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  #23451    
Old January 8th, 2013 (6:41 PM).
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karatekid552 karatekid552 is offline
What happens if I push it?....
     
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    Quote:
    Originally Posted by ShikaG View Post
    Is there any Full video tutorials on how to start scripting & making a game ? for beginners
    Go search through the tutorial section, sometimes there are attached videos. Also, there is a 21(?) part youtube set dealing with everything scripting and Advance Map. I have watched many of the episodes and they are pretty good. Just search "pokemon scripting tutorial" in google and you will deffinately find something under youtube.
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      #23452    
    Old January 8th, 2013 (6:59 PM).
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      Quote:
      Originally Posted by ShikaG View Post
      Is there any Full video tutorials on how to start scripting & making a game ? for beginners
      http://www.youtube.com/watch?v=mu4S2p81eTo

      Pokemon scripting tutorial on youtube by foullump. If I can't ever find what I need in diegoisawesomes' XSE tutorial, these videos are my backup plan. Have fun.
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        #23453    
      Old January 8th, 2013 (7:13 PM).
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        I think my question was missed out, so Do anybody knows How to add Physical/Special Split to Pokemon Ruby?
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          #23454    
        Old January 8th, 2013 (8:21 PM).
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        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by (null)
          I think my question was missed out, so Do anybody knows How to add Physical/Special Split to Pokemon Ruby?
          Just so you do get an answer, and you're not ignored, it is possible. The most recent hack I've seen with it is DarkViolet. If nobody on this thread is able to help you, search for a hack with it in it and contact the creater. They should be able to help you.
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            #23455    
          Old January 8th, 2013 (8:26 PM).
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          tajaros tajaros is offline
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            Quote:
            Originally Posted by karatekid552 View Post
            Just so you do get an answer, and you're not ignored, it is possible. The most recent hack I've seen with it is DarkViolet. If nobody on this thread is able to help you, search for a hack with it in it and contact the creater. They should be able to help you.
            Um, DarkViolet is a FireRed Hack... xD You must be confused with the R/S/E styled graphics

            As far as I know there are some instruction in the thread in the R&D Forum, but the patch is only exclusive for FireRed.

            But the graphic split can be easily done, for Ruby.
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              #23456    
            Old January 8th, 2013 (8:46 PM).
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            Cerberus87 Cerberus87 is offline
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              Quote:
              Originally Posted by Aryan143 View Post
              I think my question was missed out, so Do anybody knows How to add Physical/Special Split to Pokemon Ruby?
              Look in the Nuzlocke forums, I think there's an IPS patch for Ruby there.

              It has been done and most moves work, except for Counter/Mirror Coat, which are still buggy.

              It would be cool to have it in a hack, but for the standard game I don't know if it's a good idea, because the AI might not handle it properly... AI tends to use the most effective move anyway, though.
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                #23457    
              Old January 9th, 2013 (2:08 AM).
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                Does anyone have the list of free flags and variables for Fire Red or a link to a thread that does?
                  #23458    
                Old January 9th, 2013 (3:25 AM).
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                Quote:
                Originally Posted by brane View Post
                Does anyone have the list of free flags and variables for Fire Red or a link to a thread that does?
                diegoisawesome's tutorial has them listed.
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                  #23459    
                Old January 9th, 2013 (3:34 AM).
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                  Quote:
                  Originally Posted by Ash493 View Post
                  diegoisawesome's tutorial has them listed.
                  Cheers for that. I scrolled straight past it haha.
                    #23460    
                  Old January 10th, 2013 (6:50 PM).
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                    how to make wild battles like Zapdos and Mewtwo since i want to put them in my hacks of fire red and two hoenn hacks
                      #23461    
                    Old January 11th, 2013 (12:22 AM).
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                    how to make wild battles like Zapdos and Mewtwo since i want to put them in my hacks of fire red and two hoenn hacks
                    Put their OW on a map by using Advanced Map and then make a script for wildbattle.
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                      #23462    
                    Old January 11th, 2013 (1:22 AM).
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                      Quote:
                      Originally Posted by Ash493 View Post
                      Put their OW on a map by using Advanced Map and then make a script for wildbattle.
                      that's the problem I have the ow set it's just making the script is the problem i've seem lots of tut a wild battles but i can't make heads or tails of it to say the least
                        #23463    
                      Old January 11th, 2013 (2:15 AM).
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                        Quote:
                        Originally Posted by Flame999 View Post
                        that's the problem I have the ow set it's just making the script is the problem i've seem lots of tut a wild battles but i can't make heads or tails of it to say the least
                        There are lots of tutorials in the tutorials section, the trick is being patient and want to understand how it all works. Starting from the beginning is always the first step but some people seem to want to rush straight into the more complicated stuff. I'd recommend having a folder with a spare ROM to test your scripts and then just save them as text files when they work. Or you could go a step further and study and break down in game scripts to see how they work.

