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  #301    
Old February 3rd, 2013 (2:15 PM). Edited February 3rd, 2013 by karatekid552.
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karatekid552 karatekid552 is offline
What happens if I push it?....
     
    Join Date: Nov 2012
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    Quote:
    Originally Posted by Jambo51 View Post
    Flags are 8 per byte, not 1 per byte. So checking flags 0x900 - 0x11FF would only actually affect vars 0x4000 to 0x4090.

    None of the flags are safe to use, it's really that simple. Neither are the variables. If you want to make them safe, that's a whole other kettle of fish.
    Oh, they are stored in bits. Wow, I didn't even think of that. Thanks. It makes a ton more sense now.

    Edit: I just came up with this in case someone finds themselves in need of more flags:
    With it, you can choose which var you would not like to use and have 16 flags at your disposal.

    (((Flag - 900)/8)/2)+4000= var number flag is stored in.

    (I am not responsible for any bad eggs and such, check the var you want to use first:p)

    You can solve for flag or var, just depends on which you want.
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      #302    
    Old February 6th, 2013 (7:12 PM). Edited February 1st, 2014 by knizz.
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    knizz knizz is offline
       
      Join Date: Aug 2007
      Posts: 192
      For FireRed:
      If you want to skip the intro: [0x080EC5D0]=0x08078915.
      If you want to skip the intro+titlescreen: [0x080EC5D0]=0x0800C301.
      If you want to skip the tutorial+oak:
      • [0x0800C4C4]=0x08056645
      • [0x08054A68]=0x4C3C
      • [0x08054A6A]=0x6820
      • [0x08054A6C]=0x4900
      • [0x08054A6E]=0xE001
      • [0x08054A70]=name of the player
        Spoiler:

        081C5758 : GREEN
        081C575E : RED
        081C5762 : LEAF
        081C5767 : FIRE
        081C576C : GARY
        081C5771 : KAZ
        081C5775 : TORU
        081C577A : ASH
        081C577E : KENE
        081C5783 : GEKI
        081C5788 : JAK
        081C578C : JANNE
        081C5792 : JONN
        081C5797 : KAMON
        081C579D : KARL
        081C57A2 : TAYLOR
        081C57A9 : OSCAR
        081C57AF : HIRO
        081C57B4 : MAX
        081C57B8 : JON
        081C57BC : RALPH
        081C57C2 : KAY
        081C57C6 : TOSH
        081C57CB : ROAK
        081C57D0 : OMI
        081C57D4 : JODI
        081C57D9 : AMANDA
        081C57E0 : HILLARY
        081C57E8 : MAKEY
        081C57EE : MICHI
        081C57F4 : PAULA
        081C57FA : JUNE
        081C57FF : CASSIE
        081C5806 : REY
        081C580A : SEDA
        081C580F : KIKO
        081C5814 : MINA
        081C5819 : NORIE
        081C581F : SAI
        081C5823 : MOMO
        081C5828 : SUZI
      • [0x08054A7E]=0x4E34
      • [0x08054B3A]=0x0000
      • [0x08054B3C]=0x0000
      pls credit

      EDIT:
      If you want to skip the intro+titlescreen:
      • [0x080EC5D0]=0x08079255
      • [0x080EC5C6]=0xB431
      • [0x080EC5C8]=0x4700
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        #303    
      Old February 6th, 2013 (10:57 PM).
      wwmb's Avatar
      wwmb wwmb is offline
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        Join Date: Apr 2010
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        [prepare for massive wall]

