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  #326    
Old March 19th, 2011 (4:28 PM).
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Alex_32571 Alex_32571 is offline
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    Can someone explain how setting, removing and checking flags works?
    I want to make a script where a Murkrow is a wild encounter, then after he is beaten he disappears.
    Without flags he will just repeat the battle over and over.
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      #327    
    Old July 10th, 2011 (2:08 PM).
    moohoomoo1 moohoomoo1 is offline
       
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      Quote:
      Originally Posted by Alex_32571 View Post
      Can someone explain how setting, removing and checking flags works?
      I want to make a script where a Murkrow is a wild encounter, then after he is beaten he disappears.
      Without flags he will just repeat the battle over and over.
      Well try out flags like 900, 901, 902 and so on but they dont go much higher then that.
      I have done this so it works!
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        #328    
      Old July 25th, 2011 (2:18 PM).
      Moonstruck Muse Moonstruck Muse is offline
         
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        I'm sorry to bother people here, but I was wondering if there is a tutorial or program out there to edit the battle sprites in HG/SS? I've seen people do it but haven't been able to track down anything of that sort, so I was curious if one existed. Sorry if this has been covered all ready and I missed it in this topic. Thank you very much!
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          #329    
        Old August 12th, 2011 (12:09 PM).
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        Jean LaFlame Jean LaFlame is offline
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          @Moonstruck Muse, well I think you can't. As far as I know there isn't any program that allows you to do that. I can be outdated [?] but that's all I know. I'm sure you can do it using an HEX Editor. How? I have no idea. I currently now what must you do, but not how. Sorry
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          Hi!
          Well, I don't really know how to research HG/SS. I'm currently using PPRE and I found lots of scripts that I don't understand. Most of them are new Functions, like CheckPokemonLeague (I think it wasn't seen before, when I say 'before' I mean GBC/GBA hacking) or other ones.
          I know how to hack GBA (not really well but some things) and RPG Maker. So I hope you can help me. Thank you very much.
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            #330    
          Old August 12th, 2011 (4:29 PM).
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          Incineroar Incineroar is online now
          the spirit of the fighter
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          Quote:
          Originally Posted by Moonstruck Muse View Post
          I'm sorry to bother people here, but I was wondering if there is a tutorial or program out there to edit the battle sprites in HG/SS? I've seen people do it but haven't been able to track down anything of that sort, so I was curious if one existed. Sorry if this has been covered all ready and I missed it in this topic. Thank you very much!
          You can, but I'm currently unsure as to how yet.
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            #331    
          Old August 12th, 2011 (5:03 PM).
          Missingyep Missingyep is offline
             
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            EDIT: Oops, forgot what thread I was in. This isn't the GBA questions thread! Sorry.
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              #332    
            Old August 29th, 2011 (1:39 PM). Edited August 29th, 2011 by jvpski3.
            jvpski3 jvpski3 is offline
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              .narc, file. Yet as well no tools for HG/SS.

              Found some tools though:
              so far the best program to edit pokemon games (that i know of) is ppre which can be found here:
              http://projectpokemon.org/ppre/download

              and to edit text you need thenewpoketext:
              http://pokeguide.filb.de/

              but if your just trying to mod your save use this:
              http://projectpokemon.org/pokesav/downloadpokesav

              And try PokeGEN NOW!!!! IT IS SO COOL!
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                #333    
              Old September 10th, 2011 (4:29 PM).
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                Alright so been checking around the internt for awhile adn cant seem to find anything. Is there some sort of tool to change the starters of HG/SS, i have done it before on B/W and D/P with a program off the internet but I cant find anyhting for HG/SS, please help all I want to do is instead of getting cyndaquil I get houndour
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                  #334    
                Old November 8th, 2011 (7:05 PM).
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                  Is it possible to change the shiny value from 1/8192 to like 100/8192? This is really important!
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                    #335    
                  Old February 5th, 2012 (11:58 AM).
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                    Sprite editing HG/SS uses Pokemon DS Pic Platinum - There is no Pokemon DS pic HG/SS For all those on pokemon communities wolrldwide.
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                      #336    
                    Old March 30th, 2012 (6:20 PM).
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                      Has anyone got a solution editing the Wild Encounters in HGSS?
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                        #337    
                      Old April 11th, 2012 (4:27 PM). Edited April 14th, 2012 by ascension7.
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                        Quote:
                        Originally Posted by Moonstruck Muse View Post
                        I'm sorry to bother people here, but I was wondering if there is a tutorial or program out there to edit the battle sprites in HG/SS? I've seen people do it but haven't been able to track down anything of that sort, so I was curious if one existed. Sorry if this has been covered all ready and I missed it in this topic. Thank you very much!
                        Use PokeDSPicPlatinum. Do keep in mind that you'll need a program that will be able to change your new image to 8bpp (256 color palette with only the first 16 colors used in my experience, first color always transparency).
                        Link: www.mediafire.com/?kagm2147iaepyv3
                        Quote:
                        Originally Posted by TTYO View Post
                        Has anyone got a solution editing the Wild Encounters in HGSS?
                        PPRE worked for me. Just make sure to know that, if the scripts in a map are unchanged, PPRE will corrupt them for some reason. Just type some gibberish in a random script in the map (example: ioushfiuhsljfialjds) and it won't corrupt the scripts. I had the problem of my game freezing every time I edited something, then I realized it was just the scripts, so I'm assuming it's an error in the program. Gibberish is a great fix though
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                          #338    
                        Old April 12th, 2012 (4:35 AM).
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                        TTYO TTYO is offline
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                          Ok thanks...

