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Competitive Team Questions (and Incomplete Team Help)

Competitive Team Help Having trouble with your competitive Pokémon team? Be sure to check here if you need any help on it. Any teams intended for in-game and casual play should be posted in the In-Game Team Help sub-forum.

 
 
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  #151    
Old November 11th, 2012 (9:12 AM).
Pvt Tamama's Avatar
Pvt Tamama Pvt Tamama is offline
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    I have 3 pokemon in my team right now (see below) and i need 3 more any suggestions based on these 3

    Rapidash lvl 100
    attack: 230
    defense: 183
    sp. attack: 209
    sp defense: 196
    speed: 298
    hp: 284
    moves: flare blitz
    bounce
    stomp
    fire blast
    (no ev's)


    Tangrowth lvl 100
    attack: 202
    defense: 260
    sp attack: 281
    sp defense: 141
    speed: 124
    hp: 368
    moves: ancient power
    grass knot
    slam
    sludge bomb
    (no ev's)
    Glalie lvl 49 so final stats not sure yet
    (won't have ev's)
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      #152    
    Old November 11th, 2012 (10:18 AM).
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    Quote:
    Originally Posted by Pvt Tamama View Post
    I have 3 pokemon in my team right now (see below) and i need 3 more any suggestions based on these 3

    Rapidash lvl 100
    attack: 230
    defense: 183
    sp. attack: 209
    sp defense: 196
    speed: 298
    hp: 284
    moves: flare blitz
    bounce
    stomp
    fire blast
    (no ev's)


    Tangrowth lvl 100
    attack: 202
    defense: 260
    sp attack: 281
    sp defense: 141
    speed: 124
    hp: 368
    moves: ancient power
    grass knot
    slam
    sludge bomb
    (no ev's)
    Glalie lvl 49 so final stats not sure yet
    (won't have ev's)

    Rapidash isn't good competitively, since Fire Pokemon like Arcanine, Darmanitan and Chandelure have better movepools than it does. For the sake of simplicity, I'll do the first two, since both are physically-inclined Fire Pokemon like Rapidash:
    -Flare Blitz
    -ExtremeSpeed
    -Wild Charge/Crunch
    -Close Combat/Morning Sun
    Nature: Adamant
    EVs: 72 HP/252 Atk/8 SDef/176 Spe
    Item: Life Orb
    Ability: Flash Fire/Intimidate

    Darmanitan:
    -Flare Blitz
    -Rock Slide
    -Earthquake/Superpower
    -U-turn
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb/Choice Band/Choice Scarf
    Ability: Sheer Force

    Regenerator is the preferred ability on Tangrowth to help it survive battle by switching out:
    -Sleep Powder
    -Giga Drain/Power Whip
    -Hidden Power (Fire/Ice)/Earthquake
    -Leech Seed/Synthesis
    Nature: Bold/Impish/Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Regenerator

    Glalie's way too balanced stats make it a not-so-appealing option competitively. Froslass is the better alternative due to its high Speed:
    -Spikes
    -Taunt
    -Ice Beam/Shadow Ball
    -Pain Split/Destiny Bond
    Nature: Timid
    EVs: 248 HP/8 SDef/252 Spe
    Item: Leftovers
    Ability: Cursed Body

    or
    -Spikes
    -Taunt
    -Destiny Bond
    -Ice Beam/Shadow Ball
    Nature: Timid
    EVs: 252 HP/4 SDef/252 Spe
    Item: Focus Sash
    Ability: Cursed Body

    Since some of your Pokemon are weak to Stealth Rock, Hitmontop can Rapid Spin away opposing hazards:
    -Rapid Spin
    -Foresight/Toxic
    -Close Combat
    -Sucker Punch/Stone Edge
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Intimidate

    Slowbro has good synergy with Tangrowth:
    -Scald
    -Psyshock/Fire Blast
    -Slack Off
    -Thunder Wave/Toxic
    Nature: Bold
    EVs: 248 HP/244 Def/16 SAtk
    Item: Leftovers
    Ability: Regenerator

    or
    -Calm Mind
    -Scald
    -Psyshock
    -Slack Off
    Nature: Bold
    EVs: 248 HP/244 Def/16 SAtk
    Item: Leftovers
    Ability: Regenerator

    or
    -Surf/Scald
    -Psyshock/Psychic
    -Fire Blast
    -Trick/Grass Knot
    Nature: Modest
    EVs: 248 HP/252 SAtk/8 Spe
    Item: Choice Specs
    Ability: Regenerator

    Heracross makes a good revenge killer for the team:
    -Megahorn
    -Close Combat
    -Stone Edge
    -Earthquake/Night Slash/Sleep Talk
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Scarf/Choice Band
    Ability: Moxie/Guts
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      #153    
    Old November 13th, 2012 (9:44 PM).
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      Want to add Growlithe/Arcanine to my team. Have an idea of which way i want to play him. Would like thoughts.

