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  #7101    
Old July 20th, 2012 (10:35 AM).
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    Again, can anyone help me with this? Whenever I try to compile it, it says that I have to add define or parameter in line 8. Here is the script:

    Spoiler:
    Code:
    #dynamic 0x800000
    
    #org @start
    lock
    faceplayer
    msgbox @1 0x6
    cry 0x90 0x0
    wildbattle 0x90 0x1E
    fadescreen 0x1
    fadescreen 0x0
    hidesprite 0x800F
    setflag 0x200
    release
    end
    
    #org @1
    = ARTICUNO: Gaoooh!
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      #7102    
    Old July 20th, 2012 (11:08 AM). Edited July 20th, 2012 by Blue.
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    Quote:
    Originally Posted by johnr754 View Post
    Again, can anyone help me with this? Whenever I try to compile it, it says that I have to add define or parameter in line 8. Here is the script:

    Spoiler:
    Code:
    #dynamic 0x800000
    
    #org @start
    lock
    faceplayer
    msgbox @1 0x6
    cry 0x90 0x0
    wildbattle 0x90 0x1E
    fadescreen 0x1
    fadescreen 0x0
    hidesprite 0x800F
    setflag 0x200
    release
    end
    
    #org @1
    = ARTICUNO: Gaoooh!
    Try compiling this, it works fine for me (Make sure you set the Person ID to the flag number which I've put as 1261)
    Spoiler:

    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    msgbox @1 0x6
    cry 0x90 0x0
    wildbattle 0x90 0x1E 0x0
    fadescreen 0x1
    fadescreen 0x0
    hidesprite 0x800F
    setflag 0x1261
    release
    end

    #org @1
    = ARTICUNO: Gaoooh!


    Also, could someone help me with this? Rather than giving the Pokemon it skips to the given text.
    Spoiler:

    #dynamic 0x800000

    #org @start
    checkflag 0x828
    if 0x1 call @Given
    msgbox @need 0x2
    fanfare 0x172
    givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
    waitfanfare
    setflag 0x828
    end

    #org @Given
    msgbox @how 0x2
    end

    #org @need
    = I just caught a Squirtle that was\nalways getting into mischief.\lI think it needs a good trainer to\lset it straight. You look like a\lgood trainer to take care of it!

    #org @how
    = Is Squirtle doing okay? I hope\nit's not causing more mischief!
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      #7103    
    Old July 20th, 2012 (11:52 AM).
    johnr754's Avatar
    johnr754 johnr754 is offline
    I am JOHN, heck yeah!
       
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      Quote:
      Originally Posted by Suicune™ View Post


      Try compiling this, it works fine for me (Make sure you set the Person ID to the flag number which I've put as 1261)
      Spoiler:

      #dynamic 0x800000

      #org @start
      lock
      faceplayer
      msgbox @1 0x6
      cry 0x90 0x0
      wildbattle 0x90 0x1E 0x0
      fadescreen 0x1
      fadescreen 0x0
      hidesprite 0x800F
      setflag 0x1261
      release
      end

      #org @1
      = ARTICUNO: Gaoooh!
      That did not work. It said the same message. Missing #define or parameter.

      It's for Pokémon Emerald, if you were wondering. I'm also using XSE 1.1.1.
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        #7104    
      Old July 20th, 2012 (12:04 PM).
      machomuu's Avatar
      machomuu machomuu is offline
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      Quote:
      Originally Posted by Suicune™ View Post
      Also, could someone help me with this? Rather than giving the Pokemon it skips to the given text.
      Spoiler:

      #dynamic 0x800000

      #org @start
      checkflag 0x828
      if 0x1 call @Given
      msgbox @need 0x2
      fanfare 0x172
      givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
      waitfanfare
      setflag 0x828
      end

      #org @Given
      msgbox @how 0x2
      end

      #org @need
      = I just caught a Squirtle that was\nalways getting into mischief.\lI think it needs a good trainer to\lset it straight. You look like a\lgood trainer to take care of it!

      #org @how
      = Is Squirtle doing okay? I hope\nit's not causing more mischief!
      Sounds like Flag 0x828 is already activated.
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        #7105    
      Old July 20th, 2012 (12:18 PM).
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      Quote:
      Originally Posted by machomuu View Post
      Sounds like Flag 0x828 is already activated.
      By what exactly? This is a clean FR ROM where I have only used Flags 1200+
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        #7106    
      Old July 20th, 2012 (12:22 PM).
      miksy91's Avatar
      miksy91 miksy91 is offline
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        Quote:
        Originally Posted by Suicune™ View Post