        Code:
          00   CD C7 BB C6 C6 00 BE BF CD C5 FF 00 00 00 00 00  00 00  00  00 00 00 00  48 47 5A 08 14 45 5A 08
         01   CD C7 BB C6 C6 00 BE BF CD C5 FF 00 00 00 00 00  00 00  00  B8 0B 00 00  48 47 5A 08 14 45 5A 08 
         02   CA C9 C5 1B C7 C9 C8 00 BE BF CD C5 FF 00 00 00  00 00  00  B8 0B 00 00  64 47 5A 08 16 45 5A 08 
         03   C2 BF BB D0 D3 00 BE BF CD C5 FF 00 00 00 00 00  00 09  00  70 17 00 00  94 47 5A 08 18 45 5A 08 
         04   CC BB C1 C1 BF BE 00 BE BF CD C5 FF 00 00 00 00  00 09  00  70 17 00 00  CC 47 5A 08 24 45 5A 08 
         05   BD C9 C7 C0 C9 CC CE 00 BE BF CD C5 FF 00 00 00  00 09  00  70 17 00 00  03 48 5A 08 30 45 5A 08 
         06   CA CC BF CE CE D3 00 BE BF CD C5 FF 00 00 00 00  00 08  00  28 23 00 00  3C 48 5A 08 3C 45 5A 08 
         07   BC CC C3 BD C5 00 BE BF CD C5 FF 00 00 00 00 00  00 08  00  28 23 00 00  72 48 5A 08 4E 45 5A 08 
         08   BD BB C7 CA 00 BE BF CD C5 FF 00 00 00 00 00 00  00 08  00  28 23 00 00  A8 48 5A 08 60 45 5A 08 
         09   C2 BB CC BE 00 BE BF CD C5 FF 00 00 00 00 00 00  00 08  00  28 23 00 00  E1 48 5A 08 72 45 5A 08 
         0A   CD C7 BB C6 C6 00 BD C2 BB C3 CC FF 00 00 00 00  01 00  01  D0 07 00 00  14 49 5A 08 84 45 5A 08 
         0B   CA C9 C5 1B C7 C9 C8 00 BD C2 BB C3 CC FF 00 00  01 00  01  D0 07 00 00  30 49 5A 08 86 45 5A 08 
         0C   C2 BF BB D0 D3 00 BD C2 BB C3 CC FF 00 00 00 00  01 00  01  D0 07 00 00  61 49 5A 08 88 45 5A 08 
         0D   CA CC BF CE CE D3 00 BD C2 BB C3 CC FF 00 00 00  01 00  01  D0 07 00 00  7E 49 5A 08 8A 45 5A 08 
         0E   BD C9 C7 C0 C9 CC CE 00 BD C2 BB C3 CC FF 00 00  01 00  01  D0 07 00 00  9B 49 5A 08 8C 45 5A 08 
         0F   CC BB C1 C1 BF BE 00 BD C2 BB C3 CC FF 00 00 00  01 00  01  D0 07 00 00  B9 49 5A 08 8E 45 5A 08 
         10   BC CC C3 BD C5 00 BD C2 BB C3 CC FF 00 00 00 00  01 00  01  D0 07 00 00  D5 49 5A 08 90 45 5A 08 
         11   BD BB C7 CA 00 BD C2 BB C3 CC FF 00 00 00 00 00  01 00  01  D0 07 00 00  F2 49 5A 08 92 45 5A 08 
         12   C2 BB CC BE 00 BD C2 BB C3 CC FF 00 00 00 00 00  01 00  01  D0 07 00 00  0E 4A 5A 08 94 45 5A 08 
         13   CC BF BE 00 CA C6 BB C8 CE FF 00 00 00 00 00 00  02 05  02  B8 0B 00 00  2A 4A 5A 08 96 45 5A 08 
         14   CE CC C9 CA C3 BD BB C6 00 CA C6 BB C8 CE FF 00  02 05  02  B8 0B 00 00  44 4A 5A 08 9A 45 5A 08 
         15   CA CC BF CE CE D3 00 C0 C6 C9 D1 BF CC CD FF 00  02 05  02  B8 0B 00 00  69 4A 5A 08 9E 45 5A 08 
         16   BD C9 C6 C9 CC C0 CF C6 00 CA C6 BB C8 CE FF 00  02 04  02  88 13 00 00  80 4A 5A 08 A2 45 5A 08 
         17   BC C3 C1 00 CA C6 BB C8 CE FF 00 00 00 00 00 00  02 04  02  88 13 00 00  A8 4A 5A 08 AA 45 5A 08 
         18   C1 C9 CC C1 BF C9 CF CD 00 CA C6 BB C8 CE FF 00  02 04  02  88 13 00 00  D6 4A 5A 08 B2 45 5A 08 
         19   CC BF BE 00 BC CC C3 BD C5 FF 00 00 00 00 00 00  00 05  03  F4 01 00 00  FE 4A 5A 08 BA 45 5A 08 
         1A   D3 BF C6 C6 C9 D1 00 BC CC C3 BD C5 FF 00 00 00  00 05  03  F4 01 00 00  35 4B 5A 08 BE 45 5A 08 
         1B   BC C6 CF BF 00 BC CC C3 BD C5 FF 00 00 00 00 00  00 05  03  F4 01 00 00  6A 4B 5A 08 C2 45 5A 08 
         1C   CC BF BE 00 BC BB C6 C6 C9 C9 C8 FF 00 00 00 00  01 00  03  F4 01 00 00  9D 4B 5A 08 C6 45 5A 08 
         1D   BC C6 CF BF 00 BC BB C6 C6 C9 C9 C8 FF 00 00 00  01 00  03  F4 01 00 00  D4 4B 5A 08 C8 45 5A 08 
