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  #1076    
Old July 20th, 2012 (6:38 PM).
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Ashedragon Ashedragon is offline
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    Quote:
    Originally Posted by Xavier_PokeNation View Post
    I came with 3 simple Ideas for the user interface. Also Zeus suggested to make the menus hide-able, like a like arrow that we can click to hide/show.

    Tell me if any of those ideas are good, I'm showing some blank buttons because I don't have decent icons for them yet :p

    *snip*
    I quite think you should go with the third. It seems to flow together well.
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      #1077    
    Old July 22nd, 2012 (1:35 PM).
    Rai Rai's Avatar
    Rai Rai Rai Rai is offline
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      Just sharing what I'm working on so far.
      Spoiler:
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        #1078    
      Old July 22nd, 2012 (4:59 PM).
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      KingCharizard KingCharizard is offline
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        Quote:
        Originally Posted by Rai Rai View Post
        Just sharing what I'm working on so far.
        Spoiler:
        wassup rai long time no speak I dont see yu on Pdev that much anymore.. what is this screen just the different menus?
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          #1079    
        Old July 23rd, 2012 (2:22 PM).
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        Conan Edogawa Conan Edogawa is offline
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          A screenie from the game I'm working on.
          Credit:
          Poccil-Starter Kit
          SirAzria-Tiles
          Dewitty-Tiles
          BoOmxBiG-Tiles
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            #1080    
          Old July 23rd, 2012 (2:33 PM).
          Cilerba Cilerba is offline
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          Not sure if that's how it's supposed to be, but it seems like you've got a tile error on the top of the house. Other than that I think it's looking pretty neat so far!
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            #1081    
          Old July 23rd, 2012 (2:37 PM).
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          Conan Edogawa Conan Edogawa is offline
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            Quote:
            Originally Posted by Cilerba View Post
            Not sure if that's how it's supposed to be, but it seems like you've got a tile error on the top of the house. Other than that I think it's looking pretty neat so far!
            Thanks, and I don't know why it's like that. The map itself doesn't show that, it must be lag or something in the game itself.
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              #1082    
            Old July 23rd, 2012 (11:52 PM).
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            Planetes. Planetes. is offline
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              Not really a fan of orohnpokemon's tiles or Gen 5 ones in general, but it does look pretty nice. It's often hard to pull off wooded starting towns since most of them just have 4 houses out in the open and the only trees surround the town as a whole, but you seem to have done it well. The trees really seem to clash with the grass, though, imo, maybe you could change the palletes so the greens coexist a bit better. Hopefully the crit was half decent and good luck with the game, steve.
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                #1083    
              Old July 28th, 2012 (3:28 PM).
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              DaSpirit DaSpirit is offline
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                Just wanted to show my 3D engine test map here on PokeCommunity. It was made in GameMaker 8.0. It's using a modified version of a Kit I am making in GameMaker to turn it 3D (the Kit is going to be 2D since it's easier for me work with). This 3D engine is going to be used in 2 projects, Pokemon RisingEmerald and Pokemon Cinder and Foam. The current screenshot uses models from Pokemon Cinder and Foam.

                Watch my deviantArt for updates on my Kit and/or the projects I'm helping out with!
                  #1084    
                Old August 4th, 2012 (3:37 AM).
                Awkward Squirtle Awkward Squirtle is offline
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                  Looks veeery nice. About time fangames started catching up to the official games again!
                    #1085    
                  Old August 8th, 2012 (12:25 PM).
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                  zingzags zingzags is offline
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                    I know it is not pokemon related, but I have been playing around with udk, It is the first map I have actually created.
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                    Check out the Pokemon Game Engine I am working on:
                    https://github.com/sjosegarcia/Pokemon
                      #1086    
                    Old August 12th, 2012 (5:51 AM).
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                    Rocket-Dock Rocket-Dock is offline
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                      Hello, Hello

                      I have a new screenie for you:

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                        #1087    
                      Old August 14th, 2012 (3:08 PM).
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                      Lord Varion Lord Varion is offline
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                        Quote:
                        Originally Posted by Rocket-Dock View Post
                        Hello, Hello

                        I have a new screenie for you:

                        I like how you've sillouette'd something, gives off a mysterious vibe.



