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  #1    
Old September 21st, 2012 (10:27 AM). Edited September 21st, 2012 by KingofCarnage18.
KingofCarnage18 KingofCarnage18 is offline
     
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    Ok folks here is a strategy that annoyed many, and won me countless battles.
    This is a double battle tag team move set requiring four pokemon. Your first two
    pokemon should be:

    1. Scizor IVd with High defense.
    Moves:
    Baton Bass (Scyther Egg Move)
    Swords Dance
    Iron Defense
    And 1 offensive attack of your choice.

    2. Ninjask (IVd for high speed)
    Moves:
    Baton Pass
    Swords Dance
    (Any other two moves is fine.)

    Ok Strategy Time
    You want to try to keep scizor and Ninjask on the feild as long as possible
    For scizor you absolutely need to use iron defense at least twice (swords dance not entire necessary but it will help. Ninjask needs you use swords dance is ability will give you the speed you will be needing.
    After this section you will need to Baton Pass both two these two pokemon.

    Scizor needs to baton pass to BLISSEY

    3. Blissey (IVed HP)
    Moves:
    Soft Boiled
    Heal Pulse
    Substitute (If you like you can use offense for here but I dont use my blissey to attack so.. yea. Oh also i was thinkin of switching this to toxic. Not sure if blissey can learn it tho. IDk )
    Thunder Wave

    Ninjask needs to baton pass to DUSKNOIR

    4. Dusknoir IVd-Def and SpDef
    Moves:
    Pain Split (Egg Move)
    Will-o-Wisp
    ANY PHYSICAL TYPE MOVE (I chose Shadow Punch)
    Curse

    Now the fun part. Use thunder wave and will-o-wisp on either opponent
    I normally use substitute then soft boiled with blissey and curse with dusknoir targeted at your enemy second turn. After this continue to night shade and heal with blissey on your opponent. If dusknoir gets low use pain split ON BLISSEY then have blissey use SOFT BOILED (Ninjask speed boost should let blissey heal before taking more damage. Proceed to wittle down your foes health and keep inflicting status damage and healing. So it should be like this...


    Sequence:
    Scizor: Iron Defence
    Ninjask Swords Dance
    Scizor: Iron Defence
    Ninjask: Swords Dance
    Scizor: Baton Pass (Blissey)
    Ninjask Baton Pass (Dusknoir)
    Blissey: Thunder Wave
    Dusknoir: Will-o-Wisp
    Blissey: Substitute
    Dusknoir: Curse
    Blissey: Soft Boiled
    Dusknoir: Shadow Punch
    Blissey: Healing Aura directed at Dusknoir
    Dusknoir : Shadow Punch
    If Dusknoir is really low on health you can direct Pain Split on Blissey then have Blissey use soft boiled.
    If your scared of stat advantages switch physical to night shade. But I live on the edge :P
    Thats my strategy. It wont kill your enemy quickly, but you will survive. The Baton Pass pokemon arent AS important but they do help. I hope you guys enjoy this.

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      #2    
    Old September 21st, 2012 (3:27 PM).
    .MiKeY's Avatar
    .MiKeY .MiKeY is offline
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      Opponent uses Taunt and kills any chance you you using anything to setup, or a phazing move such as Roar/Whirlwind, which will erase any boosts that you worked hard to get. Baton passing is a tricky strategy to play with with the abundance of the moves I just mentioned in my previous sentence.
        #3    
      Old September 21st, 2012 (3:44 PM).
      PlatinumDude's Avatar
      PlatinumDude PlatinumDude is offline
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      Quote:
      Originally Posted by .MiKeY View Post
      Opponent uses Taunt and kills any chance you you using anything to setup, or a phazing move such as Roar/Whirlwind, which will erase any boosts that you worked hard to get. Baton passing is a tricky strategy to play with with the abundance of the moves I just mentioned in my previous sentence.
      I totally second this.

