ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Closed Thread
 
Thread Tools
  #23201    
Old November 17th, 2012 (5:47 PM). Edited November 17th, 2012 by Herpahermaderp.
Herpahermaderp's Avatar
Herpahermaderp Herpahermaderp is offline
I liek Mudkipz
     
    Join Date: Jul 2012
    Location: USA
    Age: 19
    Gender: Male
    Nature: Relaxed
    Posts: 66
    Quote:
    Originally Posted by Hyper Chibi Absol View Post
    Ok I have another question for editing Pokemon Ruby, though this one may be kinda of so obvious that I'll be smacking myself in the forehead for asking but, how do I create an offset for an event say like an item?

    I'm using XSE and I read the little tutorial thing on what script to use in order to make it so you can find an item, however, I tried to save but the save option is greyed out, and I tried the hot keys but they did nothing. Later I thought I could just type in random numbers and letters in the offset, hot key the save and attempt to see if the item was there but it wasn't. (go figure...)



    This is what I'm putting into the program so I can find a sunstone in a certain area of the game. (I can't believe the only way to obtain it is by talking to an old man in the space station) What I'm trying to do is make it so that you can "mine" for the evo stones in the Fossil Cave. I could find the events for the other 5 stones, all I had to do was make the overworld sprite invisible so they don't look like just some random Pokeballs sitting on rocks. That and I had to make their ID 0000 so you can always comeback later to get some more stones if need be.

    Please help.

    EDIT: What I mean by Fossil Cave, its just a map I made were you can catch the first form fossil Pokemon like Kabuto and such as well as Clefairy and Jigglypuff due to the fact that they HAVE to live near moonstones
    #dynamic 0x800000

    #org @start
    giveitem 0x5D 0x1 MSG_OBTAIN
    end

    no such thing as additem jus sayin

    Now, I have a question. Is it possible to use trainer sprites with more than 16 colors? I've made this one, and it's 21 colors, but I don't really want to part with them...if it's not possible, I guess I will have to edit some out
    __________________
    Y: Roak || 1177-8023-4387

    Relevant Advertising!

      #23202    
    Old November 17th, 2012 (6:31 PM).
    Ninjagon's Avatar
    Ninjagon Ninjagon is offline
    Back from a break.
       
      Join Date: May 2012
      Location: Australia
      Age: 18
      Gender: Male
      Nature: Modest
      Posts: 360
      Right. So, i'm hacking my starters, and It will keep the description of the original starter (Let's say it's Bulbasaur). Im not going to, but say I used A-Starter to hack in a Mew, how can I make it say my own text like this; "Mew, the New Species Pokemon, it is easy to raise" Instead of it showing a picture of Mew and saying crap about Bulbasaur.
      __________________

      There aren't many Lions left in the world now, yet poachers still exist. Even though it is illegal it still happens. Don't have anything to do with poaching - Take pride in your actions (pun intended)
        #23203    
      Old November 17th, 2012 (6:53 PM).
      tajaros's Avatar
      tajaros tajaros is offline
      Hi I'm dawg
         
        Join Date: Apr 2012
        Location: Philippines
        Age: 18
        Gender: Male
        Nature: Timid
        Posts: 857
        Quote:
        Originally Posted by Ninjagon View Post
        Right. So, i'm hacking my starters, and It will keep the description of the original starter (Let's say it's Bulbasaur). Im not going to, but say I used A-Starter to hack in a Mew, how can I make it say my own text like this; "Mew, the New Species Pokemon, it is easy to raise" Instead of it showing a picture of Mew and saying crap about Bulbasaur.
        Edit the text using XSE open the script with it and edit the text that should work pretty well.
        __________________
          #23204    
        Old November 17th, 2012 (7:00 PM).
        Ninjagon's Avatar
        Ninjagon Ninjagon is offline
        Back from a break.
           
