Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

TrollandToad.com
Reply
 
Thread Tools
  #326    
Old October 16th, 2012 (9:55 AM).
AmethystRain's Avatar
AmethystRain AmethystRain is offline
pixie-powered judgment!
     
    Join Date: Apr 2012
    Gender: Female
    Posts: 245
    Had an opponent use Disable on me, and it ended after a single turn.
    Quote:
    Swoobat used Heart Stamp! Muk used Disable. Swoobat's Heart Stamp is disabled!
    Swoobat used Calm Mind. Muk used Sludge Bomb. Swoobat is disabled no more!
    Quote:
    http://bulbapedia.bulbagarden.net/wiki/Disable_%28move%29
    Generation III

    Same as before, but Disable lasts 4-7 turns.
    Confirmed the following for Petal Dance, so I expect Outrage and Thrash are the same.
    Quote:
    Meganium used Petal Dance! Opponent is KO'd!

    Trainer is about to send in _____. Would you like to switch?
    Normally, the user cannot switch Pokemon when locked into a move like that, even by the Shift method. I'm afraid Bulbapedia only says this:
    Quote:
    Once selected, even if it misses, the user will only be able to use Petal Dance, and will not be able to switch out.
    I do know from the competitive scene however. I realise anecdotal evidence is not preferable, but it's actually a rather critical competitive element- sacrificing one Pokemon if they use Outrage so you can bring in a steel type for a safe set up, and being that they're locked into the move, there's not much they can do...

    But bleh.
    Nitpicks.
    __________________
    i'm a lover before a fighter, but a killer before a kisser
    also i made reborn or something
    Reply With Quote

    Relevant Advertising!

      #327    
    Old October 16th, 2012 (2:14 PM).
    Maruno's Avatar
    Maruno Maruno is offline
    Lead Dev of Pokémon Essentials
       
      Join Date: Jan 2008
      Location: England
      Posts: 5,185
      Both of those have been fixed for v10.
      __________________
      Go to the Pokémon Essentials Wiki

      | Downloads | Tutorials | Fangames |
      | All Animations Project |

      Follow me on Twitter: @maruno42


      Reply With Quote
        #328    
      Old October 17th, 2012 (11:19 AM).
      ☆Rei☆'s Avatar
      ☆Rei☆ ☆Rei☆ is offline
      • Platinum Tier
       
      Join Date: Aug 2009
      Location: Nearby my feet.
      Age: 20
      Gender: Female
      Nature: Calm
      Posts: 1,748
      Not sure if this is just me but around 11PM (at night) the outdoor tint turned into a daytime shade, I also tried a clean version of essentials just to make sure and the same thing happened.
      Reply With Quote
        #329    
      Old October 19th, 2012 (9:30 PM).
      AmethystRain's Avatar
      AmethystRain AmethystRain is offline
      pixie-powered judgment!
         
        Join Date: Apr 2012
        Gender: Female
        Posts: 245
        As an addition to the above post, I've noticed the same thing happening on one of my two computers as well, but not the other. It will sometimes rapidly move through the stages of night/day to a brightness that it very certainly should not be. I attributed this (perhaps falsely), however, to my having switched this computer's clock in order to test something in the game. Any chance you did the same thing, hanseic?
        __________________
        i'm a lover before a fighter, but a killer before a kisser
        also i made reborn or something
        Reply With Quote
          #330    
        Old October 20th, 2012 (8:40 AM).
        Maruno's Avatar
        Maruno Maruno is offline
        Lead Dev of Pokémon Essentials
           
          Join Date: Jan 2008
          Location: England
          Posts: 5,185
          That's probably due to the time-of-year modifications to the shading (which make it get darker earlier in winter, etc.), resulting in strangeness around midnight. I don't think that modification is needed at all, and if no one objects, I'll remove it and have constant day length.
          __________________
          Go to the Pokémon Essentials Wiki

          | Downloads | Tutorials | Fangames |
          | All Animations Project |

          Follow me on Twitter: @maruno42


          Reply With Quote
            #331    
          Old October 20th, 2012 (11:26 AM).
          IceGod64's Avatar
          IceGod64 IceGod64 is offline
          In the Lost & Found bin!
             
