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  #151    
Old September 10th, 2012 (1:11 PM).
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Shiny Quagsire Shiny Quagsire is offline
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    Quote:
    Originally Posted by UltraNerdtendo64 View Post
    This doesn't support Emerald!
    What the hell is it with people loving Ruby and Sapphire but hating Emerald?!
    *Rolls Eyes*
    Emerald came after Ruby and Sapphire, as well as Fire Red, so the information known about Fire Red/Ruby is about 1-2 years ahead of Emerald. Also, some hackers just prefer some games over others. That, and it's easier to focus your efforts on 1/2 of the 2 games released. It's more efficient.

    And actually, it does support it (as it supports any GBA game). It just doesn't have any bookmarks for sprite data with it.
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      #152    
    Old September 22nd, 2012 (6:46 AM).
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    erizek720 erizek720 is offline
       
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      where i can download the NSEFramework updated
        #153    
      Old September 24th, 2012 (3:36 PM).
      alypkm alypkm is offline
         
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        how do I animate characters and pokemon in fire red with this program ??
          #154    
        Old October 26th, 2012 (7:46 AM).
        TheQuilava TheQuilava is offline
           
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          Quote:
          Originally Posted by war rock exe View Post
          This is BEAST!!!!! You should make it so we can edit title screens and tiles... or is that too much..?
          You can edit Titlescreen and texts using unlz.GBA. Hope I helped You
            #155    
          Old November 15th, 2012 (5:45 PM).
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          Naruto200 Naruto200 is offline
             
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            Hey, any chance you could include overworld sprite editors in the next version?
            I mean you can already edit trainers sprites, footsteps, and pokemon sprites.
              #156    
            Old November 21st, 2012 (4:58 PM).
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            Lifesolstice Lifesolstice is offline
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              Wow, this is tool is absolutely amazing. I helps so much. Now the people who use this don't have to use the unLZ-GBA! Thanks alot!
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                #157    
              Old November 25th, 2012 (12:28 AM).
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              hughrock hughrock is offline
                 
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                My ROM is crashing. It crashes before running anything.

                Why am I saying this here?

                I've narrowed the crash down to NSE (both classic and 2). I took a jpan Hack engine Firered ROM and started messing around with the OW sprites. I've gone as far as implementing the entire hero and heroine motions for moving, running, surfing, etc. without any problems. However, I try to change the plug-in small pointer and grabber (known as the "PC Hand" in NSE classic) and my ROM will not run. It crashes when i turn it on. I've even tried a clean (no jpan hack engine) ROM. Same result.

                Is this a common bug or just me making a simple and easily corrected mistake? Any help on this subject would be most appreciated.
                  #158    
                Old December 23rd, 2012 (6:13 PM).
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                Dylanrockin Dylanrockin is offline
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                  Problem, my palette saving window for editing trainers is cut-off, I have no idea how to save the palette
                    #159    
                  Old December 28th, 2012 (1:15 PM).
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                  requiredturtle requiredturtle is offline
                     
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                    how do you edit overworld sprites? and can you please make it where we can edit title screens ect.
                      #160    
                    Old March 2nd, 2013 (4:18 AM).
                    ArthurWaine ArthurWaine is offline
                       
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                      @required turtle
                      Get OWeditor rebirth editon from either HackMew's thread directly, or the Pokemon Game Editor by gamer2020, both great guys with great tools. If you don't want those, slightly higher on the 'toolbox' page there is a thread with NSE classic, which does have OW functionalities implemented

                      Just wanted to say that I love this tool, beautiful, clean interface and great functionality! In one word, amazing, and essential for every ROM hacker out there
                        #161    
                      Old June 13th, 2013 (5:49 PM).
                      gothicghostbat gothicghostbat is offline
                         
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                        Item Sprite Editor Plugin v1.2
                        by Shiny Quagsire

                        Nothing new. Just a simple port of the old Item plugin with support for Fire Red, Leaf Green, and Emerald.
                        [/QUOTE]


