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  #226    
Old January 26th, 2013 (3:28 PM).
ppooookkkkkkk ppooookkkkkkk is offline
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    Quote:
    Originally Posted by Rayquaza. View Post
    Just been trying some new stuff like what I learned in work experience last year to make something pretty cool using Google Sketchup (I'm thinking 3D model possibilities for game dev here guys)...


    Spoiler:
    The mountain looks good. Not very impressed with the grass, it looks flat.

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      #227    
    Old January 26th, 2013 (3:56 PM).
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      Quote:
      Originally Posted by ppooookkkkkkk View Post
      The mountain looks good. Not very impressed with the grass, it looks flat.
      Like I basically said, it's a work in progress and it ain't finished.
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        #228    
      Old February 1st, 2013 (6:24 AM).
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        I think it looks pretty good, no idea why no-one has commented on this...

        Would love to see more.
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          #229    
        Old February 1st, 2013 (7:55 AM).
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        Google Sketchup, eh? Well your tiles look nice, but I'd like to see you create an actual map with it
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          #230    
        Old February 2nd, 2013 (4:47 AM).
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          The 3D mini-map done by Rayquaza is very well done even for a prototype, like ppooookkkkkkk said the grass is flat making like the 3D rocks would be very useful ,I myself haven't looked at the system but if you can make certain pixels transparent that would be excellent.
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            #231    
          Old February 2nd, 2013 (11:38 AM). Edited February 2nd, 2013 by Dradier234.
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            Hey guys. My town I posted earlier has a couple more edits..
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              #232    
            Old February 2nd, 2013 (3:54 PM).
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              Quote:
              Originally Posted by Dradier234 View Post

              Hey guys. My town I posted earlier has a couple more edits..
              It looks nice. You might want to move the hill the lab is on and the lab up more. That or get rid if some trees below it. The path is pretty small for going to the biggest building on the map
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                #233    
              Old February 2nd, 2013 (4:12 PM).
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              It looks way too cramped imo... the 3 trees directly above the building in the south west corner don't look to me. The two bridges so close to each other look ridiculous. And you might want to remove some trees below the lab... Hope this helps you!
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                #234    
              Old February 2nd, 2013 (6:42 PM).
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                The upper bridge just doesn't match, and it's kind of unecessary, though.
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                  #235    
                Old February 8th, 2013 (1:19 PM).
                ppooookkkkkkk ppooookkkkkkk is offline
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                  Update to Greengruff farm. Tiles by blackdragonredroses DA and Saving raven.
                    #236    
                  Old February 8th, 2013 (2:08 PM).
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                    Quote:
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                    Update to Greengruff farm. Tiles by blackdragonredroses DA and Saving raven.
                    I'm pretty sure that the Mart, Center and vehicles belong to boOmxBiG.
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                      #237    
                    Old February 8th, 2013 (2:59 PM).
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                    The top floor of Sky Pillar in Ancient Emerald:
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                      #238    
                    Old February 8th, 2013 (5:31 PM).
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                      Quote:
                      Originally Posted by Evil Arms View Post
                      The top floor of Sky Pillar in Ancient Emerald:
                      Since it's a remake of an official map, I don't have much to comment on, but you've made good use of the GSC-style graphics.
                      8.5/10


                      Now, here's my remake of Ceruelan City.
                      Spoiler:

                      (I'd also like some feedback as to wether I should use some kind of underlying concrete in the city, like Jubilife City or if I should keep it as it is.)
                      PS: The Bridge is a placeholder, and the top right corner with empty water is undecorated til I've made the route north.
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                        #239    
                      Old February 8th, 2013 (10:14 PM).
                      ppooookkkkkkk ppooookkkkkkk is offline
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                        Quote:
                        Originally Posted by carmaniac View Post
                        I'm pretty sure that the Mart, Center and vehicles belong to boOmxBiG.
                        Wad saying the new tiles ( crops and the barn.))
                          #240    
                        Old February 9th, 2013 (1:07 AM).
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                          Quote:
                          Originally Posted by tImE View Post
                          Now, here's my remake of Ceruelan City.
                          Spoiler:

                          (I'd also like some feedback as to wether I should use some kind of underlying concrete in the city, like Jubilife City or if I should keep it as it is.)
                          PS: The Bridge is a placeholder, and the top right corner with empty water is undecorated til I've made the route north.

                          It's pretty accurate minus a few things, if you are going for as close as possible

                          1) there shuold be a second path coming from the east of the bridge area, doesn't have to be connected to the bridge, just have one

                          2) There should be two cut trees in the south fence of the city, and on the East exit (East exit would also need a boulder)

                          3) You should probably extend the southern-most paths as they do just keep on going, and consider using light posts there if you want

                          Overall this map is very well done just these minor issues, I remember your Route 4 map had many errors in it but this is a vast improvement.

                          9.3/10
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                            #241    
                          Old February 9th, 2013 (4:18 AM).
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                            Quote:
                            Originally Posted by Serperion View Post
                            It's pretty accurate minus a few things, if you are going for as close as possible

                            1) there shuold be a second path coming from the east of the bridge area, doesn't have to be connected to the bridge, just have one

                            2) There should be two cut trees in the south fence of the city, and on the East exit (East exit would also need a boulder)

                            3) You should probably extend the southern-most paths as they do just keep on going, and consider using light posts there if you want

                            Overall this map is very well done just these minor issues, I remember your Route 4 map had many errors in it but this is a vast improvement.

                            9.3/10
                            To start off, this isn't supposed to be an EXACT replica, as I don't like the way Nintendo made the maps in some ways.

