moves that use them.

                              Spoiler:
                              0x0 – Blank Noise (Stops BGM, not other S.E.)
                              0x1 – Use Item
                              0x2 – Log onto PC
                              0x3 – Turn off PC
                              0x4 – Turn on PC
                              0x5 – Click Noise
                              0x6 – Open Menu
                              0x7 – Wall Bump
                              0x8 – Door Open
                              0x9 – Exit Room
                              0xA – Jump
                              0xB – Bike Bell
                              0xC – Loud Crash (Like dropping of a heavy object)
                              0xD – Loud Crash (Higher pitch, and with echo)
                              0xE – Loud Crash (3 in rapid succession, with long echo)
                              0xF – Low Pitch Pokéball Open
                              0x10 – Pokéball Close
                              0x11 – Run from Battle
                              0x12 – PokéCentre Door Open
                              0x13 – Strange Noise (Like Water at the beginning, then like electricity)
                              0x14 – Low Pitch crash
                              0x15 – Super high pitch beep
                              0x16 – Error / False sound
                              0x17 – PokéCentre Pokéball Load up (Pokéballs being placed onto the heal machine.)
                              0x18 – PokéCasino Reel Stop
                              0x19 – Insert Coin into Machine
                              0x1A – Buzz (False/fail at Casino)
                              0x1B – EXP gauge
                              0x1C – Hop (Like on an Acro Bike)
                              0x1D – Lock / Break small rock?
                              0x1E – Unlock
                              0x1F – Going through cave entrance
                              0x20 – Strange Sound (A singular version of the previous sound)
                              0x21 – Falling through cave hole
                              0x22 – Singular Metal attack Sound (Like when using steel wing, but singular)
                              0x23 – Ice Break
                              0x24 – Ice Crack
                              0x25 – Falling
                              0x26 – Strange Sound (Super Low Pitch Ice Break?)
                              0x27 – Warp Away
                              0x28 – Warp Return
                              0x29 – Electricity?
                              0x2A – Turn Winch (Like in Winona's Gym)
                              0x2B – Truck Driving (Loop)
                              0x2C – Truck Stopping
                              0x2D – Truck Brake
                              0x2E – Truck Open
                              0x2F – Airplane Turbines (Loop)
                              0x30 – Save
                              0x31 – Pokéball Bounce (Like in a trade)
                              0x32 – Pokéball Bounce (Quieter)
                              0x33 – Pokéball Bounce (Even Quieter)
                              0x34 – Pokéball Bounce (Even Quieter Still)
                              0x35 – Pokéball Open (Like in a trade)
                              0x36 – Throw Pokéball
                              0x37 – Musical Decoration Pad (Low C)
                              0x38 – Musical Decoration Pad (D)
                              0x39 – Musical Decoration Pad (E)
                              0x3A – Musical Decoration Pad (F#)
                              0x3B – Musical Decoration Pad (G)
                              0x3C – Musical Decoration Pad (A)
                              0x3D – Musical Decoration Pad (B)
                              0x3E – Musical Decoration Pad (High C)
                              0x3F – Mud Ball Smash/ Walking in Puddle
                              0x40 – Wooden Board
                              0x41 – Get Money
                              0x42 – P.A. (Like when an elevator is done, or end of Safari Zone)
                              0x43 – Water Balloon Pop (Low)
                              0x44 – Water Balloon Pop (Med)
                              0x45 – Water Balloon Pop (High)
                              0x46 – Wooden Smash
                              0x47 – Wooden Break
                              0x48 – Poison Affliction
                              0x49 – Conveyor Belt
                              0x4A – Conveyor Belt 2 (Loop)
                              0x4B – Conveyor Belt 2 (end)
                              0x4C – Loud Noise (Like a low conveyor belt 2) (Loop)
                              0x4D – Loud Noise (End)
                              0x4E – Light noise (Like a High conveyor belt 2) (Loop)
                              0x4F – Light Noise (End)
                              0x50 – Thunder
                              0x51 – Thunder continued
                              0x52 – Buzz (Like a Circular Saw)
