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6th Gen "Need more water types!"

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  #26    
Old January 12th, 2013 (6:30 AM).
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We could really use more Ghost types as well as Dark, Fire, Ice, Poison, and Steel. I also agree with Jake in that we do need some Grass types that aren't so overpowered by everyone else.

A pure Flying type, just one, would be nice to have too. Sure we have quite a handful of Flying types already, but we have yet to gain a pure Flying type Pokémon.
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  #27    
Old January 12th, 2013 (6:37 AM).
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    All in all, I'd prefer if there were more 'pure typed' pokemon; like steel or ghost or fire, etc, etc. It'd be nice if normal pokemon had some dual type variety too, like say, normal / fire, insead of the traditional flying / normal?
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      #28    
    Old January 12th, 2013 (6:37 AM).
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    Tornadus is Pure Flying type but I agree, it would be good to have a Pure Flying type non-legendary Pokemon too.
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      #29    
    Old January 12th, 2013 (6:44 AM).
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    Quote:
    Originally Posted by Suicune™ View Post
    Tornadus is Pure Flying type but I agree, it would be good to have a Pure Flying type non-legendary Pokemon too.
    Tornadus completely flew right over my head (pun intended), but yes, a pure Flying type non-legendary Pokémon is exactly what I was referring to.
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      #30    
    Old January 12th, 2013 (6:56 AM).
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      Suicune u r absolutely correct...

      But ghost types are nt used in games as we all prefer to play wid our favourites(mostly lookwise) nt lyk competitive..

      Mostly, fire,ice,fight,water,electric,flying and dragon cuz they look cool.. So these pkmn are a must

      But there should be pkmn of each type, atleast 5-6..
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        #31    
      Old January 12th, 2013 (8:49 AM).
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        I've long assumed that the sort of skewing of types in gens IV and V was a result of GF carefully bringing in new things in order to expand the dex while working with the physical/special split and trying to keep the games themselves reasonably balanced. Basically that they've been adding things a little at a time rather than all at once.

        I only hoped that that was the case when gen IV was out, but I've come to believe that it really is mostly because gen IV was notably short on new Fire types, but gen V probably introduced more new Fire types than any previous one, as if the groundwork was laid, so it was time to bring in the new ones. Gen V though probably had the smallest selection of new Water types of any, and gen IV wasn't much better in that respect. I suspect that just like we saw a rush of new fire types in gen V, we'll see quite a few new waters in gen VI (sorry Forever). Beyond that, I'm not sure, and I don't have any specific preferences beyond what I always like to see - interesting dual-types.
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          #32    
        Old January 12th, 2013 (9:08 AM).
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          We need more Ghost Pokemon and more Pure Dark Pokemon as they are rare too.

          We DON"T need new water Types. We have too many already. There are More Water Types than any other.
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            #33    
          Old January 12th, 2013 (9:18 AM). Edited January 12th, 2013 by Superfox.
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            Quote:
            Originally Posted by Forever View Post
            So as you know, Black and White lacked water types throughout the game, while Diamond and Pearl lacked fire-types (that both introduced in their generations). What would you like to see more of in this generation? Considering what you've seen of the region so far, what types do you think might rise in usage, or what typings desperately need more Pokemon for? Discuss your thoughts!
            I don't think Generation 5 lacked Water types as much you think. There were still a bunch that you could choose from for your team. In generation 4 on the the other hand, you pretty much had to pick Chimchar as your starter because it and its evolutions were the only gettable, non-legendary fire-types introduced in Generation 4.

            We need more Fire, Ice, Dragon, and Ghost types. Although, I sort of like that those last two are so rare. It sort of reflects their status as being valued/revered/feared. I guess you could say the same thing for fire types as their rarity is supposed to reflect the actual rarity of fire in nature.

            An ice type that isn't so weak defensively. This is why I'm advocating an Ice/Fighting type.
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              #34    
            Old January 12th, 2013 (9:30 AM).
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              Quote:
              Originally Posted by Superfox View Post
              I don't think Generation 5 lacked Water types as much you think. There were still a bunch that you could choose from for your team. In generation 4 on the the other hand, you pretty much had to pick Chimchar as your starter because it and its evolutions were the only gettable, non-legendary fire-types introduced in Generation 4.

              We need more Fire, Ice, Dragon, and Ghost types. Although, I sort of like that those last two are so rare. It sort of reflects their status as being valued/revered/feared. I guess you could say the same thing for fire types as their rarity is supposed to reflect the actual rarity of fire in nature.

              An ice type that isn't so weak defensively. This is why I'm advocating an Ice/Fighting type.
              Well still - given in BW there was only like four you could catch during the storyline I just brought up the one type example I could think of there lmao. Oh and I agree with more ice types with strong defences. Making them weak to focus blast would make them harder to take down so I'd like to see a few of them if possible :)
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                #35    
              Old January 12th, 2013 (10:07 AM).
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                Quote:
                Originally Posted by Sydian View Post
                I agree, as long as they're not legendary Dragon types.
                Same, and as long as they don't fully evolve at like level 50.

