ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Closed Thread
 
Thread Tools
  #22576    
Old August 23rd, 2012 (3:19 PM).
The_Show The_Show is offline
Banned
     
    Join Date: Jan 2012
    Location: Carracosta Rock, Akmin Region
    Gender: Male
    Nature: Sassy
    Posts: 43
    Hi now, in RUBY I've been trying to change the "HOENN" you see when looking at a regular world map. I successfully edited the pokenav "HOENN" at unLZ number 1598, but I can't seem to find just the regular map "HOENN" anywhere in unLZ. Is there a certain number for that or do I have to edit it a certain way?

    Relevant Advertising!

      #22577    
    Old August 23rd, 2012 (4:51 PM).
    redriders180's Avatar
    redriders180 redriders180 is offline
    Mastermind of Pokemon Glazed
       
      Join Date: Jun 2010
      Location: Path of Victory, Tunod
      Gender: Male
      Nature: Quirky
      Posts: 540
      Quote:
      Originally Posted by The_Show View Post
      Hi now, in RUBY I've been trying to change the "HOENN" you see when looking at a regular world map. I successfully edited the pokenav "HOENN" at unLZ number 1598, but I can't seem to find just the regular map "HOENN" anywhere in unLZ. Is there a certain number for that or do I have to edit it a certain way?
      You probably can't find it because it's just plain text . It's stored at 0x42C5B5, I believe.
      __________________


      I think I'm done with ROM hacking. I'll still pop in and visit, though.


        #22578    
      Old August 23rd, 2012 (5:52 PM).
      pino17's Avatar
      pino17 pino17 is offline
         
        Join Date: Dec 2008
        Location: Baton Rouge
        Age: 26
        Gender: Male
        Posts: 29
        I cant seen to figure out how to make a working map in Pokemon Crystal
          #22579    
        Old August 23rd, 2012 (6:49 PM).
        EHero70's Avatar
        EHero70 EHero70 is offline
           
          Join Date: Jul 2012
          Location: Connecticut
          Gender: Male
          Nature: Bold
          Posts: 39
          Ok so this is like the 3rd this has happened. When I step on my warp it doesn't warp me. I have the Behavior Byte on 67 for a regular warp and I even tried with 61. My warp leads to another map (like every warp) but it won't warp me! Please Help!
            #22580    
          Old August 24th, 2012 (11:26 AM).
          Bozster's Avatar
          Bozster Bozster is offline
          Chief Lunatic
             
            Join Date: Jul 2008
            Gender: Male
            Posts: 101
            Is there any way to repoint cries or footsteps for the 25 Pokemon between Celebi and Treecko? Thanks.
              #22581    
            Old August 24th, 2012 (11:40 AM).
            MadThrasher MadThrasher is offline
               
              Join Date: Jun 2012
              Gender: Male
              Posts: 4
              Quote:
              Originally Posted by redriders180 View Post
              I made a little headway on this, but I was only able to research about half of it.

              There's a data array which starts at 0x3E22D0, which looks like this:

              Code:
              D5 D6 D7 D8 D9 DA 00 AD DB DC DD DE DF E0 00 B8 E1 E2 E3 E4 E5 E6 E7 00 E8 E9 EA EB EC ED EE 00 BB BC BD BE BF C0 00 AD C1 C2 C3 C4 C5 C6 00 B8 C7 C8 C9 CA CB CC CD 00 CE CF D0 D1 D2 D3 D4 00 A1 A2 A3 A4 A5 00 00 00 A6 A7 A8 A9 AA 00
              This seems like complete nonsense, but it actually dictates what letters are typed when you click a spot. Every zero in that array is a blank space on the keyboard, as read from left to right, and with this, most of the keyboard can be rearranged, although the letters stay in the same place (Basically, you can make it so pressing "A" would type in "E" if you changed BB to BF). Another thing...the first group of letters are actually the lowercase letters. The next group is the uppercase, and the final groups is the special characters.

              Of course, this isn't all that helpful if it can't display the letters you want, but its a start :\
              Thanks very much, this helped a lot! Although the problem you mentioned still remains... It would be nice if there was any kind of solution for this, and I'll try searching for this problem (though I doubt I'll find anything), but still, it's a huge improvement!
                #22582    
              Old August 24th, 2012 (12:15 PM).
              madarawolf's Avatar
              madarawolf madarawolf is offline
              Espada Cuarta
                 
                Join Date: Nov 2008
                Gender:
                Posts: 56
                Quote:
                I can't see how that would be a ROM issue, it looks a lot like a write issue and it is decidedly not random text. What does it look like in game, when you run the script? It could also be a read issue by XSE, or at least until you answer that question. I find it weird that it seems to write spaces, at times, correctly. If it were me, I would say to myself, 'Hmm, weird,' and then go redownload XSE from a different place than the first one and then retry. If I still had problems, then I would try getting a new ROM, but I can't imagine why that would help. Of course, every once in a while the solutions that make no sense at all somehow work.

