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  #23026    
Old October 25th, 2012 (1:18 AM).
SnowPin SnowPin is offline
     
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    Quick question.

    Me and a friend are working on a rom hack, we both just started doing this.

    What we want to know is, can we take firered, delete all the maps/events/scripts everything and start fresh?

    or do we have to use all the maps they give us and just delete all the events off it, resize the maps and do it that way?

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      #23027    
    Old October 25th, 2012 (2:15 AM).
    Bocom Bocom is offline
       
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      Hi, I'm hacking Pokémon Emerald, and I'm trying to find the setobedience stuff (byte 0x801D402 in FireRed), does anyone know where it is in Emerald? I'm trying to make wild Mews and Deoxyses obey.
        #23028    
      Old October 25th, 2012 (4:17 AM).
      Herpahermaderp's Avatar
      Herpahermaderp Herpahermaderp is offline
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        Quote:
        Originally Posted by SnowPin View Post
        Quick question.

        Me and a friend are working on a rom hack, we both just started doing this.

        What we want to know is, can we take firered, delete all the maps/events/scripts everything and start fresh?

        or do we have to use all the maps they give us and just delete all the events off it, resize the maps and do it that way?
        Deleting all the maps/events/scripts would take a lengthy bit of time. Maps can be deleted in A-Map, but the events/scripts you'd have to search through every single offset in the game and delete them separately,one by one.
          #23029    
        Old October 25th, 2012 (4:38 AM).
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        tajaros tajaros is offline
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          Quote:
          Originally Posted by SnowPin View Post
          Quick question.

          Me and a friend are working on a rom hack, we both just started doing this.

          What we want to know is, can we take firered, delete all the maps/events/scripts everything and start fresh?

          or do we have to use all the maps they give us and just delete all the events off it, resize the maps and do it that way?
          Then Use Jpan's Engine and patch it to your game. But, the Maps won't be deleted you can just edit them you know...
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            #23030    
          Old October 25th, 2012 (1:52 PM).
          SeoCypher SeoCypher is offline
             
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            I've been on these forums awhile, but never posted, hiya!

            Anyway, I'm not EXACTLY sure if my question fits this thread, so apologies.
            Question:
            So far the only way to change what music plays at any given time in FireRed (specifically in battle) is MMX's Music Replacement hex code thing, right?

            I'm trying to use it, but I've only been learning hex for about 3 weeks (because relying on tools is for noob hackers).
            Here's the main routine, as you can see it's not changed from the one at sfc.pokefans.net
            (just go to the lessons page, "Fancy Knowledge #3." I'm not at 15 posts yet and I don't think you would appreciate me gumming up your forum trying to reach 15 before posting this. The site is just there for reference, hopefully all the information needed is in this post)

            Spoiler:
            0071DB20 FE B4 05 1C 1B 48 20 49 00 F0 33 F8 00 22 90 42 þ´...H I.ð3ø.".B
            0071DB30 0B D0 03 88 1B 49 8B 42 07 D0 AB 42 05 D1 17 48 .Ð.ˆ.I‹B.ЫB.Ñ.H
            0071DB40 19 49 00 F0 26 F8 05 88 12 E0 13 48 16 49 00 F0 .I.ð&ø.ˆ.à.H.I.ð
            0071DB50 20 F8 00 22 90 42 0B D0 03 88 12 49 8B 42 07 D0 ø.".B.Ð.ˆ.I‹B.Ð
            0071DB60 AB 42 05 D1 0E 48 10 49 00 F0 13 F8 05 88 FF E7 «B.Ñ.H.I.ð.ø.ˆÿç
            0071DB70 28 04 FE BC 0D 4A 04 B4 0D 4A 0E 49 40 0B 40 18 (.þ¼.J.´[email protected]@.
            0071DB80 83 88 59 00 C9 18 89 00 89 18 0A 68 01 68 10 1C ƒˆY.É.‰.‰..h.h..
            0071DB90 00 BD 08 47 14 10 00 00 15 10 00 00 16 10 00 00 .½.G............
            0071DBA0 17 10 00 00 FF FF 00 00 55 E4 06 08 0F D1 1D 08 ....ÿÿ..Uä...Ñ..
            0071DBB0 9C 32 4A 08 CC 32 4A 08 00 00 00 00 00 00 00 00 œ2J.Ì2J.........


