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  #23076    
Old November 23rd, 2012 (1:03 PM).
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miksy91 miksy91 is offline
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    Quote:
    Originally Posted by Nate VonGrimm View Post
    ROM Hacking will get the most recognition on here.
    Not many people like Pokemon Hacks done with RPG Maker.
    Just like word "hack" says, rom hacks are modifications of existing programs, in this case, pokemon games. Hack can be pretty much made of anything; you can do your own hack of Microsoft Word to make it function in a way it couldn't have before.

    Pokemon hacks are modifications of pokemon games to make them function in a way different way they did before; may this be done by redoing the build-in maps or totally re-writing the engine and making pokemon a mario-type platform game (this is something no sane person will ever done).

    Felt like saying this, don't take anything in personal :)

    RPG maker is a program that can be used to build games which is different from making hack (new program <--> program modification) . As for how the "most recognition" goes, yes, people tend to play rom hacks more than games made with game making programs. This is pretty much because the build in programs (pokemon games) are already fully functioning; have their own battle system, music, moving and events work, new scripts can be created easily etc.

    It's a long process to do the same for a game made from scratch with a tool like RPG Maker. The games made with game making programs often turn out bad (my personal opinion) and that's why rom hacks are preferred to them.
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      #23077    
    Old November 23rd, 2012 (5:57 PM). Edited November 24th, 2012 by Renegade.
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      I have a question. Hope someone can answer.

      What are all of the berry ids in Pokemon Ruby in Advanced Map? Also, how do I make a person event with the "Plant-id" value box?

      EDIT: Nevermind, I figured it out.
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        #23078    
      Old November 24th, 2012 (9:05 AM).
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        Hey there...I wanna ask one question..How to change the prof birch sprite at the first intro??any help will be appreciated...:)
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          #23079    
        Old November 24th, 2012 (3:05 PM).
        QuartierGenerale QuartierGenerale is offline
           
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          Quote:
          Hi everyone,

          I've a question: how can i change the rivals name in my hack? I want when i use \h06 in my script the new name appear instead of old.

          I do this with thingy, and it works. The problem is i can't change the numer of letters of names...since i'm using Ruby, the female name is only 3 letters long!

          thanks a lot
          Quote:
          \h06? That's wrong it should be \v\h06... Instead of using that you should just input the name that you want. So instead of \v\h06 you can just put Gary in the script so it will look like a new name for the Rival.
          I'm hacking Ruby. The name of rival change depending of gender of player...if i play with a boy, the rival name is MAY, otherwise is BRENDAN. Any one have another idea?

          After, another important question: i'm using PKSV for scripting. How can i insert special char like * or arrows (arrows are useful in signpost for example)

          Thanks a lot :)
            #23080    
          Old November 24th, 2012 (5:10 PM). Edited November 24th, 2012 by Renegade.
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            I have a question. Hope someone can answer.

            How do you activate the National Pokedex in Pokemon Ruby version?

            EDIT: Nevermind, I figured it out.
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              #23081    
            Old November 24th, 2012 (5:22 PM).
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            drew6464 drew6464 is offline
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              I keep getting this "Run-time error '9': File not found" as soon as I open the XSE eXtreme Script Extender. The version is 1.1.1 and as you can see, I can type a few words into the box before this pops up and forces me to close the program. PLEASE HELP.

              I tried installing other versions of XSE. No go. Please provide me with your working versions anyway if possible.

              I tried downloading the "Standard VB6 Runtime Files" suggested. No go. Provide me with your version anyway.

              I googled it. No go. Many people say the best course of action is to clean my registry, and then provide me with misleading programs that cost money (example: SpeedyPC Software.)


              I seriously need help... reply as soon as possible.
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                #23082    
              Old November 24th, 2012 (5:32 PM).
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              Renegade Renegade is offline
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                Quote:
                Originally Posted by drew6464 View Post


                I keep getting this "Run-time error '9': File not found" as soon as I open the XSE eXtreme Script Extender. The version is 1.1.1 and as you can see, I can type a few words into the box before this pops up and forces me to close the program. PLEASE HELP.

