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  #7776    
Old February 2nd, 2013 (12:52 AM).
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What does the script has in bars? Unknown, var, etc...?
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  #7777    
Old February 2nd, 2013 (1:17 AM).
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    Quote:
    Originally Posted by Ash493 View Post
    What does the script has in bars? Unknown, var, etc...?
    The unknown is 03 the var is 4050
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      #7778    
    Old February 2nd, 2013 (4:29 AM).
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    Quote:
    Originally Posted by thetripplenine View Post
    So I have a problem with a script, when i step on the green script tile the game freezes, (of course).

    Spoiler:
    #dynamic 0x9C0000

    #org @start
    checkflag 0x860
    if 0x1 goto @hey
    if 0x1 goto @done
    end

    #org @hey
    msgbox @youcant 0x6
    applymovement 0x0 @move
    applymovement 0xFF @turn
    applymovement 0x0 @moveback
    waitmovement 0x0
    waitmovement 0x0
    end

    #org @done
    release
    end

    #org @move
    #raw 0x0B
    #raw 0x00
    #raw 0xFE

    #org @moveback
    #raw 0x0A
    #raw 0x00
    #raw 0xFE

    #org @turn
    #raw 0x56
    #raw 0x08
    #raw 0x01
    #raw 0xFE

    #org @youcant
    = You cannot enter until you take a\nPokémon.


    So I'm basically trying to make a guy block you from entering unless you have the Pokemon menu.
    (He lets you pass if you do)
    First of all, let me tell you what's wrong with this part:
    Quote:
    applymovement 0x0 @move
    applymovement 0xFF @turn
    applymovement 0x0 @moveback
    waitmovement 0x0
    waitmovement 0x0
    There are two things wrong with what you have done here. The first thing is that two wait movement commands should never be together, you only need one. The second thing is that your applymovements will not work as you planned. Something more to this would get the desired effect:

    applymovement 0x0 @move
    applymovement 0xFF @turn
    waitmovement 0x0
    applymovement 0x0 @moveback
    waitmovement 0x0

    That's not why the script isn't running though, you're using the wrong flag (if this is Fire Red). You should be checking flag 0x828.
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      #7779    
    Old February 2nd, 2013 (5:40 AM).
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      Quote:
      Originally Posted by karatekid552 View Post
      Doesn't give item require 3 0x0's on the end as fillers? Or is that just give Pokemon? Search it in the command database on XSE. (F1)
      The command database didn't say anything about filler but I added an 0x0 at the end and it worked. Thank you so much!
        #7780    
      Old February 2nd, 2013 (9:25 AM). Edited February 2nd, 2013 by thetripplenine.
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        Quote:
        Originally Posted by FBI agent View Post
        First of all, let me tell you what's wrong with this part:

        There are two things wrong with what you have done here. The first thing is that two wait movement commands should never be together, you only need one. The second thing is that your applymovements will not work as you planned. Something more to this would get the desired effect:

        applymovement 0x0 @move
        applymovement 0xFF @turn
        waitmovement 0x0
        applymovement 0x0 @moveback
        waitmovement 0x0

        That's not why the script isn't running though, you're using the wrong flag (if this is Fire Red). You should be checking flag 0x828.
        I think it's the right flag for the Pokemon menu because i'm hacking emerald.

        EDIT:
        I think the problem is that when you open the emulator you do not see the sprite that's supposed to move..
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          #7781    
        Old February 2nd, 2013 (9:39 AM).
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        Quote:
        Originally Posted by thetripplenine View Post
        So I have a problem with a script, when i step on the green script tile the game freezes, (of course).

        Spoiler:
        #dynamic 0x9C0000

        #org @start
        checkflag 0x860
        if 0x1 goto @hey
        if 0x1 goto @done
        end

        #org @hey
        msgbox @youcant 0x6
        applymovement 0x0 @move
        applymovement 0xFF @turn
        applymovement 0x0 @moveback
        waitmovement 0x0
        waitmovement 0x0
        end

        #org @done
        release
        end

        #org @move
        #raw 0x0B
        #raw 0x00
        #raw 0xFE

        #org @moveback
        #raw 0x0A
        #raw 0x00
        #raw 0xFE

        #org @turn
        #raw 0x56
        #raw 0x08
        #raw 0x01
        #raw 0xFE

        #org @youcant
        = You cannot enter until you take a\nPokémon.


        So I'm basically trying to make a guy block you from entering unless you have the Pokemon menu.
        (He lets you pass if you do)
        Quote:
        Originally Posted by thetripplenine View Post
        I think it's the right flag for the Pokemon menu because i'm hacking emerald.

