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View Poll Results: What is the worst thing(s) about Pokemon fangames?
No demo availability. 269 27.51%
Slow or too few regular updates 271 27.71%
Misspellings in game. 412 42.13%
Demo is way too buggy. 248 25.36%
Demo isn't very good or impressive. 226 23.11%
All the fangames look the same! 224 22.90%
They never get finished. 561 57.36%
They become discontinued. 400 40.90%
Promises are made but not kept. 351 35.89%
The spam in the project's topic 165 16.87%
No videos 118 12.07%
No screenshots 269 27.51%
Too few videos 68 6.95%
Too many screenshots! 48 4.91%
Using maps rather than screenshots. 156 15.95%
Boring/overused storylines 395 40.39%
Poorly planned projects 373 38.14%
Reused graphics 195 19.94%
No new features 291 29.75%
No original content 358 36.61%
Many updates but not much of progress 234 23.93%
Fake Pokemon 324 33.13%
Multiple Choice Poll. Voters: 978. You may not vote on this poll

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Old August 12th, 2012 (1:15 PM).
nuzamaki90's Avatar
nuzamaki90 nuzamaki90 is offline
Knight of The Volt
    Join Date: Feb 2008
    Location: North Carolina
    Age: 23
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    I really dislike it when fangames that have a ton of potential, look fantastic, play fantastic, and look like they will be a hit, are canceled.

    It's like, what was the point of using all that time spent making the game look and play good, but cancel it before even a beta release?

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    Old August 12th, 2012 (3:45 PM).
    Fire Flyy's Avatar
    Fire Flyy Fire Flyy is offline
    metaphysical poet
      Join Date: Jul 2012
      Location: below the heavens
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      Originally Posted by nuzamaki90 View Post
      I really dislike it when fangames that have a ton of potential, look fantastic, play fantastic, and look like they will be a hit, are canceled.

      It's like, what was the point of using all that time spent making the game look and play good, but cancel it before even a beta release?
      I feel you, but real life should always come first, and people are just often too busy, or their teams falls apart for some reason, and to say the least, the developer's talented team was probably one of the reasons the game looked so nice in the first place.
      Old August 22nd, 2012 (5:21 AM).
      BigMastaWalrus BigMastaWalrus is offline
        Join Date: Aug 2012
        Gender: Male
        Posts: 2
        I personally don't enjoy when a developer breaks the fourth wall of the game and ruins the image of a different world. I like playing Pokemon games because they're different, and when someone references that it's a hack, or you battle the developer, it generally ruins it for me.
        Old August 26th, 2012 (8:20 AM).
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        FL FL is offline
        Pokémon Island Creator
          Join Date: Sep 2010
          Gender: Male
          Posts: 1,720
          The development communities generally appreciate (and some give several prizes) big projects that have too many things customized and too many things to do, specially the visual part that have a instant effect on attracting people. These projects generally took ages and need a big team to do, and when some members give up for some reason (even stupid ones) the team fall apart. These people prefer to focus their time more disseminating their games than making it. In this forum we can see some project that have more than a thousand of replies and no even a demo.

          I prefer the development methodology of making the game and latter add features and custom things on it, so if you give up you have an average game rather than a demo full of custom things.
          Old September 1st, 2012 (3:16 PM).
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          MonsterMMORPG MonsterMMORPG is offline
          Monster Game Developer
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          voted for : They never get finished.
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          Old September 19th, 2012 (6:56 AM).
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          TheMrQuit TheMrQuit is offline
          Egg: It's going to hatch soon!
            Join Date: Aug 2012
            Location: Italy
            Gender: Male
            Nature: Lax
            Posts: 18
            Pokemon is a really hard game to make. One thing that annoys me and is not on the list is the fact that eveyone wants to make a long pokemon game. I'd like to see some shorter but better ones. Mispellings, bugs, crashes and other annoying things are common in longer games because they need a lot of time and a big team. Why not making a shorter game? that's only a suggestion of course.
            This is my signature!

            Old September 22nd, 2012 (6:55 PM).
            poke-world poke-world is offline
              Join Date: Sep 2012
              Gender: Male
              Posts: 15
              that the topics are filled with utter spam, many people decide to use the same, boring storyline, that nothing has really been planned, that there are no new features or systems, that updates are made, but don't show much of anything, and that many people put poor-looking Fakemon in there games (Acanthite excluded).
              Old September 26th, 2012 (8:47 AM).
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              Yukari Yukari is offline
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              Location: Kentucky
              Age: 18
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              Posts: 7,248
              most fangames are never finished and have a lack of originality and are never done
              Old October 1st, 2012 (1:56 AM).
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              UnderMybrella UnderMybrella is offline
              Some Programmer
                Join Date: Jan 2011
                Location: Australia
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                Posts: 280
                For me, its a. Spelling and Grammar. Please people, I advise typing EVERYTHING into MS Word, Pages, OpenOffice or whatever word processing program you have with spell check, and make sure it WORKS!!!! I've seen some pretty good games out there that have put me off because of spelling.
                b. Very few new features. It's great to have a awesome game, you know? New storyline, new region, new cities, great everything... but it's basically the same features as every game has... I mean, what would it take to just have a nice event here or there that looks nice, hm hm? Maybe the Pokémon are all visible form a GUI at the top of the screen? That'd be cool. What about a fully interactive day/night system, with berries only growing in day and the Pokémon Center is closed at night? Cool! You get me?

                c. Pokemon Essentials. Linking back to b, I know a lot of people use Pokemon Essentials and rely on it for a lot of things in their games. But there is little variety. Many people use default scripts, default settings, default resources, and just make a game from that. No creativity there whatsoever.
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