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  #22301    
Old July 30th, 2012 (7:26 PM).
YogiBerra YogiBerra is offline
     
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    Quote:
    Originally Posted by amcolash View Post
    For this, you must change the flying data and healing locations. I have not had too much success with this, but here is a tutorial on the subject. Good luck!
    That tutorial didn't really help me much. I just need to change the coordinates at which the player spawns and the message that plays when the player spawns. I have changed the map that the player spawns at, so currently it spawns in the player's room (the correct map) but in the position where he would spawn at the first floor of his house, and it plays the text that Mom says after you spawn. Something along the lines of "Mom: Here, let me restore your Pokemon to full health. Good luck and take care sweetie." or whatever. I just want it to say, "That was a close one [player], get your head in the game!" or something like that, whatever. I don't know where the pointer to the text is, nor can I figure out where the coordinates are set.

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      #22302    
    Old July 31st, 2012 (6:20 AM).
    AnAutisticCat AnAutisticCat is offline
       
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      Hi,

      Sorry for the newbish question, but I'm quite new at pokemon modding, and I can't find it.

      Is there a program allowing you to modify the NPC's text and the trades / to add NPC for Black and White ?
      As I'm a beginner at this I'd be very interested in it since I don't know anything about scripting and I didn't even found how to visualize them, lol :p

      Sorry for my english. Have a nice day,

      AAC.
        #22303    
      Old July 31st, 2012 (8:09 AM). Edited July 31st, 2012 by LugiaMZ.
      LugiaMZ's Avatar
      LugiaMZ LugiaMZ is offline
         
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        Quote:
        Originally Posted by redriders180 View Post
        2. In NSE, go to Option > Bookmarks > View Bookmarks. Then, click the + next to "Landscape" Click "Grass", then "Open". You can now use NSE to edit the grass

        3. Begin by setting variable 0x8004 to either 0x8D or 0x8E. Then set variable 0x8005 for the X-Coordinate, and variable 0x8006 for the Y-coordinate. The use special 0x18B. Special 0x18C will make the picture go away.
        2)3) Thanks, I cleared.

        Now I have a Map Script problem.

        4) I create a map script to show the ship started to gone. For example:

        When I get in the ship, the map script is activate, for my map script I used the setvar 0x5000 0x1 for this map script before.

        #dynamic 0x800000
        #org @talk
        setvar 0x5000 0x0002
        warpmuted 0x1 0x7 0xFF 0x20 0x0F
        release
        end

        I need to warpmuted to a dock and load the map script to show the ship is gone. For my map script:

        #dynamic 0x800000
        #org @script
        applymovement 0xFF @hide
        waitmovement 0x0
        applymovement 0x1 @gone
        waitmovement 0x0
        setvar 0x5000 0x3
        warpmuted 0x1 0x4 0xFF 0x20 0x07
        release
        end
        #org @hide
        #raw 0x60
        #raw 0xFE
        #org @ride
        #raw 0xA
        #raw 0xA
        #raw 0xA
        #raw 0xA
        #raw 0xA
        #raw 0xA
        #raw 0xA
        #raw 0xA
        #raw 0xFE

        The person event no.1 is for the ship. Then I warpmuted back inside the it appeared the text box and unknown word. I pressed A button it dissapeared and appeared and repeat and repeat. For example:



        How to fix this problem?

        EDIT: I already setvar, the map script flag inside the ship is 5000 and value is 0001 and at the dock value is 0002.

        Thanks.

        PS: Sorry for my bad english.
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          #22304    
        Old July 31st, 2012 (8:16 AM).
        Jambo51's Avatar
        Jambo51 Jambo51 is offline
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          Quote:
          Originally Posted by shinyabsol1 View Post
          It played fine before I inserted the second song/voicegroup. Any idea what could have gone wrong?
          Not really, sorry.