                              0x53 – Low Health Alert (Loop) (Can Not Be Turned Off Without Map Refresh)
                              0x54 – Level–Up Ding
                              0x55 – Low Grumbling (Like a Diesel Engine) (Loop)
                              0x56 – Low Grumbling (End)
                              0x57 – Wing Attack (Loop)
                              0x58 – Sell Item
                              0x59 – Low Ding (Like a really low "Low C" note)
                              0x5A – High Pitch Swipe
                              0x5B – High Pitch Swipe (Reverse)
                              0x5C – Smack
                              0x5D – Sand–Attack
                              0x5E – VS Seeker
                              0x5F – Shiny Pokemon
                              0x60 – Explosion (Not the Attack)
                              0x61 – Explosion (After Effect / Cont)
                              0x62 – STRONG Wind (Or Crowd Screaming? My PC to slow to tell...)
                              0x63 – Low Slamming sound (Like someone setting down a heavy box.)
                              0x64 – Red / Blue Orb
                              0x65 – Computer Chatter (One High Pitch Blip)
                              0x66 – Computer Chatter (2 Blips, pattern: MedHi–High)
                              0x67 – Computer Chatter (High Pitch PC on?)
                              0x68 – Computer Chatter (High Pitch PC off?)
                              0x69 – Computer Chatter (PC Scanning)
                              0x6A – Egg Hatching (Where the Pokémon actually breaks free)
                              0x6B – Light Shuffle sound (Like feet sliding across the floor)
                              0x6C – High Pitch Quiet Blip
                              0x6D – Small Sound (Like a twig snapping)
                              0x6E – Strange Sound (Like low pitch Ice Shimmering, or Use of Flute)
                              0x6F – Electric attack of some kind (Short and sharp)
                              0x70 – Spark
                              0x71 – Metal Sheen (Steel Wing & Metal Claw etc)
                              0x72 – Curse Attack (Draining energy)
                              0x73 – Karate Chop/ Baton Pass (?)
                              0x74 – Tackle
                              0x75 – Bubble Attack (Launch)
                              0x76 – Substitute attack?
                              0x77 – Water Gun Attack (Launch)
                              0x78 – Rain Dance Attack
                              0x79 – Slash Attack
                              0x7A – Whirlwind
                              0x7B – Very Strange Sound (Like a downward Spiral?)
                              0x7C – Rock Smash Attack? (In Battle or not? I Can't tell)
                              0x7D – Powerful Wind (Loop)
                              0x7E – Powerful Wind (End)
                              0x7F – Pound Attack?
                              0x80 – Throwing Sound (Like Bait in the Safari Zone)
                              0x81 – Slash
                              0x82 – Ice Ball Attack
                              0x83 – Part of Thunder
                              0x84 – Pokémon took damage (Was not SE or Not Very Effective)
                              0x85 – Beam Attack Charge Sound. (Like Solar Beam's Charging sound)
                              0x86 – Deep Bang (Similar to 0x84)
                              0x87 – Bubbling Noise
                              0x88 – Throwing noise (Slightly Higher Pitch)
                              0x89 – Ember (?)
                              0x8A – Flamethrower (?)
                              0x8B – Fire Spin (?)
                              0x8C – Flame Wheel (?)
                              0x8D – Deep Bubbling
                              0x8E – Deep Crash (Like a super deep opening Pokéball)
                              0x8F – Deep Fire
                              0x90 – Pokémon hurt by burn
                              0x91 – Focus Energy/ Revenge/ Counter (?)
                              0x92 – High Pitch Powerful Wind (Loop)
                              0x93 – High Pitch Powerful Wind (End)
                              0x94 – Scratch
                              0x95 – Loud Noise (No Explanation)
                              0x96 – Wing Flapping (Singular)
                              0x97 – Wing Flapping (Descending Octaves, High To Low)
                              0x98 – Sand Attack
                              0x99 – Air Cutter
                              0x9A – Bite/ Crunch
                              0x9B – Bulk up (?)
                              0x9C – Super Strong Wind Burst
                              0x9D – Hydro Pump/ Hydro Cannon
                              0x9E – Hydro Pump/ Hydro Cannon
                              0x9F – Small Noise (Like a twig breaking)
                              0xA0 – Tail Whip (Singular)
                              0xA1 – Sandpaper–ish?
                              0xA2 – Small Noise (No Explanation)
