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Report bugs and errors in unmodified Essentials version 16.2

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #401    
Old December 16th, 2012 (5:19 PM).
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desbrina desbrina is offline
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    Removing lines 3670 to 3746 solved the issue. The comments are no longer being added back
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    A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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      #402    
    Old December 19th, 2012 (12:05 AM).
    MC50 MC50 is offline
       
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      Ghost Type Curse doesn't seem to work. The move is used, but nothing happens. Non-Ghost type curse seems to work fine.

      I'm not 100% sure on this one, but I don't think that Choice Items lock the OPPONENT into a move as they should. Testing with a Choice Scarf on an enemy trainers Pokemon seemed to give them the speed boost, but they were free to swap moves as they liked. Again, not 100% sure on this one, but it seemed to be the case.
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        #403    
      Old December 24th, 2012 (9:26 AM).
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      Cavou Cavou is offline
         
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        I get this error when I start the game:

        ---------------------------
        Pokemon Essentials
        ---------------------------
        Exception: NoMethodError

        Message: undefined method `*' for nil:NilClass

        Game_Character_1:198:in `screen_z'

        Sprite_Character:148:in `update_or'

        PerspectiveTilemap:430:in `shadow_update'

        Shadow:179:in `update'

        Sprite_Character:37:in `perspectivetilemap_initialize'

        PerspectiveTilemap:424:in `shadow_initialize'

        Shadow:152:in `initialize'

        Spriteset_Map:162:in `new'

        Spriteset_Map:162:in `_animationSprite_initialize'

        Spriteset_Map:161:in `each'
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          #404    
        Old December 24th, 2012 (9:26 AM).
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          I get this error when I start the game:

          ---------------------------
          Pokemon Essentials
          ---------------------------
          Exception: NoMethodError

          Message: undefined method `*' for nil:NilClass

          Game_Character_1:198:in `screen_z'

          Sprite_Character:148:in `update_or'

          PerspectiveTilemap:430:in `shadow_update'

          Shadow:179:in `update'

          Sprite_Character:37:in `perspectivetilemap_initialize'

          PerspectiveTilemap:424:in `shadow_initialize'

          Shadow:152:in `initialize'

          Spriteset_Map:162:in `new'

          Spriteset_Map:162:in `_animationSprite_initialize'

          Spriteset_Map:161:in `each'
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            #405    
          Old December 25th, 2012 (1:33 PM).
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          AmethystRain AmethystRain is offline
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            In Version 11:
            Big Root seems to be glitched.

            Servine (eqipped with Big Root) uses Leech Seed; Roggenrola is seeded!
            At the end of the round, the drain effect procs, but as Servine begins to recover heath, the hp counter begins to spasm. Starting from 64 health, it twitches rapidly between 64 and 65 infinitely, causing the battle and game to be unable to proceed.

            Leech Seed works normally in the same scenario with Big Root not equipped.
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              #406    
            Old December 26th, 2012 (4:10 AM).
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              Quote:
              Originally Posted by AmethystRain View Post
              In Version 11:
              Big Root seems to be glitched.

              Servine (eqipped with Big Root) uses Leech Seed; Roggenrola is seeded!
              At the end of the round, the drain effect procs, but as Servine begins to recover heath, the hp counter begins to spasm. Starting from 64 health, it twitches rapidly between 64 and 65 infinitely, causing the battle and game to be unable to proceed.

              Leech Seed works normally in the same scenario with Big Root not equipped.
              Wherever Big Root multiplies the HP amount (with hploss*=1.3 or something similar), try replacing it with hploss=(hploss*1.3).floor.
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                #407    
              Old December 27th, 2012 (3:45 PM).
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              AmethystRain AmethystRain is offline
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                Okie. Found another thing.
                Simple Beam's message isn't displaying the transferred ability.
                I herped and didn't get it word for word, but,
                "Elgyem used Simple Beam! Yanmega acquired !"
                There was no ability listed. :x
                Yanmega's old ability was at least overwritten but I couldn't confirm if Elgyem's ability was functional on Yanmega, so I -think- the move is working properly in terms of battle.
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                  #408    
                Old December 27th, 2012 (4:08 PM).
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                Maruno Maruno is offline
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                  Quote:
                  Originally Posted by AmethystRain View Post
                  Okie. Found another thing.
                  Simple Beam's message isn't displaying the transferred ability.
                  I herped and didn't get it word for word, but,
                  "Elgyem used Simple Beam! Yanmega acquired !"
                  There was no ability listed. :x
                  Yanmega's old ability was at least overwritten but I couldn't confirm if Elgyem's ability was functional on Yanmega, so I -think- the move is working properly in terms of battle.
                  It isn't working properly, and it's a stupid mistake on my part. The move is trying to turn the target's ability into the move Simple (which doesn't exist, so it erases their ability instead).

