Sixth Generation The Kalos region awaits! Explore a new world, capture new Pokémon, and fight off Team Flare in one of the newer installments of the core Pokémon series.

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  #26    
Old January 9th, 2013 (10:51 AM).
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Vitamins - When the opponent's HP is drained (Absorb, Leech life, Drain Punch, etc) the user gains more HP. Like a big Root, without having to hold the item. OP fer shur.

Like Minded - If the opponent is the same type as the ability holder, Pokemon with ability's best stat is raised one level.

idk, just some OP stuff i've been thinking of. I'd really enjoy Vitamins or something like it. <3
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  #27    
Old January 20th, 2013 (9:07 PM).
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    An ability where Pokemon where opposing pokemon could not use their items could come in handy or be a hassle, depending on the circumstance.
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      #28    
    Old January 21st, 2013 (12:06 AM).
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    Quote:
    Originally Posted by HaiImNate View Post
    An ability where Pokemon where opposing pokemon could not use their items could come in handy or be a hassle, depending on the circumstance.
    So like a Klutz curse somewhat?? I can see it being a ghost ability, kind of like Mummy but I'm not really sure how much it can do unless you're trying to burn something or facing a Harvest user, or being too strong in general...? Okay it can have its uses, but I prefer Klutz tbh because of Switcheroo.
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      #29    
    Old January 21st, 2013 (4:16 PM). Edited January 21st, 2013 by jov0006.
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      Idk but I was just thinking of exciting types i would like to see in pokemon and x and y

      Rubber Skin:
      Gives immunity to electric type attacks

      Sticky Acid:
      If this pokemon is attacked by physical moves the attacking pokemon recieves leeched damage for three turns

      Post any ability ideas you would like here!

      Dark Aura
      If this pokemon is attacked the pokemon it is battling becomes a dark type
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        #30    
      Old January 21st, 2013 (5:41 PM).
      Forever's Avatar
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      Quote:
      Originally Posted by jov0006 View Post
      Idk but I was just thinking of exciting types i would like to see in pokemon and x and y

      Rubber Skin:
      Gives immunity to electric type attacks

      Sticky Acid:
      If this pokemon is attacked by physical moves the attacking pokemon recieves leeched damage for three turns

      Post any ability ideas you would like here!

      Dark Aura
      If this pokemon is attacked the pokemon it is battling becomes a dark type
      Rubber Skin already kind of exists, with Volt Absorb, and Lightningrod and Motor Drive. :(

      As for the last one though, that could be interesting if dark actually was associated to shadow types, or something evil, so it might be likely.
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        #31    
      Old January 23rd, 2013 (5:37 PM).
      AfewQuestions AfewQuestions is offline
         
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        What if chlorophyll stops being an ability and becomes a permanent feature of all grass pokemon? I mean, all grass pokemon have their speed doubled under the sun in the same way that all fire attacks get a boost under the sun.
        That would let grass pokemon get another useful ability.
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          #32    
        Old January 23rd, 2013 (6:05 PM).
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          The idea of making Chlorophyll's effect coupled in with Sunny Weather sounds very good and allows for plenty of opportunities for Grass-types to gain new and useful abilities.

          Adaptable - The Pokemon's type changes to a type that is resistant to the opponent's.

          Loud Mouth - Sound moves used by this Pokemon have their power increased by 1.5x
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            #33    
          Old January 23rd, 2013 (6:50 PM).
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            Quote:
            Originally Posted by RedWing View Post
            Loud Mouth - Sound moves used by this Pokemon have their power increased by 1.5x
            If they add more Sound based attacks that deal damage this would be nice. As it is now only Bug Buzz, Chatter, Echoed Voice, Hyper Voice, Relic Song, Round, Snarl, Snore, and Uproar would gain a boost. Before Gen 5 there really weren't that many damaging Sound based attacks.