         1E   D3 BF C6 C6 C9 D1 00 BC BB C6 C6 C9 C9 C8 FF 00  01 00  03  F4 01 00 00  0C 4C 5A 08 CA 45 5A 08 
         1F   CC BF BE 00 CE BF C8 CE FF 00 00 00 00 00 00 00  01 08  03  10 27 00 00  44 4C 5A 08 CC 45 5A 08 
         20   BC C6 CF BF 00 CE BF C8 CE FF 00 00 00 00 00 00  01 08  03  10 27 00 00  6E 4C 5A 08 DE 45 5A 08 
         21   CD C9 C6 C3 BE 00 BC C9 BB CC BE FF 00 00 00 00  01 05  03  B8 0B 00 00  99 4C 5A 08 F0 45 5A 08 
         22   CD C6 C3 BE BF FF 00 00 00 00 00 00 00 00 00 00  01 07  03  40 1F 00 00  C7 4C 5A 08 F4 45 5A 08 
         23   C0 BF C8 BD BF 00 C6 BF C8 C1 CE C2 FF 00 00 00  00 00  03  F4 01 00 00  EC 4C 5A 08 04 46 5A 08 
         24   C0 BF C8 BD BF 00 D1 C3 BE CE C2 FF 00 00 00 00  00 00  03  F4 01 00 00  0F 4D 5A 08 06 46 5A 08 
         25   CE C3 CC BF FF 00 00 00 00 00 00 00 00 00 00 00  00 04  03  20 03 00 00  32 4D 5A 08 08 46 5A 08 
         26   CD CE BB C8 BE FF 00 00 00 00 00 00 00 00 00 00  01 03  03  58 1B 00 00  67 4D 5A 08 10 46 5A 08 
         27   C7 CF BE 00 BC BB C6 C6 FF 00 00 00 00 00 00 00  01 00  03  C8 00 00 00  84 4D 5A 08 20 46 5A 08 
         28   BC CC BF BB C5 BB BC C6 BF 00 BE C9 C9 CC FF 00  01 05  03  B8 0B 00 00  B1 4D 5A 08 22 46 5A 08 
         29   CD BB C8 BE 00 C9 CC C8 BB C7 BF C8 CE FF 00 00  02 05  03  B8 0B 00 00  E2 4D 5A 08 26 46 5A 08 
         2A   CD C3 C6 D0 BF CC 00 CD C2 C3 BF C6 BE FF 00 00  02 05  03  00 00 00 00  11 4E 5A 08 2A 46 5A 08 
         2B   C1 C9 C6 BE 00 CD C2 C3 BF C6 BE FF 00 00 00 00  02 05  03  00 00 00 00  43 4E 5A 08 2E 46 5A 08 
         2C   C1 C6 BB CD CD 00 C9 CC C8 BB C7 BF C8 CE FF 00  02 05  03  00 00 00 00  76 4E 5A 08 32 46 5A 08 
         2D   CE D0 FF 00 00 00 00 00 00 00 00 00 00 00 00 00  00 00  03  B8 0B 00 00  AF 4E 5A 08 36 46 5A 08 
         2E   CC C9 CF C8 BE 00 CE D0 FF 00 00 00 00 00 00 00  00 00  03  A0 0F 00 00  CE 4E 5A 08 38 46 5A 08 
         2F   BD CF CE BF 00 CE D0 FF 00 00 00 00 00 00 00 00  00 00  03  A0 0F 00 00  F9 4E 5A 08 3A 46 5A 08 
         30   C1 C6 C3 CE CE BF CC 00 C7 BB CE FF 00 00 00 00  01 00  04  D0 07 00 00  24 4F 5A 08 3C 46 5A 08 
         31   C4 CF C7 CA 00 C7 BB CE FF 00 00 00 00 00 00 00  01 00  04  D0 07 00 00  4C 4F 5A 08 3E 46 5A 08 
         32   CD CA C3 C8 00 C7 BB CE FF 00 00 00 00 00 00 00  01 00  04  D0 07 00 00  7A 4F 5A 08 40 46 5A 08 
         33   BD 00 C6 E3 EB 00 C8 C9 CE BF 00 C7 BB CE FF 00  01 00  04  F4 01 00 00  A9 4F 5A 08 42 46 5A 08 
         34   BE 00 C8 C9 CE BF 00 C7 BB CE FF 00 00 00 00 00  01 00  04  F4 01 00 00  D8 4F 5A 08 44 46 5A 08 
         35   BF 00 C8 C9 CE BF 00 C7 BB CE FF 00 00 00 00 00  01 00  04  F4 01 00 00  03 50 5A 08 46 46 5A 08 
         36   C0 00 C8 C9 CE BF 00 C7 BB CE FF 00 00 00 00 00  01 00  04  F4 01 00 00  2F 50 5A 08 48 46 5A 08 
         37   C1 00 C8 C9 CE BF 00 C7 BB CE FF 00 00 00 00 00  01 00  04  F4 01 00 00  5B 50 5A 08 4A 46 5A 08 
         38   BB 00 C8 C9 CE BF 00 C7 BB CE FF 00 00 00 00 00  01 00  04  F4 01 00 00  86 50 5A 08 4C 46 5A 08 
         39   BC 00 C8 C9 CE BF 00 C7 BB CE FF 00 00 00 00 00  01 00  04  F4 01 00 00  B2 50 5A 08 4E 46 5A 08 
         3A   BD 00 C2 DD DB DC 00 C8 C9 CE BF 00 C7 BB CE FF  01 00  04  F4 01 00 00  DD 50 5A 08 50 46 5A 08 
         3B   CD CF CC C0 00 C7 BB CE FF 00 00 00 00 00 00 00  01 08  04  A0 0F 00 00  0D 51 5A 08 52 46 5A 08 