                  Have a look at function code 063, and make the appropriate line read:

                  Code:
                  opponent.ability=getConst(PBAbilities,:SIMPLE) || 0
                  That red part is the bit that needs changing.

                  The same goes for Worry Seed, function code 064.
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                    #409    
                  Old December 31st, 2012 (8:38 AM).
                  TACHAN TACHAN is offline
                     
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                    The debug option "Rename Player" don't works.

                    Quote:
                    ---------------------------
                    Pokemon Essentials
                    ---------------------------
                    Exception: NameError

                    Message: undefined local variable or method `name' for #<PokemonMenu:0x5195bc0>

                    PokemonDebug:455:in `pbDebugMenu'

                    PokemonDebug:290:in `loop'

                    PokemonDebug:693:in `pbDebugMenu'

                    PokemonPauseMenu:242:in `pbStartPokemonMenu'

                    PokemonPauseMenu:241:in `pbFadeOutIn'

                    PokemonPauseMenu:241:in `pbStartPokemonMenu'

                    PokemonPauseMenu:142:in `loop'

                    PokemonPauseMenu:256:in `pbStartPokemonMenu'

                    Scene_Map:188:in `call_menu'

                    Scene_Map:159:in `update'
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                      #410    
                    Old January 2nd, 2013 (9:01 AM). Edited January 3rd, 2013 by TACHAN.
                    TACHAN TACHAN is offline
                       
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                      http://pokemonessentials.wikia.com/wiki/Function_codes

                      Perish Song, Heart Swap, Acupressure and Stored Power don't work. These moves do not do anything.
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                        #411    
                      Old January 2nd, 2013 (8:51 PM).
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                        Trying to reposition Sprites result in this error.

                        Quote:
                        Exception: NoMethodError
                        Message: undefined method `[]' for nil:NilClass
                        PokeBattle_Pokemon:729:in `initialize'
                        PokemonSpritePos #####:141:in `new'
                        PokemonSpritePos #####:141:in `pbChangeSpecies'
                        PokemonSpritePos #####:176:in `pbSpecies'
                        PokemonSpritePos #####:170:in `loop'
                        PokemonSpritePos #####:190:in `pbSpecies'
                        PokemonSpritePos #####:278:in `pbStart'
                        PokemonSpritePos #####:277:in `loop'
                        PokemonSpritePos #####:285:in `pbStart'
                        EditorMain #####:252:in `pbEditorMenu'
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                          #412    
                        Old January 4th, 2013 (5:09 PM). Edited January 4th, 2013 by ActionReplayer.
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                          When I try to start the game, in the first screen, where you have to choose new game, options, the cursor always goes down automatically, and stands stopped in options. I don't know what it its, but I tried re-downloading essentials, and it still happens, even without me doing anything. It also only happens with essentials. Nothing like this is happening on the internet, or if I try to make an RPGMAKER game without essentials. I'm using the newest version of essentials (11).

                          EDIT: And now for some reason it is working normally again. I wish I knew what was the problem before.
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                            #413    
                          Old January 10th, 2013 (6:04 PM).
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                          IceGod64 IceGod64 is offline
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                            I ran out of time while in a battle in the Bug Catching contest. After the battle was over, I got the message about the PA saying the game was over, and as it turns out, it really was over.

