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  #22701    
Old September 10th, 2012 (12:28 AM).
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Flame999 Flame999 is offline
     
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    I was wondering how do you edit the number of items in a shop since i want to add some to some towns ect.

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      #22702    
    Old September 10th, 2012 (1:08 AM).
    Satoshi Ookami's Avatar
    Satoshi Ookami Satoshi Ookami is offline
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    Quote:
    Originally Posted by Flame999 View Post
    I was wondering how do you edit the number of items in a shop since i want to add some to some towns ect.
    All you need is to edit mart script.
    There will be something like pokemart command and lots of #raw 0xsomething.
    Just add #raw 0xhex number of item and that item will be available in the Mart.
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      #22703    
    Old September 10th, 2012 (2:30 AM).
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    Flame999 Flame999 is offline
       
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      that sound easy but i have no clue on what to do when it comes to Hex edit since i get very lost when i see all those numbers
        #22704    
      Old September 10th, 2012 (8:09 AM).
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      RetroRoller RetroRoller is offline
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        Quote:
        Originally Posted by Flame999 View Post
        that sound easy but i have no clue on what to do when it comes to Hex edit since i get very lost when i see all those numbers
        If you want to hack, you're going to have to familiarize yourself with hex. It's what the game is built on.

        Quote:
        anybody know a link to hackmew's tileset animation editor?
        I'm not sure if Hackmew made a tileset animation editor... Lu-Ho did make one, if thats' who you mean.

        It's bad for the community to link to other forums :P but it's here. (Lu-Ho's)
        http://forums.petalburgwoods.com/thread/4683-tileset-animation-editor/

        NOTE: Does anyone have an answer to my question? :P
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          #22705    
        Old September 10th, 2012 (10:38 AM).
        Satoshi Ookami's Avatar
        Satoshi Ookami Satoshi Ookami is offline
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        Quote:
        Originally Posted by Flame999 View Post
        that sound easy but i have no clue on what to do when it comes to Hex edit since i get very lost when i see all those numbers
        I believe XSE comes with items.rbh file which can be opened with XSE and you will see hex numbers of items there.
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          #22706    
        Old September 10th, 2012 (2:31 PM).
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        MrSandman64 MrSandman64 is offline
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          Does anybody know the APE offsets for the male and female icons on the town map(the little head that shows your position on the map?
            #22707    
          Old September 10th, 2012 (2:45 PM).
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          Flame999 Flame999 is offline
             
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            Quote:
            Originally Posted by Ash493 View Post
            I believe XSE comes with items.rbh file which can be opened with XSE and you will see hex numbers of items there.
            After I post my comment i saw the Hex number and I did some edit but I can't seem to remember how to add my edit script to Pewter City Mart and others i may do
              #22708    
            Old September 10th, 2012 (9:35 PM).
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            SpadeEdge16 SpadeEdge16 is offline
               
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              If someone could help me out here, it would really be appreciated.
              Does anyone happen to have/know where I can get a list of all of the intro music for the trainers on A-trainer for FR? I want my trainers to have the right music, but there are WAY too many for me to test each one...
                #22709    
              Old September 10th, 2012 (9:53 PM).
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              Satoshi Ookami Satoshi Ookami is offline
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              Quote:
              Originally Posted by Flame999 View Post
              After I post my comment i saw the Hex number and I did some edit but I can't seem to remember how to add my edit script to Pewter City Mart and others i may do
              Then read some tutorials. That's all I can advise.
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                #22710    
              Old September 12th, 2012 (4:22 AM). Edited September 12th, 2012 by Sark.
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                Hi everyone! I'm new to this forum and to rom-hacking in general, trying to follow XSE's native tutorial to progress a bit... ^^'

                Anyway, messing with tools. I want to add Axew and Deino to the game, to make a Dratini (Dragonpsychic), Axew (Dragonfighting) and Deino (Dragondark) Trio in the game. However I'm having some problems... First, Wichu's sprite editor is not working for me:
                youtube.com/watch?v=oqAPa7dxRZk (not allowed to put links)

                This said... I use Unlz to insert my sprites, and it works! (for the front sprites anyway). But this is ONLY when I change the original sprite with a sprite who's smaller! If the sprite is bigger and I need to repoint it, it ONLY changes the palette D:

                youtube.com/watch?v=eyZiJ576MXY

                I tried a lot of things, like not checking the "change palette" thing, but if I do this the sprite remain unchanged. The problem is that, it is correctly repointed! The sprite is at my new offset. D:

