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View Poll Results: Do you want Platinum, HG/SS and BW first Map for the first release?
Yes 400 90.91%
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  #526    
Old June 7th, 2012 (1:43 AM).
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    Quote:
    Originally Posted by Spiky-Eared Pichu View Post
    Weather data is defined in arm9.bin in Diamond, Pearl and Platinum. HeartGold, SoulSilver, Black and White are still unknown, but it may be there too. I can confirm you it's there, as well as daytime music, nighttime music, camera, wild pokémon, scripts, texts, textures and parent map settings. I have edited all these settings for Pokémon DarkDiamond successfully. map_matrix.narc contains connection data and border map settings.

    Interesting.
    Do you have offsets for these data?



    Quote:
    Originally Posted by Spiky-Eared Pichu View Post
    There are plugins for 3ds Studio Max and Maya, but I can't tell you where to get them because I would break the forum rules (they are easy to find, however). After export, conversion has to be done with a small software found with the plugins.

    Can i have these plugins?
    I want to test this functionnality, but i don't think it can surpass a complete map editor.
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      #527    
    Old June 7th, 2012 (7:57 AM).
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    Spiky-Eared Pichu Spiky-Eared Pichu is offline
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      Quote:
      Originally Posted by Link_971 View Post
      Interesting.
      Do you have offsets for these data?
      They start at 0xEEDBC for Diamond and Pearl, and 0xE6020 for Platinum

      Quote:
      Originally Posted by Link_971 View Post
      Can i have these plugins?
      I want to test this functionnality, but i don't think it can surpass a complete map editor.
      As I said before, I can't post where to get them, but really, they are easy to find on Google. And this is the most accurate way, in my opinion, because it's the way Gamefreak creates maps
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        #528    
      Old June 7th, 2012 (10:12 AM).
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        Quote:
        Originally Posted by Spiky-Eared Pichu View Post
        They start at 0xEEDBC for Diamond and Pearl, and 0xE6020 for Platinum

        Ok, thanks!


        Quote:
        Originally Posted by Spiky-Eared Pichu View Post
        As I said before, I can't post where to get them, but really, they are easy to find on Google. And this is the most accurate way, in my opinion, because it's the way Gamefreak creates maps

        Just the name in PM, if you can, thanks.
        Because i think i've found this plugin but mine don't really want import my file.

        Also, that's cool, but it's "just" an individual texture editor, right?
        You always need a Map editor for models, groups of textures, movements permissions, etc...

        And i haven't tried this tool but i think it's a full editor, so it's certainly not easy for begginers, especially for mapping (except if the tool calculates automatically each block).
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          #529    
        Old June 9th, 2012 (8:54 AM).
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        Spiky-Eared Pichu Spiky-Eared Pichu is offline
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          I have modelled the first 100% custom Pokémon Diamond map. You can see the results below:

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            #530    
          Old June 9th, 2012 (9:17 AM).
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            Quote:
            Originally Posted by Spiky-Eared Pichu View Post
            I have modelled the first 100% custom Pokémon Diamond map. You can see the results below:

            Soon the 4th generation will be fully hackable!
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              #531    
            Old June 9th, 2012 (12:00 PM).
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              This is pretty darn awesome. :D
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                #532    
              Old June 9th, 2012 (12:00 PM).
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                Excellent, very good news for texture hacking!
                Now, people have this method and Nintendo Pokemon Rom Editor for edit all objects in the Maps.

                Personally, i continue my project for propose more functions and an advanced interface with translations and documentation
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                  #533    
                Old June 10th, 2012 (3:07 AM).
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                  Quote:
                  Originally Posted by Link_971 View Post
                  Excellent, very good news for texture hacking!
                  Now, people have this method and Nintendo Pokemon Rom Editor for edit all objects in the Maps.

                  Personally, i continue my project for propose more functions and an advanced interface with translations and documentation
                  Well, your project is really important for mapping. Remember that this method only allows the creation of the 3d models, the rest have to be done by hex. Tileset connections, music, weather, buildings, region maps, etc. all need a tool
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                    #534    
                  Old July 3rd, 2012 (2:17 PM).
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                    Spiky what tool did you make that with??
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                      #535    
                    Old August 6th, 2012 (11:26 AM).
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                    ascension7 ascension7 is offline
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                      This is amazing! I'm currently working on a HGSS hack, and trying to learn all I can about the game. If I find any useful information for HGSS, I'll be sure to let you know! This is a wonderful breakthrough for DS hacking!
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                        #536    
                      Old August 12th, 2012 (8:42 AM).
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                        I have an idea for your tool. I think you can put an DS emulator like DeSMuMe or No$gba in your tool for test the map directely in the tool to see if what we have modified is better or not. It's just an idea but if you can add this i think it was better.
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                          #537    
                        Old August 12th, 2012 (11:45 PM).
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                        Platinum Lucario Platinum Lucario is offline
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                        Quote:
                        Originally Posted by greg_974 View Post
                        I have an idea for your tool. I think you can put an DS emulator like DeSMuMe or No$gba in your tool for test the map directely in the tool to see if what we have modified is better or not. It's just an idea but if you can add this i think it was better.
                        It would actually be rather pointless to have something like that when you can already test it out with the emulator itself. Besides, the 3D viewer should be able to view the maps, once it's implemented. So why do we need an emulator built into it? And besides... it would be extremely hard to put a closed source emulator like No$GBA in the tool, even for it's debugging purposes.
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                          #538    
                        Old August 14th, 2012 (8:10 PM).
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                          Quote:
                          Originally Posted by greg_974 View Post
                          I have an idea for your tool. I think you can put an DS emulator like DeSMuMe or No$gba in your tool for test the map directely in the tool to see if what we have modified is better or not. It's just an idea but if you can add this i think it was better.