          Join Date: May 2012
          Location: Australia
          Age: 18
          Gender: Male
          Nature: Modest
          Posts: 360
          Ok. Could you give me a script for that?
          __________________

          There aren't many Lions left in the world now, yet poachers still exist. Even though it is illegal it still happens. Don't have anything to do with poaching - Take pride in your actions (pun intended)
            #23205    
          Old November 17th, 2012 (8:32 PM).
          Zaerosz Zaerosz is offline
             
            Join Date: Mar 2012
            Gender: Male
            Posts: 12
            Okay, so I suspect I'm probably going to be told this isn't possible, but how would one go about setting up the hero/heroine backsprites in FireRed so that they don't share the same palette anymore? Because this is really getting frustrating. I'd also like to know how to do the same with the overworld sprites.
              #23206    
            Old November 17th, 2012 (8:39 PM).
            tajaros's Avatar
            tajaros tajaros is offline
            Hi I'm dawg
               
              Join Date: Apr 2012
              Location: Philippines
              Age: 18
              Gender: Male
              Nature: Timid
              Posts: 857
              Quote:
              Originally Posted by Zaerosz View Post
              Okay, so I suspect I'm probably going to be told this isn't possible, but how would one go about setting up the hero/heroine backsprites in FireRed so that they don't share the same palette anymore? Because this is really getting frustrating. I'd also like to know how to do the same with the overworld sprites.
              It's possible to make the backsprites not to share the pallete but, it would be hard and would require hex editing and as for OW's there's already a tut made for it so it can be done in FireRed and you need Jpan's Engine and hex editing to do it.
              __________________
                #23207    
              Old November 17th, 2012 (8:45 PM).
              Zaerosz Zaerosz is offline
                 
                Join Date: Mar 2012
                Gender: Male
                Posts: 12
                Quote:
                Originally Posted by tajaros View Post
                It's possible to make the backsprites not to share the pallete but, it would be hard and would require hex editing and as for OW's there's already a tut made for it so it can be done in FireRed and you need Jpan's Engine and hex editing to do it.
                Okay, so it's possible. Good. How do I do it.
                  #23208    
                Old November 17th, 2012 (8:46 PM).
                tajaros's Avatar
                tajaros tajaros is offline
                Hi I'm dawg
                   
                  Join Date: Apr 2012
                  Location: Philippines
                  Age: 18
                  Gender: Male
                  Nature: Timid
                  Posts: 857
                  Quote:
                  Originally Posted by Ninjagon View Post
                  Ok. Could you give me a script for that?
                  Here's bulbasaur's script.

                  Quote:
                  '---------------
                  #org 0x169BAB
                  lock
                  faceplayer
                  setvar 0x4001 0x0
                  setvar 0x4002 0x1
                  setvar 0x4003 0x4
                  setvar 0x4004 0x7
                  compare 0x4055 0x3
                  if 0x4 goto 0x8169DE4
                  compare 0x4055 0x2
                  if 0x1 goto 0x8169BE1
                  msgbox 0x818EA19 0x4 '"Those are POKé BALLS.\nThey contai..."
                  release
                  end

                  '---------------
                  #org 0x169DE4
                  msgbox 0x818EA45 0x4 '"That's PROF. OAK's last POKéMON."
                  release
                  end

                  '---------------
                  #org 0x169BE1
                  applymovement 0x4 0x81A75EF
                  waitmovement 0x0
                  showpokepic 0x4002 0xA 0x3
                  textcolor 0x0
                  compare 0x4001 0x0
                  if 0x1 goto 0x8169C14
                  compare 0x4001 0x1
                  if 0x1 goto 0x8169C33
                  compare 0x4001 0x2
                  if 0x1 goto 0x8169C52
                  end

                  '---------------
                  #org 0x169C14
                  msgbox 0x818E272 0x5 '"I see! BULBASAUR is your choice.\n..."
                  compare 0x800D 0x1
                  if 0x1 goto 0x8169C74
                  compare 0x800D 0x0
                  if 0x1 goto 0x8169C71
                  end

                  '---------------
                  #org 0x169C33
                  msgbox 0x818E207 0x5 '"Hm! SQUIRTLE is your choice.\nIt's..."
                  compare 0x800D 0x1
                  if 0x1 goto 0x8169C74
                  compare 0x800D 0x0
                  if 0x1 goto 0x8169C71
                  end