                            Code:
                            Exception: NoMethodError
                            Message: undefined method `unlock' for nil:NilClass
                            Interpreter:512:in `command_end'
                            Interpreter:295:in `execute_command'
                            Interpreter:193:in `update'
                            Interpreter:106:in `loop'
                            Interpreter:198:in `update'
                            Scene_Map:103:in `update'
                            Scene_Map:101:in `loop'
                            Scene_Map:114:in `update'
                            Scene_Map:68:in `main'
                            Scene_Map:65:in `loop'
                            Exception: NoMethodError
                            Message: undefined method `+' for nil:NilClass
                            PokemonBugContest:236:in `pbBugContestScore'
                            PokemonBugContest:236:in `each'
                            PokemonBugContest:236:in `pbBugContestScore'
                            PokemonBugContest:96:in `pbJudge'
                            PokemonBugContest:152:in `pbStartJudging'
                            PokemonBugContest:384
                            PokemonBugContest:376:in `call'
                            PBEvent:54:in `trigger'
                            PBEvent:49:in `each'
                            PBEvent:49:in `trigger'
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                              #414    
                            Old January 10th, 2013 (6:13 PM).
                            Maruno's Avatar
                            Maruno Maruno is offline
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                              Quote:
                              Originally Posted by IceGod64 View Post
                              I ran out of time while in a battle in the Bug Catching contest. After the battle was over, I got the message about the PA saying the game was over, and as it turns out, it really was over.

                              Code:
                              PokemonBugContest:236:in `pbBugContestScore'
                              Make that line read:
                              Code:
                              for i in pokemon.iv; ivscore+=i; end
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                                #415    
                              Old January 12th, 2013 (4:38 AM).
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                              BlackWaltz3 BlackWaltz3 is offline
                                 
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                                I'm not really sure if I should be putting this here, or even if you could solve it, but I recently downloaded and applied an alternative MIDI wavetable and accompanying soundfonts. This change is reflected in Windows Media Player et. al, but has no effect when MIDIs are played in RMXP. With testing, I've found it does in fact affect programs other than media players, such as RM2k3 and the FFVII PC port, but RMXP chooses to ignore it. Any advice?

                                Also, I've found that when one tries to advance the "such and such wants to battle" message at the beginning of a trainer battle before all of the Party Pokéball Indicators have appeared on screen, the game hangs and more often than not does not recover (in the case it does, it simply states the script is taking too long, saves, and restarts). I've solved this by changing Lines 1669/1670 of Pokebattle_ActualScene to advance the images by 32 pixels instead of 16 such that they complete travel before the text does. If anyone else has this problem, they should do the same.
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                                  #416    
                                Old January 16th, 2013 (10:57 PM). Edited January 16th, 2013 by Ookiiushidesu.
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                                Ookiiushidesu Ookiiushidesu is offline
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                                  So, I have a really bad crash I keep running into, and I don't know why.....
                                  Code:
                                  ---------------------------
                                  Pokemon Essentials
                                  ---------------------------
                                  Exception: NoMethodError
                                  
                                  Message: undefined method `*' for nil:NilClass
                                  
                                  Game_Character_1:198:in `screen_z'
                                  
                                  Sprite_Character:148:in `update_or'
                                  
                                  PerspectiveTilemap:430:in `shadow_update'
                                  
                                  Shadow:179:in `update'
                                  
                                  Sprite_Character:37:in `perspectivetilemap_initialize'
                                  
                                  PerspectiveTilemap:424:in `shadow_initialize'
                                  
                                  Shadow:152:in `initialize'
                                  
                                  Spriteset_Map:162:in `new'
                                  
                                  Spriteset_Map:162:in `_animationSprite_initialize'
                                  
                                  Spriteset_Map:161:in `each'
                                  
                                  
                                  
                                  This exception was logged in 
                                  
                                  C:\Users\Aldrian Kain\Saved Games/Pokemon Essentials/errorlog.txt.
                                  
                                  Press Ctrl+C to copy this message to the clipboard.
                                  ---------------------------
                                  OK   
                                  ---------------------------
                                  I searched this in the Wiki, and I've searched on Google. There was someone in this thread that brought either exactly the same error or something very close, but no one responded to him.

