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  #26    
Old September 5th, 2012 (10:01 PM).
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PlatinumDude PlatinumDude is offline
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Quote:
Originally Posted by Medlis View Post
Darmanitan - Adamant - Life Orb - Flare Blitz, Rockslide, U-turn, Superpower
Smeargle - Jolly - Focus Sash - Spore, Dragon Dance, Baton Pass, Stealth Rock
Roserade - Calm - Black Sludge - Giga Drain, Synthesis, Spikes, Sludge Bomb
Flygon - Jolly - Choice Band - U-turn, Outrage, Dragon Tail, Earthquake (maybe Fire punch instead of U-turn or Dragon Tail)
Zoroark - Timid - Leftovers - Substitute, Nasty Plot, Dark Pulse, Flamethrower

Is what I've managed to put together so far. I decided I wanted to take advantage of the entry hazard Smeargle was bringing to the table though that might be a bit of a gamble as he is meant to Dragon Dance and Baton pass to Darmanitan. So I included Roserade so I can add upon Stealth rock if it gets set up and Flygon for his access to Dragon Tail.

I wasn't sure what pokemon to include for Zoroark's Illusion, or if I should switch Zoroark out with another pokemon.
EVs would also be great here.

Shell Smash > Dragon Dance on Smeargle. Spore should be enough to not let the defensive drops be a concern. Something to make the BP easier, like Magic Coat or Taunt, is also preferred in the last slot. Either find someone else to set up SR or just make do with Roserade (because it already can set up Spikes).

Definitely use Fire Punch on Flygon; since Flygon is fast, Dragon Tail's negative priority is a detriment here; IMO, it's better off on support sets.

Blastoise can be your Rapid Spinner for the team because Darmanitan is weak to Stealth Rock and Smeargle hates having its Focus Sash broken:
-Scald
-Rapid Spin
-Toxic/Foresight
-Roar/Dragon Tail
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Torrent

You could disguise Zoroark as Roserade because Roserade discourages the opponent from using the Fighting moves that Zoroark is weak to (since Roserade resists Fighting).
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  #27    
Old September 5th, 2012 (10:36 PM).
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WingedDragon WingedDragon is offline
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    Quote:
    Originally Posted by AdrianD View Post
    kicker is I traded it away.

    Is Venipede a good selection?
    I wouldnt use Venipede itself Its final evolution
      #28    
    Old September 6th, 2012 (7:26 PM). Edited September 6th, 2012 by Medlis.
    Medlis's Avatar
    Medlis Medlis is offline
       
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      Quote:
      Originally Posted by PlatinumDude View Post
      EVs would also be great here.

      Shell Smash > Dragon Dance on Smeargle. Spore should be enough to not let the defensive drops be a concern. Something to make the BP easier, like Magic Coat or Taunt, is also preferred in the last slot. Either find someone else to set up SR or just make do with Roserade (because it already can set up Spikes).

      Definitely use Fire Punch on Flygon; since Flygon is fast, Dragon Tail's negative priority is a detriment here; IMO, it's better off on support sets.

      Blastoise can be your Rapid Spinner for the team because Darmanitan is weak to Stealth Rock and Smeargle hates having its Focus Sash broken:
      -Scald
      -Rapid Spin
      -Toxic/Foresight
      -Roar/Dragon Tail
      Nature: Bold
      EVs: 252 HP/252 Def/4 SDef
      Item: Leftovers
      Ability: Torrent

      You could disguise Zoroark as Roserade because Roserade discourages the opponent from using the Fighting moves that Zoroark is weak to (since Roserade resists Fighting).
      Thank you for the advice! I didn't notice when I was looking at the Serebii move list however that flygon only learns Fire Punch in B/W2 which is not out yet. The small tournament I am bringing this team to, will be taking place a good while after B/W2 come out, but it will still be on the first game. Would you consider it cheating if I where to port a Fire punch knowing Flygon from White 2 to my White game?

      Would Dragon Claw be a good stand in for Fire Punch?

      I didn't think to have Zoroark disguised as Roserade, so thank you for that.

      I switched around Smeargles move list, taking Shell Smash like you suggested and grabbed Magic Coat instead of SR. I chose to go with Toxic and Roar on Blastoise to keep the accuracy. (I'm not seeing anything with Soundproof or Suction cups..., or is the 90% accuracy the better choice because of the slight damage it deals...?)

      Here is the list with the changes, and EV's added.

