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Release Pokémon Essentials, version 10 - 22nd October 2012

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #26    
Old October 27th, 2012 (3:06 AM).
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    ...Could be.

    There's also a Hiker called Ford. As in, "The Hitchhiker's Guide to the Galaxy".
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      #27    
    Old October 27th, 2012 (7:01 AM).
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      Might as well throw in Martial Arts Master Kenichi.
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        #28    
      Old October 27th, 2012 (9:54 AM).
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        Quote:
        Originally Posted by Maruno View Post
        ...Could be.

        There's also a Hiker called Ford. As in, "The Hitchhiker's Guide to the Galaxy".
        I can't believe I missed that! Very clever, Maruno!
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          #29    
        Old October 27th, 2012 (11:07 AM).
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          Quote:
          Originally Posted by FL . View Post
          Why you don't put my Hall of Fame script?
          Oh! I see, you only forget to add in the changelog, now you add it.

          Well done Maruno! The Essentials project has luck to have someone like you! Very good sample events/maps! Some like the text box in movement and particle effect I didn't know that are in the kit! Neat thing putting references to wiki! This can make the use of kit easier. Now, the next important thing that Essentials need is to put some sound effects.

          But I didn't like the new tilesets, I prefer with only three major (inside, outside and cave/dungeon) and recommend to the ones who prefer to use gen 3 tiles to use the extended version of the old ones, with Essentials v9 tileset passage.

          lol Lorem ipsum. lol Deoxys normal form doesn't have balanced stats like the meteorite description.

          Put more "basic things" near the Lappet, specially trainers (that are too far away0, and put less advance things like textbox movements, downloads for internet and the karate-man minigame. Some beginners get lost with too many events, this is a little intimidating.

          To beginners only copy and paste the Deoxys/Mew, put the island switch on the boat event. Put one to return if isn't captured and the player beat the E4 (like the games starting in Platinum).

          A little problem: You trainertypes change mess with some Battle Tower trainers. Example: Kindlers became Engineer and say fire speech and use fire pokémon.

          There's a Rotom form change event?

          Shiny and Shadow pokémon really needs a better animations.

          I didn't like the relic stone sprite. Try to use the pokémon default statue.

          About the apricorn tree, at least put in a different color to not be confused with headbutt trees.

          How about making a true Elite Four? I saw some beginner with problems of making the five trainer rebattle after the player win all/single lose.

          How about a swimmer trainer, a sloped cycle road, ribbon example, a coin exchange house and a Key Item seller (maybe the Lerucean Seller)?.

          Don't be lazy and make another map for ice cave basement XD
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            #30    
          Old October 27th, 2012 (6:02 PM).
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            Quote:
            Originally Posted by FL . View Post
            lol Lorem ipsum. lol Deoxys normal form doesn't have balanced stats like the meteorite description.
            I watched a YouTube video of someone playing BW and using the meteorite in the museum on their Deoxys, and copied the messages. Balanced or not, it's what the official games say.


            Quote:
            Originally Posted by FL . View Post
            Put more "basic things" near the Lappet, specially trainers (that are too far away0, and put less advance things like textbox movements, downloads for internet and the karate-man minigame. Some beginners get lost with too many events, this is a little intimidating.

            To beginners only copy and paste the Deoxys/Mew, put the island switch on the boat event. Put one to return if isn't captured and the player beat the E4 (like the games starting in Platinum).
            There's a teleport straight to the main areas. I also wanted to avoid clutter by having too much in the same place.

            Fair enough. I can see how the current events would be more complicated for newbies.


            Quote:
            Originally Posted by FL . View Post
            A little problem: You trainertypes change mess with some Battle Tower trainers. Example: Kindlers became Engineer and say fire speech and use fire pokémon.

            There's a Rotom form change event?
            Cosmetic, and I don't care about the Battle Frontier anyway. If anyone wants to update them (particularly as they only go up to Gen 3), they're welcome to.

            Nope. There's a Deoxys form change event(s), though, which is the same. I'm not going to duplicate an example needlessly.


            Quote:
            Originally Posted by FL . View Post
            Shiny and Shadow pokémon really needs a better animations.

            I didn't like the relic stone sprite. Try to use the pokémon default statue.