            Some issued would come in with what would be where. Chatter and Relic Song are struck through because of exclusiveness. I don't see them giving Chatter out anymore due to the reason of its banning from competitive play. Bug Buzz and Snarl are exclusive to Bugs and Dark Types/Dog like Pokemon.

            Course Whismur Line would come in and be all STFU against any Pokemon relying on that kinda ability. I can see Sound Based move nullifying items appearing for the same reason.
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              #34    
            Old January 23rd, 2013 (7:01 PM).
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              Quote:
              Originally Posted by XanderO View Post
              If they add more Sound based attacks that deal damage this would be nice. As it is now only Bug Buzz, Chatter, Echoed Voice, Hyper Voice, Relic Song, Round, Snarl, Snore, and Uproar would gain a boost. Before Gen 5 there really weren't that many damaging Sound based attacks.

              Some issued would come in with what would be where. Chatter and Relic Song are struck through because of exclusiveness. I don't see them giving Chatter out anymore due to the reason of its banning from competitive play. Bug Buzz and Snarl are exclusive to Bugs and Dark Types/Dog like Pokemon.

              Course Whismur Line would come in and be all STFU against any Pokemon relying on that kinda ability. I can see Sound Based move nullifying items appearing for the same reason.
              A held item called Ear Plugs would serve to null one Sound-attack, as Absorb Bulb does for Water moves.

              Hyper Voice is actually prevalent in a lot more Pokemon now thanks to B2W2's move tutor, so hopefully that will carry over.
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                #35    
              Old January 23rd, 2013 (9:23 PM).
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                I've been thinking about a Poison Rain ability that damages all non poison types etc. Give it other abilities like Hail and Sandstorm have. Of course this is different from what was already suggested in this thread. I don't want it to change normal rain, just cause Poison Rain to fall, like Sandstream and Snow Warning.
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                  #36    
                Old January 24th, 2013 (4:13 AM).
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                  An Ability that lowers oppents pokemons acressacy by 10% for there next move, if your move lands before theres.
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                    #37    
                  Old January 24th, 2013 (4:35 AM).
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                  Hm... I'm actually thinking about some other new type of ability called Flame Absorb, which works in the same way as Water Absorb and Volt Absorb, but instead recovering HP whenever a Pokémon uses a Fire-type attack against the Pokémon that has Flame Absorb.
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                    #38    
                  Old January 24th, 2013 (4:52 AM).
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                  Quote:
                  Originally Posted by PokémonShinySilver View Post
                  Hm... I'm actually thinking about some other new type of ability called Flame Absorb, which works in the same way as Water Absorb and Volt Absorb, but instead recovering HP whenever a Pokémon uses a Fire-type attack against the Pokémon that has Flame Absorb.
                  I'd be for this. :)
                  Quote:
                  Originally Posted by AfewQuestions View Post
                  What if chlorophyll stops being an ability and becomes a permanent feature of all grass pokemon? I mean, all grass pokemon have their speed doubled under the sun in the same way that all fire attacks get a boost under the sun.
                  That would let grass pokemon get another useful ability.
                  Way too strong imo. OU would literally be full of fast mons and certain things might end up banned that aren't already in my opinion. ;(
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                    #39    
                  Old January 24th, 2013 (5:04 AM).
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                  Quote:
                  Originally Posted by CatchingALevel7Mew View Post
                  An Ability that lowers oppents pokemons acressacy by 10% for there next move, if your move lands before theres.
                  I like this. I can see it being used in a similar way as "White Smoke" where instead of preventing stat deduction, it creates a heavy cloud of dust, mist, smoke, or fog (depending on the Pokémon) around the opponent and lowers their ability to land a clear move against you.
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                    #40    
                  Old January 24th, 2013 (12:05 PM).
                  AfewQuestions AfewQuestions is offline
                     
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                    An ability called "great learner"
                    All the attacking moves this pokemon learns through TMs get stab.