      Pokemon: Darmanitan
      Nature: Adamant
      Ability: Sheer Force
      Item: Life Orb
      EV's: 252 Atk, 252 Spe, 4 Def
      Moves:
      - Flare Blitz
      - Rockslide
      - U-turn
      - Superpower


      Pokemon: Smeargle
      Nature: Jolly
      Ability: Own Tempo
      Item: Focus Sash
      EV's: 252 Hp, 252 Spe, 4 Def
      Moves:
      - Spore
      - Shell Smash
      - Baton Pass
      - Magic Coat

      Pokemon: Zoroark
      Nature: Timid
      Ability: Illusion
      Item: Leftovers
      EV's: 252 Sp. Atk, 252 Spe, 4 Sp. Def
      Moves:
      - Nasty Plot
      - Substitute
      - Dark Pulse
      - Flamethower

      Pokemon: Flygon
      Nature: Jolly
      Ability: Levitate
      Item: Choice Band
      EV's: 252 Atk, 252 Spe, 4 Sp. Def
      Moves:
      - Outrage
      - Dragon Claw / Fire Punch (W/B2)
      - Earthquake
      - U-turn

      Pokemon: Blastoise
      Nature: Bold
      Ability: Torrent
      Item: Leftovers
      EV's: 252 Hp, 252 Def, 4 Sp. Def
      Moves:
      - Rapid Spin
      - Toxic
      - Roar/Dragon Tail
      - Scald

      Pokemon: Roserade
      Nature: Calm
      Ability: Natural Cure
      Item: black Sludge
      EV's: 252 HP, 120 Def, 136 Sp. Def
      Moves:
      - Spikes
      - Synthesis
      - Giga Drain
      - Sludge Bomb
        #29    
      Old September 6th, 2012 (9:37 PM).
      PlatinumDude's Avatar
      PlatinumDude PlatinumDude is offline
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      Quote:
      Originally Posted by Medlis View Post
      Thank you for the advice! I didn't notice when I was looking at the Serebii move list however that flygon only learns Fire Punch in B/W2 which is not out yet. The small tournament I am bringing this team to, will be taking place a good while after B/W2 come out, but it will still be on the first game. Would you consider it cheating if I where to port a Fire punch knowing Flygon from White 2 to my White game?

      Would Dragon Claw be a good stand in for Fire Punch?

      I didn't think to have Zoroark disguised as Roserade, so thank you for that.

      I switched around Smeargles move list, taking Shell Smash like you suggested and grabbed Magic Coat instead of SR. I chose to go with Toxic and Roar on Blastoise to keep the accuracy. (I'm not seeing anything with Soundproof or Suction cups..., or is the 90% accuracy the better choice because of the slight damage it deals...?)

      Here is the list with the changes, and EV's added.

      Pokemon: Darmanitan
      Nature: Adamant
      Ability: Sheer Force
      Item: Life Orb
      EV's: 252 Atk, 252 Spe, 4 Def
      Moves:
      - Flare Blitz
      - Rockslide
      - U-turn
      - Superpower


      Pokemon: Smeargle
      Nature: Jolly
      Ability: Own Tempo
      Item: Focus Sash
      EV's: 252 Hp, 252 Spe, 4 Def
      Moves:
      - Spore
      - Shell Smash
      - Baton Pass
      - Magic Coat

      Pokemon: Zoroark
      Nature: Timid
      Ability: Illusion
      Item: Leftovers
      EV's: 252 Sp. Atk, 252 Spe, 4 Sp. Def
      Moves:
      - Nasty Plot
      - Substitute
      - Dark Pulse
      - Flamethower

      Pokemon: Flygon
      Nature: Jolly
      Ability: Levitate
      Item: Choice Band
      EV's: 252 Atk, 252 Spe, 4 Sp. Def
      Moves:
      - Outrage
      - Dragon Claw / Fire Punch (W/B2)
      - Earthquake
      - U-turn

      Pokemon: Blastoise
      Nature: Bold
      Ability: Torrent
      Item: Leftovers
      EV's: 252 Hp, 252 Def, 4 Sp. Def
      Moves:
      - Rapid Spin
      - Toxic
      - Roar/Dragon Tail
      - Scald

      Pokemon: Roserade
      Nature: Calm
      Ability: Natural Cure
      Item: black Sludge
      EV's: 252 HP, 120 Def, 136 Sp. Def
      Moves:
      - Spikes
      - Synthesis
      - Giga Drain
      - Sludge Bomb
      It would be good to put Darmanitan's last 4 EVs into Special Defense so that Porygon2 and Porygon-Z won't get Special Attack boosts via Download.

      Max HP isn't good for Smeargle because its bulk isn't optimized. An optimal EV spread would be 80 HP/96 Def/80 SDef/252 Spe.

      I think Fire Blast is a good substitute for Fire Punch, but Flygon has to use a Naive nature.

      Other than that, the team looks fine.
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        #30    
      Old September 9th, 2012 (8:51 PM).
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      cheezyboom101 cheezyboom101 is offline
         
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        Hey everyone, so I got this Larvitar from the Dream World that I would like to train. Here's some info about him:

        Nature: Quiet
        Level: 10
        Current EVs: none
        Moves: Bite, Leer, Sandstorm, Screech
        Ability: Sand Veil
        IVs: HP-30, ATK-17, DEF-5, SP.ATK-25, SP.DEF-14, SPD-31

        So, my questions are:
        What EVs should I train him in?
        What moves should he learn?