                  '---------------
                  #org 0x169C52
                  msgbox 0x818E194 0x5 '"Ah! CHARMANDER is your choice.\nYo..."
                  compare 0x800D 0x1
                  if 0x1 goto 0x8169C74
                  compare 0x800D 0x0
                  if 0x1 goto 0x8169C71
                  end

                  '---------------
                  #org 0x169C74
                  hidepokepic
                  hidesprite 0x800F
                  msgbox 0x818E2E5 0x4 '"This POKéMON is really quite\nener..."
                  call 0x81A6675
                  setflag 0x828
                  setflag 0x291
                  givepokemon 0x4002 0x5 0x0 0x0 0x0 0x0
                  copyvar 0x4031 0x4001
                  bufferpokemon 0x0 0x4002
                  preparemsg 0x818E30D '"[player] received the [buffer1]\nf..."
                  waitmsg
                  fanfare 0x13E
                  waitfanfare
                  msgbox 0x81A56A7 0x5 '"Do you want to give a nickname to\..."
                  compare 0x800D 0x1
                  if 0x1 goto 0x8169CCC
                  compare 0x800D 0x0
                  if 0x1 goto 0x8169CDC
                  end

                  '---------------
                  #org 0x169C71
                  hidepokepic
                  release
                  end

                  '---------------
                  #org 0x1A6675
                  copyvar 0x8012 0x8013
                  return

                  '---------------
                  #org 0x169CCC
                  setvar 0x8004 0x0
                  call 0x81A74EB
                  goto 0x8169CDC

                  '---------------
                  #org 0x169CDC
                  closeonkeypress
                  compare 0x4001 0x0
                  if 0x1 goto 0x8169CFF
                  compare 0x4001 0x1
                  if 0x1 goto 0x8169D1F
                  compare 0x4001 0x2
                  if 0x1 goto 0x8169D0F
                  end

                  '---------------
                  #org 0x1A74EB
                  fadescreen 0x1
                  special 0x9E
                  waitstate
                  return

                  '---------------
                  #org 0x169CFF
                  applymovement 0x8 0x8169D62
                  waitmovement 0x0
                  goto 0x8169D2F

                  '---------------
                  #org 0x169D1F
                  applymovement 0x8 0x8169D72
                  waitmovement 0x0
                  goto 0x8169D2F

                  '---------------
                  #org 0x169D0F
                  applymovement 0x8 0x8169D6B
                  waitmovement 0x0
                  goto 0x8169D2F

                  '---------------
                  #org 0x169D2F
                  textcolor 0x0
                  msgbox 0x818DD34 0x4 '"[rival]: I'll take this one, then!"
                  hidesprite 0x4004
                  textcolor 0x3
                  bufferpokemon 0x0 0x4003
                  preparemsg 0x818DD52 '"[rival] received the [buffer1]\nfr..."
                  waitmsg
                  fanfare 0x13E
                  waitfanfare
                  setvar 0x4055 0x3
                  checkflag 0x83E
                  if 0x1 call 0x8169D5C
                  release
                  end

                  '---------------
                  #org 0x169D5C
                  setvar 0x4070 0x1
                  return


                  '---------
                  ' Strings
                  '---------
                  #org 0x18EA19
                  = Those are POKé BALLS.\nThey contain POKéMON!

                  #org 0x18EA45
                  = That's PROF. OAK's last POKéMON.

                  #org 0x18E272
                  = I see! BULBASAUR is your choice.\nIt's very easy to raise.\pSo, [player], you want to go with\nthe GRASS POKéMON BULBASAUR?

                  #org 0x18E207
                  = Hm! SQUIRTLE is your choice.\nIt's one worth raising.\pSo, [player], you've decided on the\nWATER POKéMON SQUIRTLE?

                  #org 0x18E194
                  = Ah! CHARMANDER is your choice.\nYou should raise it patiently.\pSo, [player], you're claiming the\nFIRE POKéMON CHARMANDER?

                  #org 0x18E2E5
                  = This POKéMON is really quite\nenergetic!

                  #org 0x18E30D
                  = [player] received the [buffer1]\nfrom PROF. OAK!

                  #org 0x1A56A7
                  = Do you want to give a nickname to\nthis [buffer1]?

