The PokéCommunity Forums Fan Games Custom Game Development Pokémon Essentials
Discussion .PKM file support in essentials?

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Thread Tools
Old October 16th, 2012 (5:00 PM).
pokemonmasteraaron's Avatar
pokemonmasteraaron pokemonmasteraaron is offline
The blind Pokémon Master!
Join Date: Jan 2011
Location: In the forest of an undiscovered region
Age: 20
Gender: Male
Nature: Relaxed
Posts: 314
Send a message via Skype™ to pokemonmasteraaron
So my friend had an idea.
What about supporting exporting of Pokémon to .PKM files?
.PKM files aren't that big.
I was just wondering every body's thoughts on the matter.
Of corse, the output Pokemon will mostlikely have some default captured location such as "Far away place"
The Pokémon would not be legit.
However, how fun would it be to create a Pokémon game and then send your starter to Pokémon Black2 & White2?
Wouldn't it be cool to send your Pokémon Rapter Torterra to Pokémon White?
Wouldn't it be cool to put your Totodile from Pokémon island on Pokémon Black?
The format would not support fakemon, that is true.
However, modified real Pokémon would perfectly transfer!
Game developer.
Not nearly as active on here as I used to be.
Still like meeting and talking to pokemon fanatics like myself.
Reply With Quote

Relevant Advertising!

Old October 16th, 2012 (5:14 PM). Edited October 16th, 2012 by IceGod64.
IceGod64's Avatar
IceGod64 IceGod64 is offline
In the Lost & Found bin!
Join Date: Oct 2008
Location: Castelia City
Age: 28
Gender: Male
Nature: Naive
Posts: 615
To import into/export from essentials? No.

Pokemon in the games are determined by numbers. In essentials, it's all constants, and the numbers that correpond to these constants do not match up. But more to the point: Why? Essentials can have it's own formats and stuff, but making it connect to the official games would require very heavy script, all for a feature almost no one would use.

Reply With Quote
Old October 17th, 2012 (4:24 AM).
the__end's Avatar
the__end the__end is offline
Pixel Artist
Join Date: Apr 2010
Gender: Male
Posts: 141
you can import the pokemon from fangames without much effort into official games...
just use pokegen! (
you have to few all the stats and so on in your fangame and write them down in pokegen...
its as simple as that and we dont need any complicated scripting in essentials...
Reply With Quote
Old October 17th, 2012 (7:09 AM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Join Date: Jan 2008
Location: England
Posts: 5,171
Ahaha, no.

As IceGod64 said, the way Essentials stores Pokémon data is different to the way the official games do. Much coding would need to be done in order to convert from one system to the other.

Also, that's cheating. Nothing would stop you from downloading Essentials with this feature, debug yourself whatever Pokémon you want, and export it. If you want to do this, just use an Action Replay.

A feature similar to this, but for the older Pokémon games, used to exist in Essentials. I removed it, precisely because no one cared and because it no longer worked properly anyway (due to differences in how Essentials worked). I have no intention of restoring this feature.
Go to the Pokémon Essentials Wiki

| Downloads | Tutorials | Fangames |
| All Animations Project |

Follow me on Twitter: @maruno42

Reply With Quote
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -8. The time now is 11:46 PM.