        EDIT:
        I think the problem is that when you open the emulator you do not see the sprite that's supposed to move..
        OK, you're using the right flag, but incorrect logic in your script. Checking a flag then comparing it to 0x1 checks if it is true. So you don't even need the @done. Try this:

        #dynamic 0x9C0000

        #org @start
        checkflag 0x860
        if 0x1 goto @hey
        release
        end

        #org @hey
        msgbox @youcant 0x6
        applymovement 0x0 @move
        waitmovement 0x0
        applymovement 0xFF @turn
        waitmovement 0x0
        applymovement 0x0 @moveback
        waitmovement 0x0
        release
        end

        #org @done
        release
        end

        #org @move
        #raw 0x0B
        #raw 0x00
        #raw 0xFE

        #org @moveback
        #raw 0x0A
        #raw 0x00
        #raw 0xFE

        #org @turn
        #raw 0x56
        #raw 0x08
        #raw 0x01
        #raw 0xFE

        #org @youcant
        = You cannot enter until you take a\nPokémon.


        As for the sprite that doesn't appear, change it's personID to 0000. I think a level script is keeping the said person form appearing, just change his person id in advance map.
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          #7782    
        Old February 2nd, 2013 (10:26 AM).
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        thetripplenine thetripplenine is offline
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          Quote:
          Originally Posted by FBI agent View Post
          OK, you're using the right flag, but incorrect logic in your script. Checking a flag then comparing it to 0x1 checks if it is true. So you don't even need the @done. Try this:

          #dynamic 0x9C0000

          #org @start
          checkflag 0x860
          if 0x1 goto @hey
          release
          end

          #org @hey
          msgbox @youcant 0x6
          applymovement 0x0 @move
          waitmovement 0x0
          applymovement 0xFF @turn
          waitmovement 0x0
          applymovement 0x0 @moveback
          waitmovement 0x0
          release
          end

          #org @done
          release
          end

          #org @move
          #raw 0x0B
          #raw 0x00
          #raw 0xFE

          #org @moveback
          #raw 0x0A
          #raw 0x00
          #raw 0xFE

          #org @turn
          #raw 0x56
          #raw 0x08
          #raw 0x01
          #raw 0xFE

          #org @youcant
          = You cannot enter until you take a\nPokémon.


          As for the sprite that doesn't appear, change it's personID to 0000. I think a level script is keeping the said person form appearing, just change his person id in advance map.
          Well, it worked, but what happened was when I got the pokemon menu it blocked me, if you don't have the pokemon menu it doesn't block you, but what i want to happen is in reverse.
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            #7783    
          Old February 2nd, 2013 (10:30 AM).
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          Quote:
          Originally Posted by thetripplenine View Post


          Well, it worked, but what happened was when I got the pokemon menu it blocked me, if you don't have the pokemon menu it doesn't block you, but what i want to happen is in reverse.
          Change if 0x1 to 0x0 when you're checking flags.
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            #7784    
          Old February 2nd, 2013 (10:55 AM).
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            Quote:
            Originally Posted by FBI agent View Post
            Change if 0x1 to 0x0 when you're checking flags.

            Oh, ok thanks it worked, did exactly what i wanted it to do. Btw do you know how to make a boat script, for example mr. Briney accept only one destination both ways?
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              #7785    
            Old February 2nd, 2013 (11:14 AM).
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            Quote:
            Originally Posted by thetripplenine View Post



            Oh, ok thanks it worked, did exactly what i wanted it to do. Btw do you know how to make a boat script, for example mr. Briney accept only one destination both ways?
            I suggest you decompile his script and learn about the commands used.
            I'll give you a pseudo code layout:

            message happens -Want to set sail?
            If yes jump @takeoff
            message happens - OK, tell me when.
            release
            end

            @takeoff
            message happens - Alrighty, prepare to set sail
            applymovement player & briney - Walk into the boat
            boat animation special
            warp script
            release
            end

            Hope that helps!
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              #7786    
            Old February 2nd, 2013 (11:22 AM).
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              Quote:
              Originally Posted by FBI agent View Post
              I suggest you decompile his script and learn about the commands used.
              I'll give you a pseudo code layout:

              message happens -Want to set sail?
              If yes jump @takeoff
              message happens - OK, tell me when.
              release
              end

              @takeoff
              message happens - Alrighty, prepare to set sail
              applymovement player & briney - Walk into the boat
              boat animation special
              warp script
              release
              end

              Hope that helps!
              I don't get why there's a warp script, and what boat animation special... lol (sorry for asking so many questions)
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                #7787    
              Old February 2nd, 2013 (11:26 AM).
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              Quote:
              Originally Posted by thetripplenine View Post


              I don't get why there's a warp script, and what boat animation special... lol (sorry for asking so many questions)
              The warp script is to actually get you to the next island. The animation is you know...the boat animation lol. It happens when you get on the ferry to go somewhere (not sure if it's in emerald).
              I'm talking about this:
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                #7788    
              Old February 2nd, 2013 (11:40 AM).
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                Quote:
                Originally Posted by FBI agent View Post
                The warp script is to actually get you to the next island. The animation is you know...the boat animation lol. It happens when you get on the ferry to go somewhere (not sure if it's in emerald).
                I'm talking about this:
                Ya, but can't I just use applymovement instead of warp?
                and oh i get the special now.