        Thanks for all the help in advance.
          #31    
        Old September 10th, 2012 (7:07 PM).
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        Necrum Necrum is offline
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        I would say EV train attack/defense, or HP/attack. I've raised numerous Tyranitar, as he is my favorite Pokemon ever. I usually use these attacks.

        -Stone Edge
        -Earthquake
        -Crunch
        -Outrage (though you'll have a hard time with this one unless you breed it.)

        I personally prefer regular Tyranitar though. Sandstream is way better than Unnerve.
          #32    
        Old September 10th, 2012 (9:14 PM).
        ltran96 ltran96 is offline
           
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          So I need some help creating my Sandstorm team. I have a general Idea of what I want it to look like, but need help with EVs, Natures, Hold items, and movesets, as well as critique on my composition and roles. (Yeah, I'm a noob.)
          So, here goes.

          Tyranitar as my lead to initiate sandstorm, ofc. I'm thinking Sp. wall.
          Landorus as my sweeper. I think I want to run gravity, but also clueless on this.

          Here's where the uncertainty begins.
          Scizor as an offensive. Good to deal with those pesky ice types and a nice all around offensive OR Terrakion
          Quagsire as a nice water-type to give me some variety, defense, and great typing
          Gliscor as a nice physical wall and to break stall
          and I need a good Sp Atk Sweep.
            #33    
          Old September 10th, 2012 (9:59 PM).
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          cheezyboom101 cheezyboom101 is offline
             
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            Quote:
            Originally Posted by NecrumWarrior View Post
            I would say EV train attack/defense, or HP/attack. I've raised numerous Tyranitar, as he is my favorite Pokemon ever. I usually use these attacks.

            -Stone Edge
            -Earthquake
            -Crunch
            -Outrage (though you'll have a hard time with this one unless you breed it.)

            I personally prefer regular Tyranitar though. Sandstream is way better than Unnerve.
            Thanks, I shall take this into consideration.
              #34    
            Old September 10th, 2012 (11:19 PM).
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            Windox Windox is offline
               
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              Quote:
              Originally Posted by cheezyboom101 View Post
              Hey everyone, so I got this Larvitar from the Dream World that I would like to train. Here's some info about him:

              Nature: Quiet
              Level: 10
              Current EVs: none
              Moves: Bite, Leer, Sandstorm, Screech
              Ability: Sand Veil
              IVs: HP-30, ATK-17, DEF-5, SP.ATK-25, SP.DEF-14, SPD-31

              So, my questions are:
              What EVs should I train him in?
              What moves should he learn?

              Thanks for all the help in advance.
              Although sandstorm is always the superior option due to the special defense boost, tyranitar can work with or without it. You have yourself a perfect tyranitar to run what's called tyranaboah, and he goes something like this:

              Tyranitar
              Quiet @ leftovers
              252hp/60atk/176sp atk/20spe
              -substitute
              -focus punch
              -fire blast
              -crunch

              Of course using this set in battle actually takes some prediction but can punch holes into teams, especially If they rely on stall.
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                #35    
              Old September 11th, 2012 (12:48 PM).
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              PlatinumDude PlatinumDude is offline
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              Quote:
              Originally Posted by ltran96 View Post
              So I need some help creating my Sandstorm team. I have a general Idea of what I want it to look like, but need help with EVs, Natures, Hold items, and movesets, as well as critique on my composition and roles. (Yeah, I'm a noob.)
              So, here goes.

              Tyranitar as my lead to initiate sandstorm, ofc. I'm thinking Sp. wall.
              Landorus as my sweeper. I think I want to run gravity, but also clueless on this.

              Here's where the uncertainty begins.
              Scizor as an offensive. Good to deal with those pesky ice types and a nice all around offensive OR Terrakion
              Quagsire as a nice water-type to give me some variety, defense, and great typing
              Gliscor as a nice physical wall and to break stall
              and I need a good Sp Atk Sweep.
              Heatran, Virizion or Latias seem to fit the bill for a Special Attacker quite nicely. Even though Virizion and Latias aren't immune to Sandstorm, they help check opposing sun (Latias only)/rain teams and they also cover the Fighting (Latias only) and Water weaknesses of sandstorm teams:
              -Fire Blast
              -Earth Power
              -Hidden Power (Grass/Ice)/Dragon Pulse
              -Stealth Rock
              Nature: Modest/Timid
              EVs: 252 SAtk/4 SDef/252 Spe
              Item: Life Orb/Air Balloon

              or
              -Lava Plume
              -Stealth Rock
              -Will-o-Wisp/Toxic
              -Roar/Protect
              Nature: Calm
              EVs: 248 HP/252 SDef/8 Spe
              Item: Leftovers