                I Googled XSE \h3F and somebody had a vaguely similar problem and someone suggested it might be due to dynamic pointers that used spaces. I am not sure if you used dynamic pointers or not, and even if you did they decided that that did not fix the issue, but that could be an issue (of course, I can't imagine that XSE would let you compile with too many arguments since it has never let me compile with too few) and it is too easy to fix to skip.
                Well, it's not just XSE that has this problem. When I load my ROM into Item Editor all the items and their descriptions are random letters.


                Also, in game the person that has the script doesn't say anything and the battle just starts.
                __________________
                why yes I am made of awsome
                  #22583    
                Old August 24th, 2012 (7:52 PM).
                Goldgary123's Avatar
                Goldgary123 Goldgary123 is offline
                   
                  Join Date: Aug 2012
                  Gender: Male
                  Posts: 2
                  Okay so I looked around before I asked this. I want to be able to

                  Completely change Sprites (into ones I made)
                  Change Text
                  Change Pokemon Sprites.
                  Change Trainer Sprites
                  Change Pokemon Name, Evolutions, abilities etc.
                  Change Music

                  All the answers I've found were to Pokemon FRLG or SRE But I need a rom hacking program that would do this to Platinum. I looked into PPRE but it doesn't change Music or Sprites.
                    #22584    
                  Old August 25th, 2012 (12:49 PM). Edited August 25th, 2012 by RetroRoller.
                  RetroRoller's Avatar
                  RetroRoller RetroRoller is offline
                  Trailer Trash
                     
                    Join Date: Jun 2011
                    Location: England
                    Gender: Male
                    Nature: Modest
                    Posts: 111
                    See the little messed up characters beneath the ' in this picture?


                    How do I get rid of it. I'm almost certain I didn't write over any hex values concerning the ' character.

                    Edit: I know the reflection tile error beneath the player, I fixed it after I screencapped this error.
                    __________________
                    Eat pizza and stay punk rock

                    I map for the Source SDK and dabble in ROM Hacking hmu.
                      #22585    
                    Old August 25th, 2012 (2:51 PM).
                    Bozster's Avatar
                    Bozster Bozster is offline
                    Chief Lunatic
                       
                      Join Date: Jul 2008
                      Gender: Male
                      Posts: 101
                      I have a problem with Advance Trainer! In Emerald, I made a new Trainer at slot 357 and called him Billy. I tested him in-game and everything worked except for the fact that instead of him being called 'YOUNGSTER BILLY' he was called 'YOUNGSTER ?????' Does anybody know the cause or the solution to this problem?

                      Also, how exactly does the 'money rate' work in A-Trainer because that seems rather buggy to me...
                        #22586    
                      Old August 25th, 2012 (6:17 PM).
                      redriders180's Avatar
                      redriders180 redriders180 is offline
                      Mastermind of Pokemon Glazed
                         
                        Join Date: Jun 2010
                        Location: Path of Victory, Tunod
                        Gender: Male
                        Nature: Quirky
                        Posts: 540
                        First, my question. Has anyone done any research on the Pokemon animations themselves in Emerald? I don't mean editing the frames, but how the frames are displayed, i.e "1-1-1-1-1-2-2-2-2-2-1-1-1-1-1", instead of "1-2-1-2-1-2", or something similar.

                        I don't really want to modify any "animation scripts" (if they're anything like battle animations) or anything...I'm mostly looking for a way to transfer a pre-existing animation for a certain Pokemon, like how you can copy a pointer from the move animation tables to another spot to give custom moves already existing animations.

                        Quote:
                        Originally Posted by RetroRoller View Post
                        See the little messed up characters beneath the ' in this picture?


                        How do I get rid of it. I'm almost certain I didn't write over any hex values concerning the ' character.

                        Edit: I know the reflection tile error beneath the player, I fixed it after I screencapped this error.
                        It's possible that you accidentally overwrote part of apostrophe image. The images are uncompressed, and can be found only in TileMolestor, since the text is 2BPP, and imaging programs like NSE only do 4 and 8 BPP. I don't have the offset on-hand, but I think there are tutorials that discuss changing the font that have it.
                        __________________


                        I think I'm done with ROM hacking. I'll still pop in and visit, though.