         3C   CE C2 CF C8 BE BF CC 00 C7 BB CE FF 00 00 00 00  01 08  04  A0 0F 00 00  41 51 5A 08 64 46 5A 08 
         3D   C0 C3 CC BF 00 BC C6 BB CD CE 00 C7 BB CE FF 00  01 08  04  A0 0F 00 00  78 51 5A 08 76 46 5A 08 
         3E   CA C9 D1 BE BF CC 00 CD C8 C9 D1 00 C7 BB CE FF  01 08  04  A0 0F 00 00  B2 51 5A 08 88 46 5A 08 
         3F   BB CE CE CC BB BD CE 00 C7 BB CE FF 00 00 00 00  01 08  04  A0 0F 00 00  EB 51 5A 08 9A 46 5A 08 
         40   C0 C3 CD CD CF CC BF 00 C7 BB CE FF 00 00 00 00  01 08  04  A0 0F 00 00  23 52 5A 08 AC 46 5A 08 
         41   CD CA C3 C5 BF CD 00 C7 BB CE FF 00 00 00 00 00  01 08  04  A0 0F 00 00  5A 52 5A 08 BE 46 5A 08 
         42   BC BB C6 C6 00 CA C9 CD CE BF CC FF 00 00 00 00  03 00  05  E8 03 00 00  90 52 5A 08 D0 46 5A 08 
         43   C1 CC BF BF C8 00 CA C9 CD CE BF CC FF 00 00 00  03 00  05  E8 03 00 00  B8 52 5A 08 D2 46 5A 08 
         44   CC BF BE 00 CA C9 CD CE BF CC FF 00 00 00 00 00  03 00  05  E8 03 00 00  DD 52 5A 08 D4 46 5A 08 
         45   BC C6 CF BF 00 CA C9 CD CE BF CC FF 00 00 00 00  03 00  05  E8 03 00 00  02 53 5A 08 D6 46 5A 08 
         46   BD CF CE BF 00 CA C9 CD CE BF CC FF 00 00 00 00  03 00  05  E8 03 00 00  26 53 5A 08 D8 46 5A 08 
         47   CA C3 C5 BB 00 CA C9 CD CE BF CC FF 00 00 00 00  03 01  05  DC 05 00 00  4C 53 5A 08 DA 46 5A 08 
         48   C6 C9 C8 C1 00 CA C9 CD CE BF CC FF 00 00 00 00  03 01  05  DC 05 00 00  7B 53 5A 08 DE 46 5A 08 
         49   CD BF BB 00 CA C9 CD CE BF CC FF 00 00 00 00 00  03 01  05  DC 05 00 00  A0 53 5A 08 E2 46 5A 08 
         4A   CD C5 D3 00 CA C9 CD CE BF CC FF 00 00 00 00 00  03 01  05  DC 05 00 00  C7 53 5A 08 E6 46 5A 08 
         4B   C5 C3 CD CD 00 CA C9 CD CE BF CC FF 00 00 00 00  03 01  05  DC 05 00 00  EC 53 5A 08 EA 46 5A 08 
         4C   CA C3 BD C2 CF 00 BE C9 C6 C6 FF 00 00 00 00 00  04 00  06  B8 0B 00 00  12 54 5A 08 EE 46 5A 08 
         4D   CA C3 C5 BB BD C2 CF 00 BE C9 C6 C6 FF 00 00 00  04 00  06  B8 0B 00 00  3D 54 5A 08 F0 46 5A 08 
         4E   C7 BB CC C3 C6 C6 00 BE C9 C6 C6 FF 00 00 00 00  04 00  06  B8 0B 00 00  6A 54 5A 08 F2 46 5A 08 
         4F   CE C9 C1 BF CA C3 00 BE C9 C6 C6 FF 00 00 00 00  04 00  06  B8 0B 00 00  96 54 5A 08 F4 46 5A 08 
         50   BD D3 C8 BE BB CB CF C3 C6 00 BE C9 C6 C6 FF 00  04 00  06  B8 0B 00 00  C2 54 5A 08 F6 46 5A 08 
         51   BD C2 C3 C5 C9 CC C3 CE BB 00 BE C9 C6 C6 FF 00  04 00  06  B8 0B 00 00  F1 54 5A 08 F8 46 5A 08 
         52   CE C9 CE C9 BE C3 C6 BF 00 BE C9 C6 C6 FF 00 00  04 00  06  B8 0B 00 00  20 55 5A 08 FA 46 5A 08 
         53   C4 C3 C1 C1 C6 D3 CA CF C0 C0 00 BE C9 C6 C6 FF  04 00  06  B8 0B 00 00  4E 55 5A 08 FC 46 5A 08 
         54   C7 BF C9 D1 CE C2 00 BE C9 C6 C6 FF 00 00 00 00  04 00  06  B8 0B 00 00  7E 55 5A 08 FE 46 5A 08 
         55   BD C6 BF C0 BB C3 CC D3 00 BE C9 C6 C6 FF 00 00  04 00  06  B8 0B 00 00  AA 55 5A 08 00 47 5A 08 
         56   BE C3 CE CE C9 00 BE C9 C6 C6 FF 00 00 00 00 00  04 00  06  B8 0B 00 00  D8 55 5A 08 02 47 5A 08 
         57   CD C7 C9 C9 BD C2 CF C7 00 BE C9 C6 C6 FF 00 00  04 00  06  B8 0B 00 00  03 56 5A 08 04 47 5A 08 
         58   CE CC BF BF BD C5 C9 00 BE C9 C6 C6 FF 00 00 00  04 00  06  B8 0B 00 00  31 56 5A 08 06 47 5A 08 
         59   CE C9 CC BD C2 C3 BD 00 BE C9 C6 C6 FF 00 00 00  04 00  06  B8 0B 00 00  5E 56 5A 08 08 47 5A 08 
         5A   C7 CF BE C5 C3 CA 00 BE C9 C6 C6 FF 00 00 00 00  04 00  06  B8 0B 00 00  8B 56 5A 08 0A 47 5A 08 