              Latias:
              -Calm Mind
              -Dragon Pulse
              -Recover
              -Hidden Power (Fire)/Substitute/Roar
              Nature: Timid
              EVs: 252 HP/4 SAtk/252 Spe
              Item: Leftovers

              or
              -Dragon Pulse
              -Recover/Wish
              -Roar
              -Reflect/Protect
              Nature: Timid
              EVs: 252 HP/4 Def/252 Spe
              Item: Leftovers

              or
              -Calm Mind
              -Dragon Pulse
              -Recover
              -Reflect
              Nature: Bold
              EVs: 252 HP/228 Def/28 Spe
              Item: Leftovers

              or
              -Draco Meteor
              -Dragon Pulse/Hidden Power (Fire)
              -Surf/Hidden Power (Fire)
              -Trick
              Nature: Timid
              EVs: 4 HP/252 SAtk/252 Spe
              Item: Choice Specs

              Virizion:
              -Calm Mind
              -Giga Drain
              -Focus Blast
              -Hidden Power (Ice)
              Nature: Timid
              EVs: 4 HP/252 SAtk/252 Spe
              Item: Leftovers/Life Orb

              or
              -Work Up
              -Close Combat
              -Giga Drain
              -Hidden Power (Ice)/Stone Edge
              Nature: Hasty/Naive
              EVs: 104 Atk/152 SAtk/252 Spe
              Item: Leftovers/Life Orb
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                #36    
              Old September 11th, 2012 (3:17 PM).
              ltran96 ltran96 is offline
                 
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                Quote:
                Originally Posted by PlatinumDude View Post
                Heatran, Virizion or Latias seem to fit the bill for a Special Attacker quite nicely. Even though Virizion and Latias aren't immune to Sandstorm, they help check opposing sun (Latias only)/rain teams and they also cover the Fighting (Latias only) and Water weaknesses of sandstorm teams:
                -Fire Blast
                -Earth Power
                -Hidden Power (Grass/Ice)/Dragon Pulse
                -Stealth Rock
                Nature: Modest/Timid
                EVs: 252 SAtk/4 SDef/252 Spe
                Item: Life Orb/Air Balloon

                or
                -Lava Plume
                -Stealth Rock
                -Will-o-Wisp/Toxic
                -Roar/Protect
                Nature: Calm
                EVs: 248 HP/252 SDef/8 Spe
                Item: Leftovers

                Latias:
                -Calm Mind
                -Dragon Pulse
                -Recover
                -Hidden Power (Fire)/Substitute/Roar
                Nature: Timid
                EVs: 252 HP/4 SAtk/252 Spe
                Item: Leftovers

                or
                -Dragon Pulse
                -Recover/Wish
                -Roar
                -Reflect/Protect
                Nature: Timid
                EVs: 252 HP/4 Def/252 Spe
                Item: Leftovers

                or
                -Calm Mind
                -Dragon Pulse
                -Recover
                -Reflect
                Nature: Bold
                EVs: 252 HP/228 Def/28 Spe
                Item: Leftovers

                or
                -Draco Meteor
                -Dragon Pulse/Hidden Power (Fire)
                -Surf/Hidden Power (Fire)
                -Trick
                Nature: Timid
                EVs: 4 HP/252 SAtk/252 Spe
                Item: Choice Specs

                Virizion:
                -Calm Mind
                -Giga Drain
                -Focus Blast
                -Hidden Power (Ice)
                Nature: Timid
                EVs: 4 HP/252 SAtk/252 Spe
                Item: Leftovers/Life Orb

                or
                -Work Up
                -Close Combat
                -Giga Drain
                -Hidden Power (Ice)/Stone Edge
                Nature: Hasty/Naive
                EVs: 104 Atk/152 SAtk/252 Spe
                Item: Leftovers/Life Orb
                Thanks for that. How should I build my landorus?
                  #37    
                Old September 11th, 2012 (3:27 PM).
                PlatinumDude's Avatar
                PlatinumDude PlatinumDude is offline
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                Quote:
                Originally Posted by ltran96 View Post
                Thanks for that. How should I build my landorus?
                If any of your team members are using low accuracy moves, then feel free to use Gravity. If not, then use any of these sets:
                -Earthquake
                -Stone Edge
                -Hidden Power (Ice)
                -U-turn
                Nature: Naive
                EVs: 252 Atk/4 SAtk/252 Spe (Choice Scarf) or 228 Atk/28 SAtk/252 Spe (Expert Belt)
                Item: Choice Scarf/Expert Belt
                Ability: Sand Force

                or
                -Substitute
                -Earthquake
                -Stone Edge
                -Hidden Power (Ice)
                Nature: Naive
                EVs: 252 Atk/4 SAtk/252 Spe
                Item: Leftovers
                Ability: Sand Force

                or
                -Swords Dance
                -Earthquake
                -Stone Edge
                -Hidden Power (Ice)/Explosion
                Nature: Naive/Jolly
                EVs: 252 Atk/4 Def/252 Spe
                Item: Life Orb/Leftovers
                Ability: Sand Force

                (didn't see that you were asking about Landorus too; my bad)
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                  #38    
                Old September 11th, 2012 (3:38 PM). Edited September 11th, 2012 by ltran96.
                ltran96 ltran96 is offline
                   
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                  Alright, done designing my team. A bit confused on what to choose on my Celebi though.