                        Nobody is going to do all your scripts for you.
                          #23464    
                        Old January 11th, 2013 (1:04 PM).
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                        karatekid552 karatekid552 is offline
                        What happens if I push it?....
                           
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                          Quote:
                          Originally Posted by Flame999 View Post
                          Quote:
                          Originally Posted by Ash493 View Post
                          Put their OW on a map by using Advanced Map and then make a script for wildbattle.
                          that's the problem I have the ow set it's just making the script is the problem i've seem lots of tut a wild battles but i can't make heads or tails of it to say the least
                          An old program called poketronic will make a basic wild battle script for you, but if you want anything more than the battle, you are going to have to edit it yourself.
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                            #23465    
                          Old January 11th, 2013 (7:10 PM).
                          Krika Krika is offline
                             
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                            Right. I know that there is a patch somewhere for Emerald that makes all the Pokemon names (and possibly moves and abilities, I don't remember all that well) all in titlecase (so Pikachu instead of PIKACHU). I cannot find it again.

                            Does anyone have any idea where it might have hidden itself?
                              #23466    
                            Old January 12th, 2013 (8:57 AM).
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                              I have a very weird specific question.

                              My husband is testing my hack and he ran into a shiny gligar. He threw the only ball he had on him, a master ball, and caught it. However, it turned into a bad egg. He's since tested the master ball on other wild pokemon and they haven't become bad eggs...any ideas?
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                                #23467    
                              Old January 12th, 2013 (2:04 PM). Edited January 12th, 2013 by Flame999.
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                                Quote:
                                Originally Posted by karatekid552 View Post
                                An old program called poketronic will make a basic wild battle script for you, but if you want anything more than the battle, you are going to have to edit it yourself.
                                I Have that program and it's just to catch the legendary Pokemon and maybe a few others
                                I used the program but how do make it vanish from the screen
                                  #23468    
                                Old January 12th, 2013 (5:25 PM).
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                                  Ok, I got a question...

                                  So I have succesfully replaced the FireRed Battle Background! Yay! ^_^



                                  Now here's the problem when I enter the battle it looks like this.



                                  So anyone having the same problem and have a way to fix this? I think this is something with the raw pallete map right? Or maybe something to do with the palletes.
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                                    #23469    
                                  Old January 12th, 2013 (7:01 PM).
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                                  karatekid552 karatekid552 is offline
                                  What happens if I push it?....
                                     
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                                    Quote:
                                    Originally Posted by Flame999 View Post
                                    Quote:
                                    Originally Posted by karatekid552 View Post
                                    An old program called poketronic will make a basic wild battle script for you, but if you want anything more than the battle, you are going to have to edit it yourself.
                                    I Have that program and it's just to catch the legendary Pokemon and maybe a few others
                                    I used the program but how do make it vanish from the screen
                                    Once you create the script, which it will do for any pokemon, just search through the menus, make sure you put it into a place where there is nothig but free space so you can edit it. Add the comand hidesprite 0x(person number) to the part of the script you want it to disappear at. Then set an unsed flag. Set the number of that flag to the person id of the sprite in amap. This will make it stay gone when the flag is set.
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                                      #23470    
                                    Old January 12th, 2013 (7:10 PM).
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                                    masterquestmq masterquestmq is offline
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                                      Haven't open up my hacking folder for a while
                                      why does XSE 1.1.1 crash everytime I open it? Did something happen to the program?
                                        #23471    
                                      Old January 12th, 2013 (7:23 PM).
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                                        Quote:
                                        Originally Posted by masterquestmq View Post
                                        Haven't open up my hacking folder for a while
                                        why does XSE 1.1.1 crash everytime I open it? Did something happen to the program?
                                        This is answered here many times already but let me answer in the XSE folder in the settings file open it and search AutoUpdateCheck = 1 change one to 0 and your good.
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                                          #23472    
                                        Old January 12th, 2013 (9:05 PM).
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                                          I want a trainer to "reactivate" when you leave and reenter an area, but have not found a way to actually make a trainer challenge you a second time. This is not a VS. Seeker rematch, nor someone you speak to. I simply want the trainer to act as if you had not defeated them the first time, seeing and challenging you as usual.

