Sixth Generation The Kalos region awaits! Explore the first 3D Pokémon region while putting a stop to Team Flare. Then, revisit the Hoenn region with Omega Ruby and Alpha Sapphire!

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  #26    
Old January 10th, 2013 (5:43 PM).
Moxxy Moxxy is offline
     
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    One idea is that the encounter cinematic may only show the very fist time you see THAT particular pokemon....

    Another is that it could be in the beginning of the game where the trainer is just showing you how to catch a wild pokemon and only for that battle does the cinematic show up
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      #27    
    Old January 16th, 2013 (9:50 AM).
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      So one of the things I have always wanted since watching the anime of Pokemon when I was little, was in the games to have interactions/battles with Pokemon inside the city, just like how there are wild Pokemon inside the cities of the anime. I thought a cool way to do this would be to add in little alleyways behind buildings in large cities, and have trash cans/dumpsters and other items that would shake (just like the grass) when a Pokemon is in there. I thought that it would be cool if Grimers/Muks and other Pokemon that are repeatedly shown in the cities could be the Pokemon that could be encountered. I think this could be an awesome new encountering method that could be installed in newer Pokemon games, like Pokemon X & Y.
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        #28    
      Old January 16th, 2013 (10:37 AM).
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      Venitardus Venitardus is offline
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        I actually like this idea alot. I mean, why just have Poke's in the grass outside of cities? We could find Grimers/Muks or Garbadors/Trubbish in trash cans, if we can go ontop of buildings, then we could find flying types. Stuff like that would be cool to have in X and Y.
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          #29    
        Old January 16th, 2013 (11:43 AM).
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        ☆aqua☆ ☆aqua☆ is offline
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          Quote:
          Originally Posted by shengar View Post
          If I have to went through some "cinematic" for every random encounter, I'll stop grinding. Seriously they should provide option to skipped it >__>
          I think they might considering the fact that they usually have the option to turn on/off battle animations. If they don't, I'm gonna be a bit annoyed.
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            #30    
          Old January 16th, 2013 (12:44 PM).
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          The_Mew The_Mew is offline
             
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            Hmm, seems a bit strange to go up into first person view, to then have your battle in a whole other style, idunno. It might also not happen or, like said before, only the first time
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              #31    
            Old January 16th, 2013 (2:04 PM).
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            RedWing RedWing is offline
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              I like it.

              It's a different way of encountering new and rare Pokemon as compared to the traditional method and adds an element of excitement, I think.

              As to the possibility of encountering Pokemon in the overworld via interaction, I've been wanting this for a long time. Especially with larger Pokemon like Onix or Aggron. Maybe it'd be like encountering a Trainer, with a Pokemon noticing you and giving chase, giving you the option to battle it or run before it makes contact.
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                #32    
              Old January 17th, 2013 (12:42 AM).
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              alecr9 alecr9 is offline
                 
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                Don't really care either way. When it gets to the point that i can't even wait for an extra 3 second cinematic to finish without raging, i'll know my attention span is shot.
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                  #33    
                Old January 17th, 2013 (1:13 AM).
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                ZetaZaku ZetaZaku is offline
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                  They could let you skip the animation by pressing a button too. It will always show, but if you press A, it will skip into the battle.
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