                              0xA3 – Stretching noise?
                              0xA4 – Focus Punch (Gaining focus)
                              0xA5 – Sing Attack
                              0xA6 – Perish Song Attack
                              0xA7 – Ice? (Sounds like when a Pokémon gets frozen...)
                              0xA8 – Dig (Singular)
                              0xA9 – Confusion (singular)
                              0xAA – Loud Sound (No Explanation)
                              0xAB – Eruption (?)
                              0xAC – Recover Attack
                              0xAD – Absorb Smack (The sound before the absorption)
                              0xAE – Metal Sound?
                              0xAF – Aurora Beam (Small)
                              0xB0 – Aurora Beam (Main)
                              0xB1 – Confusion
                              0xB2 – Belly Drum (Singular)
                              0xB3 – Amnesia "?" Appear
                              0xB4 – Softboiled Egg
                              0xB5 – Lick (?)
                              0xB6 – Loud Hover Sound (Descending)
                              0xB7 – Loud Hover Sound (Ascending)
                              0xB8 – Swords Dance
                              0xB9 – Leer
                              0xBA – Swagger (?)
                              0xBB – Frustration "Angry" Symbols
                              0xBC – Small Metallic "Bling" sound
                              0xBD – Confuse Ray (Singular)
                              0xBE – Rest/ Snore
                              0xBF – Shattering Ice
                              0xC0 – Water Pulse (Singular)
                              0xC1 – Strange Noise (No Explanation)
                              0xC2 – Solar Beam (Launch)
                              0xC3 – Sunny Day Attack
                              0xC4 – Strange Noise (Sounds like a small absorption, but not from any absorb attacks...)
                              0xC5 – Strange Noise (Previous sound, in reverse)
                              0xC6 – Small Noise (No Explanation)
                              0xC7 – Swift Attack (Singular – higher pitch)
                              0xC8 – Swift Attack (Singular – Longer)
                              0xC9 – Swift Attack (Singular – Lower Pitch)
                              0xCA – Odor Sleuth Attack
                              0xCB – Small Noise (Like a twig snapping... again)
                              0xCC – Moonlight
                              0xCD – Charm
                              0xCE – Noise (Descending Sound)
                              0xCF – Fall down Cave hole (?)
                              0xD0 – Leer–ish sound
                              0xD1 – Waterfall (In–Battle)
                              0xD2 –
                              0xD3 – Toxic (?)
                              0xD4 – Sandstorm (?)
                              0xD5 – Defense Curl (Singular)
                              0xD6 – Thunder
                              0xD7 – Fake Out
                              0xD8 – Crowd cheering / Truck (?)
                              0xD9 – Baton Pass
                              0xDA – Shimmer
                              0xDB – Metronome (?)
                              0xDC – Hypnosis (?)
                              0xDD – Synthesis
                              0xDE – Slap / Fake Out (?)
                              0xDF – Wind
                              0xE0 – Grasswhistle
                              0xE1 –
                              0xE2 – Dive
                              0xE3 – Magnitude (?)
                              0xE4 – Gust
                              0xE5 – Sweet Scent
                              0xE6 – Yawn
                              0xE7 – Seismic Toss (Beginning)
                              0xE8 – Stat is raised
                              0xE9 – Fire Attack of some kind
                              0xEA – Uproar (Singular)
                              0xEB – Icicle (?)
                              0xEC – Moonlight
                              0xED – Teeter Dance
                              0xEE – Stat is lowered
                              0xEF – Psychic Attack (Psywave?)
                              0xF0 – Egg (?)
                              0xF1 – Open Door
                              0xF2 – Sand Attack (?)
                              0xF3 – 0xF2 Backwards
                              0xF4 – Get Money
                              0xF5 – Flick a switch (?)
                              0xF6 – Blob
                              0xF7 – Egg Hatch
                              0xF8 – Cash Register
                              0xF9 – S.S Anne foghorn
                              0xFA – Opening to Oak’s theme
                              0xFB – Similar to 0xFA
                              0xFC – Beginning of 0xFA followed by error noise
                              0xFD – Deoxys
                              0xFE – Regain health
                              0xFF – Error sound