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                  #7789    
                Old February 2nd, 2013 (11:43 AM).
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                  Applymovement will only work for the current map you're on. The only way to go to another map without physically going there, is to warp.
                    #7790    
                  Old February 2nd, 2013 (11:49 AM).
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                    Quote:
                    Originally Posted by kj3400 View Post
                    Applymovement will only work for the current map you're on. The only way to go to another map without physically going there, is to warp.
                    Oh, I get it now, but why do i need applymovement then, do i need to make it move, warp the map, move again, and warp again?

                    EDIT:
                    Here's the script I used before I asked for help.

                    Spoiler:
                    #dynamic 0x9C0000

                    #org @start
                    lock
                    faceplayer
                    if 0x1 goto @done
                    message @leave 0x6
                    compare LASTRESULT 1
                    if b_true goto @yes
                    applymovement 0x2 @move
                    waitmovement 0x2
                    applymovement 0xFF @move2
                    waitmovement 0xFF
                    if 0x1 goto @move3
                    applymovement 0x1 @move3
                    waitmovement 0x1
                    compare LASTRESULT 0x1
                    if b_true goto @no
                    applymovement 0xFF @exit
                    waitmovement 0xFF
                    applymovement 0x1 @exit2
                    waitmovement 0x1
                    release
                    end

                    #org @done
                    release
                    end

                    #org @move
                    #raw 0x09
                    #raw 0x54
                    #raw 0xFE

                    #org @move2
                    #raw 0x09
                    #raw 0x09
                    #raw 0x54
                    #raw 0xFE

                    #org @move3
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0xFE

                    #org @exit
                    #raw 0x55
                    #raw 0x09
                    #raw 0x09
                    #raw 0xFE

                    #org @exit2
                    #raw 0x55
                    #raw 0x09
                    #raw 0xFE

                    #org @Leave
                    = Do you want to go to the training\ncamp?

                    #org @yes
                    message @pressyes 0x6
                    release
                    end

                    #org @no
                    message @pressno 0x6
                    release
                    end

                    #org @pressyes
                    = Ok lets go!

                    #org @pressno
                    = Ok, but tell me if you want to\ngo to the training camp!
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                      #7791    
                    Old February 2nd, 2013 (11:51 AM).
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                      You need applymovement to simulate the two characters going into the boat, as it would look weird if they magically teleported to their destination with the boat driving itself, wouldn't it?
                        #7792    
                      Old February 2nd, 2013 (11:55 AM).
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                        Quote:
                        Originally Posted by kj3400 View Post
                        You need applymovement to simulate the two characters going into the boat, as it would look weird if they magically teleported to their destination with the boat driving itself, wouldn't it?

                        You sure, it would look awesome.
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                          #7793    
                        Old February 2nd, 2013 (12:02 PM).
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                        Quote:
                        Originally Posted by thetripplenine View Post



                        You sure, it would look awesome.
                        LOL, trust me it wouldn't look awesome. There would be little sense :)
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                          #7794    
                        Old February 2nd, 2013 (12:05 PM).
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                          Quote:
                          Originally Posted by FBI agent View Post
                          LOL, trust me it wouldn't look awesome. There would be little sense
                          How are you supposed to make a way so when you're on the other side you get the same options but go to a different destination...

                          Here's the script without warps...

                          Spoiler:
                          #dynamic 0x9C0000

                          #org @start
                          lock
                          faceplayer
                          if 0x1 goto @done
                          message @leave 0x6
                          compare LASTRESULT 1
                          if b_true goto @yes
                          applymovement 0x2 @move
                          waitmovement 0x2
                          applymovement 0xFF @move2
                          waitmovement 0xFF
                          if 0x1 goto @move3
                          applymovement 0x1 @move3
                          waitmovement 0x1
                          compare LASTRESULT 0x1
                          if b_true goto @no
                          applymovement 0xFF @exit
                          waitmovement 0xFF
                          applymovement 0x1 @exit2
                          waitmovement 0x1
                          release
                          end

                          #org @done
                          release
                          end

                          #org @move
                          #raw 0x09
                          #raw 0x54
                          #raw 0xFE

                          #org @move2
                          #raw 0x09
                          #raw 0x09
                          #raw 0x54
                          #raw 0xFE

                          #org @move3
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0x09
                          #raw 0xFE

                          #org @exit
                          #raw 0x55
                          #raw 0x09
                          #raw 0x09
                          #raw 0xFE

                          #org @exit2
                          #raw 0x55
                          #raw 0x09
                          #raw 0xFE

                          #org @Leave
                          = Do you want to go to the training\ncamp?