                  Tyranitar @Leftovers
                  EVs: 252 HP / 180 SAtk / 76 SDef
                  Sassy Nature
                  Ability: Sandstream
                  -Crunch
                  -Fire Blast/Flamethrower
                  -Ice Beam
                  -Stealth Rock/Superpower

                  Heatran
                  -Fire Blast
                  -Earth Power
                  -Hidden Power (Grass/Ice)/Dragon Pulse
                  -Stealth Rock
                  Nature: Modest/Timid
                  EVs: 252 SAtk/4 SDef/252 Spe
                  Item: Life Orb/Air Balloon

                  Skarmory @Leftovers/Shed Shell
                  Evs: 252 HP / 232 Def / 24 Spe
                  Impish Nature
                  Ability: Sturdy
                  -Brave Bird / Taunt
                  -Spikes
                  -Roost
                  -Whirlwind
                  My wall

                  Scizor @Life Orb
                  Evs: 252 Atk / 4 SpD / 252 Spe
                  Admant Nature
                  Ability: Technician
                  - Swords Dance
                  - Bullet Punch
                  - Superpower/Brick Break
                  - Bug Bite
                  My Physical Sweeper

                  Celebi @life orb
                  Evs: 232 HP / 240 SpA / 36 Spe
                  Modest Nature
                  Ability: Natural Cure
                  - Thunder Wave
                  - Leaf Storm
                  - Hidden power Fire(?) or Earth power (?) or Psychic (?)
                  - Recover
                  a nice way to deal with water or fighting types

                  Landorus @Life Orb
                  Evs: 252 SpA / 4 SpD / 252 Spe
                  Modest Nature
                  Ability: Sheer Force
                  - Earth Power
                  - Focus Blast
                  - Hidden Power Ice
                  - Rock Polish/Psychic
                  Going with SpA Sweeper Landorus.
                    #39    
                  Old September 11th, 2012 (3:51 PM).
                  PlatinumDude's Avatar
                  PlatinumDude PlatinumDude is offline
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                  Quote:
                  Originally Posted by ltran96 View Post
                  Alright, done designing my team. A bit confused on what to choose on my Celebi though.


                  Tyranitar @Leftovers
                  EVs: 252 HP / 180 SAtk / 76 SDef
                  Sassy Nature
                  Ability: Sandstream
                  -Crunch
                  -Fire Blast/Flamethrower
                  -Ice Beam
                  -Stealth Rock/Superpower

                  Heatran
                  -Fire Blast
                  -Earth Power
                  -Hidden Power (Grass/Ice)/Dragon Pulse
                  -Stealth Rock
                  Nature: Modest/Timid
                  EVs: 252 SAtk/4 SDef/252 Spe
                  Item: Life Orb/Air Balloon

                  Skarmory @Leftovers/Shed Shell
                  Evs: 252 HP / 232 Def / 24 Spe
                  Impish Nature
                  Ability: Sturdy
                  -Brave Bird / Taunt
                  -Spikes
                  -Roost
                  -Whirlwind
                  My wall

                  Scizor @Life Orb
                  Evs: 252 Atk / 4 SpD / 252 Spe
                  Admant Nature
                  Ability: Technician
                  - Swords Dance
                  - Bullet Punch
                  - Superpower/Brick Break
                  - Bug Bite
                  My Physical Sweeper

                  Celebi @life orb
                  Evs: 232 HP / 240 SpA / 36 Spe
                  Modest Nature
                  Ability: Natural Cure
                  - Thunder Wave
                  - Leaf Storm
                  - Hidden power Fire(?) or Earth power (?) or Psychic (?)
                  - Recover
                  a nice way to deal with water or fighting types

                  Landorus @Life Orb
                  Evs: 252 SpA / 4 SpD / 252 Spe
                  Modest Nature
                  Ability: Sheer Force
                  - Earth Power
                  - Focus Blast
                  - Hidden Power Ice
                  - Rock Polish/Psychic
                  Going with SpA Sweeper Landorus.
                  Special Landorus in Sandstorm is better off in non-Sandstorm teams, IMO. Physical Sand Force Landorus hits harder than Special Sheer Force Landorus in Sandstorm.

                  Mixed Tyranitar generally needs both Fire Blast and Stealth Rock to help deal with Ferrothorn more easily and supporting the team, respectively. The real decision for you is deciding between Ice Beam and Superpower.