                    For meowth-persian

                    It has low attack (70) and special attack (65) so it would not be overpowering, and it could make sense, after all it is the only pokemon that managed to learn to talk like a human.
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                      #41    
                    Old January 24th, 2013 (6:03 PM).
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                    Quote:
                    Originally Posted by AfewQuestions View Post
                    An ability called "great learner"
                    All the attacking moves this pokemon learns through TMs get stab.

                    For meowth-persian

                    It has low attack (70) and special attack (65) so it would not be overpowering, and it could make sense, after all it is the only pokemon that managed to learn to talk like a human.
                    Well the only issue there is that would defy the entire battling system as it is. Making one Pokemon have STAB for everything as opposed to none would throw off the balance somehow, I think. Plus for the latter point only TR's was able to and that was in the anime, which is separate to the games.
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                      #42    
                    Old February 3rd, 2013 (7:32 PM).
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                    Hmm, aside from having new abilities, I wish for a few to be not brought back, in which my opinion were a pain in the neck, that would sort of ease the mind for people who tend to ragequit during a difficult battle, in which they have trouble trying to win.

                    My new ability for gen 6:

                    Holdage Booster: The item that the pokemon is currently holding in battle gets a power boost(like 15-20%), moves like switcharoo, trick, theif, knock off negate the item's effect (getting a new item through Trick or Switcharoo does not get it's power or effect boosted)

                    ---------------^ I know it doesn't really kind of make sense, but, it's what I got.
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                      #43    
                    Old February 3rd, 2013 (7:42 PM).
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                    Okay so I wanted to bring up an idea for a new ability. Something like encore. Whenever this Pokemon comes into battle with this ability, the opponent can only use one move against it, and if said mon had disable daym it'd be awesome.
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                      #44    
                    Old February 3rd, 2013 (8:43 PM).
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                      Nooo, that'll be a pain...
                      I'll like to see an ability called Added boost, which ups another stat whenever the pokémon with it increases a certain stat.
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                        #45    
                      Old February 3rd, 2013 (10:18 PM).
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                        Quote:
                        Originally Posted by Flydro View Post
                        Hopefully they get creative with the abilities if new ones are to be introduced. I made up a couple of my own that I think sounded kinda cool:

                        Priority Check - speed cannot be lowered, this pokemon takes half the damage from all priority attacks used against it.

                        Lockjaw - all biting attacks (Bite, Crunch, Poison Fang, the Elemental Fangs) have an increased critical hit ratio.

                        Dreamchaser - the user receives half damage from physical attacks while asleep. User's attacks do double damage on a sleeping pokemon.

                        Free Runner - speed is doubled when HP falls below half.

                        Cautious - user receives half damage from entry hazards when entering a battle. Hazards cannot be set while this pokemon is in battle.
                        I like these ideas! Especially the lockjaw ability. They're quite creative and I'm sure they'll come up in the new series.

                        I guess that there will be several of the abilities which are exclusive to signature Pokemon, but one ability I thought of is the Flame Coat ability. It raises Special Defense by 50% when the Pokemon is burned.

                        Another is the Strong wings ability which prevents Gravity and Smack Down from falling the Pokemon to the ground.
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                          #46    
                        Old February 6th, 2013 (6:00 AM).
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                        Quote:
                        Originally Posted by Magmaruby and Aquasapphire View Post
                        Nooo, that'll be a pain...
                        I'll like to see an ability called Added boost, which ups another stat whenever the pokémon with it increases a certain stat.
                        But the benefit of my idea is that if the opponent switches in, or switches out, then they just use a super effective attack and mons with that have low defense/sdef stats obv!
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                          #47    
                        Old February 6th, 2013 (6:23 AM).
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                        I'd like to see an ability like Intimidate in which Special Attack could be lowered instead of attack~! Just to check those special attackers and whatnot. Buuuuut, going into creative mode, this would be more or less idea, though call some overpowered if you will:
                        • Rain Gun - Boosts special attack by 1.5x in rainy weather conditions(given how there's a similar ability for some Pokemon in sandstorm, I think having one for rain would be suitable as well, and probably sun, too!)
                        • Black Belt - Boosts attack by 1.5x when hit by a fighting-type move
                        • Rapid Shooter - Boosts power of moves that hit more than once(i.e, rock blast, doubleslap, those kinds of moves. Not sure if there's an ability like this, though).

