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  #7601    
Old January 24th, 2013 (7:20 PM).
machomuu's Avatar
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I can't seem to compile this, I keep getting the error "Unknown keyword "" at line 129" Any ideas?

In XSE, line 129 is empty.

This is a script for Fire Red.

Spoiler:
#dynamic 0x800000

#org @start
lock
applymovement 0x1 @Oh
msgbox @Og 0x6
waitmovement 0x1
applymovement 0xFF @Wall
waitmovement 0xFF
applymovement 0x1 @Pall
waitmovement 0x0
msgbox @Fae 0x6
applymovement 0x1 @Have
waitmovement 0x0
applymovement 0x1 @Moe
applymovement 0xFF @Moe
waitmovement 0x0
applymovement 0x1 @Prof
waitmovement 0x0
msgbox @Rap 0x6
applymovement 0x1 @Mall
waitmovement 0x0
applymovement 0x11 @Dall
waitmovement 0x0
msgbox @Ae 0x6
applymovement 0x11 @Fall
msgbox @Mark 0x6
applymovement 0x11 @Ad
msgbox @Tae 0x6
applymovement 0x11 @Bad
waitmovement 0x0
msgbox @Sar 0x6
applymovement 0x11 @Ad
waitmovement 0x0
msgbox @Thar 0x6
applymovement 0x11 @Bad
waitmovement 0x0
msgbox @Far 0x6
msgbox @Far2 0x6
msgbox @Yer 0x6
release
end

#org @Oh
#raw 0x3
#raw 0x62
#raw 0xFE

#org @Og
= Oh!

#org @Wall
#raw 0x2
#raw 0xFE

#org @Pall
#raw 0x13
#raw 0x13
#raw 0xFE

#org @Fae
= AIDE: Welcome to Professor Oak's\nlab.\p[Player]: You mean CERN, right?\pAIDE: For the last time, this\nisn't CERN.\p[PLAYER]: Yeah, yeah. Anyway, I'm here\nto see the professor.\pAIDE: ...Right this way.

#org @Have
#raw 0x11
#raw 0x13
#raw 0x1
#raw 0xFE

#org @Moe
#raw 0x11
#raw 0x11
#raw 0xFE

#org @Prof
#raw 0x63
#raw 0xFE

#org @Rap
= AIDE: Professor? Are you heading\nout?\pOAK: Yes. Do you need something?\pAIDE: [PLAYER] is here to see you.\pOAK: I see. You can go.\pAIDE: Yes, sir.

#org @Mall
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x12
#raw 0x60
#raw 0xFE

#org @Dall
#raw 0x10
#raw 0xFE

#org @Ae
= OAK: To what do I owe this\npleasure, [PLAYER]?\p[Player]: Well, I came to learn more\nabout time travel, and I thought\lyou, of all people, would know.\pOAK: What about it do you want to\nknow?\p[PLAYER]: Well, [RIVAL] mentioned that\n"Extra-Dimensional\lTravel"...whatever that is, is not\lpossible via time travel. Is this\ltrue?\pOAK: Well, yes. You have to think\nof time travel as more restricted\lthan that...

#org @Fall
#raw 0x2
#raw 0x3
#raw 0x1
#raw 0x62
#raw 0xFE

#org @Mark
= Take those three pokeballs, for\nexample.

#org @Ad
#raw 0x1
#raw 0xFE

#org @Bad
#raw 0x0
#raw 0xFE

#org @Tae
= In those pokeballs are three\npokemon.\pOne thing to note,\nhowever, is that those pokemon\lcannot escape the pokeballs of\ltheir volition.\p[Player]: So how does this relate to\ntime travel?\pOAK: Let us use the pokeballs as\nan example for a universe. So-\p[Player]: Hold on, hold on.

#org @Sar
= [Player]: You said "a universe", are you\nimplying that there is more than\lone universe out there?\pOAK: For the sake of your line of\nquestioning, yes.\pBack to the example.

#org @Thar
= The pokemon in those pokeballs\ncannot move freely between their\lpokeballs.\lIf they try to, it\lwill be a futile effort because\lthe distance between them and the\lborders of the pokeball is, for\ldiscussion's sake,
infinte.\p[PLAYER]: Isn't that why so many people\nbelieve that there is only one\luniverse?\lIt is in the name, after all.

#org @Far
= OAK: Yes. The idea of multiple\n'uni'verses, and infinite ones at\lthat, is almost inconceivable.\pHowever, one thing to note about\nthose pokeballs is that they are\lsealed.\lThey have their own unique pokemon\ljust as our universes supposedly\lhave their own unique laws of\lspace and time.\lWe do not share the same, what we\lcall 'facets of reality', as other\luniverses do.\pBut what if there were to be a\ncrack in the universe?\p[PLAYER]: You mean like a wormhole or a\nblack hole?\pOAK: Right on the money.\pThough, I
should note that black\nholes are not 'rips in the\lspace-time continuum', but are\linstead the result of stars\lcollapsing into themselves and\lcreating a compressed area called\la 'singularity' where only gravity\lexists.\p[Player]: ...This...this is too much...\pOAK: Stay with me. Now, one can\ntechnically 'travel through time'\lif they were somehow able to sail\lon the event horizon of a black\lhole.\p[Player]: Wouldn't they get sucked in?

#org @Far2
= OAK: Now you understand why time\ntravel is but a dream.\pIf one were to sail close to the\nevent horizon, they would\lperceive, and even feel the\leffects of time progression at a\lmuch slower rate than normal due\lto the gravitational field.\p[PLAYER]: In other words, time is slower\nfor them?\pOAK: Exactly.\pNow, the reason people suspect\nthat one can travel to other\ldimensions, though not necessarily\luniverses, with a black hole is\lbecause a black hole is a\lsingularity.\pIn other words, it is an infinite\npoint, and inside that point, the\llaws of physics do not apply.\p[PLAYER]: So this goes back to not\ncontaining our "facets of\lreality"?\pOAK: Yes.\pA wormhole, on the other hand, is\nlike the "crack" that I mentioned\learlier.\lIt is, supposedly, a rip in the\lspace-time continuum that works as\la tunnel to other universes.\lThe problem with wormholes,\lhowever, is that they have not\lbeen proven to exist.\pDoes that answer your question?