            Join Date: Oct 2008
            Location: Castelia City
            Age: 29
            Gender: Male
            Nature: Naive
            Posts: 623
            Quote:
            Originally Posted by Maruno View Post
            That's probably due to the time-of-year modifications to the shading (which make it get darker earlier in winter, etc.), resulting in strangeness around midnight. I don't think that modification is needed at all, and if no one objects, I'll remove it and have constant day length.
            What about possible having DST settings like Gold/Silver had, where the shades are constant, but you can have DST be on or off an then the shading is just on hour of difference, or something like that?
            __________________

            Reply With Quote
              #332    
            Old October 20th, 2012 (4:20 PM).
            Maruno's Avatar
            Maruno Maruno is offline
            Lead Dev of Pokémon Essentials
               
              Join Date: Jan 2008
              Location: England
              Posts: 5,185
              Essentials takes the computer's time, which does DST by itself.

              If you're talking about making the days longer or shorter (by fixed amounts) depending on the date, we could either have it apply during set months, or do that 1-month-per-season nonsense that Gen 5 does. I don't really care for that feature, so perhaps I'll leave it as an exercise for those who want it.

              Having said that, Deerling/Sawsbuck currently operate on the 1-month-per-season idea. Well, they would if they were in Essentials. It's not a good enough argument for seasons.
              __________________
              Go to the Pokémon Essentials Wiki

              | Downloads | Tutorials | Fangames |
              | All Animations Project |

              Follow me on Twitter: @maruno42


              Reply With Quote
                #333    
              Old October 21st, 2012 (6:30 AM).
              FL's Avatar
              FL FL is offline
              Pokémon Island Creator
                 
                Join Date: Sep 2010
                Gender: Male
                Posts: 1,717
                Quote:
                Originally Posted by Maruno View Post
                Essentials takes the computer's time, which does DST by itself.

                If you're talking about making the days longer or shorter (by fixed amounts) depending on the date, we could either have it apply during set months, or do that 1-month-per-season nonsense that Gen 5 does. I don't really care for that feature, so perhaps I'll leave it as an exercise for those who want it.

                Having said that, Deerling/Sawsbuck currently operate on the 1-month-per-season idea. Well, they would if they were in Essentials. It's not a good enough argument for seasons.
                Essentials already has it (the first idea, not the season one), isn't?

                I reported this bug on wikia and Maruno fixed on v9, this occurs because realNextHour-realHour, so when 0-23 the system goes crazy.
                __________________
                Reply With Quote
                  #334    
                Old October 21st, 2012 (8:58 AM).
                Maruno's Avatar
                Maruno Maruno is offline
                Lead Dev of Pokémon Essentials
                   
                  Join Date: Jan 2008
                  Location: England
                  Posts: 5,185
                  I've just tested it in the bleeding-edge version of Essentials, and despite my tweaks to it, it still becomes light around 11:30pm. I don't know if I can actually fix it, so the next best option is to remove the feature altogether.
                  __________________
                  Go to the Pokémon Essentials Wiki

                  | Downloads | Tutorials | Fangames |
                  | All Animations Project |

                  Follow me on Twitter: @maruno42


                  Reply With Quote
                    #335    
                  Old October 21st, 2012 (9:24 AM). Edited October 21st, 2012 by FL.
                  FL's Avatar
                  FL FL is offline
                  Pokémon Island Creator
                     
                    Join Date: Sep 2010
                    Gender: Male
                    Posts: 1,717
                    Quote:
                    Originally Posted by Maruno View Post
                    I've just tested it in the bleeding-edge version of Essentials, and despite my tweaks to it, it still becomes light around 11:30pm. I don't know if I can actually fix it, so the next best option is to remove the feature altogether.
                    My fix (look at wikia page) is working here.

                    EDIT: Mud-Sport, Revenge, Low Kick and Rock Slide (the ones that I noticed so far) descriptions are too big for the windows.
                    __________________
                    Reply With Quote
                      #336    
                    Old October 21st, 2012 (10:31 AM).
                    MaTe9usz6 MaTe9usz6 is offline
                       
                      Join Date: Dec 2010
                      Gender: Male
                      Posts: 33
                      The Timer function in RPG Maker doesn't works on Essentials v9, the Timer is displaying, but it isn't running. However in Essentials v8 Timer works in the same event.

                      Somebody can help me with that?
                      Reply With Quote
                        #337    
                      Old October 22nd, 2012 (3:16 PM).
                      IceGod64's Avatar
                      IceGod64 IceGod64 is offline
                      In the Lost & Found bin!
                         