          Quote:
          Originally Posted by shinyabsol1 View Post
          This is exactly why I asked my original question in the first place. Why have all the different voicegroups if you can just have one with all? As you say, it just seems too easy and too good to be true.
          Quote:
          Originally Posted by redriders180 View Post
          I didn't ask the original question, but I'd like to ask a follow-up question. I know pretty much nothing about music hacking, and I recently got a copy of the voicegroup with every instrument in it from the resources thread. But what confuses me is WHY Gamefreak didn't just make one voicegroup with all instruments in the first place? Additionally, with a voice group with all instruments, does that mean I could insert basically any songs in my ROM, within reason? It just seems too good to be true, and I wanna make sure I understand what I'm doing.
          The answer is simple enough. Direct Instruments in the Gen 3 ROMs have effects which can be applied to them. Examples of such effects are fade (how quickly the note fades to 0) or how loud the original sample is played at.

          They wanted to vary these effects, evidently without having to use differing slots for the varying effects, so they put in more than 1 VG.
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            #22305    
          Old July 31st, 2012 (10:13 AM). Edited July 31st, 2012 by raging-inferno-1986.
          raging-inferno-1986 raging-inferno-1986 is offline
             
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            I have replaced the script (the whole thing) where Prof. Oak says '"OAK: Now, [player].\pInside those ..." but now I can't activate the script where you choose your starter. How do i fix this?

            Thanks.
              #22306    
            Old July 31st, 2012 (11:44 AM).
            Eggy0 Eggy0 is offline
               
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              I didn't want to look through 500+ pages to search for my answer, and if there's the answer for my question, please point me to it.
              How do you make it for a specific pokemon trainer to have his/her own battle music?(as in a battle music different from other trainers, like the gym leaders and the champion.)
              I will include as much info as I can; I have Pokemon Fire Red and I use PKSV.(just in case if different battle music requires scripting) By using Sappy, I found the Pokemon R/S/E gym leader battle music inside of Pokemon Fire Red, and I wish to use that as the battle music for my character, but I don't know how to do that.
                #22307    
              Old July 31st, 2012 (1:05 PM).
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              shinyabsol1 shinyabsol1 is offline
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                Quote:
                Originally Posted by Eggy0
                I didn't want to look through 500+ pages to search for my answer, and if there's the answer for my question, please point me to it.
                How do you make it for a specific pokemon trainer to have his/her own battle music?(as in a battle music different from other trainers, like the gym leaders and the champion.)
                I will include as much info as I can; I have Pokemon Fire Red and I use PKSV.(just in case if different battle music requires scripting) By using Sappy, I found the Pokemon R/S/E gym leader battle music inside of Pokemon Fire Red, and I wish to use that as the battle music for my character, but I don't know how to do that.
                You need ASM to do that. Mastermind X has done this, and you can read about it here:

                http://www.pokecommunity.com/showthread.php?t=157294
                  #22308    
                Old July 31st, 2012 (1:18 PM).
                FrozenInfernoZX's Avatar
                FrozenInfernoZX FrozenInfernoZX is offline
                What is out there?
                   
