Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

TrollandToad.com
Reply
 
Thread Tools
  #401    
Old December 19th, 2012 (12:05 AM).
MC50 MC50 is offline
     
    Join Date: Aug 2006
    Gender:
    Nature: Adamant
    Posts: 28
    Ghost Type Curse doesn't seem to work. The move is used, but nothing happens. Non-Ghost type curse seems to work fine.

    I'm not 100% sure on this one, but I don't think that Choice Items lock the OPPONENT into a move as they should. Testing with a Choice Scarf on an enemy trainers Pokemon seemed to give them the speed boost, but they were free to swap moves as they liked. Again, not 100% sure on this one, but it seemed to be the case.
    Reply With Quote

    Relevant Advertising!

      #402    
    Old December 24th, 2012 (9:26 AM).
    Cavou's Avatar
    Cavou Cavou is offline
       
      Join Date: Nov 2010
      Location: In a house...
      Gender: Male
      Posts: 54
      I get this error when I start the game:

      ---------------------------
      Pokemon Essentials
      ---------------------------
      Exception: NoMethodError

      Message: undefined method `*' for nil:NilClass

      Game_Character_1:198:in `screen_z'

      Sprite_Character:148:in `update_or'

      PerspectiveTilemap:430:in `shadow_update'

      Shadow:179:in `update'

      Sprite_Character:37:in `perspectivetilemap_initialize'

      PerspectiveTilemap:424:in `shadow_initialize'

      Shadow:152:in `initialize'

      Spriteset_Map:162:in `new'

      Spriteset_Map:162:in `_animationSprite_initialize'

      Spriteset_Map:161:in `each'
      __________________
      Supporter of these games...

      Reply With Quote
        #403    
      Old December 24th, 2012 (9:26 AM).
      Cavou's Avatar
      Cavou Cavou is offline
         
        Join Date: Nov 2010
        Location: In a house...
        Gender: Male
        Posts: 54
        I get this error when I start the game:

        ---------------------------
        Pokemon Essentials
        ---------------------------
        Exception: NoMethodError

        Message: undefined method `*' for nil:NilClass

        Game_Character_1:198:in `screen_z'

        Sprite_Character:148:in `update_or'

        PerspectiveTilemap:430:in `shadow_update'

        Shadow:179:in `update'

        Sprite_Character:37:in `perspectivetilemap_initialize'

        PerspectiveTilemap:424:in `shadow_initialize'

        Shadow:152:in `initialize'

        Spriteset_Map:162:in `new'

        Spriteset_Map:162:in `_animationSprite_initialize'

        Spriteset_Map:161:in `each'
        __________________
        Supporter of these games...

        Reply With Quote
          #404    
        Old December 25th, 2012 (1:33 PM).
        AmethystRain's Avatar
        AmethystRain AmethystRain is offline
        pixie-powered judgment!
           
          Join Date: Apr 2012
          Gender: Female
          Posts: 245
          In Version 11:
          Big Root seems to be glitched.

          Servine (eqipped with Big Root) uses Leech Seed; Roggenrola is seeded!
          At the end of the round, the drain effect procs, but as Servine begins to recover heath, the hp counter begins to spasm. Starting from 64 health, it twitches rapidly between 64 and 65 infinitely, causing the battle and game to be unable to proceed.

          Leech Seed works normally in the same scenario with Big Root not equipped.
          __________________
          i'm a lover before a fighter, but a killer before a kisser
          also i made reborn or something
          Reply With Quote
            #405    
          Old December 26th, 2012 (4:10 AM).
          Maruno's Avatar
          Maruno Maruno is offline
          Lead Dev of Pokémon Essentials
             
            Join Date: Jan 2008
            Location: England
            Posts: 5,180
            Quote:
            Originally Posted by AmethystRain View Post
            In Version 11:
            Big Root seems to be glitched.

            Servine (eqipped with Big Root) uses Leech Seed; Roggenrola is seeded!
            At the end of the round, the drain effect procs, but as Servine begins to recover heath, the hp counter begins to spasm. Starting from 64 health, it twitches rapidly between 64 and 65 infinitely, causing the battle and game to be unable to proceed.