            And my edited musicloader:
            Spoiler:
            01 49 08 47 00 00 20 DB 71 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


            The game loads perfectly, all music and sounds: check.
            however, I have been, as of yet, unable to actually REPLACE any music.
            quick example:
            Spoiler:

            #org 0x74079A
            setvar 0x1014 0x109
            setvar 0x1016 0x10A
            trainerbattle 0x0 0x0 0x0 0x87407C5 0x87407D9
            msgbox 0x87407E9 MSG_NORMAL '"I can also say something after the..."
            setvar 0x1014 0x10A
            setvar 0x1016 0x109
            end


            '---------
            ' Strings
            '---------
            #org 0x7407C5
            = I will crush you!!!

            #org 0x7407D9
            = You crushed me[.]

            #org 0x7407E9
            = I can also say something after the battle

            (Yes I know it's in pokescript. The website specifically says pokescript, and who am I to argue with the great and powerful overlords known as the people who can actually hex?)

            The music values are just there for test, I forgot which is which, I actually created TWO scripts that flops them around.
            I'm TRYING to replace basic battle music. What I replace it with isn't important at the moment, I'm testing this in a clean ROM before even daring to attempt it on my hack, which uses an extended music table.
            I am not EXACTLY sure what the problem is, but I may have narrowed it down:
            a. I'm just using the wrong music values?
            b. I'm just using the setvar command wrong? (unlikely imo, setvar isn't that hard)
            c. There has been some babble about variable values being the cause of most, if not all problems had with this loader, if that is the case, help me out!
            d. I derped up a pointer or something. Very likely.

            Whatever the problem is, please point me in the right direction for fixing it! (Or if this is the wrong thread, please point me to the right one!)
            [I KNOW there is a scripting help thread, but with all this hex stuff I was unsure if that was appropriate!]

            Thank you so much in advance!
              #23031    
            Old October 25th, 2012 (5:12 PM).
            Conan Edogawa's Avatar
            Conan Edogawa Conan Edogawa is offline
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              Could anyone help me figure out how many colors I can have in a tileset? It would be a huge help if someone could let me know so I don't have to manually count every different color in the palette. I'm trying to make a completely custom tileset for a hack, and I need to know what my limitations are so I don't waste time making tiles that can't be used.
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                #23032    
              Old October 25th, 2012 (6:30 PM).
              itman itman is offline
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                Quote:
                Originally Posted by Conan Edogawa View Post
                Could anyone help me figure out how many colors I can have in a tileset? It would be a huge help if someone could let me know so I don't have to manually count every different color in the palette. I'm trying to make a completely custom tileset for a hack, and I need to know what my limitations are so I don't waste time making tiles that can't be used.
                16 colors per tileset. One is the background (transparent) color though, so that leaves 15 pretty much. But each tile can use different palletes.
                  #23033    
                Old October 25th, 2012 (7:55 PM).
                Conan Edogawa's Avatar
                Conan Edogawa Conan Edogawa is offline
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                  Quote:
                  Originally Posted by itman View Post
                  16 colors per tileset. One is the background (transparent) color though, so that leaves 15 pretty much. But each tile can use different palletes.
                  So does that mean that in theory I could have each tile with it's own 15/16 color palette? Or is there an absolute limitation?
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                    #23034    
                  Old October 25th, 2012 (8:54 PM).
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                  awipe1 awipe1 is offline
                     
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                    I asked this earlier, but got no reply so i'm going to ask again.

                    How do I add more sprites to the sprite collection for trainers? For example, when I go to advanced trainer, the sprites only go up to 147, I want to add more. How would I do that? If it is possible to do so, how do I add the sprite I want?

                    Also can someone teach me how to add more person event sprites? I think that will eventually come in handy =P
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                      #23035    
                    Old October 26th, 2012 (3:42 AM).
                    Herpahermaderp's Avatar
                    Herpahermaderp Herpahermaderp is offline
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                      Quote:
                      Originally Posted by awipe1 View Post
                      I asked this earlier, but got no reply so i'm going to ask again.

                      How do I add more sprites to the sprite collection for trainers? For example, when I go to advanced trainer, the sprites only go up to 147, I want to add more. How would I do that? If it is possible to do so, how do I add the sprite I want?