#org @Yer
= [PLAYER]: Well, I guess my real question\nwould be this:\lIs it possible to go back into the\lpast without becoming incredibly\lcompressed, unusable, or\lrecognizable?\pOAK: No, sadly. There is no such\nmethod to do so.\pOne could time travel, if only for\nan astronomically short time from\lour perspective, if they were to\lgo close to the event horizon of a\lblack hole.\lHowever, they would no doubt be\lsucked in.\p[PLAYER]: Is it possible with the LHC?\pOAK: Hm...I see that you are\nreferring to the mini-black hole\lthat the LHC can produce.\p...\p...\pI would speculate that, if someone\nwere able to reverse the effects\lof one's sailing close to the\levent horizon...yes, we could.\lThough I do not feel that it will\lbe for a long time.\p[PLAYER]: Well thank you for your time,\nprofessor. I really appreciate\lit.\pOAK: The pleasure is all mine.\pTake care.
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  #7602    
Old January 24th, 2013 (7:36 PM).
DrFuji's Avatar
DrFuji DrFuji is offline
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Quote:
Originally Posted by machomuu View Post
I can't seem to compile this, I keep getting the error "Unknown keyword "" at line 129" Any ideas?

In XSE, line 129 is empty.

This is a script for Fire Red.

Spoiler:
#dynamic 0x800000

#org @start
lock
applymovement 0x1 @Oh
msgbox @Og 0x6
waitmovement 0x1
applymovement 0xFF @Wall
waitmovement 0xFF
applymovement 0x1 @Pall
waitmovement 0x0
msgbox @Fae 0x6
applymovement 0x1 @Have
waitmovement 0x0
applymovement 0x1 @Moe
applymovement 0xFF @Moe
waitmovement 0x0
applymovement 0x1 @Prof
waitmovement 0x0
msgbox @Rap 0x6
applymovement 0x1 @Mall
waitmovement 0x0
applymovement 0x11 @Dall
waitmovement 0x0
msgbox @Ae 0x6
applymovement 0x11 @Fall
msgbox @Mark 0x6
applymovement 0x11 @Ad
msgbox @Tae 0x6
applymovement 0x11 @Bad
waitmovement 0x0
msgbox @Sar 0x6
applymovement 0x11 @Ad
waitmovement 0x0
msgbox @Thar 0x6
applymovement 0x11 @Bad
waitmovement 0x0
msgbox @Far 0x6
msgbox @Far2 0x6
msgbox @Yer 0x6
release
end

#org @Oh
#raw 0x3
#raw 0x62
#raw 0xFE

#org @Og
= Oh!

#org @Wall
#raw 0x2
#raw 0xFE

#org @Pall
#raw 0x13
#raw 0x13
#raw 0xFE

#org @Fae
= AIDE: Welcome to Professor Oak's\nlab.\p[Player]: You mean CERN, right?\pAIDE: For the last time, this\nisn't CERN.\p[PLAYER]: Yeah, yeah. Anyway, I'm here\nto see the professor.\pAIDE: ...Right this way.

#org @Have
#raw 0x11
#raw 0x13
#raw 0x1
#raw 0xFE

#org @Moe
#raw 0x11
#raw 0x11
#raw 0xFE

#org @Prof
#raw 0x63
#raw 0xFE

#org @Rap
= AIDE: Professor? Are you heading\nout?\pOAK: Yes. Do you need something?\pAIDE: [PLAYER] is here to see you.\pOAK: I see. You can go.\pAIDE: Yes, sir.

#org @Mall
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x12
#raw 0x60
#raw 0xFE

#org @Dall
#raw 0x10
#raw 0xFE

#org @Ae
= OAK: To what do I owe this\npleasure, [PLAYER]?\p[Player]: Well, I came to learn more\nabout time travel, and I thought\lyou, of all people, would know.\pOAK: What about it do you want to\nknow?\p[PLAYER]: Well, [RIVAL] mentioned that\n"Extra-Dimensional\lTravel"...whatever that is, is not\lpossible via time travel. Is this\ltrue?\pOAK: Well, yes. You have to think\nof time travel as more restricted\lthan that...

#org @Fall
#raw 0x2
#raw 0x3
#raw 0x1
#raw 0x62
#raw 0xFE

#org @Mark
= Take those three pokeballs, for\nexample.

#org @Ad
#raw 0x1
#raw 0xFE

#org @Bad
#raw 0x0
#raw 0xFE

#org @Tae
= In those pokeballs are three\npokemon.\pOne thing to note,\nhowever, is that those pokemon\lcannot escape the pokeballs of\ltheir volition.\p[Player]: So how does this relate to\ntime travel?\pOAK: Let us use the pokeballs as\nan example for a universe. So-\p[Player]: Hold on, hold on.

#org @Sar
= [Player]: You said "a universe", are you\nimplying that there is more than\lone universe out there?\pOAK: For the sake of your line of\nquestioning, yes.\pBack to the example.

#org @Thar
= The pokemon in those pokeballs\ncannot move freely between their\lpokeballs.\lIf they try to, it\lwill be a futile effort because\lthe distance between them and the\lborders of the pokeball is, for\ldiscussion's sake,
infinte.\p[PLAYER]: Isn't that why so many people\nbelieve that there is only one\luniverse?\lIt is in the name, after all.

#org @Far
= OAK: Yes. The idea of multiple\n'uni'verses, and infinite ones at\lthat, is almost inconceivable.\pHowever, one thing to note about\nthose pokeballs is that they are\lsealed.\lThey have their own unique pokemon\ljust as our universes supposedly\lhave their own unique laws of\lspace and time.\lWe do not share the same, what we\lcall 'facets of reality', as other\luniverses do.\pBut what if there were to be a\ncrack in the universe?\p[PLAYER]: You mean like a wormhole or a\nblack hole?\pOAK: Right on the money.\pThough, I
should note that black\nholes are not 'rips in the\lspace-time continuum', but are\linstead the result of stars\lcollapsing into themselves and\lcreating a compressed area called\la 'singularity' where only gravity\lexists.\p[Player]: ...This...this is too much...\pOAK: Stay with me. Now, one can\ntechnically 'travel through time'\lif they were somehow able to sail\lon the event horizon of a black\lhole.\p[Player]: Wouldn't they get sucked in?

