Game Development Your number one stop for anything related to creating games (except ROM hacks). You can even make your own!

View Poll Results: Up to what file size will you not download?
More than 10 MB 0 0%
More than 100 MB 5 17.86%
More than 500 MB 11 39.29%
More than 1 GB 5 17.86%
I will download whatever as long as it looks good. 7 25.00%
Voters: 28. You may not vote on this poll

Reply
 
Thread Tools
  #1    
Old September 19th, 2012 (2:42 PM).
DaSpirit's Avatar
DaSpirit DaSpirit is offline
Mad Programmer
     
    Join Date: Jul 2007
    Location: New York City
    Gender: Male
    Nature: Quiet
    Posts: 240
    We all know that Pokemon games have a considerably large file size. Unlike ROMS, which have palettes for compressed images and other limiting factors which most game developers are unlikely to program their games. Computers are (in a way) unlimited.

    So I wonder, how high of a file size will turn you down?
    Reply With Quote

    Relevant Advertising!

      #2    
    Old September 19th, 2012 (4:24 PM).
    the__end's Avatar
    the__end the__end is offline
    Pixel Artist
       
      Join Date: Apr 2010
      Gender: Male
      Posts: 141
      if the game is finished and it looks good with allot of good reviews i would download even more then 1 GB but imo it shouldn't be that large...
      it depends on the content the games offer...
      for example how long is the gameplay?
      are the graphics good enough compared to their size?
      are all the sounds included really needed?
      __________________
      Reply With Quote
        #3    
      Old September 19th, 2012 (6:13 PM). Edited September 19th, 2012 by yaywalter.
      yaywalter yaywalter is offline
         
        Join Date: May 2010
        Gender: Male
        Posts: 46
        For a Pokemon fangame, 500+ MB is quite excessive and would make me think that the developers were incompetent. So I'd probably pass, unless it looked seriously amazing. Or it was 3D, in which case the size could be warranted.

        Really though... anything above 250 MB for a 2D Gameboy-style Pokemon game would make me question whether the developers really knew what they were doing. I understand that using a program like RPG Maker is going to result in larger executables than, say, a ROM of an official Pokemon game. But still... it should be around 100-200 MB, tops.
        Reply With Quote
          #4    
        Old September 21st, 2012 (7:18 PM).
        Pia Carrot's Avatar
        Pia Carrot Pia Carrot is offline
        There is no brighter jewel...
        • Silver Tier
         
        Join Date: Aug 2010
        Age: 21
        Gender: Male
        Nature: Adamant
        Posts: 720
        Quote:
        Originally Posted by yaywalter View Post
        For a Pokemon fangame, 500+ MB is quite excessive and would make me think that the developers were incompetent. So I'd probably pass, unless it looked seriously amazing. Or it was 3D, in which case the size could be warranted.

        Really though... anything above 250 MB for a 2D Gameboy-style Pokemon game would make me question whether the developers really knew what they were doing. I understand that using a program like RPG Maker is going to result in larger executables than, say, a ROM of an official Pokemon game. But still... it should be around 100-200 MB, tops.
        MP3 and WAV files take up a lot of space, and when you have over 100 songs in there trying to replicate Crystal version you have a 300mb game. That's just stereo-typing and probably not accurate whatsoever.

        Anywho, I think as long as the game is good and can be deleted easily it's worth downloading at any size.
        __________________
        This signature has been disabled.
        Signature exceeds height limit. Reupload the images to a different site.
        Please review and fix the issues by reading the signature rules.

        You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

        Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
        Reply With Quote
          #5    
        Old September 21st, 2012 (7:49 PM).
        Whitney's Shaymin's Avatar
        Whitney's Shaymin Whitney's Shaymin is offline
        Creator Of Pokemon Grace
        • Silver Tier
         
        Join Date: Apr 2012
        Location: Goldenrod, Johto
        Gender: Male
        Nature: Timid
        Posts: 600
        Ive only downloaded one pokemon game more than 500 meg which had animated sprites. Not happening again. Now im at no more than 300 meg.
        __________________


        "The Incredibly Pretty Girl"

        Gym Leader Whitney
        link | link | link

        FC: 4699-7156-4669 IGN: Gavin
        Reply With Quote
          #6    
        Old September 21st, 2012 (8:09 PM).
        yaywalter yaywalter is offline
           
          Join Date: May 2010
          Gender: Male
          Posts: 46
          Quote:
          Originally Posted by Evil Arms View Post
          MP3 and WAV files take up a lot of space, and when you have over 100 songs in there trying to replicate Crystal version you have a 300mb game. That's just stereo-typing and probably not accurate whatsoever.
          If the developers are using WAV files for the music, then that is definitely a sign that they don't know what they're doing.