                I tried installing other versions of XSE. No go. Please provide me with your working versions anyway if possible.

                I tried downloading the "Standard VB6 Runtime Files" suggested. No go. Provide me with your version anyway.

                I googled it. No go. Many people say the best course of action is to clean my registry, and then provide me with misleading programs that cost money (example: SpeedyPC Software.)


                I seriously need help... reply as soon as possible.
                You should read some previous posts before posting things like this... (Cuz I literally just answered this question TWICE)

                All you need to do is go into your XSE folder and open "setting.ini". From there, scroll down until you find the line that says "AdvancedUpdateCheck = 1". Change that number to 0.
                  #23083    
                Old November 24th, 2012 (8:57 PM). Edited November 24th, 2012 by AllyJacqui.
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                AllyJacqui AllyJacqui is offline
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                  Whenever I have People Events in Pallet town, they never go where they're meant to and on occasion they end up glitching in the wall. Any fix for this?
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                    #23084    
                  Old November 24th, 2012 (9:05 PM).
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                    Quote:
                    Originally Posted by AllyJacqui View Post
                    Whenever I have People Events in Pallet town, they never go where they're meant to and on occasion they end up glitching in the wall. Any fix for this?
                    Do you have your movement permissions correct? If your movement permissions arn't set yet, the NPC's will be able to walk into the walls of the map (If the walls of the map are set to C).
                      #23085    
                    Old November 24th, 2012 (9:11 PM).
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                    AllyJacqui AllyJacqui is offline
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                      Quote:
                      Originally Posted by CrystalStatic View Post
                      Do you have your movement permissions correct? If your movement permissions arn't set yet, the NPC's will be able to walk into the walls of the map (If the walls of the map are set to C).
                      Yep, they're set. That's always one of the first things I do on a map (Well, besides making the actual map ahaha) The ones I'm having problems with are the ones set to not being able to move around atm.
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                        #23086    
                      Old November 24th, 2012 (10:31 PM).
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                      tajaros tajaros is offline
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                        Quote:
                        Originally Posted by AllyJacqui View Post
                        Yep, they're set. That's always one of the first things I do on a map (Well, besides making the actual map ahaha) The ones I'm having problems with are the ones set to not being able to move around atm.
                        By any chance are the person event numbers higher than 10? If it is you must always do everything in hex.

                        For example if you have person event no. 10 with you, Then make it 0xA instead of 0x10 cause 0x10 is equal to person event no.16.

                        Remember this is how hex goes.

                        10 = A
                        11 = B
                        12 = C
                        13 = D
                        14 = E
                        15 = F
                        16 = 10
                        17 = 11
                        18 = 12
                        ...

                        You can also convert decimal to hex in XSE.
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                          #23087    
                        Old November 25th, 2012 (10:37 AM).
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                        karatekid552 karatekid552 is offline
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                          Okay, I don't really know if this a simple question, but it's something I've been wondering. I added Dialga and Palkia to my hack and I would also like to add in their main moves; Roar of Time and Spacial Rend. I have two dysfunctional moves, Bullet Seed and Leech Seed, due to the seed sprite being corrupted. So, I was hoping to replace those two attacks with Dialga's and Palkia's attacks. I know how to do all of the text editing and such, but I need help adding the animations. I want to re-point the attack animations to those that go with Hyper Voice and Psychic. Any ideas? This is for Pokemon Ruby by the way.
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                            #23088    
                          Old November 25th, 2012 (12:29 PM). Edited November 25th, 2012 by TheZerox9.
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                          TheZerox9 TheZerox9 is offline
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                            I have the same error as others with the "Subscript out of range" thing, but my settings.ini does not have what everyone says to change (AdvancedUpdateCheck = 1) All it says is this:
                            [MRUList]
                            1=stdpoke.rbh
                            2=stditems.rbh
                            3=stdattacks.rbh
                            4=std.rbh
                            [MRUPath]
                            1=C:\Program Files (x86)\0xRH\Pokemon Game Editor\
                            2=C:\Program Files (x86)\0xRH\Pokemon Game Editor\
                            3=C:\Program Files (x86)\0xRH\Pokemon Game Editor\
                            4=C:\Program Files (x86)\0xRH\Pokemon Game Editor\