#org @Far2
= OAK: Now you understand why time\ntravel is but a dream.\pIf one were to sail close to the\nevent horizon, they would\lperceive, and even feel the\leffects of time progression at a\lmuch slower rate than normal due\lto the gravitational field.\p[PLAYER]: In other words, time is slower\nfor them?\pOAK: Exactly.\pNow, the reason people suspect\nthat one can travel to other\ldimensions, though not necessarily\luniverses, with a black hole is\lbecause a black hole is a\lsingularity.\pIn other words, it is an infinite\npoint, and inside that point, the\llaws of physics do not apply.\p[PLAYER]: So this goes back to not\ncontaining our "facets of\lreality"?\pOAK: Yes.\pA wormhole, on the other hand, is\nlike the "crack" that I mentioned\learlier.\lIt is, supposedly, a rip in the\lspace-time continuum that works as\la tunnel to other universes.\lThe problem with wormholes,\lhowever, is that they have not\lbeen proven to exist.\pDoes that answer your question?

#org @Yer
= [PLAYER]: Well, I guess my real question\nwould be this:\lIs it possible to go back into the\lpast without becoming incredibly\lcompressed, unusable, or\lrecognizable?\pOAK: No, sadly. There is no such\nmethod to do so.\pOne could time travel, if only for\nan astronomically short time from\lour perspective, if they were to\lgo close to the event horizon of a\lblack hole.\lHowever, they would no doubt be\lsucked in.\p[PLAYER]: Is it possible with the LHC?\pOAK: Hm...I see that you are\nreferring to the mini-black hole\lthat the LHC can produce.\p...\p...\pI would speculate that, if someone\nwere able to reverse the effects\lof one's sailing close to the\levent horizon...yes, we could.\lThough I do not feel that it will\lbe for a long time.\p[PLAYER]: Well thank you for your time,\nprofessor. I really appreciate\lit.\pOAK: The pleasure is all mine.\pTake care.
I can't replicate that error and I can't ever recall something like this happening. I'd suggest shifting the parts of your script around and see if you can fill line 129 with something. The easiest thing to do this is probably putting your big block of applymovements/ msgboxes at the end of the script.

Hopefully that stops XSE from glitching out but I'm really not sure what caused this in the first place :/
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  #7603    
Old January 25th, 2013 (6:05 AM).
machomuu's Avatar
machomuu machomuu is online now
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Quote:
Originally Posted by DrFuji View Post
I can't replicate that error and I can't ever recall something like this happening. I'd suggest shifting the parts of your script around and see if you can fill line 129 with something. The easiest thing to do this is probably putting your big block of applymovements/ msgboxes at the end of the script.

Hopefully that stops XSE from glitching out but I'm really not sure what caused this in the first place :/
Thanks for the help, Fuji.

I tried it out, but sadly, it didn't work. However, one thing I did notice is that where @Far went, the error always followed. For instance, say the following lines were 127 (the pointer), 128 (the text), and 129 (the blank line):
Spoiler:
#org @Far
= OAK: Yes. The idea of multiple\n'uni'verses, and infinite ones at\lthat, is almost inconceivable.\p*snip*


The error would occur on 129. If I moved those same 3 lines (or even just the two containing the pointer and text) to a different location, regardless of what is in the following line, it would give me the same error.

I then tried removing @Far, and low and behold, it compiled...which is a problem, since that's one of my most important text strings.

Any idea on why this is happening?
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  #7604    
Old January 25th, 2013 (10:12 AM).
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karatekid552 karatekid552 is offline
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    Quote:
    Originally Posted by machomuu View Post
    Thanks for the help, Fuji.

    I tried it out, but sadly, it didn't work. However, one thing I did notice is that where @Far went, the error always followed. For instance, say the following lines were 127 (the pointer), 128 (the text), and 129 (the blank line):
    Spoiler:
    #org @Far
    = OAK: Yes. The idea of multiple\n'uni'verses, and infinite ones at\lthat, is almost inconceivable.\p*snip*


    The error would occur on 129. If I moved those same 3 lines (or even just the two containing the pointer and text) to a different location, regardless of what is in the following line, it would give me the same error.

    I then tried removing @Far, and low and behold, it compiled...which is a problem, since that's one of my most important text strings.

    Any idea on why this is happening?
    I noticed that when I attempted to compile it, there were points at which the enter/return (depending on your keyboard) had been hit to go to the next line in the middle of a text. These caused errors in similar areas. Are you sure that every single set of text is just on one line?

    Other than that, it compiled just fine.
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      #7605    
    Old January 25th, 2013 (10:36 AM).
    SpadeEdge16's Avatar
    SpadeEdge16 SpadeEdge16 is offline
       
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      Quote:
      Originally Posted by machomuu View Post
      Thanks for the help, Fuji.

      I tried it out, but sadly, it didn't work. However, one thing I did notice is that where @Far went, the error always followed. For instance, say the following lines were 127 (the pointer), 128 (the text), and 129 (the blank line):
      Spoiler:
      #org @Far
      = OAK: Yes. The idea of multiple\n'uni'verses, and infinite ones at\lthat, is almost inconceivable.\p*snip*


      The error would occur on 129. If I moved those same 3 lines (or even just the two containing the pointer and text) to a different location, regardless of what is in the following line, it would give me the same error.

      I then tried removing @Far, and low and behold, it compiled...which is a problem, since that's one of my most important text strings.