                          #22587    
                        Old August 25th, 2012 (9:03 PM).
                        PokemonMasters's Avatar
                        PokemonMasters PokemonMasters is offline
                        Always Remember Forever&After
                           
                          Join Date: Jun 2012
                          Location: Nuvema Town, Unova
                          Gender: Male
                          Nature: Calm
                          Posts: 403
                          Anyone know how to change the azumarill in the intro for ruby?
                          __________________

                          +ForeverDash on PC's Battle Server | Pair | VM/PM |Partner In Crime
                            #22588    
                          Old August 26th, 2012 (2:44 AM).
                          Bozster's Avatar
                          Bozster Bozster is offline
                          Chief Lunatic
                             
                            Join Date: Jul 2008
                            Gender: Male
                            Posts: 101
                            Quote:
                            Originally Posted by redriders180 View Post
                            First, my question. Has anyone done any research on the Pokemon animations themselves in Emerald? I don't mean editing the frames, but how the frames are displayed, i.e "1-1-1-1-1-2-2-2-2-2-1-1-1-1-1", instead of "1-2-1-2-1-2", or something similar.

                            I don't really want to modify any "animation scripts" (if they're anything like battle animations) or anything...I'm mostly looking for a way to transfer a pre-existing animation for a certain Pokemon, like how you can copy a pointer from the move animation tables to another spot to give custom moves already existing animations.
                            Unfortunately, I am in the same predicament - not much has been found out about Emerald animations and I'm vaguely aware that modifying them requires ASM know-how.
                            I can give you a really simple workaround that I use to give my Pokémon the desired animations (to a certain extent). Say you want to replace Farfetch'd or something with Dialga. If you check Farfetch'd's animation on Bulbapedia or Psydex, you'll see it hops about merrily, inappropriate for the Lord of Time. Find another Pokémon with a more appropriate animation e.g. Nidoran M. Then, by using Gamer2020's PGE, swap all data between Nidoran M and Farfetch'd. Nidoran M will have Farfetch'd's skipping animation, whilst your Dialga would have a much more suitable animation. Hope this helps!


                            Now I have yet another question. Does anybody have a better program than EggMoveEditor for editing Egg moves? I really don't like to use this program and it doesn't seem to work. After all, since when does Wynaut learn egg moves?
                              #22589    
                            Old August 26th, 2012 (10:08 AM).
                            thanethane98's Avatar
                            thanethane98 thanethane98 is offline
                            Self Proclaimed Expert
                               
                              Join Date: Jun 2012
                              Nature: Relaxed
                              Posts: 83
                              Hey everyone, I'm having a bit of problem with sappy. It worked for me up until recently, when it just stopped opening for some reason. Whenever I double click it, or attempt to run it in any other way, nothing happens. No error messages, just nothing. I can run other .exe programs correctly, so I don't think malware is involved in any way. Does anybody know what's going on, a way to find out why the program's not opening now, or how to fix it?
                              __________________
                              Back and ROM hacking again!
                                #22590    
                              Old August 26th, 2012 (11:40 AM).
                              Nate VonGrimm's Avatar
                              Nate VonGrimm Nate VonGrimm is offline
                                 
                                Join Date: Oct 2011
                                Location: Uxbridge
                                Age: 25
                                Gender: Male
                                Nature: Relaxed
                                Posts: 124
                                Quote:
                                Originally Posted by thanethane98 View Post
                                Hey everyone, I'm having a bit of problem with sappy. It worked for me up until recently, when it just stopped opening for some reason. Whenever I double click it, or attempt to run it in any other way, nothing happens. No error messages, just nothing. I can run other .exe programs correctly, so I don't think malware is involved in any way. Does anybody know what's going on, a way to find out why the program's not opening now, or how to fix it?
                                Sappy is probably the buggiest program that has ever been created for PokeHacking.
                                This is a common issue and to be honest, the only fix I've found that worked (sometimes) was delete the .exe and everything associated to sappy and re-download it.
                                As far as I know, the dev for sappy has given up with it.
                                __________________
                                Currently working on a new Pokemon Hack with an in-depth story line!
                                That's about as much as you're going to get for now...