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                  Quote:
                  Originally Posted by machomuu View Post
                  Here's a list of the ones that are already being used:
                  Spoiler:
                  0x1
                  0x2
                  0x3
                  0x4
                  0x5
                  0x6
                  0x2B
                  0x2C
                  0x2E
                  0x2F
                  0x30
                  0x31
                  0x32
                  0x33
                  0x34
                  0x35
                  0x36
                  0x37
                  0x39
                  0x3D
                  0x3E
                  0x3F
                  0x40
                  0x41
                  0x42
                  0x43
                  0x44
                  0x45
                  0x46
                  0x47
                  0x48
                  0x49
                  0x4A
                  0x4B
                  0x4C
                  0x4D
                  0x50
                  0x52
                  0x54
                  0x58
                  0x59
                  0x5C
                  0x5D
                  0x5F
                  0x62
                  0x63
                  0x64
                  0x65
                  0x66
                  0x67
                  0x68
                  0x69
                  0x6A
                  0x6B
                  0x72
                  0x75
                  0x7A
                  0x7B
                  0x7C
                  0x7D
                  0x7E
                  0x80
                  0x81
                  0x82
                  0x84
                  0x85
                  0x86
                  0x88
                  0x8B
                  0x8C
                  0x8D
                  0x8E
                  0x91
                  0x92
                  0x93
                  0x94
                  0x95
                  0x96
                  0x97
                  0x98
                  0x99
                  0x9A
                  0x9B
                  0x9C
                  0x9E
                  0x9F
                  0xA0
                  0xA1
                  0xA2
                  0xAA
                  0xAD
                  0xAE
                  0xB1
                  0xB2
                  0xB3
                  0xB4
                  0xD5
                  0xD6
                  0xD7
                  0xDC
                  0xEA
                  0x109
                  0x10A
                  0x10B
                  0x118
                  0x119
                  0x11A
                  0x11B
                  0x120
                  0x121
                  0x124
                  0x125
                  0x126
                  0x127
                  0x128
                  0x129
                  0x142
                  0x143
                  0x144
                  0x163
                  0x16A
                  0x16E
                  0x16F
                  0x188
                  0x189
                  0x190
                  0x191
                  0x192
                  0x1A7
                  0x1A8
                  0x1B6
                  0x1B7
                  0x1B8
                  0x1CE
                  0x1CF
                  0x1D0
                  0x219
                  0x21A
                  0x21F
                  0x230
                  0x231
                  0x232
                  0x233
                  0x234
                  0x235
                  0x236
                  0x237
                  0x238
                  0x239
                  0x23A
                  0x23B
                  0x23C
                  0x23D
                  0x23F
                  0x240
                  0x241
                  0x243
                  0x244
                  0x245
                  0x246
                  0x247
                  0x248
                  0x249
                  0x24A
                  0x24B
                  0x24D
                  0x24E
                  0x24F
                  0x250
                  0x251
                  0x252
                  0x253
                  0x254
                  0x255
                  0x256
                  0x257
                  0x258
                  0x259
                  0x25B
                  0x25E
                  0x263
                  0x264
                  0x265
                  0x266
                  0x267
                  0x268
                  0x269
                  0x26A
                  0x26B
                  0x26C
                  0x26D
                  0x26E
                  0x26F
                  0x270
                  0x271
                  0x272
                  0x273
                  0x274
                  0x275
                  0x276
                  0x278
                  0x27A
                  0x27B
                  0x27C
                  0x27D
                  0x27E
                  0x27F
                  0x280
                  0x281
                  0x282
                  0x283
                  0x284
                  0x285
                  0x286
                  0x287
                  0x288
                  0x289
                  0x28A
                  0x28B
                  0x28C
                  0x28D
                  0x290
                  0x291
                  0x292
                  0x293
                  0x294
                  0x295
                  0x296
                  0x297
                  0x298
                  0x29A
                  0x29B
                  0x29C
                  0x29D
                  0x29E
                  0x29F
                  0x2A0
                  0x2A1
                  0x2A2
                  0x2A3
                  0x2A5
                  0x2A6
                  0x2BB
                  0x2BC
                  0x2BD
                  0x2BE
                  0x2BF
                  0x2C0
                  0x2C1
                  0x2C2
                  0x2C3
                  0x2C4
                  0x2C5
                  0x2C6
                  0x2C7
                  0x2C8
                  0x2C9
                  0x2CA
                  0x2CB
                  0x2CC
                  0x2CD
                  0x2CE
                  0x2CF
                  0x2D0
                  0x2D1
                  0x2D2
                  0x2D3
                  0x2D4
                  0x2D5
                  0x2D6
                  0x2D7
                  0x2D8
                  0x2D9
                  0x2DA
                  0x2DB
                  0x2DC
                  0x2DD
                  0x2E1
                  0x2E2
                  0x2E3
                  0x2E4
                  0x2E5
                  0x2EC
                  0x2ED
                  0x2EE
                  0x2EF
                  0x2F0
                  0x2F1
                  0x2F2
                  0x2F3
                  0x2F4
                  0x2F5
                  0x2F6
                  0x2F7
                  0x2F8
                  0x2F9
                  0x2FA
                  0x2FB
                  0x2FC
                  0x2FD
                  0x2FE
                  0x2FF
                  0x4B0
                  0x4B1
                  0x4B2
                  0x4B3
                  0x4B4
                  0x4B5
                  0x4B6
                  0x4B7
                  0x4B8
                  0x4B9
                  0x4BA
                  0x4BB
                  0x4BC
                  0x805
                  0x807
                  0x820
                  0x821
                  0x822
                  0x823
                  0x824
                  0x825
                  0x826
                  0x827
                  0x828
                  0x829
                  0x82C
                  0x82D
                  0x82F
                  0x830
                  0x834
                  0x83E
                  0x841
                  0x842
                  0x844
                  0x845
                  0x846
                  0x847
                  0x848
                  0x849
                  0x84A
                  0x84B
                  0x890
                  0x891
                  0x892
                  0x893
                  0x894
                  0x895
                  0x896
                  0x897
                  0x898
                  0x899
                  0x89A
                  0x89B
                  0x89C
                  0x89D
                  0x89E
                  0x89F
                  0x8A0
                  0x8A1
                  0x8A2
                  0x8A3
                  0x8A4
                  0x8A5
                  0x8A6
                  0x8A7
                  0x8A8
                  0x8A9
                  0x8AA
                  0x8AB
                  0x8AC
                  0x8AD
                  0x8AE
                  0x8AF
                  0x8B0
                  0x8B1
                  0x8B2
                  0x8B3
                  0x8B4
                  0x8B5
                  0x8B6
                  0x8B7
                  0x8B8
                  0x8B9
                  0x8BA
                  0x8BB
                  0x8BC
                  0x8BD
                  0x8BE
                  0x8BF
                  0x8C0
                  0x8C1
                  0x8C2
                  In addition to that question. Which flags and vars access the RAM?
                  Would it matter if I'm using JPAN Hacked Engine?
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                    #22309    
                  Old July 31st, 2012 (5:41 PM).
                  redriders180's Avatar
                  redriders180 redriders180 is offline
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                    Quote:
                    Originally Posted by FrozenInfernoZX View Post