            Leech Seed works normally in the same scenario with Big Root not equipped.
            Wherever Big Root multiplies the HP amount (with hploss*=1.3 or something similar), try replacing it with hploss=(hploss*1.3).floor.
            __________________
            Go to the Pokémon Essentials Wiki

            | Downloads | Tutorials | Fangames |
            | All Animations Project |

            Follow me on Twitter: @maruno42


            Reply With Quote
              #406    
            Old December 27th, 2012 (3:45 PM).
            AmethystRain's Avatar
            AmethystRain AmethystRain is offline
            pixie-powered judgment!
               
              Join Date: Apr 2012
              Gender: Female
              Posts: 245
              Okie. Found another thing.
              Simple Beam's message isn't displaying the transferred ability.
              I herped and didn't get it word for word, but,
              "Elgyem used Simple Beam! Yanmega acquired !"
              There was no ability listed. :x
              Yanmega's old ability was at least overwritten but I couldn't confirm if Elgyem's ability was functional on Yanmega, so I -think- the move is working properly in terms of battle.
              __________________
              i'm a lover before a fighter, but a killer before a kisser
              also i made reborn or something
              Reply With Quote
                #407    
              Old December 27th, 2012 (4:08 PM).
              Maruno's Avatar
              Maruno Maruno is offline
              Lead Dev of Pokémon Essentials
                 
                Join Date: Jan 2008
                Location: England
                Posts: 5,180
                Quote:
                Originally Posted by AmethystRain View Post
                Okie. Found another thing.
                Simple Beam's message isn't displaying the transferred ability.
                I herped and didn't get it word for word, but,
                "Elgyem used Simple Beam! Yanmega acquired !"
                There was no ability listed. :x
                Yanmega's old ability was at least overwritten but I couldn't confirm if Elgyem's ability was functional on Yanmega, so I -think- the move is working properly in terms of battle.
                It isn't working properly, and it's a stupid mistake on my part. The move is trying to turn the target's ability into the move Simple (which doesn't exist, so it erases their ability instead).

                Have a look at function code 063, and make the appropriate line read:

                Code:
                opponent.ability=getConst(PBAbilities,:SIMPLE) || 0
                That red part is the bit that needs changing.

                The same goes for Worry Seed, function code 064.
                __________________
                Go to the Pokémon Essentials Wiki

                | Downloads | Tutorials | Fangames |
                | All Animations Project |

                Follow me on Twitter: @maruno42


                Reply With Quote
                  #408    
                Old December 31st, 2012 (8:38 AM).
                TACHAN TACHAN is offline
                   
                  Join Date: Jan 2010
                  Gender: Female
                  Posts: 198
                  The debug option "Rename Player" don't works.

                  [QUOTE]---------------------------
                  Pokemon Essentials
                  ---------------------------
                  Exception: NameError

                  Message: undefined local variable or method `name' for #
                  Reply With Quote
                    #409    
                  Old January 2nd, 2013 (9:01 AM). Edited January 3rd, 2013 by TACHAN.
                  TACHAN TACHAN is offline
                     
                    Join Date: Jan 2010
                    Gender: Female
                    Posts: 198
                    http://pokemonessentials.wikia.com/wiki/Function_codes

                    Perish Song, Heart Swap, Acupressure and Stored Power don't work. These moves do not do anything.
                    Reply With Quote
                      #410    
                    Old January 2nd, 2013 (8:51 PM).
                    FHJoker's Avatar
                    FHJoker FHJoker is offline
                    Re-thinking Osmium
                       
                      Join Date: Dec 2007
                      Location: Somwhere alone in peace
                      Age: 26
                      Gender: Male
                      Nature: Relaxed
                      Posts: 88
                      Trying to reposition Sprites result in this error.