                                  It only seems to be happening in my Viridian City. It happened on both V10 and V11. Only in Viridian, too. Doesn't happen to Pallet. I have even completely remade a new map with the same graphics as that one and transferred everything over I've checked to make sure the tile you come out on is walkable, etc. I've tested to see if it happens in daytime and night. Nothing seems to work, and I don't know what I'm missing. I am supposed to let some people play a demo soon, and I can't have this error wrecking that playtest. If anyone can help that would be amazing.
                                  Thanks
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                                    #417    
                                  Old January 16th, 2013 (11:28 PM).
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                                  WinterKirby WinterKirby is offline
                                     
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                                    Quote:
                                    Originally Posted by Ookiiushidesu View Post
                                    So, I have a really bad crash I keep running into, and I don't know why.....
                                    Code:
                                    ---------------------------
                                    Pokemon Essentials
                                    ---------------------------
                                    Exception: NoMethodError
                                    
                                    Message: undefined method `*' for nil:NilClass
                                    
                                    Game_Character_1:198:in `screen_z'
                                    
                                    Sprite_Character:148:in `update_or'
                                    
                                    PerspectiveTilemap:430:in `shadow_update'
                                    
                                    Shadow:179:in `update'
                                    
                                    Sprite_Character:37:in `perspectivetilemap_initialize'
                                    
                                    PerspectiveTilemap:424:in `shadow_initialize'
                                    
                                    Shadow:152:in `initialize'
                                    
                                    Spriteset_Map:162:in `new'
                                    
                                    Spriteset_Map:162:in `_animationSprite_initialize'
                                    
                                    Spriteset_Map:161:in `each'
                                    
                                    
                                    
                                    This exception was logged in 
                                    
                                    C:\Users\Aldrian Kain\Saved Games/Pokemon Essentials/errorlog.txt.
                                    
                                    Press Ctrl+C to copy this message to the clipboard.
                                    ---------------------------
                                    OK   
                                    ---------------------------
                                    I searched this in the Wiki, and I've searched on Google. There was someone in this thread that brought either exactly the same error or something very close, but no one responded to him.

                                    It only seems to be happening in my Viridian City. It happened on both V10 and V11. Only in Viridian, too. Doesn't happen to Pallet. I have even completely remade a new map with the same graphics as that one and transferred everything over I've checked to make sure the tile you come out on is walkable, etc. I've tested to see if it happens in daytime and night. Nothing seems to work, and I don't know what I'm missing. I am supposed to let some people play a demo soon, and I can't have this error wrecking that playtest. If anyone can help that would be amazing.
                                    Thanks
                                    I've run into that same error. It has something to do with one of your events and its graphics. Try deleting each and every event until you figure out which one.

                                    For example, I had modified the PC event to light up when you use it, but when I copied it into a different map, they had different tilesets so the graphics didn't transfer. So any map that had that event, except for the original, would crash with that error.

                                    Try to find an event that you copied from a different map that had a different tileset.
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                                      #418    
                                    Old January 16th, 2013 (11:52 PM).
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                                    Ookiiushidesu Ookiiushidesu is offline
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                                      Quote:
                                      Originally Posted by WinterKirby View Post
                                      I'm awesome and I am good at helping people
                                      ^Paraphrasing.



                                      Thank you!!!!!! It worked :D I know exactly what the issue is now that you explained it.... I had to re-map my game when V11 came out, and I had put two map connections in that were still not re-mapped.

                                      In the last version, it must have just been one of the tileset changes I made or character sprites I put in(been updating the essentials since it was like v8 I think, so that had to be the case).

                                      Thank you again, SO MUCH. This was haunting me since V10. Hahahahaha. Now time to continue working!!!!! :D
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                                        #419    
                                      Old January 17th, 2013 (8:37 PM). Edited January 19th, 2013 by MC50.
                                      MC50 MC50 is offline
                                         
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                                        Air Balloon, though it works fine, should display a message when the Pokemon appears in battle. I forget the exact line, but it's something along the lines of "POKEMON is floating on a Balloon!"

                                        Also, Weak Armor's stat boost/drop should occur AFTER the target takes damage. As it is now, they lose defense and then are hit. It should be the other way around - They are hit, then lose defense and gain speed.
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                                          #420    
                                        Old January 26th, 2013 (12:28 PM).
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                                        AmethystRain AmethystRain is offline
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                                          I'm surprised this hasn't been reported yet, unless I'm just missing it, but...

                                          http://prntscr.com/qiovy
                                          Occurs for me when trying to give Pokemon to a trainer via the prompt before loading a save file.
                                          Tested in a fresh version of essentials
                                          Does not occur when using the prompt in-game to add Pokemon
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                                            #421    
                                          Old January 27th, 2013 (9:07 AM).
                                          Maruno's Avatar
                                          Maruno Maruno is offline
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                                            Quote:
                                            Originally Posted by AmethystRain View Post
                                            I'm surprised this hasn't been reported yet, unless I'm just missing it, but...