                    In addition to that question. Which flags and vars access the RAM?
                    Would it matter if I'm using JPAN Hacked Engine?
                    All flags and variables access the RAM. There isn't any place that it COULD be written to...the ROM is read-only, meaning you couldn't write things like flags and variables to it.

                    If you need to know specific addresses, all variables besides the 0x8000-0x800F range are in dynamically-placed addresses. I don't know about flags, though...
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                      #22310    
                    Old July 31st, 2012 (11:56 PM).
                    DarkOfWolf's Avatar
                    DarkOfWolf DarkOfWolf is offline
                       
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                      In which program I can use to cause the player start the game somewhere else instead his room? (FR)
                      Thank you.
                        #22311    
                      Old August 1st, 2012 (12:49 AM).
                      tajaros's Avatar
                      tajaros tajaros is offline
                      Hi I'm dawg
                         
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                        Quote:
                        Originally Posted by DarkOfWolf View Post
                        In which program I can use to cause the player start the game somewhere else instead his room? (FR)
                        Thank you.
                        You can use SMCA or Start Map Chooser Editor!

                        Here's a link to that in Hackmew's toolbox... http://www.pokecommunity.com/showthread.php?t=85025

                        xD
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                          #22312    
                        Old August 1st, 2012 (3:24 AM).
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                        DarkOfWolf DarkOfWolf is offline
                           
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                          Quote:
                          Originally Posted by tajaros View Post


                          You can use SMCA or Start Map Chooser Editor!

                          Here's a link to that in Hackmew's toolbox...

                          xD

                          Thank you very much !
                          One last question : inside the program "SMCA" where's FR\LG Extra i can put only the X value instead of X\Y like the R\S\E's values...
                          So now i do not know how to place the player in the map with X value only...
                          Can you help me?
                            #22313    
                          Old August 1st, 2012 (6:16 AM).
                          raging-inferno-1986 raging-inferno-1986 is offline
                             
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                            Quote:
                            Originally Posted by raging-inferno-1986 View Post
                            I have replaced the script (the whole thing) where Prof. Oak says '"OAK: Now, [player].\pInside those ..." but now I can't activate the script where you choose your starter. How do i fix this?