                        ...Actually, I think these are more or less useless. u__u I wish I could come up with something better, but I really couldn't think of anything that's already covered. I'd like something like No Guts that could probably raise accuracy to 100%, but be made available for more types of Pokemon, I suppose, it would be more interesting and fun that way.
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                          #48    
                        Old February 6th, 2013 (9:31 AM).
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                        Quote:
                        Originally Posted by Twilight Sky View Post
                        I'd like to see an ability like Intimidate in which Special Attack could be lowered instead of attack~! Just to check those special attackers and whatnot. Buuuuut, going into creative mode, this would be more or less idea, though call some overpowered if you will:
                        • Rain Gun - Boosts special attack by 1.5x in rainy weather conditions(given how there's a similar ability for some Pokemon in sandstorm, I think having one for rain would be suitable as well, and probably sun, too!)
                        • Black Belt - Boosts attack by 1.5x when hit by a fighting-type move
                        • Rapid Shooter - Boosts power of moves that hit more than once(i.e, rock blast, doubleslap, those kinds of moves. Not sure if there's an ability like this, though).

                        ...Actually, I think these are more or less useless. u__u I wish I could come up with something better, but I really couldn't think of anything that's already covered. I'd like something like No Guts that could probably raise accuracy to 100%, but be made available for more types of Pokemon, I suppose, it would be more interesting and fun that way.
                        Black belt could be good especially for psychic mons which couldn't otherwise try physical move sets :3 The spa one is good too imo.
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                          #49    
                        Old February 9th, 2013 (10:20 AM).
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                          216 Absorbency Increases the amount of HP regain from HP-stealing moves.
                          214 Aloof Ignores stat modifiers on both sides.
                          197 Ancient Mind When the Pokémon's health is low, the power of special moves
                          increases.
                          187 Antagonist Raises Attack by one upon landing a hit, lowers defense by one
                          after taking a hit.
                          247 Artifice Attacks have a 10% chance of making the foe flinch.
                          175 Berserker Raises Attack one stage upon being hit by a direct move.
                          179 Big Jaws Raises the power of Bite moves.
                          257 Bloodsucker Increases the amount of HP regain from HP-stealing moves.
                          260 Bodyguard If an ally would be KOed by the foe's attack, the Pokémon will take
                          the attack instead.
                          263 Bonfire Increases attack when hit by a Fire-type move.
                          217 Bounty Maxes out speed if the Pokémon becomes trapped by a move or
                          ability.
                          176 Bracer Raises defense one stage upon taking a direct hit.
                          242 Brass Heart Reduces damage taken from Dark, Ghost, and Bug-type moves.
                          185 Brutalist Lower's the opponent's defense when the Pokémon hits them.
                          210 Burn Heal Restores HP when burned.
                          245 Cautious The Pokémon is unaffected by entry hazards.
                          212 Chaos Aura Contact with the Pokémon may cause burn, freeze, or confusion.
                          234 Clear Mind If the Pokémon gets the first hit after being sent out, it becomes a
                          guaranteed critical hit.
                          193 Cleric Status conditions are cured the turn after they are contracted.
                          189 Cloud Cover Summons fog upon entering battle.
                          225 Clutch Raises attack when HP is low.
                          170 Cold Body Has a 30% chance of freezing the opponent when hit by a direct
                          attack.
                          167 Cold Feet Boosts the Pokémon's speed in hail.
                          219 Cornered Increases the power of Normal-type moves in a pinch.
                          246 Crafty Increases the power of Dark-type moves in a pinch.
                          204 Crybaby Has 30% chance to lower foe Attack upon damaging the Pokémon.
                          261 Decoy Will take the first hit of all of the foe's Pokémon.
                          230 Desperation Powers up Fighting-type moves in a pinch.