            About the apricorn tree, at least put in a different color to not be confused with headbutt trees.
            There's a thread about making better battle animations (which has of course died, because apparently no one wants to actually do any work themselves).

            'S not really a stone if it's a statue. Anyway, it's up to you what graphics you want to use.

            I've already recoloured it a yellow/green.


            Quote:
            Originally Posted by FL . View Post
            How about making a true Elite Four? I saw some beginner with problems of making the five trainer rebattle after the player win all/single lose.

            How about a swimmer trainer, a sloped cycle road, ribbon example, a coin exchange house and a Key Item seller (maybe the Lerucean Seller)?.

            Don't be lazy and make another map for ice cave basement XD
            Good point. I didn't think there was a use for an auto-resetting trainer, but the Elite Four are just such things.

            Okay, stupid, okay, okay (I thought they were more complicated than what they actually are), okay.

            Well, okay. It'd be a pointless little map, but fine.
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              #31    
            Old October 28th, 2012 (4:33 AM).
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            Majarath Majarath is offline
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              Very neat! :cer_boogie: I'm using v9 for my project, but I'll be taking some very interesting things from this release (for example, the bridges; they definitely work much better now!). Creating a much longer sample game is a very good idea, as well. I've been playing through it a bit and there's plenty of options I dind't know about.

              Thanks a lot for your work, Maruno. This kit is the dream of any Pokémon fan come true, and it keeps getting better with each version!
                #32    
              Old October 28th, 2012 (5:24 AM).
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                Quote:
                Originally Posted by FL . View Post
                put less advance things like textbox movements, downloads for internet and the karate-man minigame
                I wrote wrong. Instead of "put less" I meant "put away for Lappet". Anyway, I think that is good to have at least one basic trainer in some location near Lappet, otherside some newbies may copy wrong trainer events to normal trainer battles, like the GYM ones, even with Youngster Ben on trainer area. Maybe a Trainer event without comments.

                Quote:
                Originally Posted by Maruno View Post
                'S not really a stone if it's a statue. Anyway, it's up to you what graphics you want to use
                The original resembles more a statue. Both ways are ok.

                I didn't like the way that you made the choice selection in the boat event. The selection is fine for this example, but imagine if the boat has two more tickets?

                How about some wild enconters in Tiall Region? To check the pokedex area in multiples regions.
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                  #33    
                Old October 28th, 2012 (8:47 AM).
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                Nom. I read up above a bit, so Battle Tower doesn't work correctly? ;__; What exactly is wrong with it?
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                  #34    
                Old October 28th, 2012 (10:59 AM).
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                  Quote:
                  Originally Posted by Maruno View Post
                  Okay, stupid, okay, okay (I thought they were more complicated than what they actually are), okay.

                  Well, okay. It'd be a pointless little map, but fine.
                  First things first: I don't consider an example of a sloped cycling road stupid. Partly because I tried it once a long time ago and couldn't get it working properly at the time. I probably could if I tried it now, but either way, I think that's something a lot of beginners would want to know. Plus, you've already got the FR/LG cycling road in there as is, inaccessible house included.

                  Inaccessible house, once again. My suggestion would instinctively be to put something there (and a way to get there). As for what, I'm not too sure. Maybe an example item maniac or something?

                  Also, in reply to what FL said, honestly, I disagree with FL in that I think it's a bit unnecessary to add a second floor to the ice cave, Though, I did just have a thought. How do boulders work being pushed over ice tiles? If there's any importance to that, maybe that's what you can add to the second floor should you choose too.
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                    #35    
                  Old October 28th, 2012 (2:24 PM).
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                  Maruno Maruno is offline
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                    As easter eggs were mentioned earlier, you might be interested to know that there are two related to the fossil reviver. What are they?


                    Quote:
                    Originally Posted by FL . View Post
                    I didn't like the way that you made the choice selection in the boat event. The selection is fine for this example, but imagine if the boat has two more tickets?
                    Then you can use the "more than 4 choices" message command, which is demonstrated in the player's house. I'm not going to do everything for you; users will have to do a bit of thinking for themselves.


                    Quote:
                    Originally Posted by IceGod64 View Post
                    First things first: I don't consider an example of a sloped cycling road stupid. Partly because I tried it once a long time ago and couldn't get it working properly at the time. I probably could if I tried it now, but either way, I think that's something a lot of beginners would want to know. Plus, you've already got the FR/LG cycling road in there as is, inaccessible house included.