                          But I just wish to know about What scripts are we talking about in PPRE. I apologize as I am new to PPRE a little. Where am I supposed to add the gibberish?
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                            #339    
                          Old April 14th, 2012 (6:44 PM).
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                          ascension7 ascension7 is offline
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                            Quote:
                            Originally Posted by TTYO View Post
                            Ok thanks...

                            But I just wish to know about What scripts are we talking about in PPRE. I apologize as I am new to PPRE a little. Where am I supposed to add the gibberish?
                            Here, in Scripts-Scripts, I just typed some random stuff, and when I go to edit the wild Pokemon, it won't produce any errors for me. It should work for you too!
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                              #340    
                            Old April 20th, 2012 (8:56 PM).
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                            TTYO TTYO is offline
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                              Quote:
                              Originally Posted by ascension7 View Post
                              Here, in Scripts-Scripts, I just typed some random stuff, and when I go to edit the wild Pokemon, it won't produce any errors for me. It should work for you too!
                              Sorry guys no matter what I do, I get the same error....
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                                #341    
                              Old April 26th, 2012 (6:01 PM). Edited April 29th, 2012 by ascension7.
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                              ascension7 ascension7 is offline
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                                Quote:
                                Originally Posted by TTYO View Post
                                Sorry guys no matter what I do, I get the same error....
                                Hm, that's odd. I'll make a video of what I do to edit the Pokemon, I might have missed a step... I'll post here/edit this post in a few days with the video.

                                Also, I was wondering if anyone has ever done any research as to how editing a Pokemon's sprite position in battle would be possible. In DPP, it's quite easily achieved by editing the files called poke_yofs, poke_shadow, and poke_shadow_ofx (and others I may not be aware of). However, like many NARCs in HGSS's filesystem, when edited at 1/3/2, 1/3/5, and 1/3/7 respectively, they do nothing to change the actual game. In fact, I removed the files, and the game was still completely stable as far as I could tell. This tells me that the information originally in the previously mentioned NARCs is somewhere else; I assume it's probably encrypted in ARM9 somewhere (based on my past luck!) I searched the decompressed ARM9 (albeit quite noobishly, I don't quite know how to search with a Hex editor in an efficient manner, if one even exists), so, is there anything I can do to lead me in the right direction? Any ideas anybody? :o

                                Here's a video on changing the wild Pokemon:
                                http://www.youtube.com/watch?v=bihs20Xql1I
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                                  #342    
                                Old May 4th, 2012 (3:46 PM).
                                PPAN PPAN is offline
                                   
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                                  Hi guys :D, I'm trying to add new trainer to battle in HGSS using PPRE. I have been digging the forum to answer 2 questions below, but I found nothing, so I hope someone can help me answer:

                                  1. Does anyone know how to which trainer does the each of the Trainer classes called x01E x01F stand for (in HGSS)? There are many of them in the list!

                                  2. Does anyone know how to add a new trainer to the list found in the Trainer editor tab in PPRE?

                                  Thanks, guys!
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                                    #343    
                                  Old May 23rd, 2012 (4:52 AM).
                                  Arif123 Arif123 is offline
                                     
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                                    So? any hack? Or any ETA? if it's done, will someone post a link?
                                    Also, found a hack of HG/SS called Perfect Gold/Silver:
                                    Just search for it on Google
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                                      #344    
                                    Old June 13th, 2012 (9:57 AM). Edited June 14th, 2012 by Cathar.
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                                    Cathar Cathar is offline
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                                      I hope it's still okay to post in this thread, yes?

                                      I'm planning to do a hack of either HG or SS using PPRE. I was just wondering how much experience others have had with using this tool with these games?

                                      I know of some issues:

                                      You can't fill up the level-up moves because it will make Pokémon learn unwanted moves all the time -> Easy to fix

                                      Editing Wild Pokémon makes the game crash because of the scripts -> this is adressed a few posts above

                                      Most HG/SS roms seem to stop working after some time because of anti-piracy (or something) -> no idea if my rom is affected or not, so any help here would be appreciated. I do have SS for real, is there some way to get it off the DS cartridge on my PC?


                                      I'd appreciate any additional input on this, or just links to forum threads about this and other common issues with PPRE and HG/SS.

