Off-Topic Hang out with people and talk about whatever. Feel free to suggest a better description for this forum as everyone seems to have an opinion. :D

Closed Thread
Thread Tools
Old March 7th, 2011 (3:26 PM).
KieronGames KieronGames is offline
May be more active
  • Silver Tier
Join Date: May 2009
Gender: Male
Posts: 286
Out of ActionScript, Lua and Java?

Relevant Advertising!

Old March 7th, 2011 (10:59 PM).
twocows's Avatar
twocows twocows is offline
Mostly Benign
  • Gold Tier
Join Date: Mar 2009
Location: Michigan
Age: 27
Gender: Male
Nature: Lax
Posts: 4,202
Depends on the kind of game. Java is terrible, though.
Political Simulator
Old March 8th, 2011 (12:13 AM).
MetalMario's Avatar
MetalMario MetalMario is offline
  • Gold Tier
Join Date: Mar 2005
Location: In a tiberium patch chaining for a shiny visceroid
Age: 31
Nature: Timid
Posts: 1,867
I was about to say C#/XNA until I opened the thread. I haven't even heard of the first 2, and Java is iffy.
Don't want to see another generation drop

I'd rather be a comma than a full stop

latest shiny: Boldore (Oct.30/11)
Old March 15th, 2011 (5:20 PM).
Ooka's Avatar
Ooka Ooka is offline
  • Crystal Tier
Join Date: Aug 2007
Location: Challenging The E4
Age: 25
Gender: Male
Nature: Relaxed
Posts: 2,613
If you want the easiest I would suggest GameMaker. Easy to navigate interface and an easy to learn syntax.
Old March 15th, 2011 (5:39 PM).
Tagal Tagal is offline
    Join Date: Mar 2011
    Gender: Male
    Posts: 16
    LUA is more of a scripting language, i've never heard of anything being done with LUA other than scripting addons or server-side scripts for wow servers.

    Java is pretty good for 2D games... my Pokemon project is written in java. It works fine so far. If you want some of the code of some of the earlier versions, i would be happy to provide you with them. I also made a nice game called reverse frogger where you need to try to run over the frog using the cars. PM me if you want the source code for learning purposes. I think on the frogger game i commented almost every line of code because it was for my programming class.
    Pokemon Opal, the MMORPG Pokemon Project:
    OPAL: Online Pokemon Adventure Land
    Old March 15th, 2011 (7:14 PM).
    PkMnTrainer Yellow's Avatar
    PkMnTrainer Yellow PkMnTrainer Yellow is offline
    Queen of Magical Girls
    • Crystal Tier
    Join Date: Aug 2008
    Location: East Coast, USA
    Gender: Female
    Nature: Quirky
    Posts: 4,570
    You don't need to know a programming language to create a game, making the question of which is easiest a bit... odd.

    I'd personally say that Python was and is the only language I've ever created a game in. I found it relatively easy, but it sure as heck wasn't good for anything on a professional level. I ... recreated pong from scratch. That's about the highlight of what I did with that language.

    But yeah. You want easy? Go get a program that'll make games for you without needing to know the language at all. That's about as easy as it gets.

    It's been a long time since we crossed paths over spcae-time~
    Old March 15th, 2011 (8:10 PM).
    Tagal Tagal is offline
      Join Date: Mar 2011
      Gender: Male
      Posts: 16
      oh yeah, check out thegamecreators They allow you to make games very easily. But be careful, the more the game creation programs do for you, the less unique your game will be.
      Pokemon Opal, the MMORPG Pokemon Project:
      OPAL: Online Pokemon Adventure Land
      Old September 29th, 2012 (2:43 PM).
      FirEmerald's Avatar
      FirEmerald FirEmerald is offline
      Pokemon reverse engineer
        Join Date: Aug 2012
        Age: 20
        Gender: Male
        Posts: 46
        Tagal is right. The best programming languages have thousands upon thousands of functions, because that means that the programing can have many personalized features, such as reading files in many different formats will allow you to use many different files, or using complex algorithms allows the program to be smaller and faster, b/c if,else,while, ect. use a lot of space and CPU usage. it can easily increase the game speed by 200% just by replacing if structures with boolean statements, a "simple" two-button formula for moving a value up or down takes at least two if statements, ussualy three for making sure the value doesn't change when neither button is pressed, because that structure is ussauly used to change speed, but all those lines can be done in only one algorithm: value=value+((up=true increment)-(down=true))*increment
        for non-speed changing, and for speeds, don't add the value, and you have a system that not only moves up when one button is pressed and down with the other, but also does not change when both are pressed at the same time, a good thing to have to prevent having to prioritize buttons.
        Old September 29th, 2012 (3:57 PM).
        Liliana Vess Liliana Vess is offline
        • Platinum Tier
        Join Date: Nov 2008
        Location: «UK»
        Gender: Male
        Posts: 1,984
        As good as the reply was, please don't reply to threads over a month old, or in this case a year.

        Closed Thread

        Quick Reply

        Join the conversation!

        Create an account to post a reply in this thread, participate in other discussions, and more!

        Create a PokéCommunity Account

        Sponsored Links
        Thread Tools

        Posting Rules
        You may not post new threads
        You may not post replies
        You may not post attachments
        You may not edit your posts

        BB code is On
        Smilies are On
        [IMG] code is On
        HTML code is Off

        Forum Jump

        All times are GMT -8. The time now is 7:38 PM.