                    Inaccessible house, once again. My suggestion would instinctively be to put something there (and a way to get there). As for what, I'm not too sure. Maybe an example item maniac or something?

                    Also, in reply to what FL said, honestly, I disagree with FL in that I think it's a bit unnecessary to add a second floor to the ice cave, Though, I did just have a thought. How do boulders work being pushed over ice tiles? If there's any importance to that, maybe that's what you can add to the second floor should you choose too.
                    There's a tutorial for making a map sloped on the wiki, and it is by no means necessary for a cycling-only map to be sloped southwards. Besides, the map looks flat.

                    I can't think of anything to put in that house, and it would be one more map adding to an already sizeable selection. Is an item maniac someone who buys certain items for a higher price than you could ordinarily sell them for? I'll put one in the Lerucean market.

                    For the record, pushing a boulder through a hole onto ice works exactly the same as the existing boulder-down-hole example, except it should become an inert non-passable event downstairs rather than a boulder. I may make such an example. As for pushing a boulder directly onto ice, it behaves exactly the same as on regular ground, i.e. it moves 1 tile. I could make them frictionless and slide just like the player, but I'm not sure if I should - either option could be used to make nice puzzles.
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                      #36    
                    Old October 28th, 2012 (7:32 PM).
                    ilovecrumpet ilovecrumpet is offline
                       
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                      Hey Maruno, first off, huge respect to you - this is the best thing since toasted crumpets (and I love crumpets, that's for sure). I do have two things to query though, if that's okay :D

                      Firstly: Rock Smash. I've tested this on your map after the Kung Fu mini game. The rocks outside the "Cave" seem to be smashable, even if Rock Smash is not learnt by a Pokemon, as well as not owning the TM. I have everything default, was just playing around and testing it and it said "Would you like to smash it?" *Click Yes* Then it smashes. Is there a conditional branch missing or is there a problem with the coding itself recognising whether you have the TM or not. Minor though, I know you can manually work around it but thought I'd point it out

                      Also, I seem to be noticing in some maps that there are invisible walls! Mad right? Specific example would be that I duplicated the Poke mart map that you made for another city (Yeah I'm lazy!), and I couldn't even get up to the shop assistant as there were invisible walls blocking the way. It made the sound when you walk into a solid object but when I checked tilesets etc... All seemed good as gold. A known glitch? Ever occurred for yourself?

                      Info on these would be fantastic. Thanks again, and keep up the good work.
                        #37    
                      Old October 29th, 2012 (5:41 AM).
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                        Quote:
                        Originally Posted by ilovecrumpet View Post
                        Firstly: Rock Smash. I've tested this on your map after the Kung Fu mini game. The rocks outside the "Cave" seem to be smashable, even if Rock Smash is not learnt by a Pokemon, as well as not owning the TM. I have everything default, was just playing around and testing it and it said "Would you like to smash it?" *Click Yes* Then it smashes. Is there a conditional branch missing or is there a problem with the coding itself recognising whether you have the TM or not. Minor though, I know you can manually work around it but thought I'd point it out
                        did you started the game with "Game.exe" or just testen it on the RPG maker window?
                        if its the later try it with Game.exe and you will see that its possible on the RPG maker window just for testing purposes...
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                          #38    
                        Old October 29th, 2012 (5:47 AM).
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                          Quote:
                          Originally Posted by ilovecrumpet View Post
                          Hey Maruno, first off, huge respect to you - this is the best thing since toasted crumpets (and I love crumpets, that's for sure). I do have two things to query though, if that's okay :D

                          Firstly: Rock Smash. I've tested this on your map after the Kung Fu mini game. The rocks outside the "Cave" seem to be smashable, even if Rock Smash is not learnt by a Pokemon, as well as not owning the TM. I have everything default, was just playing around and testing it and it said "Would you like to smash it?" *Click Yes* Then it smashes. Is there a conditional branch missing or is there a problem with the coding itself recognising whether you have the TM or not. Minor though, I know you can manually work around it but thought I'd point it out

                          Also, I seem to be noticing in some maps that there are invisible walls! Mad right? Specific example would be that I duplicated the Poke mart map that you made for another city (Yeah I'm lazy!), and I couldn't even get up to the shop assistant as there were invisible walls blocking the way. It made the sound when you walk into a solid object but when I checked tilesets etc... All seemed good as gold. A known glitch? Ever occurred for yourself?