      Any idea on why this is happening?
      I've also had this same problem happen to me, basically if I have some kind of small mistake with the text, I'll go back and fix it, but then when I compile it, the unknown keyword will show up like it did for you. I've even tried deleting the line with the error, then it'll just go to the next line with the redone text. I've tried copy and pasting it into a new script, same problem. Basically all you can really do is just make the whole script over again. At least that's what worked for me. I don't know any technical reasons as to what causes it though.
        #7606    
      Old January 26th, 2013 (6:14 PM).
      thetripplenine's Avatar
      thetripplenine thetripplenine is offline
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        Spoiler:
        '-----------------------
        #org 0x9C0B77
        checkflag 0x800
        if 0x1 goto 0x88000B2
        msgbox 0x8845E7E '"A Riolu is in a Pokéball.\pDo you w..."
        callstd 0x5
        compare LASTRESULT 0x1
        if 0x1 goto 0x8845D18
        msgbox 0x88000E9 '"Well it doesn't seem right, is this..."
        callstd 0x6
        release
        end

        '-----------------------
        #org 0x8000B2
        msgbox 0x8800154 '"Really you want another one!"
        callstd 0x6
        release
        end

        '-----------------------
        #org 0x845D18
        givepokemon 0x27 0x5 0x8B 0x0 0x0 0x0
        fanfare 0x13E
        msgbox 0x8845D4D '"\c\h01ÊFound a RIOLU!"
        callstd 0x4
        waitfanfare
        closeonkeypress
        setflag 0x800
        msgbox 0x8845D62 '"\c\h01ÊNickname this RIOLU?"
        callstd 0x5
        compare LASTRESULT 0x1
        if 0x1 goto 0x88000AB
        release
        end

        '-----------------------
        #org 0x8000AB
        call 0x81A0678
        return

        '-----------------------
        #org 0x1A0678
        fadescreen 0x1
        special 0x9E
        waitstate
        return


        '---------
        ' Strings
        '---------
        #org 0x845E7E
        = A Riolu is in a Pokéball.\pDo you want a Riolu?

        #org 0x8000E9
        = Well it doesn't seem right, is this\nan initiation?

        #org 0x800154
        = Really you want another one!

        #org 0x845D4D
        = \c\h01ÊFound a RIOLU!

        #org 0x845D62
        = \c\h01ÊNickname this RIOLU?



        Whenever I say yes to nickname it goes to the image of a clock. Help please...
          #7607    
        Old January 26th, 2013 (6:25 PM).
        machomuu's Avatar
        machomuu machomuu is online now
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        Quote:
        Originally Posted by thetripplenine View Post
        Spoiler:
        '-----------------------
        #org 0x9C0B77
        checkflag 0x800
        if 0x1 goto 0x88000B2
        msgbox 0x8845E7E '"A Riolu is in a Pokéball.\pDo you w..."
        callstd 0x5
        compare LASTRESULT 0x1
        if 0x1 goto 0x8845D18
        msgbox 0x88000E9 '"Well it doesn't seem right, is this..."
        callstd 0x6
        release
        end

        '-----------------------
        #org 0x8000B2
        msgbox 0x8800154 '"Really you want another one!"
        callstd 0x6
        release
        end

        '-----------------------
        #org 0x845D18
        givepokemon 0x27 0x5 0x8B 0x0 0x0 0x0
        fanfare 0x13E
        msgbox 0x8845D4D '"\c\h01ÊFound a RIOLU!"
        callstd 0x4
        waitfanfare
        closeonkeypress
        setflag 0x800
        msgbox 0x8845D62 '"\c\h01ÊNickname this RIOLU?"
        callstd 0x5
        compare LASTRESULT 0x1
        if 0x1 goto 0x88000AB
        release
        end

        '-----------------------
        #org 0x8000AB
        call 0x81A0678
        return

        '-----------------------
        #org 0x1A0678
        fadescreen 0x1
        special 0x9E
        waitstate
        return


        '---------
        ' Strings
        '---------
        #org 0x845E7E
        = A Riolu is in a Pokéball.\pDo you want a Riolu?

        #org 0x8000E9
        = Well it doesn't seem right, is this\nan initiation?

        #org 0x800154
        = Really you want another one!

        #org 0x845D4D
        = \c\h01ÊFound a RIOLU!

        #org 0x845D62
        = \c\h01ÊNickname this RIOLU?



        Whenever I say yes to nickname it goes to the image of a clock. Help please...
        What game are you hacking?
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          #7608    
        Old January 26th, 2013 (6:29 PM).
        karatekid552's Avatar
        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by machomuu View Post
          What game are you hacking?
          He must be hacking Ruby because no special in FireRed documented by JPAN brings up a clock, and there is no clock in FireRed to begin with.
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            #7609    
          Old January 26th, 2013 (6:33 PM).
          thetripplenine's Avatar
          thetripplenine thetripplenine is offline
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            The game i'm hacking is emerald.
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              #7610    
            Old January 26th, 2013 (6:53 PM).
            karatekid552's Avatar
            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
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              Quote:
              Originally Posted by thetripplenine View Post
              The game i'm hacking is emerald.
              So close... Many of the specials are different on Emerald. Special 0xA1 will nickname a pokemon for you. Try looking at scripts which you know contain the given special to find their new numbers.
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                #7611    
              Old January 26th, 2013 (7:31 PM).
              FBI's Avatar
              FBI FBI is offline
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              Quote:
              Originally Posted by karatekid552 View Post
              So close... Many of the specials are different on Emerald. Special 0xA1 will nickname a pokemon for you. Try looking at scripts which you know contain the given special to find their new numbers.
              Even in Fire Red I found my nickname special only works sometimes. Any idea why that is? Like it works I'd say half the time and randomly. Script doesn't crash or anything but it doesn't name the Pokemon (the nick name screen comes up with a ??? rather than the Pokemon mini-sprite-overworld thing). I can only assume I'm supposed to do more in the script than just calling the nickname special.

              Any idea why that is?
              __________________
              ...
                #7612    
              Old January 26th, 2013 (7:46 PM).
              karatekid552's Avatar
              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
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                Posts: 1,766
                The nickname special read the pokemon position from var 0x8004, where 0x0 is your first slot. If this is set to a slot where there is no pokemon, it will still try to name it. This is all I can think is happening.
                __________________

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                  #7613    
                Old January 26th, 2013 (10:34 PM). Edited January 26th, 2013 by DrFuji.
                thetripplenine's Avatar
                thetripplenine thetripplenine is offline
                999
                   
                  Join Date: Jan 2013
                  Location: California
                  Age: 19
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                  Posts: 98
                  And now it's not even letting me receive the Pokemon, fun..