         5B   BE CF CD C5 CF C6 C6 00 BE C9 C6 C6 FF 00 00 00  04 00  06  B8 0B 00 00  B7 56 5A 08 0C 47 5A 08 
         5C   D1 D3 C8 BB CF CE 00 BE C9 C6 C6 FF 00 00 00 00  04 00  06  B8 0B 00 00  E4 56 5A 08 0E 47 5A 08 
         5D   BC BB C6 CE C9 D3 00 BE C9 C6 C6 FF 00 00 00 00  04 00  06  B8 0B 00 00  10 57 5A 08 10 47 5A 08 
         5E   C5 BF BD C6 BF C9 C8 00 BE C9 C6 C6 FF 00 00 00  04 00  06  B8 0B 00 00  3C 57 5A 08 12 47 5A 08 
         5F   BB D4 CF CC C3 C6 C6 00 BE C9 C6 C6 FF 00 00 00  04 00  06  B8 0B 00 00  69 57 5A 08 14 47 5A 08 
         60   CD C5 C3 CE CE D3 00 BE C9 C6 C6 FF 00 00 00 00  04 00  06  B8 0B 00 00  97 57 5A 08 16 47 5A 08 
         61   CD D1 BB BC C6 CF 00 BE C9 C6 C6 FF 00 00 00 00  04 00  06  B8 0B 00 00  C3 57 5A 08 18 47 5A 08 
         62   C1 CF C6 CA C3 C8 00 BE C9 C6 C6 FF 00 00 00 00  04 00  06  B8 0B 00 00  EF 57 5A 08 1A 47 5A 08 
         63   C6 C9 CE BB BE 00 BE C9 C6 C6 FF 00 00 00 00 00  04 00  06  B8 0B 00 00  1B 58 5A 08 1C 47 5A 08 
         64   CD BF BF BE C9 CE 00 BE C9 C6 C6 FF 00 00 00 00  04 00  06  B8 0B 00 00  46 58 5A 08 1E 47 5A 08 
         65   CA C3 C5 BB 00 BD CF CD C2 C3 C9 C8 FF 00 00 00  04 00  07  D0 07 00 00  72 58 5A 08 20 47 5A 08 
         66   CC C9 CF C8 BE 00 BD CF CD C2 C3 C9 C8 FF 00 00  04 00  07  D0 07 00 00  A2 58 5A 08 22 47 5A 08 
         67   C5 C3 CD CD 00 BD CF CD C2 C3 C9 C8 FF 00 00 00  04 00  07  D0 07 00 00  D1 58 5A 08 24 47 5A 08 
         68   D4 C3 C1 D4 BB C1 00 BD CF CD C2 C3 C9 C8 FF 00  04 00  07  D0 07 00 00  02 59 5A 08 26 47 5A 08 
         69   CD CA C3 C8 00 BD CF CD C2 C3 C9 C8 FF 00 00 00  04 00  07  D0 07 00 00  34 59 5A 08 28 47 5A 08 
         6A   BE C3 BB C7 C9 C8 BE 00 BD CF CD C2 C3 C9 C8 FF  04 00  07  D0 07 00 00  63 59 5A 08 2A 47 5A 08 
         6B   BC BB C6 C6 00 BD CF CD C2 C3 C9 C8 FF 00 00 00  04 00  07  D0 07 00 00  93 59 5A 08 2C 47 5A 08 
         6C   C1 CC BB CD CD 00 BD CF CD C2 C3 C9 C8 FF 00 00  04 00  07  D0 07 00 00  C0 59 5A 08 2E 47 5A 08 
         6D   C0 C3 CC BF 00 BD CF CD C2 C3 C9 C8 FF 00 00 00  04 00  07  D0 07 00 00  F3 59 5A 08 30 47 5A 08 
         6E   D1 BB CE BF CC 00 BD CF CD C2 C3 C9 C8 FF 00 00  04 00  07  D0 07 00 00  25 5A 5A 08 32 47 5A 08 
         6F   CD C8 C9 CC C6 BB D2 00 BE C9 C6 C6 FF 00 00 00  04 05  06  10 27 00 00  58 5A 5A 08 34 47 5A 08 
         70   CC C2 D3 BE C9 C8 00 BE C9 C6 C6 FF 00 00 00 00  04 05  06  10 27 00 00  83 5A 5A 08 36 47 5A 08 
         71   C6 BB CA CC BB CD 00 BE C9 C6 C6 FF 00 00 00 00  04 05  06  10 27 00 00  AE 5A 5A 08 38 47 5A 08 
         72   D0 BF C8 CF CD BB CF CC 00 BE C9 C6 C6 FF 00 00  04 05  06  10 27 00 00  D9 5A 5A 08 3A 47 5A 08 
         73   BD C2 BB CC C3 D4 BB CC BE 00 BE C9 C6 C6 FF 00  04 05  06  10 27 00 00  04 5B 5A 08 3C 47 5A 08 
         74   BC C6 BB CD CE C9 C3 CD BF 00 BE C9 C6 C6 FF 00  04 05  06  10 27 00 00  2F 5B 5A 08 3E 47 5A 08 
         75   D1 BB C3 C6 C7 BF CC 00 BE C9 C6 C6 FF 00 00 00  04 05  06  10 27 00 00  5A 5B 5A 08 40 47 5A 08 
         76   CC BF C1 C3 CC C9 BD C5 00 BE C9 C6 C6 FF 00 00  04 05  06  10 27 00 00  85 5B 5A 08 42 47 5A 08 
         77   CC BF C1 C3 BD BF 00 BE C9 C6 C6 FF 00 00 00 00  04 05  06  10 27 00 00  B0 5B 5A 08 44 47 5A 08 
         78   CC BF C1 C3 CD CE BF BF C6 00 BE C9 C6 C6 FF 00  04 05  06  10 27 00 00  DB 5B 5A 08 46 47 5A 08 
        