                  #org 0x18DD34
                  = [rival]: I'll take this one, then!

                  #org 0x18DD52
                  = [rival] received the [buffer1]\nfrom PROF. OAK!


                  '-----------
                  ' Movements
                  '-----------
                  #org 0x1A75EF
                  #raw 0x3 'Face Right
                  #raw 0xFE 'End of Movements

                  #org 0x169D62
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x11 'Step Up (Normal)
                  #raw 0xFE 'End of Movements

                  #org 0x169D72
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x2E 'Face Up (Delayed)
                  #raw 0xFE 'End of Movements

                  #org 0x169D6B
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x2E 'Face Up (Delayed)
                  #raw 0xFE 'End of Movements
                  Here are the offset you can copy paste the offset's in XSE to decompile them. And you can have XSE Open scripts in A-map.

                  Bulbasaur's Script - 0x169BAB
                  Squirtle's Script - 0x169D78
                  Charmander's Script - 0x169DAE

                  The script's for this event's are quite complicated so I think it will be easier if you make a starter script from scratch.

                  Quote:
                  Originally Posted by Zaerosz View Post
                  Okay, so it's possible. Good. How do I do it.
                  Sorry as of now I don't know how to do it yet.
                  __________________
                    #23209    
                  Old November 17th, 2012 (10:17 PM).
                  Ninjagon's Avatar
                  Ninjagon Ninjagon is offline
                  Back from a break.
                     
                    Join Date: May 2012
                    Location: Australia
                    Age: 18
                    Gender: Male
                    Nature: Modest
                    Posts: 360
                    thanks. That is a very complicated script for a beginner like me lol. I'll just VM you for questions xD
                    __________________

                    There aren't many Lions left in the world now, yet poachers still exist. Even though it is illegal it still happens. Don't have anything to do with poaching - Take pride in your actions (pun intended)
                      #23210    
                    Old November 18th, 2012 (5:37 AM).
                    surfer treecko surfer treecko is offline
                    help, how do I...?
                       
                      Join Date: Aug 2012
                      Posts: 21
                      How do I prevent AdvanceMap from breaking the music in Emerald? I know it involves changing the ini it uses, but I'm not sure what I'm supposed to change.
                        #23211    
                      Old November 18th, 2012 (7:51 PM).
                      Hyper Chibi Absol's Avatar
                      Hyper Chibi Absol Hyper Chibi Absol is offline
                      The Chibiest Absol ever :3
                         
                        Join Date: Aug 2009
                        Location: With muh hubby :3
                        Age: 27
                        Gender: Female
                        Nature: Naive
                        Posts: 100
                        Ok.... this is severely irritating. I tried to change the script to create a Sun stone spawning point by changing the script of another item (I tested it on a PP UP in the route outside of the Fossil Cave but now the event doesn't work even though I the offset back to the original. :s )

                        Can someone help me find out to create the offset needed to make a "pokeball" item?

                        Here are some screenshots of what I was trying to do.

                        Spoiler:






                        __________________
                        Love is bliss

                        Bliss is love
                        Yin and Yang
                        Yang and Yin

                        We are one in the same...

                        Heart and Soul
                        Soul and Heart
                        You and me
                        Me and you

                        Let our lives be more than this game...

                        ~Hyper Chibi Absol



                        Hyper Chibi Absol x TheUmbreonMaster
                          #23212    
                        Old November 19th, 2012 (12:21 PM).
                        CameraFan CameraFan is offline
                           
                          Join Date: Nov 2012
                          Gender: Male
                          Posts: 10
                          How do I find and edit the Prof. Oak sprite in the intro? It doesn't seem to be on unlz-GBA (there's one but it didn't change the Oak in the intro when I changed that.)
                            #23213    
                          Old November 19th, 2012 (5:09 PM).
                          Zaerosz Zaerosz is offline
                             
                            Join Date: Mar 2012
                            Gender: Male
                            Posts: 12
                            Okay, after looking around a bit I have no idea what to do about this, so:

                            1. Are we allowed to make requests for ASM?
                            2. If so, where can I do that? Just in the main ROM Hacking section?
                              #23214    
                            Old November 19th, 2012 (10:58 PM).
                            PokemonMasters's Avatar
                            PokemonMasters PokemonMasters is offline
                            Always Remember Forever&After
                               
                              Join Date: Jun 2012
                              Location: Nuvema Town, Unova
                              Gender: Male
                              Nature: Calm
                              Posts: 403
                              2 Questions.
                              - How do you show mugshots without the box for firered?
                              - How do you make 3 layer tiles?
                              __________________

                              +ForeverDash on PC's Battle Server | Pair | VM/PM |Partner In Crime
                                #23215    
                              Old November 20th, 2012 (3:32 AM).
                              Pinkish Purple's Avatar
                              Pinkish Purple Pinkish Purple is offline
                              五代目水影
                              • Silver Tier
                               
                              Join Date: Aug 2012
                              Location: Kirigakure
                              Age: 18
                              Gender: Female
                              Nature: Naughty
                              Posts: 368
                              Quote:
                              I'd also like to know how to do the same with the overworld sprites.
                              Okay, first, you need a program called IrfanView. If you have ever done spriting, you'll know this program. What you need is to get all the OWs onto one paint image, for example:
                              Spoiler:


                              Make sure there are no boxes in between the sprites, unlike in the image above. Next, you need to index them by clicking [Image>Decrease Colour Depth> 16 Colours] onn IrfanView, and save it as the 'Original Folder'. Next, split them up again and insert them one by one. I know this process is tiring, but I don't think there is any other ways.
                              __________________
                                #23216    
                              Old November 20th, 2012 (5:51 AM).
                              Logan's Avatar
                              Logan Logan is offline
                              • Discord Moderoid
                              • Platinum Tier
                               
                              Join Date: Nov 2008
                              Location: Salisbury, England
                              Age: 22
                              Gender: Male
                              Nature: Sassy
                              Posts: 10,019
                              Quote:
                              Originally Posted by Pinkish Purple View Post
                              Okay, first, you need a program called IrfanView. If you have ever done spriting, you'll know this program. What you need is to get all the OWs onto one paint image, for example:
                              Spoiler:


                              Make sure there are no boxes in between the sprites, unlike in the image above. Next, you need to index them by clicking [Image>Decrease Colour Depth> 16 Colours] onn IrfanView, and save it as the 'Original Folder'. Next, split them up again and insert them one by one. I know this process is tiring, but I don't think there is any other ways.
                              Alternatively you can do what I like to.

                              1) Change the palette of the overworld you're replacing. (Unless you're using an existing overworld in which you can ignore this step.)
                              2) Export the overworld you're replacing and open it in a program that supports indexed images. (MS Paint pre-windows 7 and Photoshop are the best options in my opinion.)
                              3) Past your overworld on top of the old one and import it into NSE or OWRE. (You'll have to do this for each individual frame.)
                              __________________
                              Wait, I saw bare kicks, saw bare clothes
                              Said psyduck that, I can't wear those
                              I don't like them, they're not my ting
                              They went silent, they're all weirdos
                                #23217    
                              Old November 20th, 2012 (1:40 PM).
                              Zaerosz Zaerosz is offline
                                 
                                Join Date: Mar 2012
                                Gender: Male
                                Posts: 12
                                All good to know, except I already know how to do that and that isn't what I was asking at all. What I was asking was how to stop the hero and heroine OW sprites from reading from the same palette. But it doesn't matter anyway because I changed the heroine's sprites to use the same palette as the hero. Which brings me to my next question:

                                If the backsprites for the hero and heroine use the same palette like everything I've found on the subject indicates, why is my hero backsprite displaying the correct palette, when my heroine backsprite is still for some reason using the default palette? I would post images but, well, I can't. Because of my post count.
                                  #23218    
                                Old November 20th, 2012 (11:05 PM).
                                Sudeki's Avatar
                                Sudeki Sudeki is offline
                                Can you feel it?
                                   