                                      Thanks for your time in advance,

                                      Cheers,
                                      Peter
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                                        #345    
                                      Old June 27th, 2012 (2:03 PM).
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                                      Nate VonGrimm Nate VonGrimm is offline
                                         
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                                        It looks like this thread has pretty much died but hopefully someone will give me an answer.
                                        I've been away from hacking for quite a while and now I thought I would go back to it.
                                        What's the latest on Pokemon DS hacking?
                                        Is it completely possible yet? Like Map editing, Script editing, everything.
                                        I'm mainly interested in Diamond/Pearl.
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                                          #346    
                                        Old July 30th, 2012 (3:42 AM).
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                                        diamondmutt1111 diamondmutt1111 is offline
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                                          excuse me but can anybody tell me how to edit evolutions? like show me a how to. thank you in advance
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                                            #347    
                                          Old August 4th, 2012 (2:12 PM).
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                                          Tan and Teal Tan and Teal is offline
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                                            I think this thread has died a little bit, but i changed the warps around a little, swapping the hero's house with Pallet town (The hero was supposed to come out in front of red's house, but I came out of Blue's instead ). I don't think anyone has found this out yet, but I encountered a wild pokemon, and instead of the Kanto wild theme it gave me Johto's. The same thing with the trainer theme. So I'm guessing it was a Pokemon League thing, like after the champion is beaten the game unlocks the Kanto themes?
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                                              #348    
                                            Old December 13th, 2012 (8:32 AM).
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                                            metalflygon08 metalflygon08 is offline
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                                              Since DS map hacking is now a thing, scripting is gonna have to be known too, and I havn't seen any compiled list of Script and movement commands, so I made some using trial and error

                                              Spoiler:
                                              SCRIPT FUNCTIONS
                                              Lockall-Locks NPCs and starts script.
                                              Faceplayer-Makes NPC face you.
                                              Message #-Assign a text number, it will bring up that line of dialouge.
                                              WaitButton-Waits until you press A or B
                                              CloseMsgOnKeyPress-Closes the message upon pressing A or B (goes with waitbutton)
                                              TrainerBattle # 0 1-Assign a trainer's number to have the battle against that trainer
                                              Releaseall-(must be there with lockall) allows other NPCs to move again.
                                              End-ends script, must have too
                                              Applymovement # mov_#-applies movement to the OW the # is assigned to, and applies the movement set assigned to the mov_#
                                              Waitmovment-waits til movement is finished before continueing the script.
                                              Removepeople #-removes the NPC assigned to it
                                              Receive MEgg-recieve the Togepi Egg
                                              GiveEgg 175 11-Cynthia's egg script from platinum
                                              Setflag 106-?Gives Pokemon option?
                                              Setflag 283-Gives Bag Option
                                              Setflag 284-Gives Trainer Option
                                              Setflag 285-Gives Save option
                                              Serflag 286-Gives Option option
                                              Setflag 156-Gives PokeGear
                                              ActPkgrFunction 1-Loads Town Map into Pokegear
                                              GiveRShoes-Gives Running Shoes
                                              PlayMusic 1067-Plays Oak's theme
                                              ActPokedex-Activates the Pokedex
                                              Setflag 107-Gives Pokedex Option

                                              MOVEMENT COMMANDS

                                              Exclaim

                                              SeeUp
                                              SeeRight
                                              SeeDown
                                              SeeLeft

                                              WalkUpFast/Normal/Slow
                                              WalkRightFast/Normal/Slow
                                              WalkDownFast/Normal/Slow
                                              WalkLeftFast/Normal/Slow

                                              RunUp
                                              RunRight
                                              RunDown
                                              RunLeft

                                              JumpFacingUp
                                              JumpFacingRight
                                              JumpFacingDown
                                              JumpFacingLeft
                                              Jumps one/two
                                              JumpUpOne/Two
                                              JumpRightOne/Two
                                              JumpDownOne/Two
                                              JumpLeftOne/Two
                                              PauseWalkUpFast/Normal/Slow
                                              PauseWalkRightFast/Normal/Slow
                                              PauseWalkDownFast/Normal/Slow
                                              PauseWalkLeftFast/Normal/Slow


                                              TEXT
                                              \n break, \r new text
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                                                #349    
                                              Old December 16th, 2012 (11:25 PM).
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                                              emilin_rose emilin_rose is offline
                                                 
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                                                If there is a kind and loving god among you, please please tell me how to modify the starters.
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                                                  #350    
                                                Old February 15th, 2013 (1:58 AM).
                                                Usagi777 Usagi777 is offline
                                                   
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                                                  hello. does anyone know how i can play soul silver as barry? ive seen videos of it before and there was a download circulating a while back but it wasnt as sufficient as it was in the videos. in the videos the in battle/pokeball throwing sprite was barry but the hack i had just used ethans sprites for those moments. but either way now i can find anything on this. could someone please direct me to where i can get this hack? i really want to play as barry!
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