                      Also can someone teach me how to add more person event sprites? I think that will eventually come in handy =P
                      Actually, if you would take the time to scroll up a few posts, you would see that DrFuji has answered your question by linking you to a tutorial on how to do such a thing.
                        #23036    
                      Old October 26th, 2012 (4:24 AM).
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                      awipe1 awipe1 is offline
                         
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                        Quote:
                        Originally Posted by Herpahermaderp View Post
                        Actually, if you would take the time to scroll up a few posts, you would see that DrFuji has answered your question by linking you to a tutorial on how to do such a thing.
                        I'm so sorry I missed that.
                        Thanks to him for the tutorial and thanks to you for pointing it out but now I have another question, Instead of replacing a sprite, is there a way to add more sprites? (for example, I can currently pick from 147 sprites, I would like to be able to choose from more)
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                          #23037    
                        Old October 26th, 2012 (6:14 AM).
                        Herpahermaderp's Avatar
                        Herpahermaderp Herpahermaderp is offline
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                          Quote:
                          Originally Posted by awipe1 View Post
                          I'm so sorry I missed that.
                          Thanks to him for the tutorial and thanks to you for pointing it out but now I have another question, Instead of replacing a sprite, is there a way to add more sprites? (for example, I can currently pick from 147 sprites, I would like to be able to choose from more)
                          I believe if you use this it will add more over worlds, which is just another name for the sprites that are in the game.
                            #23038    
                          Old October 26th, 2012 (6:34 AM).
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                          Dechuri Dechuri is offline
                             
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                            Can I sableye have wonder guard? Some one told me that shiny sables have it and I couldn't find info on it
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                              #23039    
                            Old October 26th, 2012 (7:20 AM).
                            itman itman is offline
                            Back to ROM hacking. :D
                               
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                              Quote:
                              Originally Posted by Dechuri View Post
                              Can I sableye have wonder guard? Some one told me that shiny sables have it and I couldn't find info on it
                              You can easily change Sableye's ability in several different programs to wonder guard...but no, normally it has keen eye I think.
                                #23040    
                              Old October 26th, 2012 (8:19 AM).
                              Alaka-Z Alaka-Z is offline
                                 
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                                Hey. Im interested in hacking FireRed , but it's not possible to put your ROM hack back onto the real firered cart is it? I 'd have to buy some flashcart. Also, I'm slightly concerned about legality issues.
                                I would like to hack to just slightly tweak stuff. Ive watched lots of advance map tutorials-The videos make it seem pretty simple, but idk. My big question:
                                On AdvanceMap, can you use the coded ruby and sapphire trainer sprites and music?
                                Because I wanted to put Maxie and Archie in the game...Also, how could I make them and the gym leaders trigger rematches without VS Seeker? I was thinking like every time you beat the elite four but surely there's something easier?
                                My main point is: I would like to play on my GBA, not a PC.
                                Thanks.
                                  #23041    
                                Old October 26th, 2012 (8:23 AM).
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                                mewmasterify mewmasterify is offline
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                                  is it possible to make a Pokemon Follow you Pokemon Hack?
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                                    #23042    
                                  Old October 26th, 2012 (9:18 AM).
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                                  Yogi1881 Yogi1881 is offline
                                     
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                                    How would I create new Abilities?
                                    Like lets take Castform's ability Forecast.
                                    I want to make it so the pokemon would transform through only a SINGLE Whether condition and maybe boost type moves.
                                    Is there any way to do that.
                                    I am use a Ruby Base ROM
                                      #23043    
                                    Old October 26th, 2012 (9:31 AM).
                                    Lugia_Da_Boss's Avatar
                                    Lugia_Da_Boss Lugia_Da_Boss is offline
                                       
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                                      How do I delete text in A-Text so that it doesn't show up in game? All I've managed to do is delete the text from A-Text but still have it appear in game, or get a blank text-box in game.
                                        #23044    
                                      Old October 27th, 2012 (12:46 AM).
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                                      Satoshi Ookami Satoshi Ookami is offline
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                                      Quote:
                                      Originally Posted by Dechuri View Post
                                      Can I sableye have wonder guard? Some one told me that shiny sables have it and I couldn't find info on it
                                      Yes, by using YAPE, you can make Sableye vulnerable only to Toxic (in other words, make it have Wonder Guard).
                                      Shininess isn't factor here.

                                      Quote:
                                      Originally Posted by mewmasterify View Post
                                      is it possible to make a Pokemon Follow you Pokemon Hack?
                                      Jambo's working on routine, it's not possible now.