                  Spoiler:
                  '-----------------------
                  #org 0x9C0B77
                  checkflag 0x800
                  if 0x1 goto 0x88000B2
                  msgbox 0x8845E7E '"A Riolu is in a Pokéball.\pDo you w..."
                  callstd 0x5
                  compare LASTRESULT 0x1
                  if 0x1 goto 0x8845D18
                  msgbox 0x88000E9 '"Well it doesn't seem right, is this..."
                  callstd 0x6
                  release
                  end

                  '-----------------------
                  #org 0x8000B2
                  msgbox 0x8800154 '"Really you want another one!"
                  callstd 0x6
                  release
                  end

                  '-----------------------
                  #org 0x845D18
                  givepokemon 0x27 0x5 0x8B 0x0 0x0 0x0
                  fanfare 0x13E
                  msgbox 0x8845D4D '"\c\h01ÊFound a RIOLU!"
                  callstd 0x4
                  waitfanfare
                  closeonkeypress
                  setflag 0x800
                  msgbox 0x8845D62 '"\c\h01ÊNickname this RIOLU?"
                  special 0xA1
                  compare LASTRESULT 0x1
                  if 0x1 goto 0x88000AB
                  bufferitem 0x8 0x1FC
                  if 0xC0 call 0xD8E2E9E3
                  nop
                  cmdD5 0xCC00
                  cmdC3 0xC9
                  bufferboxname 0xCF 0xFFAB
                  checkcoins 0xC64B

                  '-----------------------
                  #org 0x8000AB
                  call 0x81A0678
                  '-----------------------
                  #org 0x1A0678
                  fadescreen 0x1

                  '---------
                  ' Strings
                  '---------
                  #org 0x845E7E
                  = A Riolu is in a Pokéball.\pDo you want a Riolu?

                  #org 0x8000E9
                  = Well it doesn't seem right, is this\nan initiation?

                  #org 0x800154
                  = Really you want another one!

                  #org 0x845D4D
                  = \c\h01ÊFound a RIOLU!

                  #org 0x845D62
                  = \c\h01ÊNickname this RIOLU?




                  Proof that this doesn't let me get the actual pokemon, it's actually really small, click it to make it bigger...
                  Lol MB
                    #7614    
                  Old January 27th, 2013 (12:22 AM).
                  DrFuji's Avatar
                  DrFuji DrFuji is offline
                  Heiki Hecchara‌‌
                  • Crystal Tier
                   
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                  Location: Downia-upside
                  Age: 24
                  Gender: Male
                  Nature: Jolly
                  Posts: 1,328
                  Quote:
                  Originally Posted by thetripplenine View Post
                  And now it's not even letting me receive the Pokemon, fun..

                  Spoiler:
                  '-----------------------
                  #org 0x9C0B77
                  checkflag 0x800
                  if 0x1 goto 0x88000B2
                  msgbox 0x8845E7E '"A Riolu is in a Pokéball.\pDo you w..."
                  callstd 0x5
                  compare LASTRESULT 0x1
                  if 0x1 goto 0x8845D18
                  msgbox 0x88000E9 '"Well it doesn't seem right, is this..."
                  callstd 0x6
                  release
                  end

                  '-----------------------
                  #org 0x8000B2
                  msgbox 0x8800154 '"Really you want another one!"
                  callstd 0x6
                  release
                  end

                  '-----------------------
                  #org 0x845D18
                  givepokemon 0x27 0x5 0x8B 0x0 0x0 0x0
                  fanfare 0x13E
                  msgbox 0x8845D4D '"\c\h01ÊFound a RIOLU!"
                  callstd 0x4
                  waitfanfare
                  closeonkeypress
                  setflag 0x800
                  msgbox 0x8845D62 '"\c\h01ÊNickname this RIOLU?"
                  special 0xA1
                  compare LASTRESULT 0x1
                  if 0x1 goto 0x88000AB
                  bufferitem 0x8 0x1FC
                  if 0xC0 call 0xD8E2E9E3
                  nop
                  cmdD5 0xCC00
                  cmdC3 0xC9
                  bufferboxname 0xCF 0xFFAB
                  checkcoins 0xC64B

                  '-----------------------
                  #org 0x8000AB
                  call 0x81A0678
                  '-----------------------
                  #org 0x1A0678
                  fadescreen 0x1

                  '---------
                  ' Strings
                  '---------
                  #org 0x845E7E
                  = A Riolu is in a Pokéball.\pDo you want a Riolu?

                  #org 0x8000E9
                  = Well it doesn't seem right, is this\nan initiation?

                  #org 0x800154
                  = Really you want another one!

                  #org 0x845D4D
                  = \c\h01ÊFound a RIOLU!

                  #org 0x845D62
                  = \c\h01ÊNickname this RIOLU?




                  Proof that this doesn't let me get the actual pokemon, it's actually really small, click it to make it bigger...
                  Lol MB
                  It looks like you've overwritten your initial script without re-pointing the parts of it which you have expanded in this revised version. This is because your offsets haven't changed (your scripts both start at the offset 0x9C0B77) and has led to your script becoming garbled later on. Unless you're doing minor edits (that don't increase the overall length) to an already inserted script then you should be using dynamic offsets like how you originally inserted the script rather than using the decompiled version.

                  Also, you seem to be using an early version of XSE. Here's a link to XSE 1.1.1 which is far less buggy and alters a few things such as the msgbox commands.