                        Is there ANY update for the item plugin for Emerald? I can't get it to work, and can't figure out the hex codes for items for the navigate to modify them. I'd love to do stuff such as switch the images of certain pokeballs. Like Make the masterball work as a masterball but using the sprite of the netball (my favorite ball look)
                          #162    
                        Old June 14th, 2013 (6:26 PM).
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                        patar4097 patar4097 is offline
                           
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                          Quote:
                          Originally Posted by shiny quagsire View Post
                          Emerald came after Ruby and Sapphire, as well as Fire Red, so the information known about Fire Red/Ruby is about 1-2 years ahead of Emerald. Also, some hackers just prefer some games over others. That, and it's easier to focus your efforts on 1/2 of the 2 games released. It's more efficient.

                          And actually, it does support it (as it supports any GBA game). It just doesn't have any bookmarks for sprite data with it.
                          So, you can use it for Emerald. Well, do you know if it would work for me? I downloaded a patch that makes the sprites like in HG/SS. But they are smaller, so some look bad. Could I change them still? And could I edit the animation at all either?
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                            #163    
                          Old June 16th, 2013 (2:57 PM). Edited June 16th, 2013 by TheSnivyMaster.
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                          TheSnivyMaster TheSnivyMaster is offline
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                            Well, I'm having a bit of trouble. In my hack, I'm aiming to replace the backsprites of Red and Leaf with Brenden and Mays. However, the palette isn't importing. Could you help me?

                            Well, I'm having a bit of trouble. In my hack, I'm aiming to replace the backsprites of Red and Leaf with Brendan and Mays. However, the palette isn't importing. Could you help me?
                              #164    
                            Old June 22nd, 2013 (12:14 PM).
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                            Aproydtix Aproydtix is offline
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                              I tried to overwrite the image of Brendan, I had Advanced repointing, Safety repointing, Automatically fix pointers and Auto-abort if data is too big on. May's and Beauty's (Index 1 and 5) sprites are now not functioning in the game, they're completely removed from unLZ, however 4 and 5 are damaged when viewed in NSE. (As opposed to 1 and 5)
                              I'm incredibly angry right now, as I've done a lot of work, and forgot to make a backup. And I mean a lot, at least 3 full days.

                              Edit: I have a backup with the previous sprites though, if that can be of use.
                              Edit 2: May's sprite is invisible, Beauty crashes the game, and Hiker loads another sprite with lots of letters over it.
                                #165    
                              Old June 28th, 2013 (7:45 PM).
                              Cobalon Cobalon is offline
                                 
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                                Ok, the program works perfectly, I just don't know how to "raise" a sprite. Like I want to copy+paste golem's gen 3 back sprite upwards so I can fill in the bottom and make it look nicer. Could someone help?
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                                  #166    
                                Old July 1st, 2013 (3:58 PM).
                                jjwheeler2121 jjwheeler2121 is offline
                                   
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                                  Hey I've been using NSE 2.X recently and I came across a problem that I can't seem to figure out no matter where I search. I just got done editing Gary's/Rival's sprite but when I go to test it in the rom during gameplay his design is the same but the colors I put in is white instead of the green I selected in the NSE program. Can you help me out with this, I am working on a very important project.
                                    #167    
                                  Old July 1st, 2013 (6:39 PM).
                                  chaosakita chaosakita is offline
                                     
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                                    This is such a great hack. I just wanted to say thanks to the OP for making this!
                                      #168    
                                    Old August 7th, 2013 (5:49 PM). Edited August 7th, 2013 by ppvsonicspy.
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                                    ppvsonicspy ppvsonicspy is offline
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                                      I need help with a problem I have, you see I change backsprites, save everything even the pallet and everything is OK in NSE. But when I test it in game the pallet is wrong, it seems to me it is using the pallet of the sprites I added before. I go check it out in NSE again and it is using the right pallet, I don't know what to do please help!!!
                                        #169    
                                      Old September 20th, 2013 (12:31 PM).
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                                      rune_reaper rune_reaper is offline
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                                        Whenever I try to change an image (both image and palette) only the new palette loads and the image stays the same. It reads the image, but won't overwrite it.