                      Quote:
                      Exception: NoMethodError
                      Message: undefined method `[]' for nil:NilClass
                      PokeBattle_Pokemon:729:in `initialize'
                      PokemonSpritePos #####:141:in `new'
                      PokemonSpritePos #####:141:in `pbChangeSpecies'
                      PokemonSpritePos #####:176:in `pbSpecies'
                      PokemonSpritePos #####:170:in `loop'
                      PokemonSpritePos #####:190:in `pbSpecies'
                      PokemonSpritePos #####:278:in `pbStart'
                      PokemonSpritePos #####:277:in `loop'
                      PokemonSpritePos #####:285:in `pbStart'
                      EditorMain #####:252:in `pbEditorMenu'
                      __________________

                      Reply With Quote
                        #411    
                      Old January 4th, 2013 (5:09 PM). Edited January 4th, 2013 by ActionReplayer.
                      ActionReplayer's Avatar
                      ActionReplayer ActionReplayer is offline
                         
                        Join Date: Jun 2012
                        Gender: Male
                        Posts: 44
                        When I try to start the game, in the first screen, where you have to choose new game, options, the cursor always goes down automatically, and stands stopped in options. I don't know what it its, but I tried re-downloading essentials, and it still happens, even without me doing anything. It also only happens with essentials. Nothing like this is happening on the internet, or if I try to make an RPGMAKER game without essentials. I'm using the newest version of essentials (11).

                        EDIT: And now for some reason it is working normally again. I wish I knew what was the problem before.
                        Reply With Quote
                          #412    
                        Old January 10th, 2013 (6:04 PM).
                        IceGod64's Avatar
                        IceGod64 IceGod64 is offline
                        In the Lost & Found bin!
                           
                          Join Date: Oct 2008
                          Location: Castelia City
                          Age: 29
                          Gender: Male
                          Nature: Naive
                          Posts: 623
                          I ran out of time while in a battle in the Bug Catching contest. After the battle was over, I got the message about the PA saying the game was over, and as it turns out, it really was over.

                          Code:
                          Exception: NoMethodError
                          Message: undefined method `unlock' for nil:NilClass
                          Interpreter:512:in `command_end'
                          Interpreter:295:in `execute_command'
                          Interpreter:193:in `update'
                          Interpreter:106:in `loop'
                          Interpreter:198:in `update'
                          Scene_Map:103:in `update'
                          Scene_Map:101:in `loop'
                          Scene_Map:114:in `update'
                          Scene_Map:68:in `main'
                          Scene_Map:65:in `loop'
                          Exception: NoMethodError
                          Message: undefined method `+' for nil:NilClass
                          PokemonBugContest:236:in `pbBugContestScore'
                          PokemonBugContest:236:in `each'
                          PokemonBugContest:236:in `pbBugContestScore'
                          PokemonBugContest:96:in `pbJudge'
                          PokemonBugContest:152:in `pbStartJudging'
                          PokemonBugContest:384
                          PokemonBugContest:376:in `call'
                          PBEvent:54:in `trigger'
                          PBEvent:49:in `each'
                          PBEvent:49:in `trigger'
                          __________________

                          Reply With Quote
                            #413    
                          Old January 10th, 2013 (6:13 PM).
                          Maruno's Avatar
                          Maruno Maruno is offline
                          Lead Dev of Pokémon Essentials
                             
                            Join Date: Jan 2008
                            Location: England
                            Posts: 5,180
                            Quote:
                            Originally Posted by IceGod64 View Post
                            I ran out of time while in a battle in the Bug Catching contest. After the battle was over, I got the message about the PA saying the game was over, and as it turns out, it really was over.