                              All numbers following 0xFF start playing the music available in the ROM (e.g Trainerbattle and Town Themes)
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                                #21966    
                              Old July 20th, 2012 (9:55 PM).
                              redriders180's Avatar
                              redriders180 redriders180 is offline
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                                Quote:
                                Originally Posted by supernova651 View Post
                                I have a quick question. Is it possible to write a script that plays the sound effects from an attack such as thundershock, flamethrower, thunder, etc?
                                There is a list of all the sounds in-game here. To use in a script, just use the command "sound", followed by the number of the sound you want. For example, sound 0x29 would play a sound of crackling electricity.

                                Edit: CURSE YOU DRFUJI :@
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                                  #21967    
                                Old July 20th, 2012 (10:15 PM).
                                dragonluver449's Avatar
                                dragonluver449 dragonluver449 is offline
                                   
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                                  Sorry to ask so much, but I have one more question.
                                  Would it be possible to make some sort of an even where you examine a rock or something and if you have a certain pokemon in your party it evolves??
                                  And if you don't it just says something like "Nothing happened...."??
                                    #21968    
                                  Old July 20th, 2012 (10:49 PM).
                                  tajaros's Avatar
                                  tajaros tajaros is offline
                                  Hi I'm dawg
                                     
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                                    Quote:
                                    Originally Posted by dragonluver449 View Post
                                    Sorry to ask so much, but I have one more question.
                                    Would it be possible to make some sort of an even where you examine a rock or something and if you have a certain pokemon in your party it evolves??
                                    And if you don't it just says something like "Nothing happened...."??
                                    Yes it's Possible but only through ASM.... :)
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                                      #21969    
                                    Old July 20th, 2012 (11:10 PM).
                                    dragonluver449's Avatar
                                    dragonluver449 dragonluver449 is offline
                                       
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                                      Asm?? Sorry, I'm a bit of a noob at this.
                                        #21970    
                                      Old July 20th, 2012 (11:15 PM).
                                      tajaros's Avatar
                                      tajaros tajaros is offline
                                      Hi I'm dawg
                                         
                                        Join Date: Apr 2012
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                                        Assembly, a low-level proggraming language kinda like advance scripting.... :)

                                        If you want to learn more about it go here httphttp://www.pokecommunity.com/showthread.php?t=117917 or here http://www.pokecommunity.com/showthread.php?t=258832 :)
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                                          #21971    
                                        Old July 20th, 2012 (11:20 PM).
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                                        dragonluver449 dragonluver449 is offline
                                           
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                                          Oh ok thanks. I'll run this by my scripter.
                                            #21972    
                                          Old July 21st, 2012 (4:31 AM).
                                          MissDigitalis's Avatar
                                          MissDigitalis MissDigitalis is offline
                                             
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                                            I cannot get my pallets to work with my pokemon I'm inserting into my game.

                                            these are the sprites I'm trying to insert. :


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                                              #21973    
                                            Old July 21st, 2012 (5:55 AM).
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                                            Ark_Silvanos Ark_Silvanos is offline
                                               
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                                              Quote:
                                              Originally Posted by MissDigitalis View Post
                                              I cannot get my pallets to work with my pokemon I'm inserting into my game.
                                              What tool are you using to insert your pokemon?
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                                                #21974    
                                              Old July 21st, 2012 (6:28 AM).
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                                              MissDigitalis MissDigitalis is offline
                                                 
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                                                Quote:
                                                Originally Posted by Ark_Silvanos View Post
                                                What tool are you using to insert your pokemon?
                                                Advance Pokemon Sprite Editor. I have also tried directly inserting with Unlz.
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                                                  #21975    
                                                Old July 21st, 2012 (6:41 AM).
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                                                Ark_Silvanos Ark_Silvanos is offline
                                                   
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                                                  Quote:
                                                  Originally Posted by MissDigitalis View Post
                                                  Advance Pokemon Sprite Editor. I have also tried directly inserting with Unlz.
                                                  I just tried it and it worked for me... did u try clicking synchronize palette and update palette?
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