      To add: Smeargle is the best Baton Passer in the game, period. It has access to nearly every move in the game courtesy of Sketch, but given its low stats, people like using it for Baton Pass support:
      -Spore
      -Shell Smash
      -Baton Pass
      -Taunt/Ingrain/Magic Coat
      Nature: Jolly
      EVs: 80 HP/96 Def/80 SDef/252 Spe
      Item: Focus Sash
      Ability: Own Tempo

      Also, BPing defensive boosts isn't worth it, IMO. People like to use Baton Pass in conjunction with Substitute and/or Attack/Special Attack/Speed boosting moves so that teammates become stronger, faster and/or more prepared against opposing moves. Here are some examples of viable Baton Passers other than Smeargle above:
      Venomoth:
      -Quiver Dance
      -Sleep Powder
      -Baton Pass
      -Bug Buzz/Roost
      Nature: Timid
      EVs: 252 HP/4 SAtk/252 Spe
      Item: Leftovers/Black Sludge
      Ability: Tinted Lens

      Volbeat:
      -Tail Glow
      -Baton Pass
      -Encore
      -Thunder Wave/Substitute
      Nature: Bold
      EVs: 248 HP/252 Def/8 SDef
      Item: Leftovers
      Ability: Prankster

      Espeon:
      -Calm Mind
      -Baton Pass
      -Stored Power
      -Hidden Power (Fighting)
      Nature: Timid
      EVs: 252 HP/4 SAtk/252 Spe
      Item: Leftovers
      Ability: Magic Bounce

      Gliscor:
      -Substitute
      -Baton Pass
      -Earthquake
      -Toxic/Taunt/Facade
      Nature: Impish
      EVs: 248 HP/24 Def/236 Spe
      Item: Toxic Orb
      Ability: Poison Heal

      Gorebyss:
      -Shell Smash
      -Baton Pass
      -Surf
      -Substitute/Ice Beam
      Nature: Calm
      EVs: 252 HP/24 SDef/232 Spe
      Item: White Herb

      Mr. Mime:
      -Calm Mind/Nasty Plot
      -Baton Pass
      -Psychic
      -Substitute/Encore/Taunt/Thunder Wave/Barrier
      Nature: Timid
      EVs: 252 HP/4 SAtk/252 Spe
      Item: Leftovers
      Ability: Soundproof

      Scolipede (as an offensive alternative to Ninjask):
      -Swords Dance
      -Megahorn
      -Earthquake
      -Baton Pass/Rock Slide
      Nature: Jolly
      EVs: 252 Atk/4 Def/252 Spe
      Item: Life Orb
      Ability: Swarm

      Since this is a doubles team, I hate to say it, but it's really hard to do Baton Pass strategies in double battle format because of the really fast pace of that type of battle.

      And you got EVs and IVs mixed up. IVs are the quality of the stats of your Pokemon; the EVs are the "stat points" you gain by defeating opposing Pokemon in-game.
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        #4    
      Old September 21st, 2012 (5:11 PM).
      KingofCarnage18 KingofCarnage18 is offline
         
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        The point isn't the baton pass. And no matter WHAT you do. THere is ALWAYS a counter. The point is the blissey dusknoir combo. Baton passing is just mainly to try and boost blisseys defense. Name any strategy and I can find a way to beat it. THe game is this way on purpose.
          #5    
        Old September 29th, 2012 (4:35 PM).
        Thunder_Chad Thunder_Chad is offline
           
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          Yeah but blissey can literally do nothing back. Even though it's defenses will be sky high it's still set up fodder for almost everything and this team completely loses to whirlwind
            #6    
          Old October 30th, 2012 (10:29 AM).
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          dragonnathan025 dragonnathan025 is offline
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            I just see one issue... aim for Dusknoir, hit it hard with something, then Blissey has nothing left to heal. Second, switch in a Normal Pokemon. Shadow Punch is worse than useless now, and most Normals have a counter for Ghosts. Dragon Tail will destroy your Pokemon, getting rid of all changes, too.
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