                  Whichever move you choose for Celebi depends on what your team has a harder time dealing with. Testing out all 3 moves can't hurt here.
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                    #40    
                  Old September 11th, 2012 (3:58 PM).
                  ltran96 ltran96 is offline
                     
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                    so If I do run landorus as a sweeper, is it ok to keep my scizor as it is? and is my team as a whole viable now? also thanks a lot for the help.
                      #41    
                    Old September 12th, 2012 (1:46 AM).
                    Satoshi Ookami's Avatar
                    Satoshi Ookami Satoshi Ookami is offline
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                    Quote:
                    Originally Posted by Windox View Post
                    Although sandstorm is always the superior option due to the special defense boost, tyranitar can work with or without it. You have yourself a perfect tyranitar to run what's called tyranaboah, and he goes something like this:

                    Tyranitar
                    Quiet @ leftovers
                    252hp/60atk/176sp atk/20spe
                    -substitute
                    -focus punch
                    -fire blast
                    -crunch

                    Of course using this set in battle actually takes some prediction but can punch holes into teams, especially If they rely on stall.
                    Tyranitar with this risky moveset? o.O
                    It does work good against stall teams but any sweeper can own it without Tyranitar being able to do a thing...
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                      #42    
                    Old September 14th, 2012 (10:49 PM).
                    Pinta77's Avatar
                    Pinta77 Pinta77 is offline
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                    I need to make a team that consists of no higher then level 50, and no legendaries with rotom and phione as exceptions. This is a generation 4 competition.I'm a bit stumped since my old team was mostly level 100's and 5 of them were legendary.

                    So i'm starting to form this team based around electric and water types. So far i have

                    For sure:
                    Raichu: Knows surf, volt tackle, tail whip () and thunderwave. The surf will devestate unsuspecting ground types

                    Contemplating:
                    Phione
                    Ludicolo: for rain dish effect
                    Clefable: for the move "follow me" to defend shedinja
                    Shedinja: I could either have clefable use follow me or save until i suspect my opponent has no more moves that effect it
                    Jolteon:decent electric type that can learn rain dance to help out ludicolo
                    Magnetric:lightning rod ability
                    Slowking:meh, i think it's good, right?

                    What do you think? Be honest. I'm really not good at making non legendary partys, and id rather be criticized then end up losing my competition
                      #43    
                    Old September 15th, 2012 (8:51 AM).
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                    PlatinumDude PlatinumDude is offline
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                    Quote:
                    Originally Posted by pinta77 View Post
                    I need to make a team that consists of no higher then level 50, and no legendaries with rotom and phione as exceptions. This is a generation 4 competition.I'm a bit stumped since my old team was mostly level 100's and 5 of them were legendary.

                    So i'm starting to form this team based around electric and water types. So far i have

                    For sure:
                    Raichu: Knows surf, volt tackle, tail whip () and thunderwave. The surf will devestate unsuspecting ground types

                    Contemplating:
                    Phione
                    Ludicolo: for rain dish effect
                    Clefable: for the move "follow me" to defend shedinja
                    Shedinja: I could either have clefable use follow me or save until i suspect my opponent has no more moves that effect it
                    Jolteon:decent electric type that can learn rain dance to help out ludicolo
                    Magnetric:lightning rod ability
                    Slowking:meh, i think it's good, right?

                    What do you think? Be honest. I'm really not good at making non legendary partys, and id rather be criticized then end up losing my competition
                    I'll assume this is an OU team because Jolteon is one of the proposed Pokemon. And is this a Doubles Team? Because you mentioned Follow Me protecting Shedinja.

                    While Surf Raichu seems tempting to use, the event Pikachu from PBR always come with a Hardy nature, so Raichu will only tie-speed with neutral base 100s; Raichu really likes the Speed boosts that Timid, Jolly, Hasty and Naive bring. IMO, Lanturn might be a better alternative; even though it has lower offenses and Speed than Raichu, it has a good support movepool:
                    -Substitute
                    -Charge Beam
                    -Hydro Pump/Surf
                    -Ice Beam
                    Nature: Modest
                    EVs: 52 HP/252 SAtk/148 SDef/56 Spe
                    Item: Leftovers
                    Ability: Volt Absorb

                    or
                    -Thunder Wave
                    -Confuse Ray
                    -Thunderbolt/Discharge
                    -Surf/Ice Beam
                    Nature: Calm
                    EVs: 36 HP/220 Def/252 SDef
                    Item: Leftovers
                    Ability: Volt Absorb

                    (the reason why I suggested Lanturn is because its Water and Electric moves get STAB)

                    Don't even bother with Phione. It's just a worse Manaphy. It has 80 stats all-round, and 80 is only an average stat. It also has a worse movepool than Manaphy.