                            Code:
                            PokemonBugContest:236:in `pbBugContestScore'
                            Make that line read:
                            Code:
                            for i in pokemon.iv; ivscore+=i; end
                            __________________
                            Go to the Pokémon Essentials Wiki

                            | Downloads | Tutorials | Fangames |
                            | All Animations Project |

                            Follow me on Twitter: @maruno42


                            Reply With Quote
                              #414    
                            Old January 12th, 2013 (4:38 AM).
                            BlackWaltz3's Avatar
                            BlackWaltz3 BlackWaltz3 is offline
                               
                              Join Date: Jul 2009
                              Gender: Male
                              Posts: 188
                              I'm not really sure if I should be putting this here, or even if you could solve it, but I recently downloaded and applied an alternative MIDI wavetable and accompanying soundfonts. This change is reflected in Windows Media Player et. al, but has no effect when MIDIs are played in RMXP. With testing, I've found it does in fact affect programs other than media players, such as RM2k3 and the FFVII PC port, but RMXP chooses to ignore it. Any advice?

                              Also, I've found that when one tries to advance the "such and such wants to battle" message at the beginning of a trainer battle before all of the Party Pokéball Indicators have appeared on screen, the game hangs and more often than not does not recover (in the case it does, it simply states the script is taking too long, saves, and restarts). I've solved this by changing Lines 1669/1670 of Pokebattle_ActualScene to advance the images by 32 pixels instead of 16 such that they complete travel before the text does. If anyone else has this problem, they should do the same.
                              Reply With Quote
                                #415    
                              Old January 16th, 2013 (10:57 PM). Edited January 16th, 2013 by Ookiiushidesu.
                              Ookiiushidesu's Avatar
                              Ookiiushidesu Ookiiushidesu is offline
                              Lead Mapper/Eventer at Gen0
                                 
                                Join Date: Jan 2012
                                Age: 26
                                Gender: Male
                                Posts: 56
                                So, I have a really bad crash I keep running into, and I don't know why.....
                                Code:
                                ---------------------------
                                Pokemon Essentials
                                ---------------------------
                                Exception: NoMethodError
                                
                                Message: undefined method `*' for nil:NilClass
                                
                                Game_Character_1:198:in `screen_z'
                                
                                Sprite_Character:148:in `update_or'
                                
                                PerspectiveTilemap:430:in `shadow_update'
                                
                                Shadow:179:in `update'
                                
                                Sprite_Character:37:in `perspectivetilemap_initialize'
                                
                                PerspectiveTilemap:424:in `shadow_initialize'
                                
                                Shadow:152:in `initialize'
                                
                                Spriteset_Map:162:in `new'
                                
                                Spriteset_Map:162:in `_animationSprite_initialize'
                                
                                Spriteset_Map:161:in `each'
                                
                                
                                
                                This exception was logged in 
                                
                                C:\Users\Aldrian Kain\Saved Games/Pokemon Essentials/errorlog.txt.
                                
                                Press Ctrl+C to copy this message to the clipboard.
                                ---------------------------
                                OK   
                                ---------------------------
                                I searched this in the Wiki, and I've searched on Google. There was someone in this thread that brought either exactly the same error or something very close, but no one responded to him.

                                It only seems to be happening in my Viridian City. It happened on both V10 and V11. Only in Viridian, too. Doesn't happen to Pallet. I have even completely remade a new map with the same graphics as that one and transferred everything over I've checked to make sure the tile you come out on is walkable, etc. I've tested to see if it happens in daytime and night. Nothing seems to work, and I don't know what I'm missing. I am supposed to let some people play a demo soon, and I can't have this error wrecking that playtest. If anyone can help that would be amazing.
                                Thanks
                                __________________
                                ~TBC
                                Reply With Quote
                                  #416    
                                Old January 16th, 2013 (11:28 PM).
                                WinterKirby's Avatar
                                WinterKirby WinterKirby is offline
                                   
                                  Join Date: Dec 2012
                                  Age: 5
                                  Gender: Male
                                  Nature: Mild
                                  Posts: 152
                                  Quote:
                                  Originally Posted by Ookiiushidesu View Post
                                  So, I have a really bad crash I keep running into, and I don't know why.....
                                  Code:
                                  ---------------------------
                                  Pokemon Essentials
                                  ---------------------------
                                  Exception: NoMethodError
                                  
                                  Message: undefined method `*' for nil:NilClass
                                  
                                  Game_Character_1:198:in `screen_z'
                                  