                  With that, try inserting this with the new version of XSE:

                  Code:
                  #dynamic 0x9C0000
                  
                  #org @start
                  checkflag 0x800
                  if 0x1 goto @AnotherPokemon
                  msgbox @WantRiolu? 0x5
                  compare 0x800D 0x1
                  if 0x1 goto @TakeRiolu
                  msgbox @Initiation 0x2
                  release
                  end
                  
                  #org @AnotherPokemon
                  msgbox @WantAnother? 0x2
                  release
                  end
                  
                  #org @TakeRiolu
                  givepokemon 0x27 0x5 0x8B 0x0 0x0 0x0
                  fanfare 0x13E
                  msgbox @FoundRiolu 0x4
                  waitfanfare
                  closeonkeypress
                  setflag 0x800
                  msgbox @NicknameRiolu? 0x5
                  compare 0x800D 0x1
                  if 0x1 call @Nickname
                  release
                  end
                  
                  #org @Nickname
                  fadescreen 0x1
                  special 0xA1
                  waitstate
                  return
                  
                  #org @WantRiolu?
                  = A Riolu is in a Pokéball.\pDo you want a Riolu?
                  
                  #org @Initiation
                  = Well it doesn't seem right, is this\nan initiation?
                  
                  #org @WantAnother?
                  = Really you want another one!
                  
                  #org @FoundRilolu
                  = \c\h01ÊFound a RIOLU!
                  
                  #org @NicknameRiolu?
                  = \c\h01ÊNickname this RIOLU?
                  __________________
                    #7615    
                  Old January 27th, 2013 (10:20 AM). Edited January 27th, 2013 by thetripplenine.
                  thetripplenine's Avatar
                  thetripplenine thetripplenine is offline
                  999
                     
                    Join Date: Jan 2013
                    Location: California
                    Age: 19
                    Gender: Male
                    Nature: Bold
                    Posts: 98
                    Quote:
                    Originally Posted by DrFuji View Post
                    It looks like you've overwritten your initial script without re-pointing the parts of it which you have expanded in this revised version. This is because your offsets haven't changed (your scripts both start at the offset 0x9C0B77) and has led to your script becoming garbled later on. Unless you're doing minor edits (that don't increase the overall length) to an already inserted script then you should be using dynamic offsets like how you originally inserted the script rather than using the decompiled version.


                    With that, try inserting this with the new version of XSE:

                    Code:
                    #dynamic 0x9C0000
                    
                    #org @start
                    checkflag 0x800
                    if 0x1 goto @AnotherPokemon
                    msgbox @WantRiolu? 0x5
                    compare 0x800D 0x1
                    if 0x1 goto @TakeRiolu
                    msgbox @Initiation 0x2
                    release
                    end
                    
                    #org @AnotherPokemon
                    msgbox @WantAnother? 0x2
                    release
                    end
                    
                    #org @TakeRiolu
                    givepokemon 0x27 0x5 0x8B 0x0 0x0 0x0
                    fanfare 0x13E
                    msgbox @FoundRiolu 0x4
                    waitfanfare
                    closeonkeypress
                    setflag 0x800
                    msgbox @NicknameRiolu? 0x5
                    compare 0x800D 0x1
                    if 0x1 call @Nickname
                    release
                    end
                    
                    #org @Nickname
                    fadescreen 0x1
                    special 0xA1
                    waitstate
                    return
                    
                    #org @WantRiolu?
                    = A Riolu is in a Pokéball.\pDo you want a Riolu?
                    
                    #org @Initiation
                    = Well it doesn't seem right, is this\nan initiation?
                    
                    #org @WantAnother?
                    = Really you want another one!
                    
                    #org @FoundRilolu
                    = \c\h01ÊFound a RIOLU!
                    
                    #org @NicknameRiolu?
                    = \c\h01ÊNickname this RIOLU?
                    Now it just doesnt work, but i think it's because there has to be three of them for three different pokemon...
                    __________________
                    Or Nah?
                      #7616    
                    Old January 27th, 2013 (12:47 PM). Edited January 27th, 2013 by CosmicBlazer.
                    CosmicBlazer's Avatar
                    CosmicBlazer CosmicBlazer is offline
                    Batman
                       
                      Join Date: Jan 2013
                      Location: USA
                      Gender: Male
                      Posts: 193
                      I'm using XSE and i put this in

                      #dynamic 0x800000

                      #org @start
                      lock
                      faceplayer
                      message @1 0x6
                      release
                      end

                      #org @1
                      = Hey, Lj.

                      However when I put the offset into the advance map sprite and talk to it it just gives a bleep sound and no msgbox appears. Please help.

                      Sorry for double posting but I fixed it I needed to download XSE 1.1.1 I guess I had a older version of XSE. So I got it.
                        #7617    
                      Old January 27th, 2013 (1:09 PM).
                      butterflye's Avatar
                      butterflye butterflye is offline
                      Dancing on the rainbow lane
                         
                        Join Date: Nov 2012
                        Age: 22
                        Gender: Female
                        Nature: Calm
                        Posts: 8
                        Hi, I just started the scripting and I need help.
                        I use the Ruby game. I make a givepokemon script and I follow the diegoisawesome's tutorial. It works, but to a point. When I click "Yes", box with Yes / No disappears, but the game freezes. (Here's the screenshot img841.imageshack.us/img841/4355/eeekp.png). Does anyone have an idea what is the reason?

                        Here's my script:
                        Spoiler:
                        #dynamic 0xD00523

                        #org @start
                        checkflag 0x828
                        if 0x1 goto @done
                        msgbox @1 0x5
                        compare LASTRESULT 0x1
                        if 0x1 goto @take
                        msgbox @2 0x6
                        release
                        end

                        #org @take
                        givepokemon 0x376 0x5 0x0 0x0 0x0 0x0
                        fanfare 0x13E
                        msgbox @3 0x4
                        waitfanfare
                        closeonkeypress
                        setflag 0x828
                        msgbox @4 0x5
                        compare LASTRESULT 0x1
                        if 0x1 gosub @name
                        msgbox @5 0x6
                        release
                        end

                        #org @name
                        call 0x1A74EB
                        return

                        #org @done
                        msgbox @6 0x6
                        release
                        end

                        #org @1
                        = You! Come here. Remember, what I\nsaid. Here, take this Absol. He\lseems to loved you, but I don't\lknow, how he can make it.

                        #org @2
                        = Humph. You have no heart.

                        #org @3
                        = [black_rs]You received a Absol!