        Sooo... this is the hex for the decorations in Emerald (and it is unlikely to be very different in RS) I know it first starts with an identifier (the Decoration ID, if you will) that is in bold above. Next comes the decoration's string (in blue) But then I get lost with the next two bytes. In green we have what category each decoration is (ie: 0x75 WAILMER DOLL is in the dolls category: 0x6). Next comes two more unknown bytes, and two padding bytes? And lastly, in red, we have the pointers to each item's description (back to 0x75: "A large doll.|Place it on a mat|or a desk.") and what I believe could be the tiles used to make the decoration (0x75: B7 00).

        Could someone help me complete this table and confirm/dismiss my observations? As I have ran out of ideas as to what they could mean.

        (the table of decorations begins at 0x5A5C08, the descriptions at: 0x5A4748, and the tile numbers are at: 0x5A4514.

        0x5A4688 seem to be the beginning of a table for the dolls like 0x75)

        Thanks!
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          #304    
        Old February 9th, 2013 (7:28 AM).
        knizz's Avatar
        knizz knizz is offline
           
          Join Date: Aug 2007
          Posts: 192
          Firered's "wait-for-interrupt"-loop is quite inefficient. Here is my suggested patch. (Experimental, may or may not freeze the game.)
          Code:
          BEFORE:
          080008aa  8b91 ldrh r1, [r2, #0x1c]
          080008ac  1c18 add r0, r3, #0x0
          080008ae  4008 and r0, r1
          080008b0  2800 cmp r0, #0x0
          080008b2  d0fa beq $080008aa
          080008b4  bc01 pop {r0}
          080008b6  4700 bx r0
          
          AFTER:
          080008aa  df02 swi $02
          080008ac  8b91 ldrh r1, [r2, #0x1c]
          080008ae  1c18 add r0, r3, #0x0
          080008b0  4008 and r0, r1
          080008b2  2800 cmp r0, #0x0
          080008b4  d0f9 beq $080008aa
          080008b6  bd00 pop {pc}
          This should be useful if emulation is slow on your machine. Or if you want to be even faster when holding the space key.
          __________________
          Firered IDA 6.6 DB: https://www.dropbox.com/s/d856o3pyndyr5sr/firered.idb
          VBA-M with lua scripting support
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            #305    
          Old February 10th, 2013 (2:24 PM).
          sonicshuffler42 sonicshuffler42 is offline
             
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            Is there a way to make it so you can use fly to get to the towns without a need to go to the town's pokemon center first? I don't mean warping, I mean that you can use the fly HM to go anywhere despite not visiting the pokemon center in said town first.
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              #306    
            Old February 11th, 2013 (12:55 AM).
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              Quote:
              Originally Posted by sonicshuffler42 View Post
              Is there a way to make it so you can use fly to get to the towns without a need to go to the town's pokemon center first? I don't mean warping, I mean that you can use the fly HM to go anywhere despite not visiting the pokemon center in said town first.
              Um, you can change the position of the flying position in Advance Map you need to go to events tab and change its position and that would be it. :)
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                #307    
              Old February 11th, 2013 (1:37 PM).
              sonicshuffler42 sonicshuffler42 is offline
                 
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                Hey, are the flags that enable you to be able to use 'fly' to get to a town's pokemon center able to be set at any time? I would like to set those flags automatically for everywhere at the start of a game.
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                  #308    
                Old February 11th, 2013 (3:48 PM).
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                  Quote:
                  Originally Posted by sonicshuffler42 View Post
                  Hey, are the flags that enable you to be able to use 'fly' to get to a town's pokemon center able to be set at any time? I would like to set those flags automatically for everywhere at the start of a game.
                  Simple answer is yes, but this belongs in simple questions, just FYI.
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                    #309    
                  Old February 19th, 2013 (12:44 PM).
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                    I have a question... How can I replease a ordinary LOW HP SIGNAL with music of LOW HP theme from Pokemon BW ?
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                      #310    
                    Old February 19th, 2013 (7:01 PM).
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                    Shiny Quagsire Shiny Quagsire is offline
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                      Quote:
                      Originally Posted by Ksiazek Bartlomiej View Post
                      I have a question... How can I replease a ordinary LOW HP SIGNAL with music of LOW HP theme from Pokemon BW ?
                      There are a few ways you could do this. You could have the main music get replaced with your new music, or you could have the low hp track in Sappy include your song along with it, and disable the main track. So it is possible, it'd just take some time to ASM hack out, because it will require some ASM hackery.
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                      Old February 20th, 2013 (2:38 AM).
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                        But What Code I must write on ASM? I'm not good in ASM Hacking.
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                          #312    
                        Old February 22nd, 2013 (11:37 PM).
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                        So editing the Pokemon that is released by the Professor in the games is easy, and I think possible with some tools. However, the cry does not change. Here are some changes that need to be made to change the cry of this Pokemon.

                        FireRed:
                        Code:
                        0812FB38: 02 48
                        0812FB42: 30 BD XX XX 00 00
                        Ruby:
                        Code:
                        0800A506: 03 48 C0 46
                        0800A512: 00 BD XX XX 00 00
                        Emerald:
                        Code:
                        08030B0C: XX XX
                        Where XX XX is the index of the Pokemon in reversed hex. For example Charizard would be 06 00. A list can be found here.
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                          #313    
                        Old February 23rd, 2013 (3:49 AM).
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                        Jambo51 Jambo51 is offline
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                          Quote:
                          Originally Posted by Ksiazek Bartlomiej View Post
                          But What Code I must write on ASM? I'm not good in ASM Hacking.
                          This would be quite difficult to actually do, since the new music would have to be implemented effectively as an indefinite fanfare.

                          I'm honestly not sure how the game does the current low HP thing, but to replace it with BW's one, you'd need to pause the playing music, play the BW music, and on the circumstances changing so it doesn't need to play any longer, resume playing the normal theme.
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                            #314    
                          Old February 23rd, 2013 (8:10 PM).
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                          Quote:
                          Originally Posted by Darthatron View Post
                          So editing the Pokemon that is released by the Professor in the games is easy, and I think possible with some tools. However, the cry does not change. Here are some changes that need to be made to change the cry of this Pokemon.

                          FireRed:
                          Code:
                          0812FB38: 02 48
                          0812FB42: 30 BD XX XX 00 00
                          Ruby:
                          Code:
                          0800A506: 03 48 C0 46
                          0800A512: 00 BD XX XX 00 00
                          Emerald:
                          Code:
                          08030B0C: XX XX
                          Where XX XX is the index of the Pokemon in reversed hex. For example Charizard would be 06 00. A list can be found here.

