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  #1    
Old November 22nd, 2012 (12:08 PM).
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Whitney's Shaymin Whitney's Shaymin is offline
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Okay so last time the links didnt work and it got closed but this time they do work so lets do this!

#2



#10



#11



#12

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  #2    
Old November 24th, 2012 (9:15 AM).
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Ęℓαчиıı Ęℓαчиıı is offline
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Well, there is... a lot to go on about here!

First and foremost, I think you'll have better luck on your art if you have a basis to go by. For example, I can't tell what your Fakémon are based off of, at all. Fakémon and Pokémon alike are based off of some kind of object; be it a living creature or inanimate object. Try giving your ideas some sort of solid basis and you might have better luck sketching your ideas out! Also, I do NOT recommend doing any sort of art in pen UNLESS you're sure about the design. Not only does pen smudge, you have to use white out to correct any mistakes unless you have one of those erasable pens. I would just use a simple #2 pencil or a led pencil with a Pink Eraser™. That eraser is amazing if you make as many mistakes as I do when I try to draw.

Your art, on the other hand is another problem in itself.

It could use some work... a lot of work, actually. Don't get me wrong, you're probably young and there is always room for improvement! Like I said before, give your Fakémon a basis to go by and then draw them out. Once you have that done, then try and develop them to the point they actually look like Fakémon. If you're having trouble with the design, you can always use the official Pokémon as references. If necessary, you can always look at other Fakémon for inspiration as well; just make sure that your inspiration isn’t plagiarizing another person. That won’t end well, trust me. I also would recommend using geometric shapes to help better your anatomy. That is an area you clearly need to improvise in.... be that as it may, you have the room to improve! Just keep practicing and I'm sure you'll be as good as Ken Sugimori one day, if not better!

~ Ęℓαчиıı
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Old November 27th, 2012 (3:14 PM).
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Well i guess i should just keep trying. Thank you!
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  #4    
Old December 1st, 2012 (3:54 PM).
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Moutechi~ Moutechi~ is offline
     
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    Well I don't think it was so bad. Actually, some of these fakemons are more lovely than many of the Gen IV/V "pokemons".
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    Old December 8th, 2012 (10:24 PM).
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    Whitney's Shaymin Whitney's Shaymin is offline
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    Quote:
    Originally Posted by Moutechi~ View Post
    Well I don't think it was so bad. Actually, some of these fakemons are more lovely than many of the Gen IV/V "pokemons".
    Not to be mean but im trying to figure out if your being serious.
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      #6    
    Old December 8th, 2012 (11:37 PM).
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    You met with a terrible fate
       
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      They're pretty rough and plain sketches but so far so good. Add color, shading, linework, etc. to it to make it look like what it should be. Like #2 for example (I'm sorry not to be rude but I can't read your handwriting) Like if you add color, maybe you could make it look like a log using brown. Anyways, it does need some work but give it time, a base (like what it should be) and eventually those will turn into amazing fakemon. Just Rule #1, never quit, no matter what anybody says.

      ~Sincerely
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        #7    
      Old December 9th, 2012 (12:32 AM).
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      Logiedan Logiedan is offline
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        You should definitely keep trying, but when making your art and mainly making a fakemon drawing, you should plan what you will be drawing. Size, Height, colours, etc.
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          #8    
        Old December 9th, 2012 (8:09 AM).
        Whitney's Shaymin's Avatar
        Whitney's Shaymin Whitney's Shaymin is offline
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        sadly when usually when i draw, i just free-draw
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          #9    
        Old December 10th, 2012 (5:50 PM). Edited December 10th, 2012 by Logiedan.
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        Logiedan Logiedan is offline
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          You don't really need to write down a list and literally make up a plan on paper (although it would help). You just need to keep those characteristics in mind. Free-drawing or sketching is common.
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