                        #org @4
                        = [black_rs]Would you like to give a\nnickname to Absol?

                        #org @5
                        = Better not hurt him!

                        #org @6
                        = I hope Absol is fine.
                        __________________
                        Yes, I'm Polish.

                        Supports:
                        Spoiler:
                        | |

                          #7618    
                        Old January 27th, 2013 (1:26 PM).
                        thetripplenine's Avatar
                        thetripplenine thetripplenine is offline
                        999
                           
                          Join Date: Jan 2013
                          Location: California
                          Age: 19
                          Gender: Male
                          Nature: Bold
                          Posts: 98
                          Quote:
                          Originally Posted by butterflye View Post
                          Hi, I just started the scripting and I need help.
                          I use the Ruby game. I make a givepokemon script and I follow the diegoisawesome's tutorial. It works, but to a point. When I click "Yes", box with Yes / No disappears, but the game freezes. (Here's the screenshot img841.imageshack.us/img841/4355/eeekp.png). Does anyone have an idea what is the reason?

                          Here's my script:
                          Spoiler:
                          #dynamic 0x90000000

                          #org @start
                          checkflag 0x828
                          if 0x1 goto @done
                          msgbox @1 0x5
                          compare LASTRESULT 0x1
                          if 0x1 goto @take
                          msgbox @2 0x6
                          release
                          end

                          #org @take
                          givepokemon 0x178 0x5 0x0 0x0 0x0 0x0
                          fanfare 0x13E
                          msgbox @3 0x4
                          waitfanfare
                          closeonkeypress
                          setflag 0x828
                          msgbox @4 0x5
                          compare LASTRESULT 0x1
                          if 0x1 gosub @name
                          msgbox @5 0x6
                          release
                          end

                          #org @name
                          call 0x1A74EB
                          return

                          #org @done
                          msgbox @6 0x6
                          release
                          end

                          #org @1
                          = You! Come here. Remember, what I\nsaid. Here, take this Absol. He\lseems to loved you, but I don't\lknow, how he can make it.

                          #org @2
                          = Humph. You have no heart.

                          #org @3
                          = [black_rs]You received a Absol!

                          #org @4
                          = [black_rs]Would you like to give a\nnickname to Absol?

                          #org @5
                          = Better not hurt him!

                          #org @6
                          = I hope Absol is fine.
                          Tell me if this Helps

                          Spoiler:
                          #dynamic 0xD00523

                          #org @start
                          checkflag 0x828
                          if 0x1 goto @done
                          msgbox @1 0x5
                          compare LASTRESULT 0x1
                          if 0x1 goto @take
                          msgbox @2 0x6
                          release
                          end

                          #org @take
                          givepokemon 0x376 0x5 0x0 0x0 0x0 0x0
                          fanfare 0x13E
                          msgbox @3 0x4
                          waitfanfare
                          closeonkeypress
                          setflag 0x828
                          msgbox @4 0x5
                          compare LASTRESULT 0x1
                          if 0x1 gosub @name
                          msgbox @5 0x6
                          release
                          end

                          #org @name
                          call 0x1A74EB
                          return

                          #org @done
                          msgbox @6 0x6
                          release
                          end

                          #org @1
                          = You! Come here. Remember, what I\nsaid. Here, take this Absol. He\lseems to loved you, but I don't\lknow, how he can make it.

                          #org @2
                          = Humph. You have no heart.

                          #org @3
                          = [black_rs]You received a Absol!

                          #org @4
                          = [black_rs]Would you like to give a\nnickname to Absol?

                          #org @5
                          = Better not hurt him!

                          #org @6
                          = I hope Absol is fine.
                            #7619    
                          Old January 27th, 2013 (1:48 PM).
                          DrFuji's Avatar
                          DrFuji DrFuji is offline
                          Heiki Hecchara‌‌
                          • Crystal Tier
                           
                          Join Date: Sep 2009
                          Location: Downia-upside
                          Age: 24
                          Gender: Male
                          Nature: Jolly
                          Posts: 1,328
                          Quote:
                          Originally Posted by thetripplenine View Post
                          It says type mismatch on line 21 and that's with the new xse...

                          the problem may have just been that there's three of them...
                          It doesn't work because I accidentally misspelled Riolu on that dynamic pointer so it didn't know where to connect. After correcting that it compiled perfectly in my XSE :P
                          __________________
                            #7620    
                          Old January 27th, 2013 (2:06 PM).
                          thetripplenine's Avatar
                          thetripplenine thetripplenine is offline
                          999
                             
                            Join Date: Jan 2013
                            Location: California
                            Age: 19
                            Gender: Male
                            Nature: Bold
                            Posts: 98
                            Quote:
                            Originally Posted by DrFuji View Post
                            It doesn't work because I accidentally misspelled Riolu on that dynamic pointer so it didn't know where to connect. After correcting that it compiled perfectly in my XSE
                            So i opened emerald and tried it, and I tried out the script but nothing happened
                              #7621    
                            Old January 27th, 2013 (2:29 PM).
                            machomuu's Avatar
                            machomuu machomuu is online now
                            • Crystal Tier
                             
                            Join Date: Apr 2008
                            Location: Americalanavania
                            Gender: Male
                            Nature: Relaxed
                            Posts: 10,300
                            Quote:
                            Originally Posted by thetripplenine View Post
                            So i opened emerald and tried it, and I tried out the script but nothing happened
                            When you say "nothing happened", what exactly do you mean by "nothing"? Did the script just not activate? Did the game freeze?
                            __________________
                            Paired to and madly in love with a literal Symphony of legs.


