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  #23651    
Old January 29th, 2013 (2:26 PM).
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~Anbuja ~Anbuja is offline
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    Okay question to A-map users:

    Let's say I want to map a bridge over a canyon, I need the behavior byte "Block is covered by Hero", so that when I cross it I'll be on it.

    But what if I make it possible to go to the lowerest level of the canyon, and walk under the bridge , and since the behavior byte is "block is covered by Hero" i will be on it again.

    How'd I do it that when i acess the bridge from down, that the hero is covered by the bridge, as it would be irl too, and that when I acess it from the high level that Im on it.

    I hope I explained it kind off well, if not I'll post screenshots to be more clear.
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      #23652    
    Old January 29th, 2013 (2:31 PM).
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      Quote:
      Originally Posted by Anbuja's_BlooDY View Post
      Okay question to A-map users:

      Let's say I want to map a bridge over a canyon, I need the behavior byte "Block is covered by Hero", so that when I cross it I'll be on it.

      But what if I make it possible to go to the lowerest level of the canyon, and walk under the bridge , and since the behavior byte is "block is covered by Hero" i will be on it again.

      How'd I do it that when i acess the bridge from down, that the hero is covered by the bridge, as it would be irl too, and that when I acess it from the high level that Im on it.

      I hope I explained it kind off well, if not I'll post screenshots to be more clear.
      http://www.pokecommunity.com/showthread.php?t=161616

      Nice big section near the end of this tutorial^
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        #23653    
      Old January 29th, 2013 (2:45 PM). Edited January 29th, 2013 by ~Anbuja.
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      ~Anbuja ~Anbuja is offline
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        Quote:
        Originally Posted by karatekid552 View Post
        http://www.pokecommunity.com/showthread.php?t=161616

        Nice big section near the end of this tutorial^
        Figured that out in a sec lol ty, but new problem lol

        Since I don't use a bridge type like that but another one, this:


        I need now to get it right so that I'am able to walk under it when I come from the green path, but when I walk on the red path, that the 2 ledges(red bubbles) are unwalkable, if i set a 1, I wont be able to get under it if i come from the green path.

        Any ideas?
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          #23654    
        Old January 29th, 2013 (3:18 PM).
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        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by Anbuja's_BlooDY View Post
          Figured that out in a sec lol ty, but new problem lol

          Since I don't use a bridge type like that but another one, this:


          I need now to get it right so that I'am able to walk under it when I come from the green path, but when I walk on the red path, that the 2 ledges(red bubbles) are unwalkable, if i set a 1, I wont be able to get under it if i come from the green path.

          Any ideas?
          Just follow the tutorial. C's on the green path, 0's at the ends of the bridge, and 3C's on the bridge. Also, make sure that the behavior bytes are correct.

          Lastly, if you drew bridge yourself, make sure in the block editor that the block is set up to pass under. So, the left frame of the block should be the ground or a background color, while the right frame is the actual bridge.
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            #23655    
          Old January 29th, 2013 (3:35 PM).
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          DrFuji DrFuji is offline
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          Quote:
          Originally Posted by Anbuja's_BlooDY View Post
          Figured that out in a sec lol ty, but new problem lol

          Since I don't use a bridge type like that but another one, this:


          I need now to get it right so that I'am able to walk under it when I come from the green path, but when I walk on the red path, that the 2 ledges(red bubbles) are unwalkable, if i set a 1, I wont be able to get under it if i come from the green path.