                            Thanks.
                            Can anyone help? I can't move on with my hack until i fix this.
                              #22314    
                            Old August 1st, 2012 (7:31 AM).
                            ArthurWaine ArthurWaine is offline
                               
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                              Hello pokecommunity! So far my hacking progress has been going pretty smoothly (thanks to the many great tutorials on here), but I'm kind of stuck at something right now: to bypass the limit on the amount of map names you can have, I decided to be smart and simply name all routes in the game PALLET TOWN, simply setting the option 'don't display name' in the header menu. However, when I enter the map, it displays the name anyway! I've tried doing this from both sides (both maps set to 'don't display name') and it still display both names. I'm kind of stumped with this, so any tips how to fix would be greatly appreciated.
                                #22315    
                              Old August 1st, 2012 (6:48 PM).
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                              redriders180 redriders180 is offline
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                                Quote:
                                Originally Posted by ArthurWaine View Post
                                Hello pokecommunity! So far my hacking progress has been going pretty smoothly (thanks to the many great tutorials on here), but I'm kind of stuck at something right now: to bypass the limit on the amount of map names you can have, I decided to be smart and simply name all routes in the game PALLET TOWN, simply setting the option 'don't display name' in the header menu. However, when I enter the map, it displays the name anyway! I've tried doing this from both sides (both maps set to 'don't display name') and it still display both names. I'm kind of stumped with this, so any tips how to fix would be greatly appreciated.
                                This seems like a good idea, but I see one major pitfall: Maps. With all the routes set to PALLET TOWN, your head will always appear on Pallet Town, instead of the route in question. Barring that, of course, it might just be that town and route names are set to appear no matter what. Maybe try using one of the other map names, such as Celadon Dept. or S.S. Anne. (One of the names that doesn't pull up an image when you enter it).

                                However, if I may suggest an alternate, why not reverse what you wanted to do? For example, instead of making all the routes have the same name and setting it to "Dont Show", make all the maps you want to have the additional names have the same name and set it to "Dont Show", or just have the map share the name of the route it's on. I think it'd probably end up looking better, since if you opened the map (or even Fly), all the routes would say PALLET TOWN, and it might confuse your players.

                                You can always extend the list of names, in any case.
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                                  #22316    
                                Old August 2nd, 2012 (3:14 AM).
                                tajaros's Avatar
                                tajaros tajaros is offline
                                Hi I'm dawg
                                   
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                                  Quote:
                                  Originally Posted by DarkOfWolf View Post
                                  Thank you very much !
                                  One last question : inside the program "SMCA" where's FR\LG Extra i can put only the X value instead of X\Y like the R\S\E's values...
                                  So now i do not know how to place the player in the map with X value only...
                                  Can you help me?
                                  Sorry, but there's no Y values in SMCA you can just reposition the map you have to the alignment you have in the X value...

                                  Just adjust the map position for you to have it working properly...
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                                    #22317    
                                  Old August 2nd, 2012 (5:26 PM).
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                                  Epitaph93 Epitaph93 is offline
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                                    Anyone know how to change the level of newly hatched pokemon? I want to change it from 5 to 1. I'm thinking it's gonna involve ASM, which is no problem, I just can't find any information on it.
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                                      #22318    
                                    Old August 2nd, 2012 (7:30 PM).
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                                    doredialove doredialove is offline
                                       