                                  Sprite_Character:148:in `update_or'
                                  
                                  PerspectiveTilemap:430:in `shadow_update'
                                  
                                  Shadow:179:in `update'
                                  
                                  Sprite_Character:37:in `perspectivetilemap_initialize'
                                  
                                  PerspectiveTilemap:424:in `shadow_initialize'
                                  
                                  Shadow:152:in `initialize'
                                  
                                  Spriteset_Map:162:in `new'
                                  
                                  Spriteset_Map:162:in `_animationSprite_initialize'
                                  
                                  Spriteset_Map:161:in `each'
                                  
                                  
                                  
                                  This exception was logged in 
                                  
                                  C:\Users\Aldrian Kain\Saved Games/Pokemon Essentials/errorlog.txt.
                                  
                                  Press Ctrl+C to copy this message to the clipboard.
                                  ---------------------------
                                  OK   
                                  ---------------------------
                                  I searched this in the Wiki, and I've searched on Google. There was someone in this thread that brought either exactly the same error or something very close, but no one responded to him.

                                  It only seems to be happening in my Viridian City. It happened on both V10 and V11. Only in Viridian, too. Doesn't happen to Pallet. I have even completely remade a new map with the same graphics as that one and transferred everything over I've checked to make sure the tile you come out on is walkable, etc. I've tested to see if it happens in daytime and night. Nothing seems to work, and I don't know what I'm missing. I am supposed to let some people play a demo soon, and I can't have this error wrecking that playtest. If anyone can help that would be amazing.
                                  Thanks
                                  I've run into that same error. It has something to do with one of your events and its graphics. Try deleting each and every event until you figure out which one.

                                  For example, I had modified the PC event to light up when you use it, but when I copied it into a different map, they had different tilesets so the graphics didn't transfer. So any map that had that event, except for the original, would crash with that error.

                                  Try to find an event that you copied from a different map that had a different tileset.
                                  __________________
                                  X/Y Friend Code: 1349-5852-1728 | Pinkie | Flying | Hoot-Hoot, Pidgey, and Tropius

                                  Reply With Quote
                                    #417    
                                  Old January 16th, 2013 (11:52 PM).
                                  Ookiiushidesu's Avatar
                                  Ookiiushidesu Ookiiushidesu is offline
                                  Lead Mapper/Eventer at Gen0
                                     
                                    Join Date: Jan 2012
                                    Age: 26
                                    Gender: Male
                                    Posts: 56
                                    Quote:
                                    Originally Posted by WinterKirby View Post
                                    I'm awesome and I am good at helping people
                                    ^Paraphrasing.



                                    Thank you!!!!!! It worked :D I know exactly what the issue is now that you explained it.... I had to re-map my game when V11 came out, and I had put two map connections in that were still not re-mapped.

                                    In the last version, it must have just been one of the tileset changes I made or character sprites I put in(been updating the essentials since it was like v8 I think, so that had to be the case).

                                    Thank you again, SO MUCH. This was haunting me since V10. Hahahahaha. Now time to continue working!!!!! :D
                                    __________________
                                    ~TBC
                                    Reply With Quote
                                      #418    
                                    Old January 17th, 2013 (8:37 PM). Edited January 19th, 2013 by MC50.
                                    MC50 MC50 is offline
                                       
                                      Join Date: Aug 2006
                                      Gender:
                                      Nature: Adamant
                                      Posts: 28
                                      Air Balloon, though it works fine, should display a message when the Pokemon appears in battle. I forget the exact line, but it's something along the lines of "POKEMON is floating on a Balloon!"

                                      Also, Weak Armor's stat boost/drop should occur AFTER the target takes damage. As it is now, they lose defense and then are hit. It should be the other way around - They are hit, then lose defense and gain speed.
                                      Reply With Quote
                                        #419    
                                      Old January 26th, 2013 (12:28 PM).
                                      AmethystRain's Avatar
                                      AmethystRain AmethystRain is offline
                                      pixie-powered judgment!
                                         
                                        Join Date: Apr 2012
                                        Gender: Female
                                        Posts: 245
                                        I'm surprised this hasn't been reported yet, unless I'm just missing it, but...