                            Can someone link me to the settings.ini file?
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                              #23089    
                            Old November 25th, 2012 (1:06 PM).
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                              Quote:
                              Originally Posted by TheZerox9 View Post
                              I have the same error as others with the "Subscript out of range" thing, but my settings.ini does not have what everyone says to change (AdvancedUpdateCheck = 1) All it says is this:
                              [MRUList]
                              1=stdpoke.rbh
                              2=stditems.rbh
                              3=stdattacks.rbh
                              4=std.rbh
                              [MRUPath]
                              1=C:\Program Files (x86)\0xRH\Pokemon Game Editor\
                              2=C:\Program Files (x86)\0xRH\Pokemon Game Editor\
                              3=C:\Program Files (x86)\0xRH\Pokemon Game Editor\
                              4=C:\Program Files (x86)\0xRH\Pokemon Game Editor\

                              Can someone link me to the settings.ini file?
                              http://www.mediafire.com/?ipsw9kp4c3n4y6j
                                #23090    
                              Old November 25th, 2012 (7:22 PM). Edited November 29th, 2012 by Hyper Chibi Absol.
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                              Hyper Chibi Absol Hyper Chibi Absol is offline
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                                Quote:
                                Originally Posted by Sudeki View Post
                                What is with your Dynamic address? You should really stick to using 800000+ unless you know exactly what you are doing. Its going to try to force your script into places it really shouldn't be. Like earlier you said you were using Ruby, and in Ruby that address is full of information already. Which could be messing up your script while also messing up a lot of other things in the game.

                                Looping can also depend on how you are actually setting it up in advance map.
                                Well... The dynamic address (I guess) was the offset. :s And I'll try and see if I can put an offset of 8000000 or whatever and see if that works and if it doesn't then I have no clue what to do. x-x; It sucks 'cause this is a very small thing in the game that seems like it could be fixed easily and I NEED it to be fixed so I can progress to the next area. I only really need to move events around for my edit mainly because I'm doing this for my fiance's twin brother.

                                EDIT: THANK GOD I FINALLY FIXED IT! 8D Thank you so much guys for everything!
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                                  #23091    
                                Old November 26th, 2012 (11:29 PM).
                                CameraFan CameraFan is offline
                                   
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                                  What is the palette offset for the palette the player uses in FR/LG?
                                    #23092    
                                  Old November 27th, 2012 (1:37 AM).
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                                  tajaros tajaros is offline
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                                    Quote:
                                    Originally Posted by CameraFan View Post
                                    What is the palette offset for the palette the player uses in FR/LG?
                                    What Sprite? Intro, Trainer, or OW? :/
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                                      #23093    
                                    Old November 27th, 2012 (2:08 AM). Edited November 29th, 2012 by LugiaMZ.
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                                      I having a question hope someone will answer me. :)

                                      I want to add some Tileset palletes for Advance Map, has a method to add it? If have can eveyone give me the tutorial link?

                                      P.S. Sorry for my bad english, Thanks. :)
                                        #23094    
                                      Old November 28th, 2012 (7:13 AM).
                                      KyX KyX is offline
                                         
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                                        In Fire red where is the Tall Grass tileset?

                                        I cannot find it in any map/tileset.
                                        IN R/S/E there are 2 type of grass.. normal grass, and Tall grass.

                                        Using NSE with Fire red i can see the image of the second type of grass, but in advance map can't find it.