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                                      Hello everyone. I am a new rom hacker, and I want to know is it possible to modify the effectiveness relationship between types in black and white versions? (Eg. Making grass type super effective against bug type. etc)
                                        #22319    
                                      Old August 3rd, 2012 (5:05 AM).
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                                      MrSandman64 MrSandman64 is offline
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                                        Hey PC!
                                        For the past few days I've been trying to replace the FR Pokemon center with my own, but I've been having trouble can someone please help me?
                                          #22320    
                                        Old August 3rd, 2012 (7:28 AM).
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                                        machomuu machomuu is online now
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                                        Quote:
                                        Originally Posted by MrSandman64 View Post
                                        Hey PC!
                                        For the past few days I've been trying to replace the FR Pokemon center with my own, but I've been having trouble can someone please help me?
                                        What do you mean? Do you mean the Pokemon Center theme?
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                                          #22321    
                                        Old August 3rd, 2012 (7:40 AM).
                                        ArthurWaine ArthurWaine is offline
                                           
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                                          @MrSandman64:
                                          Well, that would depend on what part you're having trouble with
                                          A slightly more detailed description (what doesn't work/what breaks your game/etc.) goes a long way! Although I'm far from an expert, I've seen some common problems around the forums, and I might be able to give a tip or two.

                                          @redriders180
                                          Woops, hadn't thought about the part with the world map! Thanks for pointing that out ;
                                          But anyway, I thought it wasn't possible to modify the amount of available map names unless you knew ASM (which I don't)? If it is indeed possible, any and all tips on how to do so (or a reference to a tut/guide that explains it) would be immensely appreciated!
                                            #22322    
                                          Old August 3rd, 2012 (7:55 AM).
                                          redriders180's Avatar
                                          redriders180 redriders180 is offline
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                                            Quote:
                                            Originally Posted by ArthurWaine View Post
                                            @redriders180
                                            Woops, hadn't thought about the part with the world map! Thanks for pointing that out ;
                                            But anyway, I thought it wasn't possible to modify the amount of available map names unless you knew ASM (which I don't)? If it is indeed possible, any and all tips on how to do so (or a reference to a tut/guide that explains it) would be immensely appreciated!
                                            Changing the amount of names doesn't exactly require ASM, it just requires a little repointing, and changing limiting bytes. There is a semi-beginner-unfriendly tutorial here, written by Jambo51, which details two ways to go about it (adding more names to the end, or using the Ruby/Sapphire names that are already in the game).
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                                              #22323    
                                            Old August 3rd, 2012 (1:53 PM). Edited August 3rd, 2012 by MrSandman64.
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                                            MrSandman64 MrSandman64 is offline
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                                              Quote:
                                              Originally Posted by machomuu View Post
                                              What do you mean? Do you mean the Pokemon Center theme?
                                              I'm talking about replacing the Pokemon center in the game with my own custom Pokemon center
                                              I added the tiles into tileset2 (pallet town) in advance map but I couldn't figure out how to replace the FR Pokemon center tiles with my tiles

                                              [QUOTE=ArthurWaine;7284143]@MrSandman64:
                                              Well, that would depend on what part you're having trouble with
                                              A slightly more detailed description (what doesn't work/what breaks your game/etc.) goes a long way! Although I'm far from an expert, I've seen some common problems around the forums, and I might be able to give a tip or two.

                                              I inserted the Pokemon center into tileset 2 (pallet town) and when I tried to take the tiles that I enserted into tileset 2 I couldn't figure out how to replace my Pokemon center tiles with the original tiles
                                                #22324    
                                              Old August 3rd, 2012 (4:49 PM).
                                              The_Show The_Show is offline
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                                                I searched "How to add flying position to a new map" and a lot of people have asked, but I only found one good and notable answer:

                                                Spoiler:

                                                You have to edit it in hex - Blazichu


                                                Now, does anyone have an idea of how to do that?
                                                  #22325    
                                                Old August 3rd, 2012 (5:22 PM).
                                                Renegade's Avatar
                                                Renegade Renegade is offline
                                                Time for real life...
                                                   
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                                                  Quote:
                                                  Originally Posted by The_Show View Post
                                                  I searched "How to add flying position to a new map" and a lot of people have asked, but I only found one good and notable answer:

                                                  Spoiler:

                                                  You have to edit it in hex - Blazichu


                                                  Now, does anyone have an idea of how to do that?
                                                  Here is a thread on how to do it on Pokemon Fire Red:

                                                  http://www.pokecommunity.com/showthread.php?t=206197
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