          Any ideas?
          Have the all of the railing's behaviour and background bytes set to 00. Then once you've made your bridge in A-Map set their movement permission to 0xC or whatever movement permission you've set to go under the bridge. This way while the tiles may look like they're connected to the bridge from the player's perspective they will have the behaviour blocks which are underneath (i.e be covered by/ impassable to the player when on top of the bridge and the oposite when underneath). You could kind of liken it to an optical illusion :P
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            #23656    
          Old January 30th, 2013 (2:17 PM).
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          Jim Boob Jim Boob is offline
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            I am looking to start a new hack, and want to use a ROM base, however I all ready have a very good title screen inserted on another rom. Is there a way to harvest the title screen from the old rom and insert into onto the new rom base?
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              #23657    
            Old January 30th, 2013 (2:26 PM).
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            Quote:
            Originally Posted by Jim Boob View Post
            I am looking to start a new hack, and want to use a ROM base, however I all ready have a very good title screen inserted on another rom. Is there a way to harvest the title screen from the old rom and insert into onto the new rom base?
            I think it's easier/safer to re-insert, now that you have the tile map and stuff already done. Though if you're really keen in transferring it over you could just patch the ROM Base over the ROM with the Titlescreen. I think that method is not very safe though, so make a backup.

            Tell me what happens, I'm using you as my guinea pig for knowledge on possible future references :P.
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              #23658    
            Old January 31st, 2013 (10:06 AM).
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            Noossab Blue Noossab Blue is offline
               
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              I believe this question has been asked before, but I can't find it...

              Is it possible to "expand" the regional dex instead of giving the national dex in fire red? I mostly mean for the sake of looking at the pokedex.

              In other words, I would like to receive the regional dex at the beginning of the game, open it up and see all 386 pokemon slots (or at least have that potential when you fill it) instead of 151. But still use the national dex special as a trigger for all the late-game stuff, even if it doesn't directly add capabilities to your pokedex.

              Is this possible?
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                #23659    
              Old January 31st, 2013 (12:16 PM).
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              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
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                Quote:
                Originally Posted by Noossab Blue View Post
                I believe this question has been asked before, but I can't find it...

                Is it possible to "expand" the regional dex instead of giving the national dex in fire red? I mostly mean for the sake of looking at the pokedex.

                In other words, I would like to receive the regional dex at the beginning of the game, open it up and see all 386 pokemon slots (or at least have that potential when you fill it) instead of 151. But still use the national dex special as a trigger for all the late-game stuff, even if it doesn't directly add capabilities to your pokedex.

                Is this possible?
                Several people have done it, so you should be able to find some information or someone who did it.

                You could also just give the player the national dex in the beginning, and 'fake' it later.
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                  #23660    
                Old January 31st, 2013 (8:33 PM).
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                  So i saved some maps that ive been making, then moved them to a clean rom, but when i uploaded the maps and inserted them, this happened...it wont let me access the next route, even though both routes are open at this point, and i've checked and saved the connections on both maps. Why is this happening? Im sure it had something to do with the process of inserting the new maps, because these worked fine on my test rom.
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                    #23661    
                  Old January 31st, 2013 (8:55 PM).
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                  droomph droomph is offline
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                  Quote:
                  Originally Posted by SpadeEdge16 View Post
                  So i saved some maps that ive been making, then moved them to a clean rom, but when i uploaded the maps and inserted them, this happened...it wont let me access the next route, even though both routes are open at this point, and i've checked and saved the connections on both maps. Why is this happening? Im sure it had something to do with the process of inserting the new maps, because these worked fine on my test rom.
                  Check the movement permissions in those portions of the map. Is it set to "0" or "C"?
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                    #23662    
                  Old February 1st, 2013 (3:37 AM).
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                    Quote:
                    Originally Posted by SpadeEdge16 View Post
                    So i saved some maps that ive been making, then moved them to a clean rom, but when i uploaded the maps and inserted them, this happened...it wont let me access the next route, even though both routes are open at this point, and i've checked and saved the connections on both maps. Why is this happening? Im sure it had something to do with the process of inserting the new maps, because these worked fine on my test rom.
                    One of the map connections may need to be the "-" version of what you set it as. Try putting one of the values as negative and seeing, if not, try the other way around.
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                      #23663    
                    Old February 1st, 2013 (6:24 AM). Edited February 1st, 2013 by Flame999.
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                    Flame999 Flame999 is offline
                       
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                      one question how would i go about getting a pokemon roaming in fire red if there's a thread the put a link to it I'm just wondering as r/s/e has lati twins and Fire red has Legendary dog based on your starter but is it possible to add one or two?
                        #23664    
                      Old February 1st, 2013 (10:05 AM).
                      BullZai BullZai is offline
                         
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                        I have this question, and I'm sure it has been asked a hunderd times, but with the mighty power of google and the forums search engine I been unable to find a solution. Although I found one person with the same question, the answer was simply "There shouldn't be a problem."