                    Definitely use Ludicolo. It can either go offensive or defensive, whichever suits your fancy:
                    -Rain Dance
                    -Surf/Hydro Pump
                    -Grass Knot/Energy Ball
                    -Ice Beam
                    Nature: Modest
                    EVs: 60 HP/252 SAtk/196 Spe
                    Item: Life Orb/Damp Rock
                    Ability: Swift Swim

                    or
                    -Substitute
                    -Leech Seed
                    -Surf/Grass Knot
                    -Protect/Toxic/Rain Dance
                    Nature: Calm
                    EVs: 232 HP/216 SDef/60 Spe
                    Item: Leftovers/Damp Rock
                    Ability: Rain Dish

                    Don't even try using Clefable in standard play; while it has a good offensive and supporting movepool, as well as Magic Guard, Togekiss can do what it does, only better:
                    -Thunder Wave/Body Slam
                    -Air Slash
                    -Roost
                    -Nasty Plot/Substitute/Aura Sphere/Follow Me (last one if doubles)
                    Nature: Bold
                    EVs: 252 HP/188 Def/68 SDef
                    Item: Leftovers
                    Ability: Serene Grace

                    or
                    -Encore
                    -Wish/Roost
                    -Air Slash
                    -Thunder Wave/Body Slam/Aura Sphere/Follow Me (last one if doubles)
                    Nature: Timid
                    EVs: 252 HP/20 Def/236 SDef
                    Item: Leftovers
                    Ability: Serene Grace

                    Shedinja needs loads of support to even be useful; without that, it's just plain useless. Starmie or Kingdra are better alternatives over it because they hit harder than Shedinja does and both are more useful in general:

                    Starmie:
                    -Hydro Pump/Surf
                    -Thunderbolt
                    -Ice Beam
                    -Recover/Rapid Spin
                    Nature: Timid
                    EVs: 252 SAtk/4 SDef/252 Spe
                    Item: Life Orb/Leftovers
                    Ability: Natural Cure

                    or
                    -Hydro Pump/Surf
                    -Thunderbolt
                    -Rapid Spin
                    -Recover
                    Nature: Timid
                    EVs: 252 HP/4 SAtk/252 Spe
                    Item: Leftovers
                    Ability: Natural Cure

                    or
                    -Hydro Pump/Surf
                    -Ice Beam
                    -Thunderbolt
                    -Trick
                    Nature: Timid/Modest
                    EVs: 252 SAtk/4 SDef/252 Spe
                    Item: Choice Specs/Choice Scarf
                    Ability: Natural Cure

                    Kingdra:
                    -Dragon Dance
                    -Waterfall
                    -Outrage
                    -Rest
                    Nature: Adamant
                    EVs: 144 HP/160 Atk/40 SDef/164 Spe
                    Item: Chesto Berry
                    Ability: Swift Swim

                    or
                    -Substitute
                    -Dragon Dance
                    -Waterfall
                    -Outrage
                    Nature: Adamant
                    EVs: 4 HP/252 Atk/252 Spe
                    Item: Leftovers/Lum Berry

                    or
                    -Rain Dance
                    -Waterfall
                    -Hydro Pump/Surf
                    -Draco Meteor
                    Nature: Rash/Mild
                    EVs: 208 Atk/136 SAtk/164 Spe
                    Item: Life Orb/Damp Rock
                    Ability: Swift Swim

                    or
                    -Dragon Dance
                    -Waterfall
                    -Outrage
                    -Hydro Pump/Ice Beam
                    Nature: Naughty/Naive
                    EVs: 252 Atk/24 SAtk/232 Spe
                    Item: Life Orb/Lum Berry

                    or
                    -Rain Dance
                    -Surf/Hydro Pump
                    -Dragon Pulse
                    -Signal Beam/Hidden Power (Electric)
                    Nature: Modest
                    EVs: 4 HP/252 SAtk/252 Spe
                    Item: Damp Rock/Life Orb
                    Ability: Swift Swim

                    or
                    -Dragon Dance
                    -Rain Dance
                    -Waterfall
                    -Outrage
                    Nature: Adamant
                    EVs: 180 HP/252 Atk/76 Spe
                    Item: Leftovers
                    Ability: Swift Swim

                    Jolteon's a decent choice:
                    -Thunderbolt
                    -Shadow Ball
                    -Hidden Power (Ice/Grass)
                    -Baton Pass
                    Nature: Timid
                    EVs: 252 SAtk/4 SDef/252 Spe
                    Item: Choice Specs

                    or
                    -Charge Beam
                    -Thunderbolt
                    -Shadow Ball
                    -Hidden Power (Grass/Ice)
                    Nature: Timid
                    EVs: 252 SAtk/4 SDef/252 Spe
                    Item: Life Orb

                    or
                    -Substitute
                    -Baton Pass
                    -Thunderbolt
                    -Hidden Power (Grass/Ice)
                    Nature: Timid
                    EVs: 252 SAtk/4 SDef/252 Spe
                    Item: Leftovers

                    Don't bother with Manectric; Jolteon can do whatever it does better, even though Flamethrower and Lightningrod in double battles set it apart.