                I hope that they have a nice distribution of Pokemon, so that if you have a Pokemon of a certain type you can't just cruise through the area. In the beginning of BW2, literally EVERYTHING was weak to fighting (aka Riolu), and also almost all of Team Plasma's Pokemon were weak to fighting or ground. I used a Riolu once and a Drilbur in another playthrough and the game became soooo easy.

                I don't think they really need to even make more Pokemon of a certain type, they just need to include more from past gens in the game, there are plenty.
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                  #36    
                Old January 12th, 2013 (10:29 AM).
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                  Quote:
                  Originally Posted by Lapras* View Post
                  Same, and as long as they don't fully evolve at like level 50.

                  I hope that they have a nice distribution of Pokemon, so that if you have a Pokemon of a certain type you can't just cruise through the area. In the beginning of BW2, literally EVERYTHING was weak to fighting (aka Riolu), and also almost all of Team Plasma's Pokemon were weak to fighting or ground. I used a Riolu once and a Drilbur in another playthrough and the game became soooo easy.

                  I don't think they really need to even make more Pokemon of a certain type, they just need to include more from past gens in the game, there are plenty.
                  This neatly addresses the way in which this thread has gone a bit off-kilter and gives me a jumping-off point to point out something I've noticed. Some of the people are responding to what they think there should be more or less of based on the current NATIONAL dex, while others (like me) are responding based on the way that the recent REGIONAL dexes were unbalanced.

                  For instance, it's not so much that the national dex needs more waters. I don't battle competitively, but I'll take the word of those who do that there are already too many waters. However, UNOVA had too few waters, which was why that was mentioned in the OP. However it is that GF decides to deal with it - by introducing entirely new ones or simply using more from the past dexes - there needs to be more waters in the new region than there was in Unova, just as there needed to be (and were) more fire types in Unova than there were in Sinnoh.

                  I have no idea what types might be necessary to fill out and better balance the National Dex and can't address that. It and the regional dexes are different subjects, and it seems that much of the disagreement on this thread has come from treating them as if they're one and the same.
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                    #37    
                  Old January 12th, 2013 (11:08 AM). Edited January 12th, 2013 by tente2.
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                    Bug, Ice and Grass types need a serious buff. A lot of their weaknesses don't even make sense... why are Bugs weak to Rock? Why is Ice weak to Rock and Fighting? They have a lot of other odd weaknesses, too. On the subject, I'd like to see Dragon types be given more weaknesses, because it's just not fair.

                    As for actual Pokemon, I do confess Water types in Generation V were SCARCE. Like somebody else said, if you didn't pick Oshawott you were confined to Swanna or Seismitoad. (You don't get Surf early enough for my tastes.) But, this was a flaw present only in Generation V (as far as I remember) so I wouldn't worry about it too much.

                    Like many others have said, we need more Ice types with more variety and decent stats. I prefer having Ghost and Dragon types being a minority (it's what makes them special!), but I wouldn't mind them becoming more common, either. BUT, either way, we NEED Ghost types to be available early into the game, because I love Ghost types and having to wait forever to get one without trading in is cruel. Generations V, IV and II didn't have any problem with this, although Generations I and III (from what I remember) did. Actually, I'd want a Pokemon from every type to be available before the second Gym. And have EVERY non-legendary in the Pokedex be available before the 5th Gym - it's just common sense, people! There's no fun in trading a Pokemon in as an egg (in my humble opinion) and otherwise, certain Pokemon are just unobtainable early enough.

                    Although slightly irrelevant, I do want to say I wish Gamefreak would stop clinging to the past, and just even out the stats of Pokemon already. Having one fully evolved Pokemon with a base stat of 385, (Beautifly) and another fully evolved Pokemon with a base stat of 600 (Garchomp, I'm looking at you) is just not fair and not fun. Buff up the weaker Pokemon and weaken the unfairly strong ones.

                    I mention this here because if Gamefreak would bother to fix old Pokemon before chucking out new ones, I'd want less Pokemon of every type because we wouldn't need so many. For example, if they would finally fix the base stats of Pokemon, I would prefer if they could have only 150 new Pokemon or so. If they don't, I'd want 200 more Pokemon to make up for this.
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                      #38    
                    Old January 12th, 2013 (11:21 AM).
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                    I think there are enough options in the national dex for anyone who's a fan of any type so I don't think we need an abundance of ghosts or dragons or whatever this time around. There are already dozens of each type.