                        Join Date: Oct 2008
                        Location: Castelia City
                        Age: 29
                        Gender: Male
                        Nature: Naive
                        Posts: 623
                        This video is from v9, but I've tested it in v10, and it still happens:

                        __________________

                        Reply With Quote
                          #338    
                        Old October 22nd, 2012 (4:07 PM).
                        Maruno's Avatar
                        Maruno Maruno is offline
                        Lead Dev of Pokémon Essentials
                           
                          Join Date: Jan 2008
                          Location: England
                          Posts: 5,185
                          Quote:
                          Originally Posted by MaTe9usz6 View Post
                          The Timer function in RPG Maker doesn't works on Essentials v9, the Timer is displaying, but it isn't running. However in Essentials v8 Timer works in the same event.

                          Somebody can help me with that?
                          It works for me.


                          Quote:
                          Originally Posted by IceGod64 View Post
                          This video is from v9, but I've tested it in v10, and it still happens:

                          You could've just said that the Escape Rope is consumed even if it can't be used.

                          PokemonItemEffects, line 61, add the red part:

                          Code:
                          ItemHandlers::UseFromBag.add(:ESCAPEROPE,proc{|item|
                             if $game_player.pbHasDependentEvents?
                               Kernel.pbMessage(_INTL("It can't be used when you have someone with you."))
                               next 0
                             end
                             if ($PokemonGlobal.escapePoint rescue false) && $PokemonGlobal.escapePoint.length>0
                               next 4 # End screen and consume item
                             else
                               Kernel.pbMessage(_INTL("Can't use that here."))
                               next 0
                             end
                          })
                          __________________
                          Go to the Pokémon Essentials Wiki

                          | Downloads | Tutorials | Fangames |
                          | All Animations Project |

                          Follow me on Twitter: @maruno42


                          Reply With Quote
                            #339    
                          Old October 22nd, 2012 (9:56 PM).
                          DarkGrey's Avatar
                          DarkGrey DarkGrey is offline
                             
                            Join Date: Sep 2011
                            Gender: Female
                            Posts: 47
                            Battle Tower seems much improved at first glance(as it now returns your pokemon it borrowed yay), but "Rest" still glitches. You are allowed to rest, then it saves your game. But upon restarting the save and returning, the game crashes. Restarting again after that takes you back to the game where the NPC tells you you didn't save and you can't continue where you left off (the point of the "Rest" option).

                            Also, the banlist seems off. Or at least unfaithful to the source game. Garchomp was banned. I tested Gachomp, Gengar, and Suicune to see what was allowed. Clarification on this would be appreciated.

                            This was just testing lvl 50 Battle Tower. I'll test the rest of the frontier maps this week more thoroughly.

                            I'd also like to make more Battle Tower movesets for pokemon if your willing to take submissions. I'd keep it in the same format so that all you'd have to do for the next release is copy/paste.
                            Reply With Quote
                              #340    
                            Old October 22nd, 2012 (10:42 PM).
                            IceGod64's Avatar
                            IceGod64 IceGod64 is offline
                            In the Lost & Found bin!
                               
                              Join Date: Oct 2008
                              Location: Castelia City
                              Age: 29
                              Gender: Male
                              Nature: Naive
                              Posts: 623
                              1: You can't catch a trainer's Shadow Pokemon. They block my Pokéball every time.
                              2: In the cave by Cedolan City ore whatever it's called, if you put a strength boulder on the switch, the trainer still says it isn't on it.
                              3: Best explained by this image. Happened trying to get off the bicycle.
                              __________________

                              Reply With Quote
                                #341    
                              Old October 23rd, 2012 (3:28 AM).
                              zingzags's Avatar
                              zingzags zingzags is offline
                              PokemonGDX creator
                                 
                                Join Date: Jan 2009
                                Location: Boston
                                Age: 23
                                Nature: Adamant
                                Posts: 562
                                Another thing would be that if the trainer types there name, and it has an empty value(The memory where the name is suppose to be stored) it will use an empty value. I guess adding another argument to it, and also another argument to Kernel.pbFreeText to make it so the player has to input a value.
                                __________________
                                Check out the Pokemon Game Engine I am working on:
                                https://github.com/sjosegarcia/Pokemon
                                Reply With Quote
                                  #342    
                                Old October 23rd, 2012 (5:13 AM).
                                Maruno's Avatar
                                Maruno Maruno is offline
                                Lead Dev of Pokémon Essentials
                                   
                                  Join Date: Jan 2008
                                  Location: England
                                  Posts: 5,185
                                  Quote:
                                  Originally Posted by DarkGrey View Post
                                  Battle Tower seems much improved at first glance(as it now returns your pokemon it borrowed yay), but "Rest" still glitches. You are allowed to rest, then it saves your game. But upon restarting the save and returning, the game crashes. Restarting again after that takes you back to the game where the NPC tells you you didn't save and you can't continue where you left off (the point of the "Rest" option).