                                        I really don't know what to do.
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                                          #170    
                                        Old November 1st, 2013 (1:49 AM).
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                                        hughrock hughrock is offline
                                           
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                                          can anybody tell me the palette offset for the PKMN status with all the types?
                                            #171    
                                          Old November 3rd, 2013 (4:29 AM).
                                          lightfurret lightfurret is offline
                                             
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                                            Bah... I'm probably too dumb to get it.
                                            I made a Pokemon spirit from the scratch and tried to upload it, but it keeps changing colors although I used less then 16 colors. The background color also changes from green to dark red, although I used the background color of existent pokemon.
                                            I tried to check how the program manages to work with a current pokemon and replace Ho-ho with Celebi, just for the kicks, and then it gave me an error, saying the file is too big...
                                              #172    
                                            Old November 3rd, 2013 (4:39 AM).
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                                            Orifiel Orifiel is offline
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                                              Quote:
                                              Originally Posted by lightfurret View Post
                                              Bah... I'm probably too dumb to get it.
                                              I made a Pokemon spirit from the scratch and tried to upload it, but it keeps changing colors although I used less then 16 colors. The background color also changes from green to dark red, although I used the background color of existent pokemon.
                                              I tried to check how the program manages to work with a current pokemon and replace Ho-ho with Celebi, just for the kicks, and then it gave me an error, saying the file is too big...
                                              Actually first you import the sprite then save repoint then save.
                                              Then import the color table (import the same sprite picture) then repoint then save.
                                              ALSO your picture may not be indexed.
                                              You should know how to index a sprite.
                                              that's why you're getting those errors you're talking about. Tajaros made a tutorial on the tutorial section.
                                              From there, you should find it. It's really just the same procedure.
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                                                #173    
                                              Old November 3rd, 2013 (1:14 PM).
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                                              Shiny Quagsire Shiny Quagsire is offline
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                                                Quote:
                                                Originally Posted by L96 View Post
                                                Actually first you import the sprite then save repoint then save.
                                                Then import the color table (import the same sprite picture) then repoint then save.
                                                ALSO your picture may not be indexed.
                                                You should know how to index a sprite.
                                                that's why you're getting those errors you're talking about. Tajaros made a tutorial on the tutorial section.
                                                From there, you should find it. It's really just the same procedure.
                                                Just to expand on this, the reason it would error out if the file was "too big" is because indexed images take up a lot less space than non-indexed ones. This is because non-indexed ones require 4 bytes for each color (RGBA; sometimes only 3 bytes if just RGB), while indexed ones only take one (or less) bytes since you have each color stored once and then each pixel is a reference to which color it uses.
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                                                  #174    
                                                Old November 5th, 2013 (6:49 AM).
                                                lightfurret lightfurret is offline
                                                   
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                                                  Quote:
                                                  Originally Posted by shiny quagsire View Post
                                                  Just to expand on this, the reason it would error out if the file was "too big" is because indexed images take up a lot less space than non-indexed ones. This is because non-indexed ones require 4 bytes for each color (RGBA; sometimes only 3 bytes if just RGB), while indexed ones only take one (or less) bytes since you have each color stored once and then each pixel is a reference to which color it uses.
                                                  Thanks a bunch, both of you.
                                                  I'll try to do what you said and also check on the said tutorial.
                                                    #175    
                                                  Old November 6th, 2013 (11:23 PM). Edited November 7th, 2013 by Door2Dawn.
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                                                  Door2Dawn Door2Dawn is offline
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                                                    Thank you for this tool. I've been customizing the sprites of some pokemon and the shiny forms because to be honest, they just don't match my preference or I feel like I could add something new to the game.

                                                    Okay I'm having a problem with it whenever I try to open it up, it says that Data is not Lz77 compressed.
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