                          Nice find Darthatron I will try to do this for recreating platinum when lopunny appears.
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                            #315    
                          Old February 28th, 2013 (4:16 PM).
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                            So, I've gotten sick of being asked for this, so I figured it might be a good idea to share it. It's so short and easy that it definitely doesn't warrant having its own thread, so putting it here seems like a good compromise.

                            Extending the Number of Direct Sound Tracks on 3rd Gen Pokémon Games

                            It's as easy as this:
                            1. Search for the hex string "00 C5 94 00" in your ROM
                            2. Replace said string with "00 CX 94 00" where X stands for the number of maximum DS tracks

                            Now, there are limits here. Fire Red and Emerald (presumably Leaf Green too) can support a maximum of 12 (0xC) tracks, so you can put 00 CC 94 00 for these ROMs, however, Ruby (presumably Sapphire too) are different. RS can only support a maximum of 7!

                            BPR - 12
                            BPG - 12
                            BPE - 12
                            AXV - 7
                            AXP - 7
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                              #316    
                            Old February 28th, 2013 (5:16 PM). Edited February 28th, 2013 by karatekid552.
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                            karatekid552 karatekid552 is offline
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                              Quote:
                              Originally Posted by Jambo51 View Post
                              So, I've gotten sick of being asked for this, so I figured it might be a good idea to share it. It's so short and easy that it definitely doesn't warrant having its own thread, so putting it here seems like a good compromise.

                              Extending the Number of Direct Sound Tracks on 3rd Gen Pokémon Games

                              It's as easy as this:
                              1. Search for the hex string "00 C5 94 00" in your ROM
                              2. Replace said string with "00 CX 94 00" where X stands for the number of maximum DS tracks

                              Now, there are limits here. Fire Red and Emerald (presumably Leaf Green too) can support a maximum of 12 (0xC) tracks, so you can put 00 CC 94 00 for these ROMs, however, Ruby (presumably Sapphire too) are different. RS can only support a maximum of 7!

                              BPR - 12
                              BPG - 12
                              BPE - 12
                              AXV - 7
                              AXP - 7

                              I just wanted to add that in RS there are actually two locations that have contain that string of hex values. One in the one 1D0000s and one in the E70000's. I believe after some talks with ShinyDragonHunter a while back I discovered this. I believe that it ended up being the first one.

                              ----------------------

                              I also recently spent a lot of time pouring over the maximum number of overworld limiting bytes and found that in all games except Emerald, (which I have yet to figure out as it is very different, but I am close) that there were actually three different compare commands that prevent the increasing of OWs. The first was a normal check that set the limit at 151 for FR and 217 for Ruby. (Please note that there are 152 ows in FR and 218 in Ruby. This means that the SS Anne is not special like once assumed, this check is solely based off of the OW numbers used in A-map and NSE).

                              The second and third checks actually worked together in order to allow the use of higher number OWs over OW #240 by pulling different OWs from the origional table. If you only change one of these checks, it screws up your OW's pallette and position on the map. They must be used in sync.

                              The offsets for the ASM routines which control these limits are:

                              Ruby: 0x0805BC10

                              FireRed: 0x0805F2C8

                              Please note that this is the beginning of the entire routine, not the checks themselves. I plan on extending Darthatron's Advanced OW Editing Tutorial (with permission if he lets me:D) in order to account for these checks. So unless you have a good understanding of basic ASM, don't play with this quite yet.
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                                #317    
                              Old March 8th, 2013 (7:26 PM).
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                              MrDollSteak MrDollSteak is offline
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                                Quote:
                                Originally Posted by sonic1 View Post

                                As for this, now i'm outta time, but i'll try to do something to you. Thing is, there's a routine in the rom, a powerful one, that has ENTIRE access to a pokemon's data, and can change anything about it!
                                List of things discovered that the routine can change (don't mind the hex numbers):
                                Spoiler:

                                0x00 - Pokémon ID
                                0x01 - Trainer IDs
                                0x02 - Nickname Max Length 1 (r6 should be the nickname's address)
                                0x03 - Font / Language
                                0x04 - Sanity
                                0x05 - Sanity
                                0x06 - Sanity
                                0x07 - OT Name Max Length
                                0x08 - Marks
                                0x09 - Checksum
                                0x0A - Filler
                                0x0B - Species
                                0x0C - Held Item
                                0x0D - Attack 1
                                0x0E - Attack 2
                                0x0F - Attack 3
                                0x10 - Attack 4
                                0x11 - PP 1
                                0x12 - PP 2
                                0x13 - PP 3
                                0x14 - PP 4
                                0x15 - PP Bonuses
                                0x16 - Coolness
                                0x17 - Beauty
                                0x18 - Cuteness
                                0x19 - Exp. Points
                                0x1A - HP EV
                                0x1B - Attack EV
                                0x1C - Defense EV
                                0x1D - Speed EV
                                0x1E - Sp. Attack EV
                                0x1F - Sp. Defense EV
                                0x20 - Happiness
                                0x21 - Smartness
                                0x22 - Pokérus Status
                                0x23 - Catch Location
                                0x24 - Catch Level
                                0x25 -
                                0x26 - Hometown / Poké Ball / Trainer Gender
                                0x27 - HP IV
                                0x28 - Attack IV
                                0x29 - Defense IV
                                0x2A - Speed IV
                                0x2B - Sp. Attack IV
                                0x2C - Sp. Defense IV
                                0x2D - IsEgg
                                0x2E - Ability Bit
                                0x2F - Toughness
                                0x30 - Sheen
                                0x31 - OT Gender
                                0x32 -
                                0x33 -
                                0x34 -
                                0x35 -
                                0x36 -
                                0x37 - Status Ailment
                                0x38 - Level
                                0x39 - Current HP
                                0x3A - Total HP
                                0x3B - Attack
                                0x3C - Defense
                                0x3D - Speed
                                0x3E - Sp. Attack
                                0x3F - Sp. Defense
                                0x43 - Hall Of Fame ribbon
                                0x50 - Obedience




                                Well, i explained this in the last post. Its the naming type, which is gonna through r0. But that can be easily changed, i think, so this is the least of our worries.