                                        http://prntscr.com/qiovy
                                        Occurs for me when trying to give Pokemon to a trainer via the prompt before loading a save file.
                                        Tested in a fresh version of essentials
                                        Does not occur when using the prompt in-game to add Pokemon
                                        __________________
                                        i'm a lover before a fighter, but a killer before a kisser
                                        also i made reborn or something
                                        Reply With Quote
                                          #420    
                                        Old January 27th, 2013 (9:07 AM).
                                        Maruno's Avatar
                                        Maruno Maruno is offline
                                        Lead Dev of Pokémon Essentials
                                           
                                          Join Date: Jan 2008
                                          Location: England
                                          Posts: 5,180
                                          Quote:
                                          Originally Posted by AmethystRain View Post
                                          I'm surprised this hasn't been reported yet, unless I'm just missing it, but...

                                          http://prntscr.com/qiovy
                                          Occurs for me when trying to give Pokemon to a trainer via the prompt before loading a save file.
                                          Tested in a fresh version of essentials
                                          Does not occur when using the prompt in-game to add Pokemon
                                          Yeah, that's been mentioned at least three separate times already. Search the forum for 729 (I even remember the line number off the top of my head, it's that noticeable to me).
                                          __________________
                                          Go to the Pokémon Essentials Wiki

                                          | Downloads | Tutorials | Fangames |
                                          | All Animations Project |

                                          Follow me on Twitter: @maruno42


                                          Reply With Quote
                                            #421    
                                          Old January 28th, 2013 (1:07 PM).
                                          TACHAN TACHAN is offline
                                             
                                            Join Date: Jan 2010
                                            Gender: Female
                                            Posts: 198
                                            Did this fix up in the current version of the Essential?

                                            Quote:
                                            Sliding on ice causes the screen to track too far

                                            Sliding on ice terrain may won't center the players on screen.
                                            Solution: In Scene_Map, before line 'def transfer_player(cancelVehicles=true)' put:
                                            def updateSprites for i in @spritesets.keys @spritesets[i].updateSprites end end In Spriteset_Map, before line 'def in_range?(object)' put:
                                            def updateSprites for sprite in @character_sprites sprite.update end end In PokemonField, after line 'end while pbGetTerrainTag(event)==PBTerrain::Ice' put:
                                            $game_player.center($game_player.x, $game_player.y) $scene.updateSprites -FL- 14:01, June 19, 2012 (UTC)
                                            http://pokemonessentials.wikia.com/wiki/Known_bugs/Old_bugs
                                            Reply With Quote
                                              #422    
                                            Old January 28th, 2013 (1:52 PM).
                                            Maruno's Avatar
                                            Maruno Maruno is offline
                                            Lead Dev of Pokémon Essentials
                                               
                                              Join Date: Jan 2008
                                              Location: England
                                              Posts: 5,180
                                              Quote:
                                              Originally Posted by TACHAN View Post
                                              Did this fix up in the current version of the Essential?

                                              http://pokemonessentials.wikia.com/wiki/Known_bugs/Old_bugs
                                              That was fixed in v8. That's why it's on the "Old bugs" page, and why it is mentioned as fixed in v8's change log.

                                              At least, no one's complained that it's still broken.
                                              __________________
                                              Go to the Pokémon Essentials Wiki

                                              | Downloads | Tutorials | Fangames |
                                              | All Animations Project |

                                              Follow me on Twitter: @maruno42


                                              Reply With Quote
                                                #423    
                                              Old February 3rd, 2013 (2:58 PM).
                                              Rayd12smitty's Avatar
                                              Rayd12smitty Rayd12smitty is offline
                                              Shadow Maker
                                                 
                                                Join Date: Dec 2011
                                                Gender: Male
                                                Posts: 647
                                                I'm not sure if this is a technically a bug, but I thought I would bring it to your attention if you don't already know. For some reason, I believe a lot of the text and button locations during a battle are dependent on the windowskin. Not the text box, the skin.