                                  Also, the banlist seems off. Or at least unfaithful to the source game. Garchomp was banned. I tested Gachomp, Gengar, and Suicune to see what was allowed. Clarification on this would be appreciated.

                                  This was just testing lvl 50 Battle Tower. I'll test the rest of the frontier maps this week more thoroughly.

                                  I'd also like to make more Battle Tower movesets for pokemon if your willing to take submissions. I'd keep it in the same format so that all you'd have to do for the next release is copy/paste.
                                  This is the first I've heard of these problems (i.e. no one mentioned them before). I don't care for the Battle Frontier myself, so I don't really look at it. I rely on people reporting problems.

                                  If you want to update any of the PBS files, go right ahead. They only include Gens 1-3 Pokémon/moves after all, and could do with improving.


                                  Quote:
                                  Originally Posted by IceGod64 View Post
                                  1: You can't catch a trainer's Shadow Pokemon. They block my Pokéball every time.
                                  2: In the cave by Cedolan City ore whatever it's called, if you put a strength boulder on the switch, the trainer still says it isn't on it.
                                  3: Best explained by this image. Happened trying to get off the bicycle.
                                  1. Are you using a Snag Ball and/or have $PokemonGlobal.snagMachine=true? The fact that the target Pokémon is a Shadow Pokémon is irrelevant.
                                  2. The wrong event's Self Switch is toggled by the checking event. A simple fix. It works otherwise.
                                  3. If you're going to enter the Cycle Road with a dependent event, that's your fault. Any sensible person wouldn't allow that.


                                  Quote:
                                  Originally Posted by zingzags View Post
                                  Another thing would be that if the trainer types there name, and it has an empty value(The memory where the name is suppose to be stored) it will use an empty value. I guess adding another argument to it, and also another argument to Kernel.pbFreeText to make it so the player has to input a value.
                                  I'll have a look at modifying that.
                                  __________________
                                  Go to the Pokémon Essentials Wiki

                                  | Downloads | Tutorials | Fangames |
                                  | All Animations Project |

                                  Follow me on Twitter: @maruno42


                                  Reply With Quote
                                    #343    
                                  Old October 24th, 2012 (4:25 PM).
                                  FL's Avatar
                                  FL FL is offline
                                  Pokémon Island Creator
                                     
                                    Join Date: Sep 2010
                                    Gender: Male
                                    Posts: 1,717
                                    Quote:
                                    Originally Posted by Maruno View Post
                                    I've just tested it in the bleeding-edge version of Essentials, and despite my tweaks to it, it still becomes light around 11:30pm. I don't know if I can actually fix it, so the next best option is to remove the feature altogether.
                                    Let's me try again: Did you tested my fix?
                                    __________________
                                    Reply With Quote
                                      #344    
                                    Old October 24th, 2012 (4:33 PM).
                                    Maruno's Avatar
                                    Maruno Maruno is offline
                                    Lead Dev of Pokémon Essentials
                                       
                                      Join Date: Jan 2008
                                      Location: England
                                      Posts: 5,185
                                      Quote:
                                      Originally Posted by FL . View Post
                                      Let's me try again: Did you tested my fix?
                                      I applied your fix using superficially different code (i.e. it was functionally identical, but a bit neater) back in v9, but it didn't work. I'm sure it did the same thing.

                                      Anyway, I've removed the whole thing from v10. All days are identical now.
                                      __________________
                                      Go to the Pokémon Essentials Wiki

                                      | Downloads | Tutorials | Fangames |
                                      | All Animations Project |

                                      Follow me on Twitter: @maruno42


                                      Reply With Quote
                                        #345    
                                      Old October 24th, 2012 (11:59 PM).
                                      LenSho's Avatar
                                      LenSho LenSho is offline
                                         
                                        Join Date: Sep 2012
                                        Gender: Male
                                        Nature: Modest
                                        Posts: 94
                                        I suppose this discussion belongs in here, rather than the thread above.