                        (This whole problem concerns XSE and Advance Map)

                        The problem is that I've made this quite big script consisting of 250 lines, which i'm not sure is completely working, and I'm trying to compile it in my ROM. I've tried the most used ways of compiling that worked for me when I had to use it for message scripts, but the ways I tried it is by clicking the gears, and the batch compile tool. I already loaded the rom in XSE.
                        I also tried to put both the offset i used after #dynamic and the offset the compile-menu gave me with the @start.

                        When I insert the script offset, and I open it, the script consist of an line, followed by #org 0xOFFSET.

                        Sorry for asking the question that is asked a million times, but search engines don't give me a valid answer. If I need to be any clearer, just ask me, and I'll just clarify it.
                          #23665    
                        Old February 1st, 2013 (11:23 AM).
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                        Noossab Blue Noossab Blue is offline
                           
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                          Is there a way to define a trainer's pokemon by a variable? For example, telling it to use the value stored in var 0x5000 as the species of pokemon?
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                            #23666    
                          Old February 1st, 2013 (12:22 PM).
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                          Jim Boob Jim Boob is offline
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                            I am having some issues moving tiles around. I have created a lot of maps on one tile set that I want to insert into a rom with a different tile set. So my logic is if i move the tiles in the second rom around so they are in the same places as there equivalent tiles were in the original rom I should be able to insert the map without distorting it to much.

                            However I think my method for doing this is wrong.
                            I go into A map >>> open the new rom >>> block editor >>> picture >>> save tile set 1.

                            Then I open tile set 1 in paint with the intention of moving the tiles around but when I open it up in paint half the tiles are just black.

                            Sorry I have always been awful with tiles
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                              #23667    
                            Old February 1st, 2013 (1:03 PM). Edited February 1st, 2013 by karatekid552.
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                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
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                              Quote:
                              Originally Posted by Noossab Blue View Post
                              Is there a way to define a trainer's pokemon by a variable? For example, telling it to use the value stored in var 0x5000 as the species of pokemon?
                              See my response to you in the script help thread.

                              Quote:
                              Originally Posted by Flame999 View Post
                              one question how would i go about getting a pokemon roaming in fire red if there's a thread the put a link to it I'm just wondering as r/s/e has lati twins and Fire red has Legendary dog based on your starter but is it possible to add one or two?
                              I'm pretty sure JPAN included this in his hacked engine. See the documentation for it.

                              Quote:
                              Originally Posted by BullZai View Post
                              I have this question, and I'm sure it has been asked a hunderd times, but with the mighty power of google and the forums search engine I been unable to find a solution. Although I found one person with the same question, the answer was simply "There shouldn't be a problem."

                              (This whole problem concerns XSE and Advance Map)

                              The problem is that I've made this quite big script consisting of 250 lines, which i'm not sure is completely working, and I'm trying to compile it in my ROM. I've tried the most used ways of compiling that worked for me when I had to use it for message scripts, but the ways I tried it is by clicking the gears, and the batch compile tool. I already loaded the rom in XSE.
                              I also tried to put both the offset i used after #dynamic and the offset the compile-menu gave me with the @start.

                              When I insert the script offset, and I open it, the script consist of an line, followed by #org 0xOFFSET.

                              Sorry for asking the question that is asked a million times, but search engines don't give me a valid answer. If I need to be any clearer, just ask me, and I'll just clarify it.
                              Make sure you are running XSE 1.1.1. I have had some problems with the old one not branching out and finding the other half of long scripts I have written.

                              Now, the @start offset must be the very first dynamic offset in your script (which I am sure you know). Take the offset given to you by XSE and put it in A-map. Verify that it is the exact same number, just preceded by a '$'.