          WAV files are uncompressed, and are gigantic as a result. And even MP3 music is excessive for a Pokemon game unless you've got a talented musician on board for your project with the goal of producing an extravagant original soundtrack that is one of the game's biggest highlights.

          If you're just using the official game music, or making unique variations of the official music, or even just going for a similar sound and style as the official music, MIDI is the way to go. And MIDI files are super tiny.

          The game I'm developing will have a fairly large soundtrack, and it will almost certainly be under 100 MB, if not 50.
          Reply With Quote
            #7    
          Old September 22nd, 2012 (5:17 AM).
          the__end's Avatar
          the__end the__end is offline
          Pixel Artist
             
            Join Date: Apr 2010
            Gender: Male
            Posts: 141
            Quote:
            Originally Posted by yaywalter View Post
            The game I'm developing will have a fairly large soundtrack, and it will almost certainly be under 100 MB, if not 50.
            and how long do you play until you finish your game?
            you know the longer your game the bigger file size you will have...
            ahh well if you use different graphics (buildings tiles, nature tiles...) or sounds that is...

            and i dont know whats wrong with downloading big games...
            downloading 1GB is just a matter of minutes if you have an average i-net connection...
            __________________
            Reply With Quote
              #8    
            Old September 22nd, 2012 (6:17 AM).
            Pia Carrot's Avatar
            Pia Carrot Pia Carrot is offline
            There is no brighter jewel...
            • Silver Tier
             
            Join Date: Aug 2010
            Age: 21
            Gender: Male
            Nature: Adamant
            Posts: 720
            Quote:
            Originally Posted by yaywalter View Post
            If the developers are using WAV files for the music, then that is definitely a sign that they don't know what they're doing.

            WAV files are uncompressed, and are gigantic as a result. And even MP3 music is excessive for a Pokemon game unless you've got a talented musician on board for your project with the goal of producing an extravagant original soundtrack that is one of the game's biggest highlights.

            If you're just using the official game music, or making unique variations of the official music, or even just going for a similar sound and style as the official music, MIDI is the way to go. And MIDI files are super tiny.

            The game I'm developing will have a fairly large soundtrack, and it will almost certainly be under 100 MB, if not 50.
            Sorry, but I kind of enjoy the 8-bit music in full quality, not some piano medley in a MIDI file. Maybe you could make 2 versions, one with MIDIs and one with your MP3/WAV files for downloading.

            On an unrelated note, a lot of the default sound effects are .WAV formet
            __________________
            This signature has been disabled.
            Signature exceeds height limit. Reupload the images to a different site.
            Please review and fix the issues by reading the signature rules.

            You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

            Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
            Reply With Quote
              #9    
            Old September 22nd, 2012 (2:10 PM). Edited September 22nd, 2012 by yaywalter.
            yaywalter yaywalter is offline
               
              Join Date: May 2010
              Gender: Male
              Posts: 46
              Quote:
              Originally Posted by the__end View Post
              and how long do you play until you finish your game?
              you know the longer your game the bigger file size you will have...
              ahh well if you use different graphics (buildings tiles, nature tiles...) or sounds that is...

              and i dont know whats wrong with downloading big games...
              downloading 1GB is just a matter of minutes if you have an average i-net connection...
              I don't know where you live, but here in the United States, the average internet connection isn't capable of downloading 1 GB in just a matter of minutes. About half an hour would be more likely. And the trend of people just tethering to their smartphones as their primary internet connection means a lot of people have extremely low data caps to deal with, so downloading 1 GB could mean using as much as half of their data allowance for the whole month.

              And my game's gonna be about the length of FireRed/LeafGreen. So not exactly short.

              Quote:
              Originally Posted by Evil Arms View Post
              Sorry, but I kind of enjoy the 8-bit music in full quality, not some piano medley in a MIDI file. Maybe you could make 2 versions, one with MIDIs and one with your MP3/WAV files for downloading.

              On an unrelated note, a lot of the default sound effects are .WAV formet
              8-bit music aren't stored as MP3s in the first place, they use tiny synthesizer formats more similar to MIDI than they are to MP3s. If you want your 8-bit music in full quality, you'd seek out these obscure formats instead of MP3 or MIDI. But MIDI isn't restricted to just piano, and is capable of producing a pretty decent rendition of these 8-bit tunes. You're able to record the exact output of these 8-bit songs as an MP3, but the MP3 version would be thousands of times the size of the original 8-bit version. You used Crystal version as an example earlier, but do you know how much data the entire soundtrack for that game takes up in its original non-MP3 form? 103.7 kilobytes, or about 1 kb per song.