                                        I somehow figured out what the problem was when I was trying to use Dive... it was very random ._.

                                        It was this autotile's fault


                                        Whenever I touched the area in red the game crashed:
                                        Spoiler:


                                        I just had to use a normal tileset and now it works fine. I tried the same in v9.0 and it worked too.

                                        And I think I found another glitch. When you tell Brendan to stop following you, he disappears.
                                        Reply With Quote
                                          #346    
                                        Old October 25th, 2012 (3:05 AM).
                                        Maruno's Avatar
                                        Maruno Maruno is offline
                                        Lead Dev of Pokémon Essentials
                                           
                                          Join Date: Jan 2008
                                          Location: England
                                          Posts: 5,185
                                          Very odd. As I said, it doesn't happen to me.


                                          Quote:
                                          Originally Posted by LenSho View Post
                                          And I think I found another glitch. When you tell Brendan to stop following you, he disappears.
                                          That's what dependent events do. You'll need to think up some commands to put in its common event which replace the temporary dependent event with a real one.
                                          __________________
                                          Go to the Pokémon Essentials Wiki

                                          | Downloads | Tutorials | Fangames |
                                          | All Animations Project |

                                          Follow me on Twitter: @maruno42


                                          Reply With Quote
                                            #347    
                                          Old October 25th, 2012 (10:11 AM). Edited October 25th, 2012 by DarkGrey.
                                          DarkGrey's Avatar
                                          DarkGrey DarkGrey is offline
                                             
                                            Join Date: Sep 2011
                                            Gender: Female
                                            Posts: 47
                                            Outrage doesn't work right. When the move ends, the opponent gets a free turn, and you won't be confused. I think it only happens when you KO the opponent's pokemon with the move. They switch in their poke and get a free attack.

                                            And it might be related, but when I ended my outrage, the opponent switched in a new pokemon (theirs fainted from my Outrage attack), got a free turn and used Roar, switching me out. I switched right back in and couldn't use the Outrage anymore.

                                            Battle Tower Testing

                                            1. The Battle Factory doesn't work. When the game goes to generate your pokemon, it gives this error:

                                            Quote:
                                            Exception: RuntimeError

                                            Message: Script error within event 1, map 63 (Battle Factory intro corridor):

                                            Exception: NoMethodError

                                            Message: (eval)in `pbExecuteScript'undefined method `pbPrepareRentals' for nil:NilClass

                                            ***Full script:

                                            pbBattleChallenge.extra.pbPrepareRentals


                                            Interpreter:243:in `pbExecuteScript'

                                            Interpreter:1599:in `eval'

                                            Interpreter:243:in `pbExecuteScript'

                                            Interpreter:1599:in `command_355'

                                            Interpreter:494:in `execute_command'

                                            Interpreter:193:in `update'

                                            Interpreter:106:in `loop'

                                            Interpreter:198:in `update'

                                            Scene_Map:103:in `update'

                                            Scene_Map:101:in `loop'



                                            Interpreter:276:in `pbExecuteScript'

                                            Interpreter:1599:in `command_355'

                                            Interpreter:494:in `execute_command'

                                            Interpreter:193:in `update'

                                            Interpreter:106:in `loop'

                                            Interpreter:198:in `update'

                                            Scene_Map:103:in `update'

                                            Scene_Map:101:in `loop'

                                            Scene_Map:114:in `update'

                                            Scene_Map:68:in `main'
                                            2. The Battle Arena doesn't work as the games do. Rather than ending after 3 rounds and going to a judge, battles go on until a pokemon is KOd like a regular battle. However, you can't switch out, and you don't chose your next pokemon (it automatically picks the next in line to go out), so maybe it is working as intended.

                                            3. Battle Tower seems to be working fine. Same with Battle Palace.

                                            4. Generating New Teams option never seems to get past Simulating battle 1.I've had it crash and give an error message and I've had it just stay on that screen for 5 minutes before I gave up on it. Not even sure what it does at this point. It seems to just be a debugging feature, so I'm not too concerned about it
                                            Reply With Quote
                                              #348    
                                            Old October 26th, 2012 (11:21 AM).
                                            Maruno's Avatar
                                            Maruno Maruno is offline
                                            Lead Dev of Pokémon Essentials
                                               
                                              Join Date: Jan 2008
                                              Location: England
                                              Posts: 5,185
                                              Quote:
                                              Originally Posted by DarkGrey View Post
                                              Outrage doesn't work right. When the move ends, the opponent gets a free turn, and you won't be confused. I think it only happens when you KO the opponent's pokemon with the move. They switch in their poke and get a free attack.