      Lonely / Intimidate

      atk 252, sp atk, 252. spd 4

      Outrage
      agility
      Flamethrower
      heat wave

      This is how i am thinking of setting it up
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        #154    
      Old November 13th, 2012 (10:15 PM).
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        Quote:
        Originally Posted by AdrianD View Post
        Want to add Growlithe/Arcanine to my team. Have an idea of which way i want to play him. Would like thoughts.

        Lonely / Intimidate

        atk 252, sp atk, 252. spd 4

        Outrage
        agility
        Flamethrower
        heat wave

        This is how i am thinking of setting it up

        While Arcanine is considered to be a good offensive Pokemon, it is advisable to use his potential as a Physical attacker than a Special one. Arcanine can't learn Outrage, only Dragon Pulse, and Flamethrower + Heat Wave is redundant. If you really want a Special-attacking variant of Arcanine, then I suggest to use this:

        Arcanine @ Life Orb
        Nature: Timid / Modest
        252 SpA 252 Spe 4 SpD
        -Flamethrower / Fire Blast
        -Hidden Power Grass / Electric
        -Dragon Pulse
        -Morning Sun

        This set works best under Sun. If you want a Sunny Day setup on Arcanine:

        Arcanine @ Leftover / Life Orb
        Nature: Timid / Modest
        192 HP / 248 SpA / 4 SpD / 64 Spe
        -Sunny Day
        -Fire Blast / Flamethrower
        -Solar Beam
        -Morning Sun


        If you then decide to use an Arcanine that is Physically Offensive:

        Arcanine @ Life Orb
        Nature: Jolly / Adamant
        72 HP / 252 Atk / 8 SpD / 176 Spe
        -Flare Blitz
        -ExtremeSpeed
        -Crunch/Wild Charge
        -Close Combat/Morning Sun
          #155    
        Old November 13th, 2012 (10:56 PM). Edited November 13th, 2012 by WingedDragon.
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          Quote:
          Originally Posted by Musica View Post
          While Arcanine is considered to be a good offensive Pokemon, it is advisable to use his potential as a Physical attacker than a Special one. Arcanine can't learn Outrage, only Dragon Pulse, and Flamethrower + Heat Wave is redundant. If you really want a Special-attacking variant of Arcanine, then I suggest to use this:

          Arcanine @ Life Orb
          Nature: Timid / Modest
          252 SpA 252 Spe 4 SpD
          -Flamethrower / Fire Blast
          -Hidden Power Grass / Electric
          -Dragon Pulse
          -Morning Sun

          This set works best under Sun. If you want a Sunny Day setup on Arcanine:

          Arcanine @ Leftover / Life Orb
          Nature: Timid / Modest
          192 HP / 248 SpA / 4 SpD / 64 Spe
          -Sunny Day
          -Fire Blast / Flamethrower
          -Solar Beam
          -Morning Sun


          If you then decide to use an Arcanine that is Physically Offensive:

          Arcanine @ Life Orb
          Nature: Jolly / Adamant
          72 HP / 252 Atk / 8 SpD / 176 Spe
          -Flare Blitz
          -ExtremeSpeed
          -Crunch/Wild Charge
          -Close Combat/Morning Sun
          B2/W2 it can learn outrage

          Two how can it learn Morning Sun?. I dont have the Espeon with it to breed

          Any suitable substitution for Close Combat, Seemingly that needs to be bred as well?
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            #156    
          Old November 14th, 2012 (4:00 AM).
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            Oh, it does now. o_o I haven't played much of B2/W2 yet, so my apologies.
            Okay, to have it learn both Morning Sun and Close Combat...

            Get a Male Smeargle and have it learn both Close Combat and Morning Sun via Sketch. Smeargle can't be caught in B2W2 iirc so you'll have to get one from BW or PokeTransfer from Gen IV Games.
              #157    
            Old November 14th, 2012 (8:30 PM).
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              To make it easier, breed Lucario with Arcanine. Both are in the ground egg group, I now have an adament Growlithe with Close Combat.