                          199 Distortion Raises Defense when hit by a Special move and raises Special
                          Defense when hit by a Physical move.
                          218 Doppelgänger Each time the foe has its stats raised, the Pokémon gains the
                          same stat increases.
                          195 Eagle Eye The Pokémon's moves will always hit, regardless of accuracy or
                          evasion.
                          168 Escapeartist When hit by a OHKO move, the Pokémon retains 1 HP and
                          switches with an available party member.
                          275 ExplosiveGas When hit by a Fire-type move, damages both Pokémon for 1/4
                          total HP.
                          259 Ferocious Consecutive attacks do 1.1x more damage.
                          272 Fire Alarm If the Pokémon is hit by a Fire-type move or afflicted by a burn, it
                          may switch out with a waiting party member.
                          237 Fisticuffs Cancels out the effects of the foe's held item and ability. The
                          Pokémon's held item (if any) cannot be used.
                          186 Florist Increases Special Attack by one stage when hit by a Water, Fire,
                          or Ground-type move, although damage is still taken.
                          262 Frighten Lower's the foe's speed.
                          266 Generator Raises special attack when hit by a special move.
                          256 Greedy Doubles the amount of prize money won after a battle.
                          271 Hardheaded Boost the power of Headbutt moves.
                          165 Hibernator The Pokémon sleeps longer, but is woken up if hit by a Physical
                          move.
                          208 Huge Voice Raises the power of sound-based moves.
                          232 Humble The power of moves is increased, but the foe will always strike
                          first.
                          258 Iron Will Raises the power of Steel moves in a pinch.
                          207 Legendary Cancels out the foe's effect while the Pokémon is in battle.
                          240 Low Power Lowers attack and special attack when HP is below 1/3.
                          220 Magician Raises special attack by one when hit by a Psychic, Ghost, or
                          Dark-type move, but damage is still taken.
                          181 Materialist The Pokémon cannot have its held item removed except by using
                          it itself.
                          226 MeltingPoint When hit by a fire-type move or when afflicted by a burn, the
                          Pokémon's speed rises by 1, although damage is still taken
                          205 Migraines When confused, the Pokémon's attack stat maxes out.
                          215 Mind Synch Passes on sleep, freeze, and confusion to foe.
                          200 Mirage Skin The Pokémon may randomly gain Substitute-status.
                          177 Mischievous Raises speed one stage upon taking damage from an attack.
                          206 Mud Body Restores HP when hit by a Ground-type move.
                          253 Mud Shell When hit by a Water-type move, raises defense by 1.
                          224 Natural Oils The Pokémon is immune to Water-type moves and their effects.
                          192 Odd Vibes Contact with the Pokémon may cause confusion.
                          231 Onrush Increases the power of Tackle moves.
                          276 Phantasma Pokémon is immune to Ground-type moves and damage from all
                          entry hazards.
                          241 Pitcher Redundant moves have their power increased. (Ice Ball, etc.)
                          228 Poison Stow Poisons any foe who uses an HP stealing move on the Pokémon.
                          213 Power Engine Raises attack by one stage each turn.
                          251 Power Surge Raises attack and special attack when hit by an Electric-move.
                          184 Presence Disables the opponent from using its held item in battle.
                          183 Prescience Alerts the trainer of the foe's most dangerous move.
                          166 Prideful Raises the Pokémon's attack by one stage when hit by a physical
                          move.
                          191 Primal Power When the Pokémon's health is low, the power of physical moves
                          increases.
                          223 Purify Heals status conditions during hail weather.
                          173 Quickdraw Pokémon will always score the first hit on the turn it is sent into
                          battle.
                          274 Radiation Has a 30% of poisoning the foe upon contact from its direct attack.
                          270 Rage Mode Changes the Pokémon's shape when HP is halved.