                                              And it might be related, but when I ended my outrage, the opponent switched in a new pokemon (theirs fainted from my Outrage attack), got a free turn and used Roar, switching me out. I switched right back in and couldn't use the Outrage anymore.
                                              A simple coding error. I missed out a few @battle. from class PokeBattle_Move_0D2 (three in total). They go before pbRandom, pbCommonAnimation and pbDisplay.


                                              Quote:
                                              Originally Posted by DarkGrey View Post
                                              Battle Tower Testing

                                              1. The Battle Factory doesn't work. When the game goes to generate your pokemon, it gives this error:

                                              2. The Battle Arena doesn't work as the games do. Rather than ending after 3 rounds and going to a judge, battles go on until a pokemon is KOd like a regular battle. However, you can't switch out, and you don't chose your next pokemon (it automatically picks the next in line to go out), so maybe it is working as intended.

                                              3. Battle Tower seems to be working fine. Same with Battle Palace.

                                              4. Generating New Teams option never seems to get past Simulating battle 1.I've had it crash and give an error message and I've had it just stay on that screen for 5 minutes before I gave up on it. Not even sure what it does at this point. It seems to just be a debugging feature, so I'm not too concerned about it
                                              1. It's never worked. Someone more interested than me needs to figure out a solution.

                                              2. I don't know what was intended, because it was like that before I got it (at least, I haven't knowingly changed it). Again, someone with interest and knowledge of the Battle Frontier (I have none) needs to look at it.

                                              4. That option appears in Debug mode only, as you say. As far as I can tell, it's literally pointless, as the information it tries to generate isn't saved or used anywhere. Looks like yet another unfinished feature.
                                              __________________
                                              Go to the Pokémon Essentials Wiki

                                              | Downloads | Tutorials | Fangames |
                                              | All Animations Project |

                                              Follow me on Twitter: @maruno42


                                              Reply With Quote
                                                #349    
                                              Old October 27th, 2012 (10:05 AM).
                                              IceGod64's Avatar
                                              IceGod64 IceGod64 is offline
                                              In the Lost & Found bin!
                                                 
                                                Join Date: Oct 2008
                                                Location: Castelia City
                                                Age: 29
                                                Gender: Male
                                                Nature: Naive
                                                Posts: 623
                                                I found another bug here:
                                                I deposited all my Pokemon except Espeon into the PC, and went into the ice cave and saw a Snorunt. I caught it, and it never appeared. Anywhere. It wasn't in my party, nor in the PC.
                                                __________________

                                                Reply With Quote
                                                  #350    
                                                Old October 27th, 2012 (10:47 AM).
                                                Maruno's Avatar
                                                Maruno Maruno is offline
                                                Lead Dev of Pokémon Essentials
                                                   
                                                  Join Date: Jan 2008
                                                  Location: England
                                                  Posts: 5,185
                                                  Quote:
                                                  Originally Posted by IceGod64 View Post
                                                  I found another bug here:
                                                  I deposited all my Pokemon except Espeon into the PC, and went into the ice cave and saw a Snorunt. I caught it, and it never appeared. Anywhere. It wasn't in my party, nor in the PC.
                                                  Any more details? I started a new game, deposited 2 Pokémon, went into Ice Cave, encountered and caught a Smoochum with a Master Ball, and it worked just fine.
                                                  __________________
                                                  Go to the Pokémon Essentials Wiki

                                                  | Downloads | Tutorials | Fangames |
                                                  | All Animations Project |

                                                  Follow me on Twitter: @maruno42


                                                  Reply With Quote
                                                  Reply

                                                  Quick Reply

                                                  Join the conversation!

                                                  Create an account to post a reply in this thread, participate in other discussions, and more!

                                                  Create a PokéCommunity Account

                                                  Sponsored Links
                                                  Thread Tools

                                                  Posting Rules
                                                  You may not post new threads
                                                  You may not post replies
                                                  You may not post attachments
                                                  You may not edit your posts

                                                  BB code is On
                                                  Smilies are On
                                                  [IMG] code is On
                                                  HTML code is Off

                                                  Forum Jump


                                                  All times are GMT -8. The time now is 4:51 AM.