                                  Join Date: Feb 2010
                                  Location: Golden Rod
                                  Age: 25
                                  Gender: Male
                                  Nature: Gentle
                                  Posts: 321
                                  Quote:
                                  Originally Posted by Zaerosz View Post
                                  All good to know, except I already know how to do that and that isn't what I was asking at all. What I was asking was how to stop the hero and heroine OW sprites from reading from the same palette. But it doesn't matter anyway because I changed the heroine's sprites to use the same palette as the hero. Which brings me to my next question:

                                  If the backsprites for the hero and heroine use the same palette like everything I've found on the subject indicates, why is my hero backsprite displaying the correct palette, when my heroine backsprite is still for some reason using the default palette? I would post images but, well, I can't. Because of my post count.
                                  I have found a lot of cases where the same palette is copied around in several places, so while they may use the same one, it might also be different.

                                  I suggest using the VBA/APE method of finding palletes to really see the exact one the backsprite is using
                                  __________________
                                    #23219    
                                  Old November 21st, 2012 (12:10 AM).
                                  PokemonMasters's Avatar
                                  PokemonMasters PokemonMasters is offline
                                  Always Remember Forever&After
                                     
                                    Join Date: Jun 2012
                                    Location: Nuvema Town, Unova
                                    Gender: Male
                                    Nature: Calm
                                    Posts: 403
                                    How do you add new palettes to Firered using the hacked engine?
                                    __________________

                                    +ForeverDash on PC's Battle Server | Pair | VM/PM |Partner In Crime
                                      #23220    
                                    Old November 21st, 2012 (12:24 AM).
                                    Zaerosz Zaerosz is offline
                                       
                                      Join Date: Mar 2012
                                      Gender: Male
                                      Posts: 12
                                      Quote:
                                      Originally Posted by Sudeki View Post
                                      I have found a lot of cases where the same palette is copied around in several places, so while they may use the same one, it might also be different.

                                      I suggest using the VBA/APE method of finding palletes to really see the exact one the backsprite is using
                                      Yeah, I was thinking that was the case too, possibly, but I don't know how to find it. What exactly is this VBA/APE method?
                                        #23221    
                                      Old November 21st, 2012 (12:30 AM).
                                      Sudeki's Avatar
                                      Sudeki Sudeki is offline
                                      Can you feel it?
                                         
                                        Join Date: Feb 2010
                                        Location: Golden Rod
                                        Age: 25
                                        Gender: Male
                                        Nature: Gentle
                                        Posts: 321
                                        Quote:
                                        Originally Posted by PokemonMasters View Post
                                        How do you add new palettes to Firered using the hacked engine?
                                        Refer to this post :
                                        Quote:
                                        Originally Posted by Quickster View Post
                                        Well of course you have to have JPAN's hacked engine. He repointed the table to 0x1A2400. It keeps the same format of the original, PPPPPPPP nnnn0000. P= Pointer, N=Pallete Number. So say you wanted to add a new pallete and have it located at 0x800000, you would do this. 00008008 20110000. Thats what you would add to the table. I dont know what the 11 does, but the 20 is hex so it makes the pallete number 32. Make sure you end the table with the 00000000 FF110000 or else it wont work.

                                        Now go to 0x800000 and place youre pallete data there. What I do is edit the pallete of an original one in NSE and copy down the hex data and paste it to the 0x800000.
                                        Code:
                                        0E 53 9C 5F 10 2A B1 2E 58 57 89 2D 8D 3E F2 56
                                        FC 3D DE 7F 31 46 0C 3A 54 25 B9 3A F3 31 C6 18
                                        0E 53 5F 5B FE 4A 5B 3A 0F 21 9F 5A BA 3D 11 29
                                        12 77 0C 66 E7 24 18 6B 31 4A 29 2D FF 7F 00 00
                                        Thats the first pallete I have in my table. Also go to the overworld you want to edit and change its pallete numbe to your new one. Edit the sprites.ini file in OW:RE to &H11A2400 and open it up. Go to the sprite and there it is.

