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  #1    
Old June 2nd, 2012 (6:10 PM).
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ADLFM14 ADLFM14 is offline
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    Hello Guys ill be making a tutorial because a lot of people have been asking this question how to insert you mini OW Sprite with it's 9(+)frames
    Now let's begin.
    Tools Needed:
    1)Your OW Sprite (It's recommended to be 16x32)
    2)NSE Classic (To Insert You OW Sprite)
    3)IrfanView (To Index your Image To 16 Color)
    4)GIMP (To optimize palette)
    5)MS Paint (To Put a background for your OW sprite)
    Ill will be easily making that in 6 steps

    STEP 1:
    Spoiler:

    Open your OW Sprite and use any color (not included in the sprite) and make it a background to make the sprite transparent then apply that to the rest frames for your sprite

    STEP 2:
    Spoiler:

    After you had put a background for all your sprite frames open a new MS Paint and make the pixels 144x32 then put the nine frames like this in same arrange because all the frames must be same in palette (its better to move them using keyboard to avoid messing up) the OW Sprite legs bust be same line and save the whole pic as PNG or BMP

    STEP 3:
    Spoiler:

    Now we need to index the image so open it with IrfanView from Image menu choose Decrease Color Depth a small Dialogue will appear choose 16 colors (4BPP) then click OK save the image as PNG or BMP.

    STEP 4:
    Spoiler:
    As you can see you have indexed your image but now the palettes are not arranged any sprite in a rom it's background color must be the first color in the palette so we need GIMP To do that.
    open your image with GIMP im currently using V.2.8, from menu bar you choose "Image" ---> "Mode" the option "Indexed" Must be marked or checked you have to click or "RGB" after that click image,mode, then mark on Indexed again a small window must appear then you choose "Use web-optimized palette" then click on convert after that overwrite or save it.

    STEP 5:

    Spoiler:
    Now your image is indexed and it's palette is optimized and all the frames have the same palette, here comes the hard part now we need to crop or cut the frames of the image back without messing the palette we will be doing that with IrfanView open your image with IrfanView then select the first frame or the first guy using the mouse press Ctrl+C after that open a new Irfanview window and press Ctrl+V if the image or the frame you have just pasted is not 16x32 pixels then you have to select it from the old image until it become 16x32 to check if your image was 16x32 or not after you pasted it press Ctrl+R to check the size if it was 16x32 then you are right and see and you have to do that for the rest frames and save each one
    you must now have 9 frames with the same palette.


    STEP 6:
    Spoiler:
    Open up NSE open your rom and choose the OW Sprite you want to replace then from file menu click "import"--->"import image"-->"Load"
    and load your first frame as you saved it, next to the save button there is a button which is named "Image" change it to "All" then click save he will ask you to change the palette offset click on yes.

    then click on frame arrow to change the frame of the original sprite then replace it with your second frame but instead of making him load all of the sprite make him only load image he shouldn't ask you to change palette offset

    after that and do this for the rest frames and now you are done.(don't forget to save)

    if you are facing any problems just post it and ill be happy to help.
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      #2    
    Old August 12th, 2012 (9:25 PM).
    hyruma hyruma is offline
       
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      guys, please give me the link for download gimp
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        #3    
      Old August 13th, 2012 (5:26 AM).
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      ADLFM14 ADLFM14 is offline
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        Quote:
        Originally Posted by hyruma View Post
        guys, please give me the link for download gimp
        Thank me later here is the link
        Click Here to download GIMP 2.8.0
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          #4    
        Old August 13th, 2012 (6:40 PM).
        hyruma hyruma is offline
           
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          thanks, but can i get an old version? coz i cant instal that ini this old windows. lol
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            #5    
          Old August 25th, 2012 (2:14 AM).
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          Pinkish Purple Pinkish Purple is offline
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          Hello, I need help. I have all the sprite and some are back sprite so there are no face colour in the sprite. When I insert the sprite the whole thing changed to the sprite's palette meaning that if I go back to front sprite the face will not be face colour because back sprite got no face colour. What do do?
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            #6    
          Old August 25th, 2013 (2:29 AM).
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            Thankyou for this tut sir!
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              #7    
            Old September 26th, 2013 (12:49 AM).
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            lhabcuanime lhabcuanime is offline
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              Great Tutorial .. Can you add some Screenies ?
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                #8    
              Old September 26th, 2013 (12:55 AM). Edited September 26th, 2013 by Orifiel.
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              Orifiel Orifiel is offline
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                Thanks.. But I'm the kind-of person to learn tutorial like this
                through seeing it on images, so will you please?
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                  #9    
                Old November 15th, 2013 (10:42 AM).
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                Chrisario Chrisario is offline
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                  Is it possible to put 32x32 4th gen ow in it
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                    #10    
                  Old January 5th, 2014 (11:43 PM).
                  Nick Nick is offline
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                    Quote:
                    Originally Posted by Pinkish Purple View Post
                    Hello, I need help. I have all the sprite and some are back sprite so there are no face colour in the sprite. When I insert the sprite the whole thing changed to the sprite's palette meaning that if I go back to front sprite the face will not be face colour because back sprite got no face colour. What do do?
                    I think I'm having the same problem. The thing is, I'm doing recolorings of existing sprites (so I'm only editing the palettes) and I'm utilizing the junk palettes (19-26). The problem is, whenever I insert the sprites' palettes in NSE they show up fine (and in APE the palettes look normal), but in Advance Map the palettes render as a second thing, and when I test the game in VBA they show up as something completely different from the other two. How can I fix this?
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                      #11    
                    Old August 31st, 2014 (12:41 PM).
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                    Taconinja Taconinja is offline
                       
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                      Every time i try to import a pallette, it says "Index was outside the bounds of the array" and upon entering the game in VBA, the pallette is all messed up.
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