              The smartest solution then would be to include MIDI music with your game by default, so that it's a nice and small download. Then offer an optional MP3 soundtrack download available for people who would prefer a richer soundtrack to accompany the game. Or, if you've got the skill, add the ability to play the original chiptune music from the official games, that way you've got an extremely small download with music that sounds more accurate than even the MP3 versions do.
              Reply With Quote
                #10    
              Old September 22nd, 2012 (4:19 PM).
              Pia Carrot's Avatar
              Pia Carrot Pia Carrot is offline
              There is no brighter jewel...
              • Silver Tier
               
              Join Date: Aug 2010
              Age: 21
              Gender: Male
              Nature: Adamant
              Posts: 720
              Quote:
              Originally Posted by yaywalter View Post
              The smartest solution then would be to include MIDI music with your game by default, so that it's a nice and small download. Then offer an optional MP3 soundtrack download available for people who would prefer a richer soundtrack to accompany the game.
              That's basically what I said...
              I wonder if it actually possible to get RMXP to play a .gbs file. It would quite interesting to see in action. I don't think there are enough people interested in the Gameboy games for that, though.

              On topic,
              I think the sounds and music are the only things that take up a ton of space. Obviously if you need them, images are going to end up taking some space too, but I can't imagine them taking up 50MB+ of data.
              __________________
              This signature has been disabled.
              Signature exceeds height limit. Reupload the images to a different site.
              Please review and fix the issues by reading the signature rules.

              You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

              Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
              Reply With Quote
                #11    
              Old September 22nd, 2012 (5:11 PM).
              FL's Avatar
              FL FL is offline
              Pokémon Island Creator
                 
                Join Date: Sep 2010
                Gender: Male
                Posts: 1,693
                Less than 100 MB. If you have animated sprites, so this can be have more 200 MB. If you have videos, then you can have more 200 MB.

                My full game only has 38 MB (now I know ways to make it less than 30 MB) and some players have more than 150 hours in theirs savefiles. Some people with more than 50 hours didn't even explorate all the places.

                Quote:
                Originally Posted by Evil Arms View Post
                I think the sounds and music are the only things that take up a ton of space. Obviously if you need them, images are going to end up taking some space too, but I can't imagine them taking up 50MB+ of data.
                Think about animated sprites for every one of 649 pokémon, plus shinies.
                __________________
                Reply With Quote
                  #12    
                Old September 22nd, 2012 (5:14 PM). Edited September 22nd, 2012 by DaSpirit.
                DaSpirit's Avatar
                DaSpirit DaSpirit is offline
                Mad Programmer
                   
                  Join Date: Jul 2007
                  Location: New York City
                  Gender: Male
                  Nature: Quiet
                  Posts: 240
                  Quote:
                  Originally Posted by yaywalter View Post
                  I don't know where you live, but here in the United States, the average internet connection isn't capable of downloading 1 GB in just a matter of minutes. About half an hour would be more likely. And the trend of people just tethering to their smartphones as their primary internet connection means a lot of people have extremely low data caps to deal with, so downloading 1 GB could mean using as much as half of their data allowance for the whole month.

                  And my game's gonna be about the length of FireRed/LeafGreen. So not exactly short.

                  8-bit music aren't stored as MP3s in the first place, they use tiny synthesizer formats more similar to MIDI than they are to MP3s. If you want your 8-bit music in full quality, you'd seek out these obscure formats instead of MP3 or MIDI. But MIDI isn't restricted to just piano, and is capable of producing a pretty decent rendition of these 8-bit tunes. You're able to record the exact output of these 8-bit songs as an MP3, but the MP3 version would be thousands of times the size of the original 8-bit version. You used Crystal version as an example earlier, but do you know how much data the entire soundtrack for that game takes up in its original non-MP3 form? 103.7 kilobytes, or about 1 kb per song.

                  The smartest solution then would be to include MIDI music with your game by default, so that it's a nice and small download. Then offer an optional MP3 soundtrack download available for people who would prefer a richer soundtrack to accompany the game. Or, if you've got the skill, add the ability to play the original chiptune music from the official games, that way you've got an extremely small download with music that sounds more accurate than even the MP3 versions do.
                  OR you could use .ogg, since it is compressed and not waste your time trying to make 2 versions of the same song. Wikipedia says that RPG Maker already supports it, no clue why anyone would ever use .mp3 instead. The .ogg file type was created for the sole reason of making streaming easier.