                                                All the windowskins are a 40x40 pixel box, but have a 2 pixel border around them. I was making a custom windowskin, and I made it 80x80 accidentally, with no border. It worked fine, except when I entered a battle, all the text (not in the battle boxes) and the buttons for selecting "fight, bag, etc" and the move select were shifted right and down. It took me a long time to realize it is the new windowskin that caused this. I tried resizing my new skin to 40x40, but still didn't have a border. When I tried a battle again it was a lot better, but everything was still shifted up and right a little. I redid my windowskin again, and this time had a 2 pixel border. Now, everything shows up where it is supposed to. I can give some screenshots if you don't understand what I am saying.
                                                __________________
                                                Reply With Quote
                                                  #424    
                                                Old February 3rd, 2013 (3:13 PM).
                                                Maruno's Avatar
                                                Maruno Maruno is offline
                                                Lead Dev of Pokémon Essentials
                                                   
                                                  Join Date: Jan 2008
                                                  Location: England
                                                  Posts: 5,180
                                                  Quote:
                                                  Originally Posted by Rayd12smitty View Post
                                                  I'm not sure if this is a technically a bug, but I thought I would bring it to your attention if you don't already know. For some reason, I believe a lot of the text and button locations during a battle are dependent on the windowskin. Not the text box, the skin.

                                                  All the windowskins are a 40x40 pixel box, but have a 2 pixel border around them. I was making a custom windowskin, and I made it 80x80 accidentally, with no border. It worked fine, except when I entered a battle, all the text (not in the battle boxes) and the buttons for selecting "fight, bag, etc" and the move select were shifted right and down. It took me a long time to realize it is the new windowskin that caused this. I tried resizing my new skin to 40x40, but still didn't have a border. When I tried a battle again it was a lot better, but everything was still shifted up and right a little. I redid my windowskin again, and this time had a 2 pixel border. Now, everything shows up where it is supposed to. I can give some screenshots if you don't understand what I am saying.
                                                  Screenshots would be nice, especially as you're talking about a visual quirk.

                                                  Might it be the case that the text just appears shifted right-and-down when you have zero padding simply because the text window itself is a bit larger because of that lack of padding? That is, if you take two screenshots of the same scene, one for each windowskin, and then overlay them and alternate between them to spot the differences, does the text itself remain still while the windowskin changes size a little?
                                                  __________________
                                                  Go to the Pokémon Essentials Wiki

                                                  | Downloads | Tutorials | Fangames |
                                                  | All Animations Project |

                                                  Follow me on Twitter: @maruno42


                                                  Reply With Quote
                                                    #425    
                                                  Old February 3rd, 2013 (4:00 PM).
                                                  Rayd12smitty's Avatar
                                                  Rayd12smitty Rayd12smitty is offline
                                                  Shadow Maker
                                                     
                                                    Join Date: Dec 2011
                                                    Gender: Male
                                                    Posts: 647
                                                    I am not on my computer anymore so I can't give screens right now. For the text, only the text moves. The text box thing that gives the battle messages stays in place. The buttons shift and the text stays centered in them. It's not really important though, as long as you only use 40x40 pixel boxes. Just wanted to point it out
                                                    __________________
                                                    Reply With Quote
                                                    Reply

                                                    Quick Reply

                                                    Join the conversation!

                                                    Create an account to post a reply in this thread, participate in other discussions, and more!

                                                    Create a PokéCommunity Account

                                                    Sponsored Links
                                                    Thread Tools

                                                    Posting Rules
                                                    You may not post new threads
                                                    You may not post replies
                                                    You may not post attachments
                                                    You may not edit your posts

                                                    BB code is On
                                                    Smilies are On
                                                    [IMG] code is On
                                                    HTML code is Off

                                                    Forum Jump


                                                    All times are GMT -8. The time now is 3:56 PM.