                                        Here is an example of the grass i'm refering to (from Emerald):
                                        hxxp://img442.imageshack.us/img442/5958/grassm.jpg
                                          #23095    
                                        Old November 28th, 2012 (7:42 AM).
                                        CameraFan CameraFan is offline
                                           
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                                          Quote:
                                          Originally Posted by tajaros View Post
                                          What Sprite? Intro, Trainer, or OW? :/
                                          OW. Sorry about that, forgot to mention :/
                                            #23096    
                                          Old November 28th, 2012 (10:21 AM).
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                                            Hey does anyone know where I can find a classic misty trainer sprite/OWs for gen 3? When I mean classic I mean the same cloths/hair colour as she has in the show. Please let me know where I can find this, I am terrible at making sprites :(
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                                              #23097    
                                            Old November 28th, 2012 (5:29 PM).
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                                            karatekid552 karatekid552 is offline
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                                              Quote:
                                              Originally Posted by awipe1 View Post
                                              Hey does anyone know where I can find a classic misty trainer sprite/OWs for gen 3? When I mean classic I mean the same cloths/hair colour as she has in the show. Please let me know where I can find this, I am terrible at making sprites :(
                                              Me too, but I found this awesome site for shrinking things. At first I thought it would be really bad, but it actually works well. I shrunk the Bulbapedia picture of Misty with it.

                                              However, I haven't had 15 posts yet, so PM me and I can get it to you.
                                                #23098    
                                              Old November 28th, 2012 (6:50 PM).
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                                              DrFuji DrFuji is offline
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                                              Quote:
                                              Originally Posted by CameraFan View Post
                                              What is the palette offset for the palette the player uses in FR/LG?
                                              The palette can be found at 0x35B968, but be careful when changing it as it is shared by both player genders. If you do want to have different palettes for the boy and girl then you can repoint the pointer at either 0x3A5198 (Boy) or 0x3A51C0 (Girl) to some empty space and create a new palette. If you're using JPAN's engine then the male/ female pointers have been changed to 0x1A2440 and 0x1A2468 respectively.

                                              Quote:
                                              Originally Posted by KyX View Post
                                              In Fire red where is the Tall Grass tileset?

                                              I cannot find it in any map/tileset.
                                              IN R/S/E there are 2 type of grass.. normal grass, and Tall grass.

                                              Using NSE with Fire red i can see the image of the second type of grass, but in advance map can't find it.

                                              Here is an example of the grass i'm refering to (from Emerald):
                                              hxxp://img442.imageshack.us/img442/5958/grassm.jpg
                                              The tall grass isn't used anywhere in FR so there are no tilesets that use it and the actual tile behaviour that calls the animation is broken. Luckily, knizz found out how to reactivate it in this thread so it is definitely what you're searching for.
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                                                #23099    
                                              Old November 28th, 2012 (11:20 PM).
                                              CameraFan CameraFan is offline
                                                 
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                                                Quote:
                                                Originally Posted by DrFuji View Post
                                                The palette can be found at 0x35B968, but be careful when changing it as it is shared by both player genders. If you do want to have different palettes for the boy and girl then you can repoint the pointer at either 0x3A5198 (Boy) or 0x3A51C0 (Girl) to some empty space and create a new palette. If you're using JPAN's engine then the male/ female pointers have been changed to 0x1A2440 and 0x1A2468 respectively.
                                                Thanks! I was changing a palette for a new OW sprite and when I imported it I happened to realise it was the palette for the player OWs :/
                                                Are there any unused OW palettes I could screw around with?
                                                  #23100    
                                                Old November 29th, 2012 (9:18 AM).
                                                itman itman is offline
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                                                  Quote:
                                                  Originally Posted by CameraFan View Post
                                                  Thanks! I was changing a palette for a new OW sprite and when I imported it I happened to realise it was the palette for the player OWs :/
                                                  Are there any unused OW palettes I could screw around with?
                                                  No, all are used at one point, but some are barely used (Most of the ones after 0xA are hardly touched. Take a look with NSE).

                                                  If you're using Fire Red, you can create more Palettes using JPAN's hacked engine.
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