                          Info on these would be fantastic. Thanks again, and keep up the good work.
                          As a Brit, I have to say that crumpets are superb. I'm not fond of tea, though, strangely.

                          Rock Smash - That's a debug feature, designed to make testing a bit easier. You can use any field move without having a Pokémon which knows it nor the correct number of badges. That won't happen for the player.

                          Invisible walls in the Mart - That's a mapping error caused by the map using tiles which don't exist. For each layer of the map, try filling in all the tiles that are supposed to be blank with one of the red cross tiles, and then filling them back in with the actual blank tile (top left in the tileset). I think it only applies to layer 2.
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                            #39    
                          Old October 29th, 2012 (5:53 AM). Edited October 29th, 2012 by ilovecrumpet.
                          ilovecrumpet ilovecrumpet is offline
                             
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                            Ah thank you the__end and Maruno, that's perfect! Silly me for not trying that Pretty awesome now that I know, cheers!

                            And ohhh, that seems to have fixed it, yippee! No more Mr Mimes haunting my maps with their invisible walls. I guess it's because you swapped the tilesets? Nice job, all is great now, I haven't had any other problems :D

                            *thumbs up*

                            PS. Don't like tea?! I'm from Scotland and even I like tea I guess it does have a taste that you either love it or hate it (like that terrible marmite stuff!) :O But I'll stop going off-topic now xD Sorry!
                              #40    
                            Old October 31st, 2012 (5:04 AM).
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                              Quote:
                              Originally Posted by Maruno View Post
                              As easter eggs were mentioned earlier, you might be interested to know that there are two related to the fossil reviver. What are they?



                              Then you can use the "more than 4 choices" message command, which is demonstrated in the player's house. I'm not going to do everything for you; users will have to do a bit of thinking for themselves.



                              There's a tutorial for making a map sloped on the wiki, and it is by no means necessary for a cycling-only map to be sloped southwards. Besides, the map looks flat.

                              I can't think of anything to put in that house, and it would be one more map adding to an already sizeable selection. Is an item maniac someone who buys certain items for a higher price than you could ordinarily sell them for? I'll put one in the Lerucean market.

                              For the record, pushing a boulder through a hole onto ice works exactly the same as the existing boulder-down-hole example, except it should become an inert non-passable event downstairs rather than a boulder. I may make such an example. As for pushing a boulder directly onto ice, it behaves exactly the same as on regular ground, i.e. it moves 1 tile. I could make them frictionless and slide just like the player, but I'm not sure if I should - either option could be used to make nice puzzles.
                              I am talking my opinions to improve Essentials. Of corse, I can do a several ticket boat example, but this event has no use for me.

                              About the house, you can move some things from other locations (like Kurt House and the internet/messages info) or make new events like the woman that says your pokémon happiness, and/or gives the Footprint Ribbon (but please put the League Ribbons in League). The man that gives the Effort Ribbon and/or Legendary Top Pokémon Breeder.

                              PS: I like Tea.
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                                #41    
                              Old November 2nd, 2012 (4:47 PM).
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                              oldsnake90 oldsnake90 is offline
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                                Im having issues where i put this in my game. but i only get 1 exp.
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                                  #42    
                                Old November 2nd, 2012 (5:10 PM).
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                                Maruno Maruno is offline
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                                  You're using a knock-off version of pokemon.txt which doesn't have the proper values defined in it. I know there's a newer version of that knock-off, so use that if you must have your Gen 5 Pokémon.
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                                    #43    
                                  Old November 2nd, 2012 (5:15 PM). Edited November 2nd, 2012 by oldsnake90.
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                                    ok i cant seem to find the newer version of it

                                    I swiched the knock-off for the Pokemon Essentials pokemon.txt and its still doing it.
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                                      #44    
                                    Old November 3rd, 2012 (12:00 PM).
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                                      Why did you chose the Black Kyurem as form 1 rather that form 2? Did you use as form name as sort factor rather than Reshiram/Zekrom Pokédex number?
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                                        #45    
                                      Old November 4th, 2012 (11:33 AM).
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                                      Maruno Maruno is offline
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                                        Quote:
                                        Originally Posted by oldsnake90 View Post
                                        ok i cant seem to find the newer version of it

                                        I swiched the knock-off for the Pokemon Essentials pokemon.txt and its still doing it.
                                        Make sure you've recompiled the data - run the game from within RMXP. If that doesn't work, start again.