                Anybody can help me on this?
                  #22711    
                Old September 12th, 2012 (7:32 AM).
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                Banjora Marxvile Banjora Marxvile is offline
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                  Quote:
                  Originally Posted by Sark View Post
                  Hi everyone! I'm new to this forum and to rom-hacking in general, trying to follow XSE's native tutorial to progress a bit... ^^'

                  Anyway, messing with tools. I want to add Axew and Deino to the game, to make a Dratini (Dragonpsychic), Axew (Dragonfighting) and Deino (Dragondark) Trio in the game. However I'm having some problems... First, Wichu's sprite editor is not working for me:
                  youtube.com/watch?v=oqAPa7dxRZk (not allowed to put links)

                  This said... I use Unlz to insert my sprites, and it works! (for the front sprites anyway). But this is ONLY when I change the original sprite with a sprite who's smaller! If the sprite is bigger and I need to repoint it, it ONLY changes the palette D:

                  youtube.com/watch?v=eyZiJ576MXY

                  I tried a lot of things, like not checking the "change palette" thing, but if I do this the sprite remain unchanged. The problem is that, it is correctly repointed! The sprite is at my new offset. D:

                  Anybody can help me on this?
                  If you've repointed it, unlz doesn't automatically change the sprite as the old one still exists in game at the offset it was at. Don't worry, however, as your Pokemon will still be inserted and will appear correctly in game.
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                    #22712    
                  Old September 12th, 2012 (8:09 AM).
                  Wagenmaker890 Wagenmaker890 is offline
                     
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                    I've looked around, and haven't found this question so I will ask it. What program can I use to edit evolutions in Black+White? I can't find one anywhere, so if someone could tell me where to find one, that would be great.
                      #22713    
                    Old September 12th, 2012 (10:29 PM).
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                    PokemonMasters PokemonMasters is offline
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                      is it possible to make a bank like feature in ruby where you can deposit money and withdraw money? does that require asm or something?
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                        #22714    
                      Old September 13th, 2012 (12:52 PM).
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                      RetroRoller RetroRoller is offline
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                        Quote:
                        Originally Posted by PokemonMasters View Post
                        is it possible to make a bank like feature in ruby where you can deposit money and withdraw money? does that require asm or something?
                        No, it's fairly easy. Store the money in a variable, so use addvar and subvar to add and subtract from it. Use buffernumber to show how much money there is, and then you just need to make it realistic like make multichoice boxes and stuff. Use the script help thread for more help cause this isnt the place, but don't request one :P
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                          #22715    
                        Old September 14th, 2012 (11:11 AM). Edited September 15th, 2012 by Sark.
                        Sark Sark is offline
                           
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                          Hi! I resolved the sprite inserting problem, but another popped out D:

                          So, I recolored Zangoose to make it looks like Linoone's evolution.


                          The front is perfectly fine in-game.


                          But the back becomes crappy : Even in-game.


                          Importing my sprite


                          Writing to rom, size error. Finding the size in Free Space Finder...


                          Here's the offset. Normally, everything's fine. I saved. Let's open unlz again to see if it correctly worked.


                          Nope, still screwed sprite. D:

                          It is also screwed in game, so...

                          Help? D:
                            #22716    
                          Old September 14th, 2012 (3:54 PM).
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                            Quote:
                            Originally Posted by Sark View Post
                            Hi! I resolved the sprite inserting problem, but another popped out D:

                            So, I recolored Zangoose to make it looks like Linoone's evolution.

                            i.imgur.com/bC5N5.png
                            The front is perfectly fine in-game.

                            i.imgur.com/Eq6mE.png
                            But the back becomes crappy D: Even in-game

                            i.imgur.com/tRQxu.png
                            Importing my sprite

                            i.imgur.com/EET5I.png
                            Writing to rom, size error. Finding the size in Free Space Finder...

                            i.imgur.com/Geqnd.png
                            Here's the offset. Normally, everything's fine. I saved. Let's open unlz again to see if it correctly worked.

                            i.imgur.com/O9zd5.png
                            Nope, still screwed sprite. D:

                            It is also screwed in game, so...