              Eevee shouldn't be an issue, even with the mono-male in-game Eevee. You can breed for a female Growlithe, get Espeon and teach it Morning Sun, then have fun.
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                #158    
              Old November 14th, 2012 (11:10 PM).
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                Quote:
                Originally Posted by dragonnathan025 View Post
                To make it easier, breed Lucario with Arcanine. Both are in the ground egg group, I now have an adament Growlithe with Close Combat.

                Eevee shouldn't be an issue, even with the mono-male in-game Eevee. You can breed for a female Growlithe, get Espeon and teach it Morning Sun, then have fun.
                But it won't learn both Close Combat and Morning Sun.
                  #159    
                Old November 15th, 2012 (4:18 AM).
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                Satoshi Ookami Satoshi Ookami is offline
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                Quote:
                Originally Posted by Musica View Post
                But it won't learn both Close Combat and Morning Sun.
                It will. If you use the one that has Close Combat in another breeding.
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                  #160    
                Old November 15th, 2012 (3:27 PM).
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                  Quote:
                  Originally Posted by Ash493 View Post
                  It will. If you use the one that has Close Combat in another breeding.
                  Nope, it still will not.

                  Male Lucario w/ Close Combat + Female Growlithe
                  --Growlithe with CC

                  Male Espeon with Morning Sun + Female Growlithe
                  --Growlithe with Morning Sun

                  Growlithe with CC + Growlithe with Morning Sun
                  --Growlithe with CC or Morning Sun

                  Egg moves are passed down only by Male Pokemons; the Females, regardless of how many possible egg moves they have, will not pass down Egg Moves.

                  Best bet will be Smeargle.
                    #161    
                  Old November 17th, 2012 (6:54 AM).
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                    I have a Genesect that I want to EV train. Its IVs are as follows:
                    • HP: 1
                    • Attack: 2
                    • Defense: 2
                    • Special Attack: 27
                    • Special Defense: 22
                    • Speed:14

                    I was wondering if I should EV train to cover its IV deficiencies, or focus on its strengths.

                    PS. Having just read the Competitive Battling guide, I'm realizing that competitive battling is probably something I'm never going to really get into (I suck at competitions), but I would still like to properly train Genesect, because he's cool
                      #162    
                    Old November 17th, 2012 (10:42 AM).
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                      I Ev trained my Growlithe and I was wondering if its better to raise level by level or can it be raised with EXP share or so forth.
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                        #163    
                      Old November 17th, 2012 (10:44 AM).
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                      Quote:
                      Originally Posted by AdrianD View Post
                      I Ev trained my Growlithe and I was wondering if its better to raise level by level or can it be raised with EXP share or so forth.
                      After it's been EV trained, feel free to use the EXP share, it won't make a difference anymore. :)
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                        #164    
                      Old November 17th, 2012 (4:48 PM).
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                        Got myself a shiny Tentacool on Fire Red, migrated it over to my Black and now i need your suggestions :D
                        Sassy Nature
                        it's IVs are
                        hp - 28
                        speed - 9
                        attack 25
                        def - 5
                        sp a -7
                        sp d -11
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                          #165    
                        Old November 17th, 2012 (8:28 PM).
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                        Quote:
                        Originally Posted by coolboyhyatt View Post
                        Got myself a shiny Tentacool on Fire Red, migrated it over to my Black and now i need your suggestions :D
                        Sassy Nature
                        it's IVs are
                        hp - 28
                        speed - 9
                        attack 25
                        def - 5
                        sp a -7
                        sp d -11
                        Tentacruel's best stats are its Special stats (particularly Special Defense) and Speed. The IVs for those stats aren't particularly that good. That, and the Sassy nature kills the potential Tentacruel's good Speed. Sorry to break it to you.
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                          #166    
                        Old November 18th, 2012 (8:37 AM).
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                        Icy Burn Icy Burn is offline
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                          Hey! I really need help for an NU Team, competitive. I have an idea for some of the types ... -

                          Ice
                          Dragon
                          Poison
                          Dark
                          Psychic
                          Ground

                          That's just an idea. I've never,. ever been good with Teams, so ... could someone who knows what they're doing unlike me help? :3
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                            #167    
                          Old November 18th, 2012 (9:36 AM).
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                          Quote:
                          Originally Posted by Icy Burn View Post
                          Hey! I really need help for an NU Team, competitive. I have an idea for some of the types ... -

                          Ice
                          Dragon
                          Poison
                          Dark
                          Psychic
                          Ground