                    Slowbro is a better alternative over Slowking; its defensive stats are more suited towards checking Fighting Pokemon; Slowking can't really check them well:
                    -Surf
                    -Psychic
                    -Slack Off
                    -Thunder Wave/Toxic/Light Screen
                    Nature: Bold
                    EVs: 252 HP/252 Def/4 SDef
                    Item: Leftovers
                    Ability: Own Tempo

                    or
                    -Calm Mind
                    -Surf
                    -Slack Off/Rest
                    -Psychic/Sleep Talk
                    Nature: Bold
                    EVs: 252 HP/176 Def/80 SDef
                    Item: Leftovers
                    Ability: Own Tempo

                    or
                    -Surf
                    -Psychic
                    -Grass Knot/Slack Off
                    -Trick
                    Nature: Modest
                    EVs: 252 HP/4 Def/252 SAtk
                    Item: Choice Specs
                    Ability: Own Tempo

                    Rotom-W is another Pokemon to consider because of its access to Hydro Pump:
                    -Thunderbolt
                    -Shadow Ball
                    -Hydro Pump/Hidden Power (Ice)
                    -Trick
                    Nature: Modest/Timid
                    EVs: 252 SAtk/4 SDef/252 Spe
                    Item: Choice Specs/Choice Scarf

                    or
                    -Rain Dance
                    -Thunder
                    -Hydro Pump
                    -Shadow Ball/Hidden Power (Ice)
                    Nature: Modest/Timid
                    EVs: 252 SAtk/4 SDef/252 Spe
                    Item: Damp Rock/Life Orb/Leftovers
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                      #44    
                    Old September 16th, 2012 (12:52 AM).
                    Pinta77's Avatar
                    Pinta77 Pinta77 is offline
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                    Whoh very helpful! Thank you. I have some questios:comments though.

                    So ya, Shedinja isn't all that great, but would he be worth having in the party on the off chance I ko all pokemon that can effect him, or is the risk/reward just not there?

                    Also, I have diamond version. Is it possible to get Rotom Water form? Or at least the rotom water moves?
                      #45    
                    Old September 16th, 2012 (7:45 AM).
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                    PlatinumDude PlatinumDude is offline
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                    Quote:
                    Originally Posted by pinta77 View Post
                    Whoh very helpful! Thank you. I have some questios:comments though.

                    So ya, Shedinja isn't all that great, but would he be worth having in the party on the off chance I ko all pokemon that can effect him, or is the risk/reward just not there?

                    Also, I have diamond version. Is it possible to get Rotom Water form? Or at least the rotom water moves?
                    Wash Rotom, as well as the other Rotom appliances, are only accessible in Platinum and beyond.

                    Like I said, Shedinja needs loads of support to be even useful. It needs Rapid Spin support to get entry hazards off the field so that it won't die to Spikes/Toxic Spikes/Stealth Rock when it enters battle. It also needs teammates that can take out its counters, mainly Pursuit, Toxic, Will-o-Wisp and Leech Seed users. Your team doesn't look like it has any of those things.
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                      #46    
                    Old September 16th, 2012 (8:22 AM).
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                    Pinta77 Pinta77 is offline
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                    Alright. Well thank you so much. This was very helpful, I appriciate it a lot =)
                      #47    
                    Old September 16th, 2012 (9:25 AM).
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                    Fafiq Fafiq is offline
                       
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                      What's a good Lead for a RU Rain Dance team?

                      Want to make one after my UU team and I'm thinking...
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                        #48    
                      Old September 16th, 2012 (10:19 AM).
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                      PlatinumDude PlatinumDude is offline
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                      Quote:
                      Originally Posted by Fafiq View Post
                      What's a good Lead for a RU Rain Dance team?

                      Want to make one after my UU team and I'm thinking...
                      Uxie is a good Rain Dance lead because of its high defenses and good Speed for a wall:
                      -Rain Dance
                      -U-turn/Memento
                      -Stealth Rock
                      -Heal Bell/Psychic
                      Nature: Impish/Bold
                      EVs: 252 HP/240 Def/16 Spe
                      Item: Damp Rock

                      If you want a more offensive alternative, go with Mesprit. It's not as bulky or fast as Uxie is, but it hits harder:
                      -Rain Dance
                      -Psychic
                      -Thunder
                      -Healing Wish/U-turn
                      Nature: Modest
                      EVs: 252 HP/252 SAtk/4 Spe
                      Item: Damp Rock
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                        #49    
                      Old September 16th, 2012 (9:30 PM).
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                      WingedDragon WingedDragon is offline
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                        Is it possible to find out what any pokemon has? I have this Latios I plan to use for battling but I got it in a trade. Lv 40. When i caught Latias it was 35 when I got her. Not sure what level Latios starts when caught.
                          #50    
                        Old September 16th, 2012 (9:36 PM).
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                        PlatinumDude PlatinumDude is offline
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                        Quote:
                        Originally Posted by AdrianD View Post
                        Is it possible to find out what any pokemon has? I have this Latios I plan to use for battling but I got it in a trade. Lv 40. When i caught Latias it was 35 when I got her. Not sure what level Latios starts when caught.
                        I'm not sure what you mean by that, but if you're referring to the level at the time the Pokemon was caught, it should be displayed right in its summary. In Latios' case, if it was initially caught in SoulSilver, it should be caught at level 35; if it was initially caught via event in HeartGold, it should be level 40. If it was initially caught in Black 2, it should be level 68.
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