                            Help? D:
                            So when you insert a new sprite, the back sprite you insert into unlz (assuming you're hacking gen III) should be the shiny pallette. That's a probable cause, however more than likely it's something else. Could you fix your links maybe?
                              #22717    
                            Old September 15th, 2012 (1:10 AM).
                            Sark Sark is offline
                               
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                              No, that's not the problem. ^^'

                              In fact, I don't want to fix every colour in the shiny palette sprite to have the normal palette not screwed: the back and the front have the same palettes so the shiny and normal sprites are the same. Oh, and I'll fix the screenshots ^^'
                                #22718    
                              Old September 15th, 2012 (5:13 AM).
                              PokemonMasters's Avatar
                              PokemonMasters PokemonMasters is offline
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                                anybody know a tutorial link to door manager?
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                                  #22719    
                                Old September 15th, 2012 (12:18 PM).
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                                  Quote:
                                  Originally Posted by Sark View Post
                                  Hi! I resolved the sprite inserting problem, but another popped out D:

                                  So, I recolored Zangoose to make it looks like Linoone's evolution.


                                  The front is perfectly fine in-game.


                                  But the back becomes crappy : Even in-game.


                                  Importing my sprite


                                  Writing to rom, size error. Finding the size in Free Space Finder...


                                  Here's the offset. Normally, everything's fine. I saved. Let's open unlz again to see if it correctly worked.


                                  Nope, still screwed sprite. D:

                                  It is also screwed in game, so...

                                  Help? D:
                                  I don't know if it's just me but the before and after look exactly the same. What exactly is wrong? maybe an in game screenshot?

                                  Quote:
                                  Originally Posted by PokemonMasters View Post
                                  anybody know a tutorial link to door manager?
                                  I believe ZodiacTheGreat, the creator had a readme file of a tutorial of how to use door manager in the original download link. Try to find his thread and download it there, or maybe his website (I think he has one, pretty sure, Just google it.)
                                    #22720    
                                  Old September 15th, 2012 (1:38 PM).
                                  collidingkiss collidingkiss is offline
                                     
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                                    I only have one question - is there a way I could hack a rom to simply increase odds of finding a shiny? I'd love to play the games naturally, just with chances increased to something such as 1/100, but I don't know if that's a value possible to edit, or how I would go about it.
                                      #22721    
                                    Old September 15th, 2012 (3:06 PM).
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                                      Quote:
                                      Originally Posted by collidingkiss View Post
                                      I only have one question - is there a way I could hack a rom to simply increase odds of finding a shiny? I'd love to play the games naturally, just with chances increased to something such as 1/100, but I don't know if that's a value possible to edit, or how I would go about it.
                                      This requires something called ASM. There are however tools that make your next encouter shiny. That being said there isn't anything you could do to increase the amount of shinies you encounter (in terms of existing tools/research done).

                                      It's sorta complicated and I wouldn't even bother unless you're an experienced/knowledgeable hacker.
                                        #22722    
                                      Old September 15th, 2012 (6:02 PM).
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                                        Guys, I've been researching here on the forums and googling around, yet I couldn't find info on this.

                                        Is there a tool that allows me to change a pokémon's location?

                                        As in: A pokémon that used to caught in route 21 to now appear at route 2 (example)

                                        Thanks in advance :D
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                                          #22723    
                                        Old September 15th, 2012 (6:24 PM).
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                                        destinedjagold destinedjagold is offline
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                                        Quote:
                                        Originally Posted by Southueki View Post
                                        Guys, I've been researching here on the forums and googling around, yet I couldn't find info on this.

                                        Is there a tool that allows me to change a pokémon's location?

                                        As in: A pokémon that used to caught in route 21 to now appear at route 2 (example)

                                        Thanks in advance :D
                                        Um...
                                        Advance Map can do that... :\
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                                          #22724    
                                        Old September 16th, 2012 (1:30 AM).
                                        Sark Sark is offline
                                           
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                                          What the sprite normally looks like.


                                          What the front looks like.


                                          What the back looks like in game.


                                          The two sprites compared.
                                            #22725    
                                          Old September 16th, 2012 (3:49 AM).
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                                            Quote:
                                            Originally Posted by Sark View Post
                                            Blah blah, images.
                                            Oh I see, the darker brown is being replaced by a light brown. That's the first time I've actually seen the problem before. Theoretically it should've stayed darkbrown unless you didn't index properly(which I think you did). I don't suppose you know how to hex edit palettes do you? If you don't there's a good tutorial by Blitz.
                                            http://www.pokecommunity.com/showthread.php?t=200670

                                            There are some risks involved though :)
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