                          That's just an idea. I've never,. ever been good with Teams, so ... could someone who knows what they're doing unlike me help? :3
                          Articuno gained Hurricane in B2/W2, so it can make use of offensive sets, as well as defensive ones:
                          -Ice Beam
                          -Hurricane
                          -Hidden Power (Ground)/Substitute
                          -Roost
                          Nature: Timid/Modest
                          EVs: 4 HP/252 SAtk/252 Spe
                          Item: Life Orb
                          Ability: Pressure

                          or
                          -Subsitute
                          -Roost
                          -Ice Beam
                          -Toxic/Protect
                          Nature: Timid
                          EVs: 192 HP/64 SDef/252 Spe
                          Item: Leftovers
                          Ability: Pressure

                          or
                          -Ice Beam
                          -Heal Bell
                          -Roar/Toxic
                          -Roost
                          Nature: Calm
                          EVs: 248 HP/8 Def/252 SDef
                          Item: Leftovers
                          Ability: Pressure

                          Fraxure can provide raw power for the team:
                          -Dragon Dance
                          -Outrage
                          -Superpower/Low Kick
                          -Substitute/Taunt
                          Nature: Jolly
                          EVs: 4 HP/252 Atk/252 Spe
                          Item: Life Orb/Eviolite
                          Ability: Mold Breaker

                          or
                          -Outrage
                          -Superpower
                          -Aqua Tail
                          -Dragon Claw
                          Nature: Adamant
                          EVs: 4 HP/252 Atk/252 Spe
                          Item: Choice Band
                          Ability: Mold Breaker

                          If Psychics are problematic, Absol or Skuntank can take them out:

                          Absol:
                          -Sucker Punch
                          -Pursuit
                          -Night Slash
                          -Superpower
                          Nature: Adamant/Jolly
                          EVs: 4 HP/252 Atk/252 Spe
                          Item: Life Orb
                          Ability: Super Luck

                          Skuntank:
                          -Sucker Punch
                          -Pursuit
                          -Crunch/Poison Jab
                          -Taunt
                          Nature: Adamant
                          EVs: 252 Atk/220 SDef/36 Spe
                          Item: Black Sludge/Dread Plate/BlackGlasses
                          Ability: Aftermath

                          or
                          -Sucker Punch
                          -Pursuit/Crunch
                          -Sludge Bomb
                          -Hidden Power (Ground)/Fire Blast
                          Nature: Lonely
                          EVs: 252 Atk/220 SAtk/36 Spe
                          Item: Life Orb
                          Ability: Aftermath

                          Musharna is pretty darn bulky Psychic Pokemon:
                          -Calm Mind
                          -Psychic
                          -Heal Bell/Signal Beam
                          -Moonlight
                          Nature: Bold
                          EVs: 240 HP/252 Def/16 SDef
                          Item: Leftovers
                          Ability: Synchronize

                          or
                          -Psychic
                          -Signal Beam
                          -Hidden Power (Ground)/Trick Room
                          -Moonlight
                          Nature: Modest/Quiet
                          EVs: 252 HP/252 SAtk/4 Spe
                          Item: Life Orb
                          Ability: Synchronize

                          or
                          -Psychic
                          -Signal Beam
                          -Hidden Power (Ground)
                          -Trick/Sleep Talk
                          Nature: Modest
                          EVs: 252 HP/252 SAtk/4 Spe
                          Item: Choice Specs
                          Ability: Synchronize

                          or
                          -Psychic
                          -Moonlight
                          -Thunder Wave/Baton Pass
                          -Heal Bell/Baton Pass
                          Nature: Bold
                          EVs: 240 HP/252 Def/16 SDef
                          Item: Leftovers
                          Ability: Synchronize

                          Golurk provides more raw power alongside Fraxure, despite sharing an Ice weakness:
                          -Substitute
                          -Focus Punch
                          -Shadow Punch
                          -Earthquake
                          Nature: Adamant
                          EVs: 200 HP/252 Atk/12 Def/44 Spe
                          Item: Leftovers
                          Ability: Iron Fist
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                            #168    
                          Old November 23rd, 2012 (7:21 PM).
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                            Going to use Staryu/Starmie with Timid nature.

                            Would like to know the best Move sets for and possible EV distributions
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                              #169    
                            Old November 23rd, 2012 (7:26 PM).
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                            Quote:
                            Originally Posted by AdrianD View Post
                            Going to use Staryu/Starmie with Timid nature.