        By what exactly? This is a clean FR ROM where I have only used Flags 1200+
        Depends on what flag no. 828 stands for in the original rom file. For example, the flag of old man, in Viridian City who teaches you how to catch a pokemon, is originally set (1) when the "game starts" (or you'll arrive at your house and can move) and is cleared (0) at the event when Pokedex is gotten.
        *Of course it could have been programmed otherwise but I think this is how Gamefreak wants to do the stuff

        So I'd assume flag 828 is set during the intro sequence (along with some other flags).
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          #7107    
        Old July 20th, 2012 (12:42 PM).
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        Quote:
        Originally Posted by miksy91 View Post
        Depends on what flag no. 828 stands for in the original rom file. For example, the flag of old man, in Viridian City who teaches you how to catch a pokemon, is originally set (1) when the "game starts" (or you'll arrive at your house and can move) and is cleared (0) at the event when Pokedex is gotten.
        *Of course it could have been programmed otherwise but I think this is how Gamefreak wants to do the stuff

        So I'd assume flag 828 is set during the intro sequence (along with some other flags).
        Ah right, Okay well it's fine now, I've fixed it so thanks.
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          #7108    
        Old July 20th, 2012 (12:51 PM).
        machomuu's Avatar
        machomuu machomuu is offline
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        Quote:
        Originally Posted by Suicune™ View Post


        Ah right, Okay well it's fine now, I've fixed it so thanks.
        How did you end up fixing it?
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          #7109    
        Old July 20th, 2012 (1:08 PM).
        Blue's Avatar
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        Quote:
        Originally Posted by machomuu View Post
        How did you end up fixing it?
        I just changed the flag number, I thought that script had a designated flag number which was 828 but apparently not seeing how I change it and it works fine now.
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          #7110    
        Old July 20th, 2012 (8:00 PM).
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        dcjboi dcjboi is offline
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          Is there any way to create a sort of series of a handful of battles that are leveled to your highest leveled pokemon in your party? kind of like the colesiuem battles on pkmn xd and pkmn collesium
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            #7111    
          Old July 22nd, 2012 (5:27 AM).
          johnr754's Avatar
          johnr754 johnr754 is offline
          I am JOHN, heck yeah!
             
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            Will someone please answer my question:

            Again, can anyone help me with this? Whenever I try to compile it, it says that I have to add define or parameter in line 8. Here is the script:

            Spoiler:
            Code:
            #dynamic 0x800000
            
            #org @start
            lock
            faceplayer
            msgbox @1 0x6
            cry 0x90 0x0
            wildbattle 0x90 0x1E
            fadescreen 0x1
            fadescreen 0x0
            hidesprite 0x800F
            setflag 0x200
            release
            end
            
            #org @1
            = ARTICUNO: Gaoooh!
            It's for Pokémon Emerald Version.
            __________________
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              #7112    
            Old July 22nd, 2012 (6:03 AM).
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            Satoshi Ookami Satoshi Ookami is offline
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            Haven't I already answered this?
            You need to add more "0x0" buffers to wildbattle command.
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              #7113    
            Old July 22nd, 2012 (6:16 AM). Edited July 22nd, 2012 by tajaros.
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            tajaros tajaros is offline
            Hi I'm dawg
               
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              @johnr754

              There's no such thing as hidesprite 0x800F!!

              As far as I know a map can at least hold 255 persons....

              hidesprite 0x(person event no) this is in hex....

              And put the hidesprite in between, fadescreen 0x1 and fadescreen 0x0

              So it will be like this:
              fadescreen 0x1
              hidesprite 0x(person event no.)
              fadescreen 0x0

              And be sure to input 200 to the person ID box...


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                #7114    
              Old July 22nd, 2012 (6:35 AM).
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              DrFuji DrFuji is offline
              Heiki Hecchara‌‌
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              Quote:
              Originally Posted by johnr754 View Post
              Will someone please answer my question:

              Again, can anyone help me with this? Whenever I try to compile it, it says that I have to add define or parameter in line 8. Here is the script:

              Spoiler:
              Code:
              #dynamic 0x800000
              
              #org @start
              lock
              faceplayer
              msgbox @1 0x6
              cry 0x90 0x0
              wildbattle 0x90 0x1E
              fadescreen 0x1
              fadescreen 0x0
              hidesprite 0x800F
              setflag 0x200
              release
              end
              
              #org @1
              = ARTICUNO: Gaoooh!
              It's for Pokémon Emerald Version.
              The command 'wildbattle' has six parameters which you need to fill out, otherwise XSE won't accept it. It is constructed like this:

              wildbattle 0x[Pokemon Number] 0x[Pokemon Level] 0x[Item Held] 0x0 0x0 0x0

              Fill out the rest of the necessary information and your script should compile easily.

              Quote:
              Originally Posted by tajaros View Post
              @johnr754

              There's no such thing as hidesprite 0x800F!!

              As far as I know a map can at least hold 255 persons....

              hidesprite 0x(person event no) this is in hex....