                    I feel like as long as we get at least three viable options for any type then we're in good shape. Since this is an even numbered generation coming on the heels of 150+ new Pokemon I'm not expecting a huge number of new Pokemon so we'll probably be getting a fair number of old ones filling in the gaps to make everyone happy with the types available in game. Some people will undoubtedly be unhappy when only 2 new dragons are introduced, or whatever the case ends up being, but personally I'd be okay with only a couple of new Pokemon of a given type if they supplement them with older Pokemon.
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                      #39    
                    Old January 12th, 2013 (11:39 AM).
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                    I'm hoping for more Fire-types and more dual-type Ice Pokémon!
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                      #40    
                    Old January 12th, 2013 (12:06 PM).
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                      Quote:
                      Originally Posted by Miss Anne Thrope View Post
                      I really, REALLY want more water Pokemon that aren't fish/reptile inspired. A water Pokemon that is inspired by an animal that you wouldn't associate with water. A water-cat would be awesome. I think it is almost required to have a decent water Pokemon on your in-game team. If you didn't get Oshawott in B/W, you pretty much could have the creepy Ghost/Water thing or Swanna. More water choices will be awesome.
                      I love the dual types they came up last gen, and I'm hoping for more. Ghost/Fire is awesome. I almost want an evolution for Ninetales, being Fire-Ghost.. But then I think of how many ways it could go wrong, so I think "..Naw.." you know? Anyhow.
                      We don't need many grass or bug types with what was introduced last gen.
                      MORE COOL POISON TYPES! Less dual grass/poison and bug/poison.
                      Seismitoad and simipour ring a bell

                      Good poisons plz
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                        #41    
                      Old January 12th, 2013 (12:38 PM).
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                        Definetly more ghosts ! and some flying :3 i love flying types ;)
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                          #42    
                        Old January 12th, 2013 (12:49 PM).
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                          Ghost is the least abundant type (Water types, the most abundant type, are over FOUR TIMES more abundant), so we definitely need some of them. The next lowest is Dragon, though I'd be okay with only one or two more families - they're supposed to be powerful and rare.

                          Ice and Steel are also lacking.
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                            #43    
                          Old January 12th, 2013 (1:21 PM).
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                            While I can agree with Scarf on her argument, I do feel that there needs to be a good balance of all of the types, especially to give the competetive metagame more variety.

                            The only good ghost-type I've come across in OU/Standard is Jellicent, just because it's an annoying wall. I can say that ghost types should be given a buff in this generation to perform more effectively in competetive play. Then again, I do want Grass-types to have another buff and a lot more Fire-types in the field.
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                              #44    
                            Old January 12th, 2013 (2:05 PM).
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                              The only reason Waters were rare in Unova was because they never gave you a Fishing Rod.
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                                #45    
                              Old January 12th, 2013 (3:16 PM).
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                              Quote:
                              Originally Posted by Naxyr View Post
                              While I can agree with Scarf on her argument, I do feel that there needs to be a good balance of all of the types, especially to give the competetive metagame more variety.

                              The only good ghost-type I've come across in OU/Standard is Jellicent, just because it's an annoying wall. I can say that ghost types should be given a buff in this generation to perform more effectively in competetive play. Then again, I do want Grass-types to have another buff and a lot more Fire-types in the field.
                              Idk, Gengar is pretty wonderful.

                              I just want types to be balanced. And if they do have another Fire types in Sinnoh scenario, don't make an E4 member who specialises in the type.
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                                #46    
                              Old January 12th, 2013 (4:35 PM).
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                                I actually think the amount of Water-types in BW was perfectly fine considering how overpopulated they usually are...

                                I'll be happy to see an entirely equal balance of Pokemon in XY, even if there are some more than others (which there's bound to be), but the types that seem to get looked over the most are Fire, Electric, Ghost, and Dark just to name a few.
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                                  #47    
                                Old January 12th, 2013 (8:07 PM).
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                                I'm hoping for more ice types! They're a fun type, and there's usually only like 5 ice types introduced each generation, and that's including the NFEs. Ice is a really interesting and fun type, and they could have some really interesting pokemon types with it!

                                And I'd also love some more strong bug types, as there were many introduced in fifth gen. The more the merrier, in my opinion! (and no more butterflies/moths please, there are some really cool bugs for inspiration out there ^_^)
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                                  #48    
                                Old January 13th, 2013 (12:45 PM).
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                                  This whole thread makes me think about back in the day, when crystal lacked mareeps, and with that, had almost no electric type pokemon for a major part of the game
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                                    #49    
                                  Old January 13th, 2013 (1:46 PM).
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                                    Some better Ice and Poison types would be nice!

                                    As others have mentioned, there aren't enough Fire or Ghost types either.
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                                      #50    
                                    Old January 13th, 2013 (2:18 PM). Edited January 13th, 2013 by MantisboyN.
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                                      I'd actually prefer less dragon types, just to help ramp up their specialty. (remember back in Gen 1 and 2 when the only dragon types available were Kingdra and the Dratini line? Their rarity is part of what made them so special.)

                                      I would like to see more Poison and Ghost types. I relize that Poison isn't the greatest, and Ghost is mentioned a lot but I find them it to be among the most unique types in the game and would like to see them explored more.

                                      The thing is, though, that Ghost type pokemon are dead. They reside mostly in graveyards and shadows. And Poison types often represent pollution, residing in sewers or factories. If they bumped these two types up quite a bit, I'd think that they would have to reflect that in the game locations. I'm picturing a heavily polluted region with a lot of abandoned buildings. I don't know if this reflects on what we've seen so far by the very "green" feel of X/Y.
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