                            Would like to know the best Move sets for and possible EV distributions
                            Starmie @ Life Orb
                            Trait: Natural Cure
                            252 SpA / 4 SpD / 252 Spe
                            Timid
                            - Thunderbolt
                            - Ice Beam
                            - Surf
                            - Rapid Spin

                            With the boltbeam combo, it allows you to hit things like Skarmory with a lot of damage, other flying types such as Tornadus or grass types even such as Celebi, Surf as your main STAB which has good coverage in OU and Rapid Spin to eliminate hazards. Pretty much the best one there is. You can replace Rapid Spin with Recover too if you wanna.
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                              #170    
                            Old November 23rd, 2012 (7:32 PM).
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                              Quote:
                              Originally Posted by Forever View Post
                              Starmie @ Life Orb
                              Trait: Natural Cure
                              252 SpA / 4 SpD / 252 Spe
                              Timid
                              - Thunderbolt
                              - Ice Beam
                              - Surf
                              - Rapid Spin

                              With the boltbeam combo, it allows you to hit things like Skarmory with a lot of damage, other flying types such as Tornadus or grass types even such as Celebi, Surf as your main STAB which has good coverage in OU and Rapid Spin to eliminate hazards. Pretty much the best one there is. You can replace Rapid Spin with Recover too if you wanna.
                              What about Status moves such Thunder wave. Or what about psychic with the STAB?
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                                #171    
                              Old November 23rd, 2012 (8:01 PM).
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                              Starmie doesn't have the best Defenses, so Thunder Wave doesn't do much for it (except in rain, when there's a set in which t-wave is an option although you're generally better off with the set given if you're running Starmie in general), because that's better for more defensive Pokemon. It can run a Scald set, however, without any weather needed. Its purpose is to be a special attacker and Spin, for the most part, p much. It's better as a full on special attacker, due to its speed and power in general, and just hope Thunderbolt paralyses something instead. However, as for Psychic, generally Psyshock does better in OU as it hits things like Chansey/Blissey, however for the most part the extra coverage of Psychic-attacks aren't that necessary as it doesn't really hit notable things that much.
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                                #172    
                              Old November 23rd, 2012 (9:11 PM).
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                                Quote:
                                Originally Posted by Forever View Post
                                Starmie doesn't have the best Defenses, so Thunder Wave doesn't do much for it (except in rain, when there's a set in which t-wave is an option although you're generally better off with the set given if you're running Starmie in general), because that's better for more defensive Pokemon. It can run a Scald set, however, without any weather needed. Its purpose is to be a special attacker and Spin, for the most part, p much. It's better as a full on special attacker, due to its speed and power in general, and just hope Thunderbolt paralyses something instead. However, as for Psychic, generally Psyshock does better in OU as it hits things like Chansey/Blissey, however for the most part the extra coverage of Psychic-attacks aren't that necessary as it doesn't really hit notable things that much.
                                Ok one last question. What about moves like Reflect, Light screen, or Protect?
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                                  #173    
                                Old November 23rd, 2012 (9:35 PM).
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                                Quote:
                                Originally Posted by AdrianD View Post
                                Ok one last question. What about moves like Reflect, Light screen, or Protect?
                                It can use them, but other Pokemon are better at that really. Like Espeon for example can set up Light Screen and Reflect with Light Clay, and then bounces hazards back at the opponent, and so on. Starmie doesn't have that much specifically that'd make it want to use said moves more than being a powerhouse when other Pokemon can do much better. Protect has no real use as Starmie outspeeds a lot of opponents anyway and can just attack first, plus they might set up on that turn, etc.
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                                  #174    
                                Old November 24th, 2012 (12:24 AM).
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                                  EV distributions. I have a modest Magnemite. I want to make Trick Room resistant. So im not building its speed, but making its Sp atk 252. Want to know how I should divide out its Def and Sp Def. I would like to boost those
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                                    #175    
                                  Old November 24th, 2012 (8:41 AM).
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                                  PlatinumDude PlatinumDude is offline
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                                  Quote:
                                  Originally Posted by AdrianD View Post
                                  EV distributions. I have a modest Magnemite. I want to make Trick Room resistant. So im not building its speed, but making its Sp atk 252. Want to know how I should divide out its Def and Sp Def. I would like to boost those
                                  Just focus on HP (252 HP/4 Def/252 SAtk); Magnezone's defenses are naturally high anyway. A Quiet nature with 0 Speed IVs are also preferred on special attacking Trick Room mons so that they can outspeed as many Pokemon as they can under Trick Room.
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