                              If just checking for mistakes doesn't work, please post the script for us to look at. (Please use [spoiler] or [code] tags)
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                                #23668    
                              Old February 1st, 2013 (1:23 PM).
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                              Flame999 Flame999 is offline
                                 
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                                Karatekid could you put a link to the documentation on here or pm me the info
                                  #23669    
                                Old February 1st, 2013 (1:41 PM).
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                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
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                                  Quote:
                                  Originally Posted by Flame999 View Post
                                  Karatekid could you put a link to the documentation on here or pm me the info
                                  http://www.pokecommunity.com/showthread.php?t=194241

                                  Download v1.1

                                  Please read about his hack first, it is very, very useful.
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                                    #23670    
                                  Old February 2nd, 2013 (7:31 AM).
                                  BullZai BullZai is offline
                                     
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                                    Karatekid, thanks, the script is now compiled!

                                    I now have another problem.
                                    When I insert the right offset in Advance Map, and i click on open script, the offset that opens in XSE is different.
                                    Example: The offset in AM is 7209382, then I click open script, and the offset changes to 2093872.
                                    Any solutions for this problem? Thanks in advance.
                                      #23671    
                                    Old February 2nd, 2013 (7:49 AM).
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                                    karatekid552 karatekid552 is offline
                                    What happens if I push it?....
                                       
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                                      Quote:
                                      Originally Posted by BullZai View Post
                                      Karatekid, thanks, the script is now compiled!

                                      I now have another problem.
                                      When I insert the right offset in Advance Map, and i click on open script, the offset that opens in XSE is different.
                                      Example: The offset in AM is 7209382, then I click open script, and the offset changes to 2093872.
                                      Any solutions for this problem? Thanks in advance.
                                      Why are your offsets in the ram?

                                      Offsets in the game need to be xxxxxx (6 characters). The only way they should be different is if you are specifying which part of the ram they are in, which you don't need to do. (This is why 08 is put in front of offsets, it specifies that the location is in the rom.)

                                      So, go back and find the proper offset that you compiled. It should look like $XXXXXX in A-map and 0xXXXXXX in XSE. Good luck.
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                                        #23672    
                                      Old February 2nd, 2013 (7:58 AM).
                                      BullZai BullZai is offline
                                         
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                                        Quote:
                                        Originally Posted by karatekid552 View Post
                                        Why are your offsets in the ram?

                                        Offsets in the game need to be xxxxxx (6 characters). The only way they should be different is if you are specifying which part of the ram they are in, which you don't need to do. (This is why 08 is put in front of offsets, it specifies that the location is in the rom.)

                                        So, go back and find the proper offset that you compiled. It should look like $XXXXXX in A-map and 0xXXXXXX in XSE. Good luck.
                                        I don't know if it is normal, but with your help i found it out. The problem was i copied the offset because i'm very lazy instead of just typing it over, and it seems like copying adds an random 7 to the offset, making it a character too big. You're really helpfull!
                                          #23673    
                                        Old February 2nd, 2013 (8:52 AM).
                                        cancho cancho is offline
                                           
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                                          Do you know how to use Sappy for other games?
                                          It displays:
                                          Couldn't find the song table. This game probably doesn't use M4A at all, or at least a different version.
                                            #23674    
                                          Old February 2nd, 2013 (12:44 PM).
                                          QuartierGenerale QuartierGenerale is offline
                                             
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                                            Hi,

                                            if i change some maps in AM (for example the 6.6, Verdanturf town inner), it change also the 2.1 (Oldale town inner). The same for 90% of Pokemon centers. Is there a way to separate this two maps or i need to add a new map in a free space of the bank?

                                            Thanks a lot
                                              #23675    
                                            Old February 2nd, 2013 (12:56 PM).
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                                            SpadeEdge16 SpadeEdge16 is offline
                                               
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                                              How do I stop this from happening? It's on an upper level, because of that the player isnt covered by the tree like they normally would be on a lower level.
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