                                        If anything is unclear say so, because I am kinda tired right now. Its also been months since I have done this.
                                        Should answer all your questions about it.
                                        __________________
                                          #23222    
                                        Old November 21st, 2012 (10:17 AM). Edited November 21st, 2012 by Chaos Rush.
                                        Chaos Rush's Avatar
                                        Chaos Rush Chaos Rush is offline
                                        im sexy and i know it
                                           
                                          Join Date: May 2007
                                          Location: Taylor Swift
                                          Gender: Male
                                          Nature: Adamant
                                          Posts: 1,296
                                          My XSE randomly stopped working. As soon as I open the program, I get a "subscript out of range" message. I even tried downloading a fresh new copy and I still get that. It shows that message even when I open just the program, and not any ROM. Any ideas on what is causing this?

                                          EDIT: nvm, I fixed it by manually disabling the auto-update check in the Settings file.
                                          __________________

                                          My projects:
                                          Untitled Pokémon fangame (pictured above) | Final Fantasy II NES retranslation | Mother 1/EarthBound Beginnings Color Restoration for GBA
                                          Non-Pokémon hacks I support:
                                          Sonic Classic Heroes
                                          Sonic 3 Complete
                                            #23223    
                                          Old November 21st, 2012 (2:37 PM).
                                          joseph92411 joseph92411 is offline
                                             
                                            Join Date: Jan 2010
                                            Gender: Male
                                            Posts: 14
                                            I've been having trouble with my emerald hack. How do I change the posistion of the Mom when you first go into your house and she shows you the TV.
                                              #23224    
                                            Old November 21st, 2012 (4:15 PM).
                                            Maximo v.2's Avatar
                                            Maximo v.2 Maximo v.2 is offline
                                            my walking sprites and....
                                               
                                              Join Date: Jan 2005
                                              Location: birmingham uk
                                              Age: 26
                                              Gender:
                                              Posts: 89
                                              Rom freezing problem...

                                              Sooo yeh I'm having to write this on my phone and inbox it to my facebook then copy and paste it to here since a cup of tea happened to fall on my keyboard, so I would really appretiate a straight answer so I can avoid such a long process to reply...

                                              Anyway I've been in the process of hacking a fire red rom for my brother as a christmas present, I've easily enough figured out how to map and change movement permissions also how to set up warps for new house's so I'm not a total noob but after a test run I make it up to the point just after the man teaches you how to catch a pokemon and try yo walk up to the next route but the game freeze's...any explanation why? Would really really appretiate it!...

                                              Thank you...
                                              __________________

                                              Arr he likes you
                                                #23225    
                                              Old November 21st, 2012 (7:03 PM).
                                              Hyper Chibi Absol's Avatar
                                              Hyper Chibi Absol Hyper Chibi Absol is offline
                                              The Chibiest Absol ever :3
                                                 
                                                Join Date: Aug 2009
                                                Location: With muh hubby :3
                                                Age: 27
                                                Gender: Female
                                                Nature: Naive
                                                Posts: 100
                                                >.<+ Ok um.. Can I please have some help with my XSE? I'm still trying to fix the problem I have with my "pokeball" item because I was trying to change a PP UP to a Sunstone but now it won't do anything. I'm trying to change the script and offset (I looked up the free space and came up with this script)

                                                Spoiler:
                                                #dynamic 0x800100

                                                #org @start
                                                giveitem 0x5D 0x1 0x0
                                                end


                                                But for some reason when I go to click debug, it says "Unknown keyword "end" at line 5". I looked up someones tutorial on how to make scripts (though they were for Fire Red/Leaf Green and I'm using Ruby but I didn't think that mattered)

                                                Can someone please help?
                                                __________________
                                                Love is bliss

                                                Bliss is love
                                                Yin and Yang
                                                Yang and Yin

                                                We are one in the same...

                                                Heart and Soul
                                                Soul and Heart
                                                You and me
                                                Me and you

                                                Let our lives be more than this game...

                                                ~Hyper Chibi Absol



                                                Hyper Chibi Absol x TheUmbreonMaster
                                                Closed Thread
                                                Quick Reply

                                                Sponsored Links
                                                Thread Tools

                                                Posting Rules
                                                You may not post new threads
                                                You may not post replies
                                                You may not post attachments
                                                You may not edit your posts

                                                BB code is On
                                                Smilies are On
                                                [IMG] code is On
                                                HTML code is Off

                                                Forum Jump


                                                All times are GMT -8. The time now is 7:03 PM.