                                  #22591    
                                Old August 26th, 2012 (12:40 PM).
                                thanethane98's Avatar
                                thanethane98 thanethane98 is offline
                                Self Proclaimed Expert
                                   
                                  Join Date: Jun 2012
                                  Nature: Relaxed
                                  Posts: 83
                                  Quote:
                                  Originally Posted by Nate VonGrimm View Post


                                  Sappy is probably the buggiest program that has ever been created for PokeHacking.
                                  This is a common issue and to be honest, the only fix I've found that worked (sometimes) was delete the .exe and everything associated to sappy and re-download it.
                                  As far as I know, the dev for sappy has given up with it.
                                  I'm using the mods made for sappy, which seem to be a little less buggy. I've tried deleting anything associated with sappy, but it still doesn't work after reinstalling. I've tried everything I can think of, but I just can't get it to work. Literally all that happens is I double click on sappy.exe, it asks if I want to run the program, I hit yes, and then nothing happens...
                                  __________________
                                  Back and ROM hacking again!
                                    #22592    
                                  Old August 26th, 2012 (2:29 PM).
                                  Rodriguezjames55's Avatar
                                  Rodriguezjames55 Rodriguezjames55 is offline
                                  No Jokes #MegaCharizard
                                     
                                    Join Date: Jan 2012
                                    Location: United states, New York, New York City, Bronx
                                    Age: 21
                                    Gender: Male
                                    Nature: Adamant
                                    Posts: 391
                                    how to add the battle frontier to fire red anyone know how to do it?
                                    __________________
                                      #22593    
                                    Old August 26th, 2012 (4:00 PM).
                                    Nate VonGrimm's Avatar
                                    Nate VonGrimm Nate VonGrimm is offline
                                       
                                      Join Date: Oct 2011
                                      Location: Uxbridge
                                      Age: 25
                                      Gender: Male
                                      Nature: Relaxed
                                      Posts: 124
                                      Quote:
                                      Originally Posted by thanethane98 View Post
                                      I'm using the mods made for sappy, which seem to be a little less buggy. I've tried deleting anything associated with sappy, but it still doesn't work after reinstalling. I've tried everything I can think of, but I just can't get it to work. Literally all that happens is I double click on sappy.exe, it asks if I want to run the program, I hit yes, and then nothing happens...
                                      I can't think of what you could do. Sappy is pretty much a dead program. The dev gave up on it (it feels like it anyway). Are there not any other Pokemon music editors that you could use as an alternative?

                                      I haven't really messed around with music editing or looked into other programs so it might be worth a look.
                                      __________________
                                      Currently working on a new Pokemon Hack with an in-depth story line!
                                      That's about as much as you're going to get for now...


                                        #22594    
                                      Old August 26th, 2012 (4:12 PM).
                                      redriders180's Avatar
                                      redriders180 redriders180 is offline
                                      Mastermind of Pokemon Glazed
                                         
                                        Join Date: Jun 2010
                                        Location: Path of Victory, Tunod
                                        Gender: Male
                                        Nature: Quirky
                                        Posts: 540
                                        I'm curious about something in Emerald, pertaining to OWs.

                                        First, is there any knowledge about the last six OWs, and how I might use them to my advantage? From what I've seen, they seem to be influenced by something, since they're sort of a variable OW, which could be useful if I want to do something like that, or a pain if I wanted to use those slots for an OW. Is there a way to disable them from switching?

                                        Quote:
                                        Originally Posted by Rodriguezjames55 View Post
                                        how to add the battle frontier to fire red anyone know how to do it?
                                        It's a difficult, if not near-impossible task. The battle frontier in Emerald uses alot of custom-built code, and you'd need to replicate everything, and port it to use Firered-specific offsets. Big task, since there's so much of it.
                                        __________________


                                        I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                          #22595    
                                        Old August 26th, 2012 (4:51 PM).
                                        PokemonMasters's Avatar
                                        PokemonMasters PokemonMasters is offline
                                        Always Remember Forever&After
                                           
                                          Join Date: Jun 2012
                                          Location: Nuvema Town, Unova
                                          Gender: Male
                                          Nature: Calm
                                          Posts: 403
                                          anyone know how to change the azumarill to a different pokemon in the intro for ruby?
                                          __________________

                                          +ForeverDash on PC's Battle Server | Pair | VM/PM |Partner In Crime
                                            #22596    
                                          Old August 26th, 2012 (5:28 PM). Edited August 26th, 2012 by thanethane98.
                                          thanethane98's Avatar
                                          thanethane98 thanethane98 is offline
                                          Self Proclaimed Expert
                                             
                                            Join Date: Jun 2012
                                            Nature: Relaxed
                                            Posts: 83
                                            Quote:
                                            Originally Posted by Nate VonGrimm View Post


                                            I can't think of what you could do. Sappy is pretty much a dead program. The dev gave up on it (it feels like it anyway). Are there not any other Pokemon music editors that you could use as an alternative?