              Nope, that part of the script is perfectly fine because 0x800F is the variable which holds the number of the event which you last talked to.
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                #7115    
              Old July 22nd, 2012 (6:45 AM). Edited July 22nd, 2012 by johnr754.
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              johnr754 johnr754 is offline
              I am JOHN, heck yeah!
                 
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                I tried it.

                Instead of an Articuno battle, it shown the Pokenav thing, then went on to the Contest Results Screen (with invisible shiny bulbasaurs), then Pokenav pics in green showed up, then the game reset.
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                  #7116    
                Old July 22nd, 2012 (8:52 AM).
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                Renegade Renegade is offline
                Time for real life...
                   
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                  Quote:
                  Originally Posted by johnr754 View Post
                  I tried it.

                  Instead of an Articuno battle, it shown the Pokenav thing, then went on to the Contest Results Screen (with invisible shiny bulbasaurs), then Pokenav pics in green showed up, then the game reset.
                  What version of XSE do you have?
                    #7117    
                  Old July 22nd, 2012 (9:27 AM).
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                  johnr754 johnr754 is offline
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                    Quote:
                    Originally Posted by CrystalStatic View Post
                    What version of XSE do you have?
                    I don't know. v1.1.1 or v1.0.0, because I could not find the latest XSE version.
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                      #7118    
                    Old July 22nd, 2012 (9:50 AM).
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                    Renegade Renegade is offline
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                      Quote:
                      Originally Posted by johnr754 View Post
                      I don't know. v1.1.1 or v1.0.0, because I could not find the latest XSE version.
                      Go into XSE and click the tab "Help" then click on "About". At the bottom right of the box that will appear, there will be a version number. If it says v1.0.0, go to this thread:

                      http://www.pokecommunity.com/showthread.php?t=85025

                      Download the latest XSE v1.1.1 here.
                        #7119    
                      Old July 22nd, 2012 (10:00 AM). Edited July 22nd, 2012 by johnr754.
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                      johnr754 johnr754 is offline
                      I am JOHN, heck yeah!
                         
                        Join Date: Nov 2009
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                        Quote:
                        Originally Posted by CrystalStatic View Post
                        Go into XSE and click the tab "Help" then click on "About". At the bottom right of the box that will appear, there will be a version number. If it says v1.0.0, go to this thread:

                        http://www.pokecommunity.com/showthread.php?t=85025

                        Download the latest XSE v1.1.1 here.
                        I tried to download XSE v1.1.1, but it said "404 Not Found". I do not know what to do.

                        Edit: Never mind, I downloaded it and it worked. Thanks
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                          #7120    
                        Old July 22nd, 2012 (10:09 AM).
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                        machomuu machomuu is offline
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                        Quote:
                        Originally Posted by johnr754 View Post
                        I tried to download XSE v1.1.1, but it said "404 Not Found". I do not know what to do.
                        There's a working link on Whack A Hack.
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                          #7121    
                        Old July 23rd, 2012 (10:11 AM).
                        raging-inferno-1986 raging-inferno-1986 is offline
                           
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                          Game: Fire Red Type: Deleting a specific script Editor: PKSV-UI

                          Hi, a newbie rom hacker here. I followed the tutorial for enabling the nationaldex straight away, but i couldn't find anything about which script controls the part of the game where Oak upgrades your Pokedex when you get 60 Pokemon.
                          I need to know because i want to delete it.

                          Script:
                          Spoiler:
                          #org 0x81699CE
                          '-----------------------------------
                          call 0x81A737B
                          closemsg
                          compare 0x8009 0x3C
                          if < jump 0x81699F9 ' Smaller Than
                          checkflag 0x89B
                          if false jump 0x81699F9 ' Flag is unset
                          pause 0x1E
                          msgbox 0x818EDF5 ' Ah, now this is exce...
                          callstd MSG_NOCLOSE ' Non-closing message
                          jump 0x8169035

                          #org 0x81699F9
                          '-----------------------------------
                          release
                          end

