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Chaning Autotile Animation Speed

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Old October 2nd, 2012 (5:53 PM).
Minorthreat0987 Minorthreat0987 is offline
Pokemon Tellurium
Join Date: Oct 2005
Nature: Adamant
Posts: 461
So I am trying to get my animated water tile to animate correctly, and the animation seems very choppy in RMXP despite it not being so choppy else where. I was wondering if there was a way to change the speed at which an autotile animation runs in Essentials. I know that in the default scripts for RMXP you in theory can just change the section of code in Spriteset_Map regarding @tilemap.update, to X.times [email protected]} where X would essentially be the speed of animation, however this doesn't seem to work in Essentials. Any help would be greatly appreciated!

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Old October 3rd, 2012 (4:10 AM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Join Date: Jan 2008
Location: England
Posts: 5,171
In the script section TilemapXP, find the line Animated_Autotiles_Frames = 15. This number is the length of time each frame of an autotile is displayed for (there are 40 frames in a second).
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