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  #1151    
Old January 4th, 2013 (12:35 PM).
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    Quote:
    Originally Posted by Dradier234 View Post
    I agree. I edited at erased my intro screens and I only left the 4 screen out now because avatar stated only indivisial screens. The reason i screened the intro, was because it shows what is different about my game..
    But I don't see how the 3rd screen was not original. I like the waters reflection... Also, I didn't like how you said I mapped a bit, I actually worked pretty hard on that map..
    No offence but a map with a few trees, all of which are clashing styles, doesn't seem like a good map to me.

    Yes, the water reflection, which was on a ladder/steps.
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      #1152    
    Old January 4th, 2013 (3:42 PM).
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      Alright, heres some screens of Square Garden, working map name
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      Chaos Mind 6.png‎   Chaos Mind 7.png‎  
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        #1153    
      Old January 4th, 2013 (3:45 PM).
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        Quote:
        Originally Posted by Dradier234 View Post
        Alright, heres some screens of Square Garden, working map name
        You probably shouldn't have tall grass sharing the same tile as trees and ledges.
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          #1154    
        Old January 4th, 2013 (3:49 PM).
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          Quote:
          Originally Posted by Dradier234 View Post
          Alright, heres some screens of Square Garden, working map name
          Again tile clashing, which is a huuge turn off.
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            #1155    
          Old January 5th, 2013 (8:55 AM). Edited January 5th, 2013 by Dradier234.
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            I'll change that ledge on the grass.
            NintendoDork15: For the clashing trees, I'll change the Route 1 one, but
            for the screens I just posted, Its called "Square Garden", Its suppose to have different kinds of trees. Its like a wild life park or something...
            Heres a edit of the clashing trees one...
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              #1156    
            Old January 5th, 2013 (9:46 AM).
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            You should never use one tile wide pathways. They don't look all that great.
            The same (sort of) goes for tall grass. Too much one tile wide tall grass doesn't look great either.
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              #1157    
            Old January 5th, 2013 (10:06 AM).
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              Quote:
              Originally Posted by Nintendork15 View Post
              Again tile clashing, which is a huuge turn off.
              Well, I could choose one sub tree out of all those trees in my screen and only use that as a sub tree...Which one should I choose?
              red are sub trees
              blue are regular
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                #1158    
              Old January 7th, 2013 (4:24 AM).
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                Quote:
                Originally Posted by Dradier234 View Post
                Well, I could choose one sub tree out of all those trees in my screen and only use that as a sub tree...Which one should I choose?
                red are sub trees
                blue are regular
                One of those trees is RSE styled, thus not fitting in, and the other one uses a total different pallette because it's meant for Erika's gym only.

                Just keep the big trees.
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                  #1159    
                Old January 7th, 2013 (4:56 AM).
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                  Quote:
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                  Kinda looks like shipping to me.
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                    #1160    
                  Old January 11th, 2013 (11:07 AM).
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                  As people have said, try to keep your tiles matching - even just one object that looks out of place can ruin a map since it'll stand out like a sore thumb. For paths, remember that they are formed by people walking on them, so when creating them don't just put them willy-nilly, place them on the logical path that people would follow when passing through the area. As well, try to keep the ledges as short as you can, only make them long enough to serve their purpose, but don't go so short that the map stops looking layered and just looks like a bunch of tiny outcroppings.
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                    #1161    
                  Old January 15th, 2013 (12:15 PM). Edited January 16th, 2013 by eugene222.
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                    These are graphics made by me.
                    Spoiler:


                    They are not finished yet and i need to improve them. I watched a bit at the b2/w2 graphics when i made them.
                    What do you think?

                    *edit*

                    "SLF" is the Sleep State.
                    The States for the Player Pokemon are displayed under the healthbar.

                    *edit*
                    I have redone a bit and change the buttons now.

                    Spoiler:


                    Im not satisfied with the buttons atm and need to work more on them. What do you say?
                      #1162    
                    Old January 18th, 2013 (3:50 PM).
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                    Those buttons are nice, but you may want to add some padding on the HP boxes so the text isn't right near the edge.'

                    Also, I present to you guys an important Auburn screenshot:

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                      #1163    
                    Old January 18th, 2013 (4:27 PM).
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                      Quote:
                      Originally Posted by Cilerba View Post
                      Those buttons are nice, but you may want to add some padding on the HP boxes so the text isn't right near the edge.'

                      Also, I present to you guys an important Auburn screenshot:

                      Very Important.

                      We've got us some first world problems here, guyz!
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                        #1164    
                      Old January 21st, 2013 (10:39 AM).
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                        A cross-platform tool I programmed in C++ for editing Pokemon in my GameMaker Kit. THIS is what I hope makes people start Game Development rather than ROM Hacking. It's still a WIP though. You cannot save yet (but you can load Pokemon name, description, etc).
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                          #1165    
                        Old January 21st, 2013 (11:04 AM).
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                          A cross-platform tool I programmed in C++ for editing Pokemon in my GameMaker Kit. THIS is what I hope makes people start Game Development rather than ROM Hacking. It's still a WIP though. You cannot save yet (but you can load Pokemon name, description, etc).
                          Oooh.
                          This looks good, when it comes out I'll be sure to try it.
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                            #1166    
                          Old January 21st, 2013 (6:08 PM).
                          BlackNekos BlackNekos is offline
                             
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                            I'm working on a Tool Kit for easy editing of the PBS files on the PokeEssentials. (Mainly because it is helpful for my game) and I created a Pokemon Creator for making Fakemon or putting in gen 6 pokes,
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                              #1167    
                            Old January 21st, 2013 (11:37 PM).
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                              Quote:
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                              I'm working on a Tool Kit for easy editing of the PBS files on the PokeEssentials. (Mainly because it is helpful for my game) and I created a Pokemon Creator for making Fakemon or putting in gen 6 pokes,
                              Looks great. Essentials needs this stuff - which is was makes game dev more popular. Can't wait to see a release.
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                                #1168    
                              Old January 24th, 2013 (3:35 PM). Edited January 24th, 2013 by Fire Flyy.
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                                have at it, probably need to fix the textbox
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                                  #1169    
                                Old January 25th, 2013 (12:35 PM).
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                                  So finally im here posting something.
                                    #1170    
                                  Old January 25th, 2013 (5:01 PM).
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                                    My fully functional palpad

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                                    A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

                                      #1171    
                                    Old January 25th, 2013 (6:14 PM).
                                    Cilerba Cilerba is offline
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                                    That looks pretty neat. What other use will the friends code have other than just storing them in your Pal Pad?
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                                      #1172    
                                    Old January 26th, 2013 (3:22 AM).
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                                    desbrina desbrina is offline
                                    Lightning Yellow Creator
                                       
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                                      They'll be used on the GTS for trading between friends, as well as possibly battling, though that won't be real time, it'd be computer controlled against their team
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                                      A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

                                        #1173    
                                      Old February 6th, 2013 (11:20 AM). Edited February 6th, 2013 by Pia Carrot.
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                                      My team's latest project.
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                                        #1174    
                                      Old February 13th, 2013 (4:51 AM). Edited February 13th, 2013 by Ooka.
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                                      @Fire Flyy - I'm really digging those tiles and sprites. Looking awesome. :D



                                      Learning how to use RPG Maker :D

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                                        #1175    
                                      Old February 13th, 2013 (11:00 AM).
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                                      Glaceon Glaceon is offline
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                                        in my opinion the black doesn't really fit well



                                        posting none of my game screenshots yet,need to edit the player sprite first
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