                          #org 0x8169035
                          '-----------------------------------
                          msgbox 0x818EE60 ' Recently, there have...
                          callstd MSG_NOCLOSE ' Non-closing message
                          closemsg
                          compare PLAYERFACING UP
                          if == call 0x8169174 ' Equal To
                          compare PLAYERFACING DOWN
                          if == call 0x81691BB ' Equal To
                          compare PLAYERFACING RIGHT
                          if == call 0x8169194 ' Equal To
                          compare PLAYERFACING LEFT
                          if == call 0x8169194 ' Equal To
                          msgbox 0x818EF59 ' \v\h06: Hey, I heard...
                          callstd MSG_NOCLOSE ' Non-closing message
                          fadedefault
                          msgbox 0x818F004 ' OAK: I know, I know....
                          callstd MSG_NOCLOSE ' Non-closing message
                          compare PLAYERFACING UP
                          if == call 0x81691DB ' Equal To
                          compare PLAYERFACING LEFT
                          if == call 0x81691E6 ' Equal To
                          textcolor GRAY
                          msgbox 0x818F062 ' PROF. OAK took both ...
                          callstd MSG_NOCLOSE ' Non-closing message
                          closemsg
                          call 0x81A6675
                          compare PLAYERFACING UP
                          if == call 0x81691F1 ' Equal To
                          compare PLAYERFACING DOWN
                          if == call 0x81691FC ' Equal To
                          compare PLAYERFACING RIGHT
                          if == call 0x8169215 ' Equal To
                          compare PLAYERFACING LEFT
                          if == call 0x8169227 ' Equal To
                          reappear 0x9
                          reappear 0xA
                          pause 0x1E
                          msgbox 0x818F085 ' [.] [.] [.] [.] [.]...
                          callstd MSG_NOCLOSE ' Non-closing message
                          closemsg
                          disappear 0x9
                          disappear 0xA
                          pause 0x1E
                          compare PLAYERFACING UP
                          if == call 0x8169845 ' Equal To
                          compare PLAYERFACING DOWN
                          if == call 0x8169850 ' Equal To
                          compare PLAYERFACING RIGHT
                          if == call 0x816985B ' Equal To
                          compare PLAYERFACING LEFT
                          if == call 0x816986D ' Equal To
                          textcolor GRAY
                          fanfare 0x13E
                          message 0x818F0E8 ' \v\h01's POK\eDEX wa...
                          showmsg
                          waitfanfare
                          call 0x81A6675
                          special FR_NATIONAL_DEX
                          msgbox 0x818F103 ' Now, \v\h01 and \v\h...
                          callstd MSG_NOCLOSE ' Non-closing message
                          msgbox 0x818F1DB ' \v\h06: Gramps, calm...
                          callstd MSG_NOCLOSE ' Non-closing message
                          closemsg
                          playsound 0x13C 0x0
                          compare PLAYERFACING UP
                          if == call 0x8169B69 ' Equal To
                          compare PLAYERFACING DOWN
                          if == call 0x8169B7B ' Equal To
                          compare PLAYERFACING RIGHT
                          if == call 0x8169B7B ' Equal To
                          compare PLAYERFACING LEFT
                          if == call 0x8169B7B ' Equal To
                          disappear 0x8
                          fadedefault
                          setvar 0x4055 0x8
                          releaseall
                          end



                          I figured out the above is part of the script, but is that all of it?
                            #7122    
                          Old July 23rd, 2012 (3:22 PM).
                          machomuu's Avatar
                          machomuu machomuu is offline
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                          compare 0x8009 0x3C
                          This is checking to see how many pokemon you currently have recorded. 3C is the number you need to for the script to continue, if you have less than that then you won't get your Pokedex updated. 3C is Hexidecimal for 60. I wouldn't delete that or the script probably won't work.
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                            #7123    
                          Old July 24th, 2012 (1:52 AM).
                          raging-inferno-1986 raging-inferno-1986 is offline
                             
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                            I see, so how would i disable this feature? Its pointless now that you can get the nationaldex straight away.
                              #7124    
                            Old July 24th, 2012 (2:06 AM). Edited July 24th, 2012 by U.Flame.
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                            U.Flame U.Flame is offline
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                              Is the Wally tutorial battle script easily isolated? I want to edit (mess around with) that battle. I just need the Wally battle script by itself so I can easily test it.

                              Is the Wally tutorial battle script easily isolated? I want to edit (mess around with) that battle. I just need to know the Wally battle script by itself so I can easily test it.
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                              Hacks I'm working on:
                              Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                              3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                              Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                              Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                              Hacks I've worked on in the past:
                              Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                              Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                              Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                              Times I've been ninja'd: 18
                              Times I've ninja'd people: 3
                                #7125    
                              Old July 24th, 2012 (5:03 AM).
                              ChuckNadum's Avatar
                              ChuckNadum ChuckNadum is offline
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                                Game: Fire Red
                                Type: Person Event
                                Editor: XSE

                                Spoiler:
                                #dynamic 0x(I've tested with multiple offsets)

                                #org @start
                                lock
                                faceplayer
                                msgbox @1 0x6
                                givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
                                setflag 0x828
                                fadescreen 0x1
                                hidesprite LASTTALKED
                                fadescreen 0x0
                                release
                                end

                                #org @1
                                = (I'll keep this part secret.)


                                Can't get the message to deploy. All works but that.
                                Just gives the eevee (unlocks pokemon menu), and fades to black, and goes to normal with the guy gone.
                                Closed Thread
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