                          #org @yes
                          message @pressyes 0x6
                          release
                          end

                          #org @no
                          message @pressno 0x6
                          release
                          end

                          #org @pressyes
                          = Ok lets go!

                          #org @pressno
                          = Ok, but tell me if you want to\ngo to the training camp!
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                            #7795    
                          Old February 2nd, 2013 (12:15 PM).
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                            Well, the other side is a different map, I'm presuming, so just make the exact same script, only with the other destination. I'm assuming there's another animation for the boat going in the opposite direction.

                            Though if you're hacking Emerald, I see what you mean about the applymovement. I think there's a sprite for the boat and by doing some scripting that is beyond me at this point, you probably could script the boat actually going there, as opposed to warping there.
                              #7796    
                            Old February 2nd, 2013 (12:18 PM).
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                              Quote:
                              Originally Posted by kj3400 View Post
                              Well, the other side is a different map, I'm presuming, so just make the exact same script, only with the other destination. I'm assuming there's another animation for the boat going in the opposite direction.

                              Though if you're hacking Emerald, I see what you mean about the applymovement. I think there's a sprite for the boat and by doing some scripting that is beyond me at this point, you probably could script the boat actually going there, as opposed to warping there.
                              Well now i'm beyond confused... Thanks...
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                                #7797    
                              Old February 2nd, 2013 (12:33 PM).
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                                I'm sorry. What exactly are you confused about?

                                Is it the script?
                                Because all you have to do is copy the script you have, but put in the other destination.

                                Is it what I said below that?
                                Because that was just me thinking out loud
                                  #7798    
                                Old February 2nd, 2013 (12:37 PM). Edited February 2nd, 2013 by thetripplenine.
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                                  Quote:
                                  Originally Posted by kj3400 View Post
                                  I'm sorry. What exactly are you confused about?

                                  Is it the script?
                                  Because all you have to do is copy the script you have, but put in the other destination.

                                  Is it what I said below that?
                                  Because that was just me thinking out loud
                                  It was what you said below that, am i supposed to use warp or applymovement....

                                  Edit:

                                  Btw the script isn't all good, whenever i click "mr briney" the boat moves but it doesn't cross over to the different map
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                                    #7799    
                                  Old February 2nd, 2013 (12:43 PM).
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                                    Oh that. No I mean this would be after the applymovement, after the two 'get' in the boat. The boat sprite (I'm assuming there's a boat sprite) would get its own applymovement. I'm not positive if that's how it would work though.

                                    Warping would only be used if you didn't want to script the boat moving. Lazy, but slightly faster.
                                      #7800    
                                    Old February 2nd, 2013 (1:14 PM).
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                                      Quote:
                                      Originally Posted by kj3400 View Post
                                      Oh that. No I mean this would be after the applymovement, after the two 'get' in the boat. The boat sprite (I'm assuming there's a boat sprite) would get its own applymovement. I'm not positive if that's how it would work though.

                                      Warping would only be used if you didn't want to script the boat moving. Lazy, but slightly faster.

                                      Ya it's not working...

                                      Here's the script again:
                                      Spoiler:
                                      #dynamic 0x9C0000

                                      #org @start
                                      lock
                                      faceplayer
                                      if 0x1 goto @done
                                      message @leave 0x6
                                      compare LASTRESULT 1
                                      if b_true goto @yes
                                      applymovement 0x2 @move
                                      waitmovement 0x2
                                      applymovement 0xFF @move2
                                      waitmovement 0xFF
                                      if 0x1 goto @move3
                                      applymovement 0x1 @move3
                                      waitmovement 0x1
                                      compare LASTRESULT 0x1
                                      if b_true goto @no
                                      applymovement 0xFF @exit
                                      waitmovement 0xFF
                                      applymovement 0x1 @exit2
                                      waitmovement 0x1
                                      release
                                      end

                                      #org @done
                                      release
                                      end

                                      #org @move
                                      #raw 0x09
                                      #raw 0x54
                                      #raw 0xFE

                                      #org @move2
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x54
                                      #raw 0xFE

                                      #org @move3
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0xFE

                                      #org @exit
                                      #raw 0x55
                                      #raw 0x09
                                      #raw 0x09
                                      #raw 0xFE

                                      #org @exit2
                                      #raw 0x55
                                      #raw 0x09
                                      #raw 0xFE

                                      #org @Leave
                                      = Do you want to go to the training\ncamp?

                                      #org @yes
                                      message @pressyes 0x6
                                      release
                                      end

                                      #org @no
                                      message @pressno 0x6
                                      release
                                      end

                                      #org @pressyes
                                      = Ok lets go!

                                      #org @pressno
                                      = Ok, but tell me if you want to\ngo to the training camp!
                                      __________________
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