                                          Unfortunately, I don't know what offset the flag for this is at: the trainerbattle command handles this automatically.

                                          Does anyone know how to do this?
                                            #23473    
                                          Old January 13th, 2013 (1:35 AM).
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                                            Quote:
                                            Originally Posted by tajaros View Post
                                            Ok, I got a question...

                                            So I have succesfully replaced the FireRed Battle Background! Yay!



                                            Now here's the problem when I enter the battle it looks like this.



                                            So anyone having the same problem and have a way to fix this? I think this is something with the raw pallete map right? Or maybe something to do with the palletes.
                                            This might be a complicated job but maybe not. In any way, you're possibly going to have to re-code something with assembly.

                                            If you open VBA's "Palette Viewer", you can notice the palettes are loaded to ram starting at 0x05000000. I might be able to help you out better if I knew what the palette map would look like in your hack but in original FireRed, it looks like the battle background palette starts at 0x05000042 (I noticed this by checking how the palette ram was affected in the first rival battle in Oak's lab when the palettes turn gray during Oak's speech.

                                            So somewhere in that region, probably before 0x050000C0 (where some black palette data is located, again in original FireRed) you have some tiles using their palette as 0x7FFF (FF 7F) or values similar to that, leading into the white screen being part of battle background.

                                            You should somehow debug how those palettes are loaded and by modifying some routines, change them into similar values that represent the new battle background you have got there.

                                            And this job is far from impossible but it is actual rom hacking
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                                              #23474    
                                            Old January 13th, 2013 (1:42 AM). Edited January 13th, 2013 by Flame999.
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                                              Quote:
                                              Originally Posted by karatekid552 View Post
                                              Once you create the script, which it will do for any pokemon, just search through the menus, make sure you put it into a place where there is nothig but free space so you can edit it. Add the comand hidesprite 0x(person number) to the part of the script you want it to disappear at. Then set an unsed flag. Set the number of that flag to the person id of the sprite in amap. This will make it stay gone when the flag is set.
                                              My set sprites vanished once i leave the screen but shouldn't it vanish right away I'm using PKSV-UI for the flag list since i don't know where one is
                                              Scratch that I saw on a tut a comment of a Kygore thing that got my results and my Kygore vanished right away after catching it
                                                #23475    
                                              Old January 13th, 2013 (2:11 AM).
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                                              tajaros tajaros is offline
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                                                Quote:
                                                Originally Posted by miksy91 View Post
                                                This might be a complicated job but maybe not. In any way, you're possibly going to have to re-code something with assembly.

                                                If you open VBA's "Palette Viewer", you can notice the palettes are loaded to ram starting at 0x05000000. I might be able to help you out better if I knew what the palette map would look like in your hack but in original FireRed, it looks like the battle background palette starts at 0x05000042 (I noticed this by checking how the palette ram was affected in the first rival battle in Oak's lab when the palettes turn gray during Oak's speech.

                                                So somewhere in that region, probably before 0x050000C0 (where some black palette data is located, again in original FireRed) you have some tiles using their palette as 0x7FFF (FF 7F) or values similar to that, leading into the white screen being part of battle background.

                                                You should somehow debug how those palettes are loaded and by modifying some routines, change them into similar values that represent the new battle background you have got there.

                                                And this job is far from impossible but it is actual rom hacking ;)
                                                Hmm.... Mine starts at 0x05000042... :/

                                                It seems I just replaced the wrong battle background I guess cause when I look in the Map viewer those white background was beside it.

                                                I replaced the sprite #3 in UNLZ so is it the right sprite to replace in UNLZ for the grass background?
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