                                      Quote:
                                      Originally Posted by Yogi1881 View Post
                                      How would I create new Abilities?
                                      Like lets take Castform's ability Forecast.
                                      I want to make it so the pokemon would transform through only a SINGLE Whether condition and maybe boost type moves.
                                      Is there any way to do that.
                                      I am use a Ruby Base ROM
                                      Check the newest tutorial in the tuorial section.

                                      Quote:
                                      Originally Posted by Lugia_Da_Boss View Post
                                      How do I delete text in A-Text so that it doesn't show up in game? All I've managed to do is delete the text from A-Text but still have it appear in game, or get a blank text-box in game.
                                      You need to delete the offset in XSE.
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                                        #23045    
                                      Old October 27th, 2012 (9:59 AM).
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                                      Andrut Andrut is offline
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                                        What is the special for activating the national Dex in ruby?
                                          #23046    
                                        Old October 27th, 2012 (11:27 AM).
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                                        destinedjagold destinedjagold is offline
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                                        Quote:
                                        Originally Posted by xoax View Post
                                        What is the special for activating the national Dex in ruby?
                                        Script To Activate National Dex In Ruby...
                                        Insert this before/after the flag of the ordinary PokéDex (I forgot if it should be before or after).

                                        Code:
                                        ...
                                        checkflag 0x8000
                                        writebytetooffset 0x2 0x2026B00
                                        writebytetooffset 0x3 0x2026B01
                                        writebytetooffset 0xDA 0x2024EBE
                                        writebytetooffset 0x67 0x2026A5A
                                        clearflag 0x8000
                                        ...
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                                          #23047    
                                        Old October 27th, 2012 (11:34 AM).
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                                        Totodilesteel99 Totodilesteel99 is offline
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                                          I have a question.
                                          How do you index the Title Screen and Game Freak Logo?
                                          I need help on it.
                                          I don't understand these Tutorials that are really In-Depth.
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                                            #23048    
                                          Old October 27th, 2012 (12:00 PM).
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                                          .parado✗ .parado✗ is offline
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                                            1: you go to irfanview and "image" - "decrease colour depth"
                                            2: Choose 16 colours.
                                            3: goto "image" - "palette" - "edit palette"
                                            4: Choose as first colour (background) any colour thats not anywhere else.
                                            5: Save the screen (its mixed up) as Titlescreen 2 or something.
                                            6: open the old titlescreen and the titlescreen 2 with paint XP.
                                            7: Copy the old titlescreen and paste it into titlescreen 2.
                                            8: Your titlescreen 2 looks normal again! Save it.

                                            Thats it. ;D

                                            Now my Question!:

                                            Well, does someone know how to insert bigger images for the oak intro background?
                                            Whenever i do so in UNLZ gba, this appears.
                                            The sprite is with something strange surrounded!



                                            How to fix , or how to avoid that? Thank you.
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                                              #23049    
                                            Old October 27th, 2012 (1:36 PM).
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                                            Renegade Renegade is offline
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                                              I have a question. Hope someone can answer.

                                              Game: Pokemon Fire Red
                                              Under the Wild Pokemon tab in A-Map, there are four types of terrain you can choose to have wild Pokemon in - grass, tree, fishing rod, and water. My problem comes in when I get to the Fishing Rod section. How do I know what Pokemon slots are being used by the Old Rod? There are ten wild Pokemon slots in the Fishing Rod section. I'm not sure what slots are being used up by the Old Rod (as well as the Good Rod and the Super Rod).

                                              Thanks for your time in advanced!
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                                                #23050    
                                              Old October 27th, 2012 (2:42 PM).
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                                              Quilava's Master Quilava's Master is offline
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                                                Quote:
                                                Originally Posted by CrystalStatic View Post
                                                I have a question. Hope someone can answer.

                                                Game: Pokemon Fire Red
                                                Under the Wild Pokemon tab in A-Map, there are four types of terrain you can choose to have wild Pokemon in - grass, tree, fishing rod, and water. My problem comes in when I get to the Fishing Rod section. How do I know what Pokemon slots are being used by the Old Rod? There are ten wild Pokemon slots in the Fishing Rod section. I'm not sure what slots are being used up by the Old Rod (as well as the Good Rod and the Super Rod).

                                                Thanks for your time in advanced!

                                                There ya go.
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