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  #1151    
Old January 5th, 2013 (9:46 AM).
Cilerba Cilerba is offline
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You should never use one tile wide pathways. They don't look all that great.
The same (sort of) goes for tall grass. Too much one tile wide tall grass doesn't look great either.
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  #1152    
Old January 5th, 2013 (10:06 AM).
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    Quote:
    Originally Posted by Nintendork15 View Post
    Again tile clashing, which is a huuge turn off.
    Well, I could choose one sub tree out of all those trees in my screen and only use that as a sub tree...Which one should I choose?
    red are sub trees
    blue are regular
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      #1153    
    Old January 7th, 2013 (4:24 AM).
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      Quote:
      Originally Posted by Dradier234 View Post
      Well, I could choose one sub tree out of all those trees in my screen and only use that as a sub tree...Which one should I choose?
      red are sub trees
      blue are regular
      One of those trees is RSE styled, thus not fitting in, and the other one uses a total different pallette because it's meant for Erika's gym only.

      Just keep the big trees.
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        #1154    
      Old January 7th, 2013 (4:56 AM).
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        Quote:
        Originally Posted by ppooookkkkkkk View Post
        Kinda looks like shipping to me.
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          #1155    
        Old January 11th, 2013 (11:07 AM).
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        As people have said, try to keep your tiles matching - even just one object that looks out of place can ruin a map since it'll stand out like a sore thumb. For paths, remember that they are formed by people walking on them, so when creating them don't just put them willy-nilly, place them on the logical path that people would follow when passing through the area. As well, try to keep the ledges as short as you can, only make them long enough to serve their purpose, but don't go so short that the map stops looking layered and just looks like a bunch of tiny outcroppings.
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          #1156    
        Old January 15th, 2013 (12:15 PM). Edited January 16th, 2013 by eugene222.
        eugene222 eugene222 is offline
           
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          These are graphics made by me.
          Spoiler:


          They are not finished yet and i need to improve them. I watched a bit at the b2/w2 graphics when i made them.
          What do you think?

          *edit*

          "SLF" is the Sleep State.
          The States for the Player Pokemon are displayed under the healthbar.

          *edit*
          I have redone a bit and change the buttons now.

          Spoiler:


          Im not satisfied with the buttons atm and need to work more on them. What do you say?
            #1157    
          Old January 18th, 2013 (3:50 PM).
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          Those buttons are nice, but you may want to add some padding on the HP boxes so the text isn't right near the edge.'

          Also, I present to you guys an important Auburn screenshot:

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            #1158    
          Old January 18th, 2013 (4:27 PM).
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            Quote:
            Originally Posted by Cilerba View Post
            Those buttons are nice, but you may want to add some padding on the HP boxes so the text isn't right near the edge.'

            Also, I present to you guys an important Auburn screenshot:

            Very Important.

            We've got us some first world problems here, guyz!
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              #1159    
            Old January 21st, 2013 (10:39 AM).
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              A cross-platform tool I programmed in C++ for editing Pokemon in my GameMaker Kit. THIS is what I hope makes people start Game Development rather than ROM Hacking. It's still a WIP though. You cannot save yet (but you can load Pokemon name, description, etc).
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                #1160    
              Old January 21st, 2013 (11:04 AM).
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                Quote:
                Originally Posted by DaSpirit View Post

                A cross-platform tool I programmed in C++ for editing Pokemon in my GameMaker Kit. THIS is what I hope makes people start Game Development rather than ROM Hacking. It's still a WIP though. You cannot save yet (but you can load Pokemon name, description, etc).
                Oooh.
                This looks good, when it comes out I'll be sure to try it.
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                  #1161    
                Old January 21st, 2013 (6:08 PM).
                BlackNekos BlackNekos is offline
                   
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                  I'm working on a Tool Kit for easy editing of the PBS files on the PokeEssentials. (Mainly because it is helpful for my game) and I created a Pokemon Creator for making Fakemon or putting in gen 6 pokes,
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                    #1162    
                  Old January 21st, 2013 (11:37 PM).
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                    Quote:
                    Originally Posted by BlackNekos View Post
                    I'm working on a Tool Kit for easy editing of the PBS files on the PokeEssentials. (Mainly because it is helpful for my game) and I created a Pokemon Creator for making Fakemon or putting in gen 6 pokes,
                    Looks great. Essentials needs this stuff - which is was makes game dev more popular. Can't wait to see a release.
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                      #1163    
                    Old January 24th, 2013 (3:35 PM). Edited January 24th, 2013 by Fire Flyy.
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                      have at it, probably need to fix the textbox
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                        #1164    
                      Old January 25th, 2013 (12:35 PM).
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                        So finally im here posting something.
                          #1165    
                        Old January 25th, 2013 (5:01 PM).
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                          My fully functional palpad

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                          A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

                            #1166    
                          Old January 25th, 2013 (6:14 PM).
                          Cilerba Cilerba is offline
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                          That looks pretty neat. What other use will the friends code have other than just storing them in your Pal Pad?
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                            #1167    
                          Old January 26th, 2013 (3:22 AM).
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                          desbrina desbrina is offline
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                            They'll be used on the GTS for trading between friends, as well as possibly battling, though that won't be real time, it'd be computer controlled against their team
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                            A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

                              #1168    
                            Old February 6th, 2013 (11:20 AM). Edited February 6th, 2013 by Pia Carrot.
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                            My team's latest project.
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                              #1169    
                            Old February 13th, 2013 (4:51 AM). Edited February 13th, 2013 by Ooka.
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                            @Fire Flyy - I'm really digging those tiles and sprites. Looking awesome. :D



                            Learning how to use RPG Maker :D

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                              #1170    
                            Old February 13th, 2013 (11:00 AM).
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                              in my opinion the black doesn't really fit well



                              posting none of my game screenshots yet,need to edit the player sprite first
                                #1171    
                              Old February 13th, 2013 (11:51 AM).
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                              Quote:
                              Originally Posted by ProjectL View Post
                              in my opinion the black doesn't really fit well



                              posting none of my game screenshots yet,need to edit the player sprite first
                              Not yet it doesn't >:D Just gotta finish up this other stuff.
                                #1172    
                              Old February 14th, 2013 (11:02 PM).
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                                Some screenshots from Pokemon Ebony, showcasing the new heroes. What'cha think?
                                Credits : http://zadow.deviantart.com/journal/Updated-Credits-224485685
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                                  #1173    
                                Old February 14th, 2013 (11:04 PM).
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                                That looks pretty cool, Zadow. I feel like you should capitalize Full Heals, just because it's the name of the item, but that's just one of my little things.
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                                  #1174    
                                Old February 15th, 2013 (10:33 AM).
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                                It drives me crazy when proper nouns aren't capitalized.

                                And Zadow, though these are nice screenshots, we can barely get a feel for the heroes haha. The female is covered up by sand, and the male has his back turned XD

                                I would suggest taking others ones with a clearer look at them.
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                                  #1175    
                                Old February 15th, 2013 (3:34 PM).
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                                  Quote:
                                  Originally Posted by Zadow View Post


                                  Some screenshots from Pokemon Ebony, showcasing the new heroes. What'cha think?
                                  Credits : http://zadow.deviantart.com/journal/Updated-Credits-224485685
                                  like Atomic Reactor said we can barely see the heroes lol,so screenshots in which we get a cleared shot would be nice. however both screenshots already look nice if you ignore the fact that you requested to compliment the impossible haha
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