                            1) For my game I've decided not to include the side-path, seeing as in real life, there'd be no need for a bridge, if you could just walk beside it anyways.

                            2) This map is a "Print Screen" straight out of RMXP, so no events such as Cut-trees are visible. They are there.
                            Not sure what you mean about the east exit, but the mountains will be added on Route 9 instead of being visible inside the town, and afaik, the cut tree to the east is on Route 9 aswell.

                            3) Sounds like a good idea, Thanks!
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                              #242    
                            Old February 9th, 2013 (6:11 AM).
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                              Decided to drop another map here for review.

                              Mount Moon Square
                              Spoiler:

                              This map was originally introduced in GSC, and brought back in HgSs, as a small area inside Mt Moon where Clefairy would gather on Mondays to dance around that pond. There was a small gift shop run by a grandmother and her granddaughter, or something like that, and it would close down on Monday Nights.

                              I personally believed it made no sense to have it as an area lodged who knows where within the mountains, and decided to make it where the exit of Mt Moon was, which also made no sense (Why would a stairway lead into a cave exit?).

                              The design I based it off of was the Heart Gold/Soul Silver design:
                              Spoiler:


                              It's not meant to exactly resemble the original design, but was loosely based off of it.
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                                #243    
                              Old February 9th, 2013 (7:35 AM).
                              Arma's Avatar
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                              The layout of both maps is quite nice. The trees you used in the first map are clashing horribly with the other tiles, either recolour them or use the FRLG ones. I also think you went a bit overboard with the flowers in both maps. The ledges under both buildings don't really have a purpose, but the one on the top map looks nice. I'd remove the one from the bottom map though.
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                                #244    
                              Old February 9th, 2013 (3:22 PM).
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                              [Primal Despair] Derxwna "The Badman" Kapsyla
                                 
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                                Those trees are a placeholder for the time being, I need to insert the trees I normally use into the tileset, and those will tell me where I need to place them when I insert them.
                                As for the flowers, yeah, I suppose I could decrease them. I only went overboard because it felt like there was too much unused space in comparison with the map
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                                  #245    
                                Old February 9th, 2013 (7:15 PM).
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                                  Here's a map I just came up with a little while ago

                                  Spoiler:


                                  Name: Sear Canyon
                                  Exits: North (2), South (2)

                                  This canyon used to house one of the Region's biggest Rivers, however since temperatures began to soar the river had disappeared. Since then a creek began to form across the canyon forming small patches of green. No trees can grow because of the vast amount of Fire and Electric types.
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                                    #246    
                                  Old February 9th, 2013 (9:21 PM).
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                                    Quote:
                                    Originally Posted by Serperion View Post
                                    Here's a map I just came up with a little while ago

                                    Spoiler:


                                    Name: Sear Canyon
                                    Exits: North (2), South (2)

                                    This canyon used to house one of the Region's biggest Rivers, however since temperatures began to soar the river had disappeared. Since then a creek began to form across the canyon forming small patches of green. No trees can grow because of the vast amount of Fire and Electric types.
                                    I want to like the map, I really like the idea and history you put behind the map; and I hope other maps are this intricate as well. However it is entirely too empty; you need to add more pizzazz, more feeling, more interesting terrain. everything is in a box formation, naturally, nature does not form in such a fashion, it moves around, its random, its crazy; show this in your mountain ranges. Make the borders of them(the walls) flow and move around.
                                    The river is too linear, you need to make it flow more, I get that its dried up, but make a path of clowing water, and add dirt or soil that would replicate the "flowing" nature of the once great river. other than that its a nice start to a potentially great map. Good luck with this map and fix it up!
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                                      #247    
                                    Old February 9th, 2013 (11:50 PM).
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                                      Thanks for the the Review Saving Raven, I was testing around with another Canyon map I had and decided to make it more Fertile so here it is. By the way neither of these maps are going to be in a game.

                                      Spoiler:


                                      Name: Nuzleaf Canyon
                                      Exits: West (2), North (1), East (1)

                                      This old canyon has been cared for by the people of the village to the East of it and their descendants were able to get Pokemon to migrate into the Canyon to keep it fertile, the wild grass and Trees are a symbol to an everlasting desire to preserve nature for the people of the village.

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                                        #248    
                                      Old February 11th, 2013 (6:20 PM).
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                                        Heres Deck City in PKMN Chaos Mind.
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                                          #249    
                                        Old February 12th, 2013 (10:19 AM).
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                                        Quote:
                                        Originally Posted by Dradier234 View Post
                                        Heres Deck City in PKMN Chaos Mind.
                                        Spoiler:
                                        I'm going to blunt here, that map looks terrible. It can turn into a decent map with some work though.

                                        The layout of the road is a good thing to base your city on, however, the buildings aren't properly aligned. It looks weird having varying widths of the road, try using 3 or four tile wide roads throughout the city.

                                        the top part of the map looks really bad. It's like you duct-taped it on a town, the buildings don't match with the rest, and the are placed horribly. You should try placing the roads in front of them, not underneath them.

                                        The fenced-in trees look nice, though their placement could've been a lot better. Try placing them between next to the vertical parts of the road.

                                        I get the impression that this map was really rushed, like you just selected thins from the tileset and just splatted them together. Take your time while mapping, play test the game and walk through your map, pretending that this is the first time you visit it. Does everything look natural? Does it really give you the feeling you intended it to have? Do you know where you're supposed to go?

                                        Anyway, please don't feel offended by this, I'm just trying to help you.
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                                          #250    
                                        Old February 14th, 2013 (12:29 PM).
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                                          I return, with my newly updated Cerulean City.
                                          It has been updated with regards to comments here and on DeviantART.
                                          Spoiler:
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