                                            I haven't really messed around with music editing or looked into other programs so it might be worth a look.
                                            By what I know, Sappy is the only music editor available for 3rd gen stuff. As I've said, this version of sappy that I'm using has run successfully for me before, but right now nothing happens when it's double clicked. It's the only .exe program that does this, and downloading it again has had no effect.
                                            __________________
                                            Back and ROM hacking again!
                                              #22597    
                                            Old August 26th, 2012 (6:50 PM).
                                            SpadeEdge16's Avatar
                                            SpadeEdge16 SpadeEdge16 is offline
                                               
                                              Join Date: May 2012
                                              Gender: Male
                                              Posts: 154
                                              Is it dangerous at all to just go deleting map connections? Cuase I did it for one of my maps and then every time I click on it now, it says its not a pointer, and then when I tried making a connection for it, it said error and crashed my Amap, and when I reloaded it, the map I was trying to connect to the "non pointer" map was all jumbled and the tilesetys where re arranged
                                                #22598    
                                              Old August 26th, 2012 (7:22 PM).
                                              itman itman is offline
                                              Back to ROM hacking. :D
                                                 
                                                Join Date: May 2007
                                                Age: 23
                                                Nature: Adamant
                                                Posts: 100
                                                Quote:
                                                Originally Posted by SpadeEdge16 View Post
                                                Is it dangerous at all to just go deleting map connections? Cuase I did it for one of my maps and then every time I click on it now, it says its not a pointer, and then when I tried making a connection for it, it said error and crashed my Amap, and when I reloaded it, the map I was trying to connect to the "non pointer" map was all jumbled and the tilesetys where re arranged
                                                It shouldn't be a problem. Did you forget to fill out the other stuff...I forget exactly what but check out an existing map connection, I think there's an unknown you have to put for them all to work.
                                                  #22599    
                                                Old August 26th, 2012 (9:49 PM).
                                                KhaosKnight's Avatar
                                                KhaosKnight KhaosKnight is offline
                                                The 1 and only Khaotic Hacker
                                                   
                                                  Join Date: Dec 2007
                                                  Nature: Relaxed
                                                  Posts: 355
                                                  Quote:
                                                  Originally Posted by redriders180 View Post
                                                  I'm curious about something in Emerald, pertaining to OWs.

                                                  First, is there any knowledge about the last six OWs, and how I might use them to my advantage? From what I've seen, they seem to be influenced by something, since they're sort of a variable OW, which could be useful if I want to do something like that, or a pain if I wanted to use those slots for an OW. Is there a way to disable them from switching?
                                                  I've been working on this for awhile. They seem to be dependent on flags in some way. All six appear in both the male and female players rooms off screen with values that are flags in the level scripts. It seems they are associated some end-game scripts, and some that might have been scrapped.

                                                  They are a pain to deal with, especially when you want to add more OWs because any thing in those slots will glitch in-game if placed somewhere visible on a map.

                                                  Quote:
                                                  Originally Posted by PokemonMasters View Post
                                                  anyone know how to change the azumarill to a different pokemon in the intro for ruby?
                                                  Take Azurill's index number(0350), convert it to hex and add some zeros(0000015E), reverse the bytes, (5E 01 00 00). Take that value and search for it in a hex editor. It should appear towards the beginning of the ROM twice, as well as a bunch toward the end. The first appearance should be the cry, and the second should be the sprite. Find the index number of the Pokemon you want to change it to, convert it like above, and change it in both locations.

                                                  Here is a list of Gen III Pokemon by Index Number: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_%28Generation_III%29
                                                  __________________





                                                    #22600    
                                                  Old August 27th, 2012 (5:13 AM).
                                                  SpadeEdge16's Avatar
                                                  SpadeEdge16 SpadeEdge16 is offline
                                                     
                                                    Join Date: May 2012
                                                    Gender: Male
                                                    Posts: 154
                                                    Quote:
                                                    Originally Posted by itman View Post
                                                    It shouldn't be a problem. Did you forget to fill out the other stuff...I forget exactly what but check out an existing map connection, I think there's an unknown you have to put for them all to work.
                                                    Okay, thanks,, I guess I'll take another look into it. Also, I wanted to know if there was a way to make the tileset bigger? Because everytime I saive a tileset to add to it, its 120 something, I beleive, by 320, and when I got to insert it like that after working on it, it says the 320 has to be at the most 192, which severely limits me. Is there any way I can make that limit bigger?
                                                    Closed Thread
                                                    Quick Reply

                                                    Sponsored Links
                                                    Thread Tools

                                                    Posting Rules
                                                    You may not post new threads
                                                    You may not post replies
                                                    You may not post attachments
                                                    You may not edit your posts

                                                    BB code is On
                                                    Smilies are On
                                                    [IMG] code is On
                                                    HTML code is Off

                                                    Forum Jump


                                                    All times are GMT -8. The time now is 8:26 PM.