                            I also watch anime sometimes. Just a little.
                              #7622    
                            Old January 27th, 2013 (2:33 PM).
                            thetripplenine's Avatar
                            thetripplenine thetripplenine is offline
                            999
                               
                              Join Date: Jan 2013
                              Location: California
                              Age: 19
                              Gender: Male
                              Nature: Bold
                              Posts: 98
                              Quote:
                              Originally Posted by machomuu View Post
                              When you say "nothing happened", what exactly do you mean by "nothing"? Did the script just not activate? Did the game freeze?
                              When i say nothing happened i mean i clicked the Pokeball and no script popped up or getting a pokemon or anything.
                                #7623    
                              Old January 27th, 2013 (2:41 PM).
                              machomuu's Avatar
                              machomuu machomuu is online now
                              • Crystal Tier
                               
                              Join Date: Apr 2008
                              Location: Americalanavania
                              Gender: Male
                              Nature: Relaxed
                              Posts: 10,300
                              Oh, and thanks for the help Fuji, Karatekid, and SpadeEdge. I ended up resolving the issue with my script by rewriting the line with the error and splitting it up into three different pointers.
                              __________________
                              Paired to and madly in love with a literal Symphony of legs.


                              I also watch anime sometimes. Just a little.
                                #7624    
                              Old January 28th, 2013 (5:17 AM).
                              butterflye's Avatar
                              butterflye butterflye is offline
                              Dancing on the rainbow lane
                                 
                                Join Date: Nov 2012
                                Age: 22
                                Gender: Female
                                Nature: Calm
                                Posts: 8
                                Quote:
                                Originally Posted by thetripplenine View Post
                                Tell me if this Helps

                                Spoiler:
                                #dynamic 0xD00523

                                #org @start
                                checkflag 0x828
                                if 0x1 goto @done
                                msgbox @1 0x5
                                compare LASTRESULT 0x1
                                if 0x1 goto @take
                                msgbox @2 0x6
                                release
                                end

                                #org @take
                                givepokemon 0x376 0x5 0x0 0x0 0x0 0x0
                                fanfare 0x13E
                                msgbox @3 0x4
                                waitfanfare
                                closeonkeypress
                                setflag 0x828
                                msgbox @4 0x5
                                compare LASTRESULT 0x1
                                if 0x1 gosub @name
                                msgbox @5 0x6
                                release
                                end

                                #org @name
                                call 0x1A74EB
                                return

                                #org @done
                                msgbox @6 0x6
                                release
                                end

                                #org @1
                                = You! Come here. Remember, what I\nsaid. Here, take this Absol. He\lseems to loved you, but I don't\lknow, how he can make it.

                                #org @2
                                = Humph. You have no heart.

                                #org @3
                                = [black_rs]You received a Absol!

                                #org @4
                                = [black_rs]Would you like to give a\nnickname to Absol?

                                #org @5
                                = Better not hurt him!

                                #org @6
                                = I hope Absol is fine.
                                No, it did not help. To be honest, I don't see also difference between your script and mine. Anyway, I tried to use other tutorials, I added also "lock" and "faceplayer", but still the game freezes when I select "Yes". Here's the script with a few changes:
                                Spoiler:
                                #dynamic 0xD0052F

                                #org @start
                                lock
                                faceplayer
                                checkflag 0x828
                                if 0x1 goto @done
                                msgbox @1 0x5
                                compare LASTRESULT 0x1
                                if 0x1 goto @take
                                msgbox @2 0x6
                                release
                                end

                                #org @done
                                msgbox @6 0x6
                                release
                                end

                                #org @take
                                givepokemon 0x376 0x5 0x0 0x0 0x0 0x0
                                fanfare 0x13E
                                msgbox @3 0x4
                                setflag 0x828
                                msgbox @5 0x6
                                release
                                end

                                #org @1
                                = You! Come here. Remember, what I\nsaid. Here, take this Absol. He\lseems to loved you, but I don't\lknow, how he can make it.

                                #org @2
                                = Humph. You have no heart.

                                #org @3
                                = [black_rs]You received an Absol!

                                #org @5
                                = Better not hurt him!

                                #org @6
                                = I hope Absol is fine.


                                Can anybody help me?
                                __________________
                                Yes, I'm Polish.

                                Supports:
                                Spoiler:
                                | |

                                  #7625    
                                Old January 28th, 2013 (8:45 AM). Edited January 28th, 2013 by SpadeEdge16.
                                SpadeEdge16's Avatar
                                SpadeEdge16 SpadeEdge16 is offline
                                   
                                  Join Date: May 2012
                                  Gender: Male
                                  Posts: 154
                                  How would I go about making a level script that starts in the players room BEFORE the player is actually shown in their room? Can I do that? What i want to do is go through the intro of telling oak your name and all that, then when you shrink down into an OW, instead of just starting off in your room, a script will start that warps the player to a different map, they do a little story stuff, then it ends, and warps them back to their room into their bed, like if it was all a dream? I know how to do all of this except for the initial activation of the level script, because I'm bad with those. o-o

                                  Quote:
                                  Originally Posted by butterflye View Post
                                  No, it did not help. To be honest, I don't see also difference between your script and mine. Anyway, I tried to use other tutorials, I added also "lock" and "faceplayer", but still the game freezes when I select "Yes". Here's the script with a few changes:
                                  Spoiler:
                                  #dynamic 0xD0052F

                                  #org @start
                                  lock
                                  faceplayer
                                  checkflag 0x828
                                  if 0x1 goto @done
                                  msgbox @1 0x5
                                  compare LASTRESULT 0x1
                                  if 0x1 goto @take
                                  msgbox @2 0x6
                                  release
                                  end

                                  #org @done
                                  msgbox @6 0x6
                                  release
                                  end

                                  #org @take
                                  givepokemon 0x376 0x5 0x0 0x0 0x0 0x0
                                  fanfare 0x13E
                                  msgbox @3 0x4
                                  setflag 0x828
                                  msgbox @5 0x6
                                  release
                                  end

                                  #org @1
                                  = You! Come here. Remember, what I\nsaid. Here, take this Absol. He\lseems to loved you, but I don't\lknow, how he can make it.

                                  #org @2
                                  = Humph. You have no heart.

                                  #org @3
                                  = [black_rs]You received an Absol!

                                  #org @5
                                  = Better not hurt him!

                                  #org @6
                                  = I hope Absol is fine.


                                  Can anybody help me?
                                  Haha, this may be an easy fix, let me know if this helps. Try changing "compare lastresult 0x1" to "compare 0x300D" or "compare lastresult 0x300D"
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