                  Someone should get all of the BW2 Pokemon animations in a folder and see how much those take up alone because with those frames and that many sprites, fan games that use them are probably going to be large.

                  Some places in Europe have really fast internet, the worlds fastest internet is somewhere there. And is the trend really tethering? None of my friends do that here and most of them have unlimited plans so I don't think it would be a problem for them either.
                  Reply With Quote
                    #13    
                  Old September 24th, 2012 (4:56 AM).
                  the__end's Avatar
                  the__end the__end is offline
                  Pixel Artist
                     
                    Join Date: Apr 2010
                    Gender: Male
                    Posts: 141
                    Quote:
                    Originally Posted by yaywalter View Post
                    I don't know where you live, but here in the United States, the average internet connection isn't capable of downloading 1 GB in just a matter of minutes. About half an hour would be more likely. And the trend of people just tethering to their smartphones as their primary internet connection means a lot of people have extremely low data caps to deal with, so downloading 1 GB could mean using as much as half of their data allowance for the whole month.

                    And my game's gonna be about the length of FireRed/LeafGreen. So not exactly short.



                    8-bit music aren't stored as MP3s in the first place, they use tiny synthesizer formats more similar to MIDI than they are to MP3s. If you want your 8-bit music in full quality, you'd seek out these obscure formats instead of MP3 or MIDI. But MIDI isn't restricted to just piano, and is capable of producing a pretty decent rendition of these 8-bit tunes. You're able to record the exact output of these 8-bit songs as an MP3, but the MP3 version would be thousands of times the size of the original 8-bit version. You used Crystal version as an example earlier, but do you know how much data the entire soundtrack for that game takes up in its original non-MP3 form? 103.7 kilobytes, or about 1 kb per song.

                    The smartest solution then would be to include MIDI music with your game by default, so that it's a nice and small download. Then offer an optional MP3 soundtrack download available for people who would prefer a richer soundtrack to accompany the game. Or, if you've got the skill, add the ability to play the original chiptune music from the official games, that way you've got an extremely small download with music that sounds more accurate than even the MP3 versions do.
                    well i live in germany and have an i-net connection of 32000 kbit/s...
                    i download 1gb in 5-10 min from file sharing sites like rapidshare...
                    and these days you cant find a internet provider here which offer lower speed then 16k kbit/s so that is average for me...
                    with this speed you should be able to downlaod 1GB in 10-15 min so its realy just a matter of minutes...
                    and who uses their mobile i-net connection for downloading stuff should blame themselves... <.<

                    by the way...
                    for using midi files you need someone who converts all the sounds you make (or have) into midi...
                    so why should i bother someone just to make the file size 200-300 mb less?
                    after all the games are for free and if the people playing have fun they should be grateful and dont cry about the size... <.<
                    __________________
                    Reply With Quote
                      #14    
                    Old September 26th, 2012 (4:00 PM).
                    White_Arcanine's Avatar
                    White_Arcanine White_Arcanine is offline
                    Lonely and annoying.
                       
                      Join Date: Sep 2012
                      Location: Penn's Woods.
                      Age: 17
                      Gender: Male
                      Nature: Lonely
                      Posts: 62
                      Anything more than 1 GB is too much for me, my laptop is only 37 GB, sadly... =/
                      __________________
                      I walk on wounds that seldom proves to slow me down. I laugh this constant pain away so you can tell but there it lies under the smile.
                      Reply With Quote
                        #15    
                      Old October 10th, 2012 (12:32 PM).
                      Umbra's Avatar
                      Umbra Umbra is offline
                      • Platinum Tier
                       
                      Join Date: Aug 2009
                      Location: Nearby my feet.
                      Age: 20
                      Gender: Female
                      Nature: Calm
                      Posts: 1,745
                      Quote:
                      Originally Posted by White_Arcanine View Post
                      Anything more than 1 GB is too much for me, my laptop is only 37 GB, sadly... =/
                      oh wow, that is really small space.

                      For me it depends:

                      Under 1 GB:
                      I will download (considering I want it)

                      1GB +:
                      Maybe I need to take bandwidth in consideration here.
                      Reply With Quote
                      Reply
                      Quick Reply

                      Sponsored Links
                      Thread Tools

                      Posting Rules
                      You may not post new threads
                      You may not post replies
                      You may not post attachments
                      You may not edit your posts

                      BB code is On
                      Smilies are On
                      [IMG] code is On
                      HTML code is Off

                      Forum Jump


                      All times are GMT -8. The time now is 5:21 PM.