                          I don't have the same approach.
                          If you want see the Maps with all polygons, you must use NPRE.
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                            #539    
                          Old August 15th, 2012 (1:09 PM).
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                            Okay it's you the creator
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                              #540    
                            Old September 13th, 2012 (7:37 AM).
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                              Looks very good! Keep on working!
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                                #541    
                              Old September 23rd, 2012 (4:01 PM).
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                                Status project: I will rewriting my tool in C# with an Map Viewer, and other exciting features.
                                Textures and blocks are my priority, now.

                                Support of BW 2 are already planned at the release of the games.
                                No asks for new builds please, i work hard on this and only when i have time.

                                Don't forget: For comparison, Advance Map is a project started since 2003.
                                And we still have new versions in 2012 (and maybe final release in 2013?), so don't worry, and don't be impatient!
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                                  #542    
                                Old September 24th, 2012 (12:19 AM).
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                                Platinum Lucario Platinum Lucario is offline
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                                Quote:
                                Originally Posted by Link_971 View Post
                                Status project: I will rewriting my tool in C# with an Map Viewer, and other exciting features.
                                Textures and blocks are my priority, now.

                                Support of BW 2 are already planned at the release of the games.
                                No asks for new builds please, i work hard on this and only when i have time.

                                Don't forget: For comparison, Advance Map is a project started since 2003.
                                And we still have new versions in 2012 (and maybe final release in 2013?), so don't worry, and don't be impatient!
                                Hm... C#, sounds excellent. I have actually managed to extract the Nuvema Town map model out of the map binary, it's done by opening up a hex editor and copy and pasting the data from where it says "BMD0" in the text, all the way down to near where (what I think is) the movement permissions, which has the bytes such as "80" and "81", but stop right before the "20 00 20" bytes, which indicates the next area of data and the end of the map layout model.

                                And don't worry, I'm a very patient person. And as for AdvanceMap... Lu-ho hasn't been on for quite a long time. It kinda worries me when a program is closed source... 'cause when the author never returns and has mysteriously disappeared without anyone knowing... then who exactly is going to take over the project and keep it running?
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                                  #543    
                                Old October 7th, 2012 (8:21 AM).
                                Alcanforero Alcanforero is offline
                                   
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                                  Very nice post!! It's seems very usefull, but I can't download it... how can I do it??

                                  Thanks for post!!
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                                    #544    
                                  Old October 7th, 2012 (12:30 PM).
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                                  Platinum Lucario Platinum Lucario is offline
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                                  Quote:
                                  Originally Posted by Alcanforero View Post
                                  Very nice post!! It's seems very usefull, but I can't download it... how can I do it??

                                  Thanks for post!!
                                  You were probably looking at SVN rev 8, which hasn't been released yet. SVN rev 7 is the latest and can be downloaded right here.
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                                    #545    
                                  Old October 7th, 2012 (12:49 PM).
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                                  Quote:
                                  Originally Posted by Link_971 View Post
                                  Status project: I will rewriting my tool in C# with an Map Viewer, and other exciting features.
                                  Textures and blocks are my priority, now.

                                  Support of BW 2 are already planned at the release of the games.
                                  No asks for new builds please, i work hard on this and only when i have time.

                                  Don't forget: For comparison, Advance Map is a project started since 2003.
                                  And we still have new versions in 2012 (and maybe final release in 2013?), so don't worry, and don't be impatient!
                                  Ooh yay C#. Just what I'm learning. Anyways, looking forward to seeing the revised edition in C#.
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                                    #546    
                                  Old October 7th, 2012 (9:49 PM).
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                                    Yes,

                                    - also on some computer's can't render 3D Models with DS Map Graphics editor

                                    - always showing error no 3D render,,,

                                    ( I Wonder if there is any solution to that, for those who can't seem to use it.)
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                                      #547    
                                    Old October 20th, 2012 (1:43 AM).
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                                      Still working?? on this wonderfull thing??
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                                        #548    
                                      Old December 13th, 2012 (12:35 PM).
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                                        Im Just wondering is this tool Going to be released any time soon Because I would love to get started map hacking
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                                          #549    
                                        Old January 7th, 2013 (10:39 PM).
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                                          See NPRE thread for more news and new presentation in page 1
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                                            #550    
                                          Old January 8th, 2013 (5:22 AM).
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                                            I wonder how long it'll take before X and Y map editing becomes possible, I imagine I'll be married with kids by that time XD
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