                          198 Raincoat Boosts evasion in rainy weather.
                          208 Randomizer The power of the Pokémon's moves is increased but it's attacks
                          are chosen at random.
                          244 Reprisal Increases the power of Revenge moves slightly.
                          211 Rugged Body Restores 1/16 HP each turn in sandstorm weather.
                          174 Rust Molt Raises speed by one stage when hit by a direct attack.
                          267 Rustbucket Lowers speed when hit by a Water-type move, but raises attack.
                          221 Sand Refresh Heals status conditions during a sandstorm.
                          190 Scout Removes all entry hazards upon entering battle.
                          178 Sharp Claws Scratch and Slash moves have their power increased.
                          227 ShortCircuit When hit by a Water-type move the Special Attack stat increases
                          sharply, although critical damage is taken.
                          194 Slime Coat Prevents burn and protects against the residual damage of moves.
                          229 Spiky Body Damages foe upon being directly attacked.
                          188 Spongey The Pokémon absorbs Water-type and Poison-type moves,
                          taking minimum damage.
                          252 Steambelly When hit by a Water-type move, lowers the foe's Accuracy by 1.
                          243 Stimulator Increases the chance of the secondary effects of the Pokémon's
                          moves activating.
                          273 Stinkpot Lowers the foe's special defense by 1 when its attack knocks the
                          Pokémon out.
                          180 Strange Aura The power of moves that hit the Pokémon are decreased if they
                          are not the same type as the Pokémon.
                          202 Stun Boost Raises Attack to 1.5x when paralyzed.
                          235 Swordsman Raises the power of Blade moves.
                          196 Temperate Sometimes saves PP of a move.
                          249 Thick Fur Raises resistance to Fire- and Ice-type moves.
                          250 Thick Wool Restores HP when hit by an Electric-type move.
                          254 Third Eye Removes the foe's immunities to Psychic or Ghost-type moves.
                          169 Thrill Raises attack by one stage when the Pokémon damages an
                          opponent.
                          269 Timebomb After the fifth turn, the Pokémon will self-destruct, damaging the
                          foe, although the Pokémon still faints.
                          255 Toxic Smoke May poison the foe on contact.
                          171 Traitorous Super-effective moves have their power increased.
                          248 Tune Cloak Changes secondary type to resist the last-used move by the foe.
                          268 Tune Gears Speed will either fall by 1 or rise by 2 each turn.
                          236 Turbulence Speed boosts are doubled.
                          239 Typhlosis Pokémon is not affected by Sight moves.
                          201 Water Wheel Raises speed when hit by a Water move.
                          264 Vanguard If the Pokémon scores the first hit, the damage is increased by 1.1x
                          233 Vengeful Raises Attack by 1 if the foe knocks out an ally Pokémon or an ally
                          faints from the effect of a foe's effect or ability.
                          238 Warrior Soul Pokémon has a 25% chance to survive a hit by halving its HP
                          when HP is below 1/2.
                          209 Water Store The Pokémon does not take damage in sandstorm weather and
                          restores 1/16 HP each turn in sunny weather
                          203 Weak Willed Lowers attack, defense, and speed by one each turn.
                          222 Windmill Raises speed by 1 stage when hit by a Flying-type move.
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                            #50    
                          Old February 9th, 2013 (10:36 AM).
                          Pinkie-Dawn's Avatar
                          Pinkie-Dawn Pinkie-Dawn is offline
                          Space Waifu
                             
                            Join Date: Dec 2012
                            Location: California
                            Age: 24
                            Gender: Male
                            Nature: Quirky
                            Posts: 9,185
                            I can only think of a perma-trick room ability, a SpA version of intimidate, the prevention of the opposing Pokemon from using held items, and increased defense after half of the Pokemon's HP is gone.
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