                                My main worry is how you're gonna convert the letters bytes into usable codes.
                                I was just wondering what exactly this routine is, and I was wondering if it would apply to eggs? For example, I want to create a script that would give you a specific egg with preset eggmoves. That or Pokemon with 'hidden abilities'. What special or callasm would I need to put into the script?

                                If I've been mildly silly and the number is already posted I apologize in advance.

                                Thanks!
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                                  #318    
                                Old March 15th, 2013 (7:01 AM).
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                                BlackWhiteRobin BlackWhiteRobin is offline
                                   
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                                  Does anyone know how to ASM hack the intro in Fire Red so that it skips the "Gengar - Nidorino" Intro without the press of a button? Like after the "GAMEFREAK Presents" Logo, It will go on to the Title Screen and not play that sick and old intro?
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                                    #319    
                                  Old March 15th, 2013 (7:08 AM).
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                                  Quote:
                                  Originally Posted by robin22gongon View Post
                                  Does anyone know how to ASM hack the intro in Fire Red so that it skips the "Gengar - Nidorino" Intro without the press of a button? Like after the "GAMEFREAK Presents" Logo, It will go on to the Title Screen and not play that sick and old intro?
                                  Scroll up, there is a post about it by Knizz.
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                                    #320    
                                  Old March 15th, 2013 (7:57 AM).
                                  TweenyTodd TweenyTodd is offline
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                                    Is there an offset for the current location of the player?
                                    The (X,Y) coordinates I mean.
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                                      #321    
                                    Old March 15th, 2013 (12:21 PM). Edited March 15th, 2013 by karatekid552.
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                                    karatekid552 karatekid552 is offline
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                                      Quote:
                                      Originally Posted by TweenyTodd View Post
                                      Is there an offset for the current location of the player?
                                      The (X,Y) coordinates I mean.
                                      I believe that there is a script command that gets this info, it is like "getplayerlocation" or something. Hit F1 in XSE and scroll through the commands. I will also go see where the exact location in the ram is in case you need this for an ASM routine.

                                      Edit:
                                      Quote:
                                      Originally Posted by thethethethe's Rom Hacking Resource
                                      -----------------------------------------------------------------------------------------------------
                                      getplayerpos, getplayerxy:
                                      Stores the players current x and y positions on the current map.
                                      Hex Structure: [42] [xxyy] [aabb]
                                      xxyy: Variable for x position
                                      aabb: Variable for y position
                                      Edit2: In case you need it:

                                      X-value is at 020255A0
                                      Y-value is at 020255A2

                                      (Found using VBA's "Search for Cheats" function. Quite the amazing thing.)
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                                        #322    
                                      Old March 15th, 2013 (2:25 PM). Edited March 15th, 2013 by BlackWhiteRobin.
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                                      BlackWhiteRobin BlackWhiteRobin is offline
                                         
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                                        Quote:
                                        Originally Posted by FBI agent View Post
                                        Scroll up, there is a post about it by Knizz.
                                        Just to clear things a bit, is this the direct solution to my problem?

                                        Also do I just compile the "After"?
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                                          #323    
                                        Old March 15th, 2013 (3:06 PM).
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                                        ShyRayq ShyRayq is offline
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                                          Quote:
                                          Originally Posted by robin22gongon View Post
                                          Just to clear things a bit, is this the direct solution to my problem?

                                          Also do I just compile the "After"?
                                          No, no, the post you want is the post before that.
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                                            #324    
                                          Old March 15th, 2013 (3:27 PM).
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                                          BlackWhiteRobin BlackWhiteRobin is offline
                                             
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                                            Quote:
                                            Originally Posted by Dragoon View Post
                                            No, no, the post you want is the post before that.
                                            Okay, now it's more unclear to me... Which one?

                                            Quote:
                                            BEFORE:
                                            080008aa 8b91 ldrh r1, [r2, #0x1c]
                                            080008ac 1c18 add r0, r3, #0x0
                                            080008ae 4008 and r0, r1
                                            080008b0 2800 cmp r0, #0x0
                                            080008b2 d0fa beq $080008aa
                                            080008b4 bc01 pop {r0}
                                            080008b6 4700 bx r0

                                            AFTER:
                                            080008aa df02 swi $02
                                            080008ac 8b91 ldrh r1, [r2, #0x1c]
                                            080008ae 1c18 add r0, r3, #0x0
                                            080008b0 4008 and r0, r1
                                            080008b2 2800 cmp r0, #0x0
                                            080008b4 d0f9 beq $080008aa
                                            080008b6 bd00 pop {pc}
                                            And I just compile using ASM and I'm good?
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                                              #325    
                                            Old March 15th, 2013 (5:30 PM).
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                                            karatekid552 karatekid552 is offline
                                            What happens if I push it?....
                                               
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                                              Quote:
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                                              Okay, now it's more unclear to me... Which one?



                                              And I just compile using ASM and I'm good?
                                              Wrong post! http://www.pokecommunity.com/showpost.php?p=7526770&postcount=303
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