                                        Quote:
                                        Originally Posted by FL . View Post
                                        Why did you chose the Black Kyurem as form 1 rather that form 2? Did you use as form name as sort factor rather than Reshiram/Zekrom Pokédex number?
                                        No real reason. Bulbapedia shows the Black Kyurem form first. It doesn't make any difference at all.

                                        You might as well ask why form 0 Shellos is the pink one. No reason.
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                                          #46    
                                        Old November 4th, 2012 (1:01 PM).
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                                        FL FL is offline
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                                          Quote:
                                          Originally Posted by Maruno View Post
                                          No real reason. Bulbapedia shows the Black Kyurem form first. It doesn't make any difference at all.

                                          You might as well ask why form 0 Shellos is the pink one. No reason.
                                          So why you didn't follow bulbapedia on Genesect forms?

                                          If I'm not wrong, bulbapedia use the form index number, and Arceus/Genesect don't have a form index number.

                                          I'm talking about this because I need to know when I'm making add-ons.
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                                            #47    
                                          Old November 4th, 2012 (3:29 PM). Edited November 4th, 2012 by Maruno.
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                                            Arceus is in the order that types are defined in types.txt.

                                            Genesect does follow Bulbapedia like Kyurem does.


                                            EDIT: Once again I've had to post this and then edit it just so I can attach a file. I swear that's a bug with the forum.

                                            Anyway, I've attached a pokemon.txt file containing only the Gen 5 Pokémon. All the information is complete and accurate, except for the battler sprite heights - they're the only things you need to edit.

                                            I've also attached a Gen 5-compatible version of tm.txt. It's identical to the one currently in Essentials, except it also has the Gen 5 Pokémon in it.

                                            Hopefully that helps.
                                            Attached Files
                                            File Type: txt pokemon G5.txt‎ (119.9 KB, 13 views) (Save to Dropbox)
                                            File Type: txt tm G5.txt‎ (242.6 KB, 9 views) (Save to Dropbox)
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                                              #48    
                                            Old November 7th, 2012 (4:17 AM). Edited November 7th, 2012 by FL.
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                                              Quote:
                                              Originally Posted by Maruno View Post
                                              Arceus is in the order that types are defined in types.txt.

                                              Genesect does follow Bulbapedia like Kyurem does.


                                              EDIT: Once again I've had to post this and then edit it just so I can attach a file. I swear that's a bug with the forum.

                                              Anyway, I've attached a pokemon.txt file containing only the Gen 5 Pokémon. All the information is complete and accurate, except for the battler sprite heights - they're the only things you need to edit.

                                              I've also attached a Gen 5-compatible version of tm.txt. It's identical to the one currently in Essentials, except it also has the Gen 5 Pokémon in it.

                                              Hopefully that helps.
                                              The TM/HM file isn't the same that I send you?

                                              How/Why you made the pokemon G5.txt if there are already some?

                                              EDIT: I can attach files clicking on attach icon:
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                                                #49    
                                              Old November 7th, 2012 (1:11 PM).
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                                              IceGod64 IceGod64 is offline
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                                                Quote:
                                                Originally Posted by Maruno View Post
                                                As easter eggs were mentioned earlier, you might be interested to know that there are two related to the fossil reviver. What are they?
                                                My first guess is the two Gen V Pokémon that are revivable.

                                                Second thing I notice is this textbox:
                                                "\bHowever, what I brought back didn't live long...\1
                                                fortunately."

                                                Thought that only seems to happen if he's reviving an invalid choice, looking at the code.
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                                                  #50    
                                                Old November 7th, 2012 (1:46 PM).
                                                pokefan41 pokefan41 is offline
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                                                  Thank you so much. You have just made it possible for me to make my own game the way i want with the new tilesets. I cannot say thank you enough. thank you so much.

                                                  One question, do we have permission to use your maps in our games?
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