                                            http://prntscr.com/qiovy
                                            Occurs for me when trying to give Pokemon to a trainer via the prompt before loading a save file.
                                            Tested in a fresh version of essentials
                                            Does not occur when using the prompt in-game to add Pokemon
                                            Yeah, that's been mentioned at least three separate times already. Search the forum for 729 (I even remember the line number off the top of my head, it's that noticeable to me).
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                                              #422    
                                            Old January 28th, 2013 (1:07 PM).
                                            TACHAN TACHAN is offline
                                               
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                                              Did this fix up in the current version of the Essential?

                                              Quote:
                                              Sliding on ice causes the screen to track too far

                                              Sliding on ice terrain may won't center the players on screen.
                                              Solution: In Scene_Map, before line 'def transfer_player(cancelVehicles=true)' put:
                                              def updateSprites for i in @spritesets.keys @spritesets[i].updateSprites end end In Spriteset_Map, before line 'def in_range?(object)' put:
                                              def updateSprites for sprite in @character_sprites sprite.update end end In PokemonField, after line 'end while pbGetTerrainTag(event)==PBTerrain::Ice' put:
                                              $game_player.center($game_player.x, $game_player.y) $scene.updateSprites -FL- 14:01, June 19, 2012 (UTC)
                                              http://pokemonessentials.wikia.com/wiki/Known_bugs/Old_bugs
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                                                #423    
                                              Old January 28th, 2013 (1:52 PM).
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                                                Quote:
                                                Originally Posted by TACHAN View Post
                                                Did this fix up in the current version of the Essential?

                                                http://pokemonessentials.wikia.com/wiki/Known_bugs/Old_bugs
                                                That was fixed in v8. That's why it's on the "Old bugs" page, and why it is mentioned as fixed in v8's change log.

                                                At least, no one's complained that it's still broken.
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                                                  #424    
                                                Old February 3rd, 2013 (2:58 PM).
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                                                Rayd12smitty Rayd12smitty is offline
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                                                  I'm not sure if this is a technically a bug, but I thought I would bring it to your attention if you don't already know. For some reason, I believe a lot of the text and button locations during a battle are dependent on the windowskin. Not the text box, the skin.

                                                  All the windowskins are a 40x40 pixel box, but have a 2 pixel border around them. I was making a custom windowskin, and I made it 80x80 accidentally, with no border. It worked fine, except when I entered a battle, all the text (not in the battle boxes) and the buttons for selecting "fight, bag, etc" and the move select were shifted right and down. It took me a long time to realize it is the new windowskin that caused this. I tried resizing my new skin to 40x40, but still didn't have a border. When I tried a battle again it was a lot better, but everything was still shifted up and right a little. I redid my windowskin again, and this time had a 2 pixel border. Now, everything shows up where it is supposed to. I can give some screenshots if you don't understand what I am saying.
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                                                    #425    
                                                  Old February 3rd, 2013 (3:13 PM).
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                                                    Quote:
                                                    Originally Posted by Rayd12smitty View Post
                                                    I'm not sure if this is a technically a bug, but I thought I would bring it to your attention if you don't already know. For some reason, I believe a lot of the text and button locations during a battle are dependent on the windowskin. Not the text box, the skin.

                                                    All the windowskins are a 40x40 pixel box, but have a 2 pixel border around them. I was making a custom windowskin, and I made it 80x80 accidentally, with no border. It worked fine, except when I entered a battle, all the text (not in the battle boxes) and the buttons for selecting "fight, bag, etc" and the move select were shifted right and down. It took me a long time to realize it is the new windowskin that caused this. I tried resizing my new skin to 40x40, but still didn't have a border. When I tried a battle again it was a lot better, but everything was still shifted up and right a little. I redid my windowskin again, and this time had a 2 pixel border. Now, everything shows up where it is supposed to. I can give some screenshots if you don't understand what I am saying.
                                                    Screenshots would be nice, especially as you're talking about a visual quirk.

                                                    Might it be the case that the text just appears shifted right-and-down when you have zero padding simply because the text window itself is a bit larger because of that lack of padding? That is, if you take two screenshots of the same scene, one for each windowskin, and then overlay them and alternate between them to spot the differences, does the text itself remain still while the windowskin changes size a little?
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