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Old January 4th, 2013 (7:30 PM). Edited January 4th, 2013 by WinterKirby.
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WinterKirby WinterKirby is offline
    Join Date: Dec 2012
    Age: 5
    Gender: Male
    Nature: Mild
    Posts: 152
    And by this, I mean other than when I want them to.

    To be specific, I have an event that's essentially playing hide and seek. It's a single event that teleports to a different place on the map each time you find it. At one point, he disguises as a tree, which is the point where it starts to glitch. The screen darkens for a while like its supposed to, and while it's dark, I use the "Set Event Location" to give him a new hiding spot (and in the last 3 instances, change his graphic.) However, in the last 3 instances, he essentially attaches to my character. He does not turn and remains in the same relative location to the player. And he won't go away unless I leave the map or get close to where he's supposed to be.


    Where he is originally (disguised as a tree)

    It follows me.

    This is his last appearance. He's supposed to disappear forever now.

    But he becomes attched to me.

    Attached, not following.

    And note how he clips through impassable tiles.

    X/Y Friend Code: 1349-5852-1728 | Pinkie | Flying | Hoot-Hoot, Pidgey, and Tropius

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    Old January 5th, 2013 (2:02 AM). Edited January 5th, 2013 by ppooookkkkkkk.
    ppooookkkkkkk ppooookkkkkkk is offline
      Join Date: May 2012
      Location: Newbud town (Pokemon Morning/Night)
      Age: 16
      Gender: Male
      Nature: Gentle
      Posts: 229
      It would be Easier if you make 3 seperate events rather than using "Set event location"

      Here's a event sheet for you

      Make three to four blank events and use the example above.
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