                        I've finally made a VS battle intro! xD
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                          #1088    
                        Old August 29th, 2012 (8:30 AM).
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                        Rayquaza. Rayquaza. is offline
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                          Quote:
                          Originally Posted by Rocket-Dock View Post
                          Hello, Hello

                          I have a new screenie for you:

                          Shiftry!Shiftry!Shiftry! Nice screenshot. I like the mysterious shading and silhouetting.
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                            #1089    
                          Old September 15th, 2012 (5:11 AM). Edited September 15th, 2012 by m.vit.
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                          m.vit m.vit is offline
                             
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                            This is the first concept screenshot of Pokemon Bronze, which will be set in Pokémon Prism's region, Naljo! Here i'm showing one of Prism's comeback features, sidescrolling areas!
                              #1090    
                            Old September 16th, 2012 (6:09 AM).
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                            Lord Varion Lord Varion is offline
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                              Random Tiles I was working on thrown into game maker.
                              May make a Short Platformer.
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                                #1091    
                              Old September 19th, 2012 (12:39 PM).
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                              Pia Carrot Pia Carrot is offline
                              Let's play a game...
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                              http://dl.dropbox.com/u/53284931/topaz%20screenshots.png

                              A preview for my game/engine I've been working on (Edit of Essentials V.7)
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                                #1092    
                              Old September 21st, 2012 (5:02 AM).
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                              Ramond Hikari Ramond Hikari is offline
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                                A screenshot of my project :D



                                Look closely :D
                                Could you spot the two light sources in this pic?
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                                  #1093    
                                Old September 21st, 2012 (10:35 AM).
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                                DaSpirit DaSpirit is offline
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                                  Wow, Ramond, that looks really good, but it seems a little too dark. The player seems to blend into the background and it's really hard to see (or that may be because my computer brightness is the lowest lol). I really like that light source, I see it's those Pokemon from BW. Is there any AA in the light source circle? It looks a little rough.
                                    #1094    
                                  Old September 21st, 2012 (9:29 PM).
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                                  Ramond Hikari Ramond Hikari is offline
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                                    When you actually play the game, you will see the player easily :D
                                    And this map is suppose to be dark, actually :D

                                    Btw, those are moving circles I must tell you :D
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                                      #1095    
                                    Old September 24th, 2012 (10:20 AM).
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                                      A random Terrain Generator.
                                      All pictures were taken at spawn point.
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                                        #1096    
                                      Old September 26th, 2012 (5:41 AM).
                                      Awkward Squirtle Awkward Squirtle is offline
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                                        Looks very... Minecraft-y. I like the tiles.

                                        How does the terrain generator work? Are you laying down layers of materials? If so, you'll be missing some cool landscape features such as overhangs.

                                        I actually made something similar over a year ago. The way I did it was to use 2D Perlin noise added to a vertical gradient; the values of the noise above a certain threshold were stone, and those below were air. Values in the middle would map to soil, so you get a nice band of soil between your air and rock. Once you have a basic terrain shape, you can decorate it by adding ores to random stone tiles, and grass to soil with air above.
                                          #1097    
                                        Old October 1st, 2012 (12:46 PM).
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                                        carmaniac carmaniac is offline
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                                          Got bored so made a new menu:
                                          Side notes, background is animated, bar above Pokémon icons is a badge display. Can left click trainer to get info or right click for options. Arrow changes position depending on how close to the edge the Pokémon info box.
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                                          My balls seem to be fine.
                                            #1098    
                                          Old October 2nd, 2012 (10:52 AM).
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                                          Lord Varion Lord Varion is offline
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                                            Quote:
                                            Originally Posted by Awkward Squirtle View Post
                                            Looks very... Minecraft-y. I like the tiles.

                                            How does the terrain generator work? Are you laying down layers of materials? If so, you'll be missing some cool landscape features such as overhangs.

                                            I actually made something similar over a year ago. The way I did it was to use 2D Perlin noise added to a vertical gradient; the values of the noise above a certain threshold were stone, and those below were air. Values in the middle would map to soil, so you get a nice band of soil between your air and rock. Once you have a basic terrain shape, you can decorate it by adding ores to random stone tiles, and grass to soil with air above.
                                            It's suppose to look minecrafty. It's not gotten far at the moment. I'm still learning but I'll try see if I can get overhangs in.
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                                              #1099    
                                            Old October 6th, 2012 (1:41 AM). Edited October 6th, 2012 by Cilerba.
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                                            Xatoku Xatoku is offline
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                                              Video for a project I'm working on with a friend. Not much, but we're just getting started. Plan is to essentially be an Action-Oriented version of the handheld games. With our own innovations too, of course.



                                              ^Not working for me, but here's a pic:
                                                #1100    
                                              Old October 6th, 2012 (4:05 PM).
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                                              KingCharizard KingCharizard is offline
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                                                Quote:
                                                Originally Posted by zingzags View Post
                                                I know it is not pokemon related, but I have been playing around with udk, It is the first map I have actually created.
                                                If you've really made the map yourself than it looks good, simple but good. Im guessing however you didn't code the gun and GUI yourself? I haven't used UDK in awhile but I know they usually released it with stuff like that
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