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View Poll Results: Your choice for MotQ?
sab's map 12 52.17%
brane's map 6 26.09%
Darthatron's map 5 21.74%
Voters: 23. You may not vote on this poll

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Old December 29th, 2012 (5:41 AM).
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giradialkia giradialkia is offline
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First Map of the Quarter - 2012


Once again, three maps have been chosen by DrFuji and myself. The voting poll will remain open until January 3rd, so get your votes in before then! Here are the three maps...

The Maps




  • No complaining if your map wasn't chosen as one of the final few.
  • This thread is for simply posting which map you chose in the poll. No arguments! If you feel a discussion may be getting off-topic, then take it to VMs or PMs. You may also post any questions you may have about the competition here.

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Old December 29th, 2012 (6:25 AM).
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Aryan143 Aryan143 is offline
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    I chose Sab's map. It has an interesting cave adventure feeling.
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    Old December 29th, 2012 (10:18 AM).
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      Originally Posted by Aryan143 View Post
      I chose Sab's map. It has an interesting cave adventure feeling.
      I completely agree. It has a very welcoming cave-feel and it uses very nice looking tiles and palettes.
      Old December 29th, 2012 (5:35 PM).
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      I voted for Darcy's map because it was the biggest. ;P
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      Old December 29th, 2012 (9:39 PM).
      chrunch chrunch is offline
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      Voted for sab's map. I really like the natural feel to it, and it looks absolutely stunning as well. ;D
      Old December 29th, 2012 (9:56 PM).
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      PikaSaiyan PikaSaiyan is offline
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        I'd have to vote for Sab as well. It feels a lot more natural (placement and colors) and at the same time the map doesn't have any space wasted.
        Old December 29th, 2012 (9:58 PM). Edited January 3rd, 2013 by bondi.blues.
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        bondi.blues bondi.blues is offline
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          I voted for sab's map.

          I think sab's map feels like a tight cave that is fun to move around in while still being big enough to keep the player from knowing where they are too easily. It just has a great balance to it.

          Old December 30th, 2012 (11:02 AM).
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            i voted for sab's map it has the natural feeling also the textures is just amazing!
            Old December 30th, 2012 (11:23 AM).
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            Pharetra Pharetra is offline
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              I voted on brane's map. It is a nice map which isn't too crowded like Sab's map (I honestly wouldn't want to walk around on that map...) and the map of Darthatron is a bit too linear imo.
              Old December 30th, 2012 (11:59 AM).
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              Sab's would be good if the player wasn't restricted to only four directions. Brane also had that problem with playability, I think; too diagonal. Although if Brane had less rocks and stuff placed randomly and gave the player more room, it'd be better.

              I liked how Darthatron added shorelines and waterfalls (even though the latter look kinda ugly the way he did them). It looks like a sort of cave/base like Team Magma's which is neat, and I could tolerate playing on it, which is important.
              Old January 1st, 2013 (1:55 AM).
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                I think there's too much going on in sab's. I can't even tell what you can step on and what you can't because of all the different sizes of rock (brane's map had this problem too). It's too filled; the palette being all the same as it usually is, it's really hard to see the actual shape of the map. It also seems too restrictive in places with only a few steps to move. I voted for Darths because, while it was a bit empty and plain, I'd rather have that than filling the map with rocks.
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                Old January 1st, 2013 (2:04 AM).
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                I think sab's map is far too clustered to be playable without straining the eyes too much and my map looks too empty in some places. I voted for brane's map because it's a happy medium of objects and paths.
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                Old January 1st, 2013 (8:30 PM). Edited January 1st, 2013 by sab.
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                  I voted for my map for 2 reasons. The first is that I am completely biased and have no shame in admitting it. The second is that I actually prefer my map to the others. Reasons/reviews are contained below.

                  Brane's map
                  Brane's map is very good, but I never liked "caves" that are huge, and seemingly have no set ceiling. It looks far more mountainous than like a cave to me because of the fact that it doesn't have an obvious height limit. I like the use of rocks, and playability is clearly much higher than in my map. I do not like the use of the gray rock above the white rock. I always felt that this tileset was either showing the same type of rock from various distances, or that it was showing different sedementry layers. This map seems to be much more in line with the second of he two, but that gray formation still sticks out like a sore thumb to me. All in all a great map. It was probably only the fact that I never cared much about playability, and that I never liked caves that felt like they were too mountainous that kept me from voting for this one instead.

                  Darth's map
                  Darth's map has the same problem as Brane's in my opinion. Where would you fit a cave that big!? In addition to that the rocks seem a little worse placed to me they don't seem to be where they should given how caves form. The placement of the waterfall is a nice touch, and I like how much this map appears to be centered around gameplay. The problem is that it seems to gain gameplay and story elements by sacrificing aesthetic beauty. Whenever I go through an area in an rpg, I vary rarely care about how much room I can move around in. I instead always think about how a specific area feels and what it represents in real life. I never liked the cerulean cave tileset because I could never think of anywhere that there was green rock and purple dirt. On top of this, I feel it nessecary to add that, while I don't count it off a map, there were quite a few tile errors.

                  Sab's map
                  Finally I get to my map. The main flaw with my map is playability. While both Darth's map and Brane's map had good playability, I made a conscious effort to forgoe playability in the attempt to create an environment which felt like the caves I've seen. Most of them were not very large. They had fairly low ceilings, were small and had tons of rocks. You can walk/surf over all the small pebbles and mushrooms by the way. This cave is meant to be fairly unexplored and expansive, while still keeping a slightly cramped and dank feeling. As I've said before, I never cared a huge amount about whether the map was super playable or not so long as it gave off the right kind of vibe and thrill to the player. Also I feel that my cave is cave sized. The other caves are larger and taller than anything you're likely to come across in a cave in reality. Especially with structural integrity accounted for.

                  Sorry for the huge rant/post, but I felt like spending a half hour to speak my mind.
                  Old January 3rd, 2013 (3:01 PM).
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                  Annnnnnd that's it!

                  Congratulations sab, you'll be receiving your MotQ emblem soon enough. Commiserations to brane and Darthatron, better luck next time guys!


                  I'm working on an album of Pokémon-inspired music. Check out the Soundcloud link if you're interested!

                  This is my Soundcloud | | This is my bandcamp
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