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  #476    
Old February 12th, 2013 (5:02 PM).
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    I have the ability to have either a 30 Sp atk IV or 31 Spd IV. In a Starmie which one should I put on more?
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      #477    
    Old February 12th, 2013 (6:48 PM).
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    Quote:
    Originally Posted by AdrianD View Post
    I have the ability to have either a 30 Sp atk IV or 31 Spd IV. In a Starmie which one should I put on more?
    Speed. Starmie can get away with 1 less Special Attack IV.
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      #478    
    Old February 12th, 2013 (7:47 PM).
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      Quote:
      Originally Posted by PlatinumDude View Post
      Speed. Starmie can get away with 1 less Special Attack IV.
      What I mean is that I am having to use one parent for the Timid nature keep and if whats a better choice of Speed or Special attack.
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        #479    
      Old February 12th, 2013 (8:27 PM).
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      Quote:
      Originally Posted by AdrianD View Post
      What I mean is that I am having to use one parent for the Timid nature keep and if whats a better choice of Speed or Special attack.
      Speed. That's what I said earlier, wasn't it?
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        #480    
      Old February 13th, 2013 (5:39 PM).
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        Quote:
        Originally Posted by PlatinumDude View Post
        Speed. That's what I said earlier, wasn't it?

        Ok wasnt sure if I was specific enough
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          #481    
        Old February 15th, 2013 (10:46 AM).
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          Hello,
          I've been playing with this team and I'm having alot of trouble beating Stall. Mainly Jellicent, preventing me to RS at all! >

          Infalna (Salamence) (F) @ Lum Berry
          Trait: Intimidate
          EVs: 252 Atk / 4 SAtk / 252 Spd
          Naive Nature
          - Outrage
          - Fire Blast
          - Earthquake
          - Dragon Dance

          Jewel (Starmie) @ Expert Belt
          Trait: Natural Cure
          EVs: 252 SAtk / 4 SDef / 252 Spd
          Timid Nature
          - Hydro Pump
          - Ice Beam
          - Thunderbolt
          - Rapid Spin

          Crimson (Scizor) @ Choice Band
          Trait: Technician
          EVs: 248 HP / 252 Atk / 8 SDef
          Adamant Nature
          - Bullet Punch
          - U-turn
          - Superpower
          - Pursuit

          Stinger (Ferrothorn) @ Rocky Helmet
          Trait: Iron Barbs
          EVs: 252 HP / 88 Def / 168 SDef
          Relaxed Nature
          - Power Whip
          - Leech Seed
          - Protect
          - Spikes

          Narcissus (Milotic) (F) @ Leftovers
          Trait: Marvel Scale
          Shiny: Yes
          EVs: 252 HP / 252 Def / 4 SAtk
          Bold Nature
          - Scald
          - Ice Beam
          - Recover
          - Dragon Tail

          Heatran @ Life Orb
          Trait: Flash Fire
          EVs: 252 SAtk / 4 SDef / 252 Spd
          Modest Nature
          - Fire Blast
          - Earth Power
          - Hidden Power [Grass]
          - Stealth Rock

          Anybody can recommend moveset or pokemon changes?
          I would like to keep Milotic and Salamence, though
          I think Starmie and Scizor work well too.
          so basically, any Idea what to replace Ferrothorn and/or Heatran with?
          Thanks
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            #482    
          Old February 15th, 2013 (11:07 AM).
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          Quote:
          Originally Posted by bizebest View Post
          Hello,
          I've been playing with this team and I'm having alot of trouble beating Stall. Mainly Jellicent, preventing me to RS at all! >

          Infalna (Salamence) (F) @ Lum Berry
          Trait: Intimidate
          EVs: 252 Atk / 4 SAtk / 252 Spd
          Naive Nature
          - Outrage
          - Fire Blast
          - Earthquake
          - Dragon Dance

          Jewel (Starmie) @ Expert Belt
          Trait: Natural Cure
          EVs: 252 SAtk / 4 SDef / 252 Spd
          Timid Nature
          - Hydro Pump
          - Ice Beam
          - Thunderbolt
          - Rapid Spin

          Crimson (Scizor) @ Choice Band
          Trait: Technician
          EVs: 248 HP / 252 Atk / 8 SDef
          Adamant Nature
          - Bullet Punch
          - U-turn
          - Superpower
          - Pursuit

          Stinger (Ferrothorn) @ Rocky Helmet
          Trait: Iron Barbs
          EVs: 252 HP / 88 Def / 168 SDef
          Relaxed Nature
          - Power Whip
          - Leech Seed
          - Protect
          - Spikes

          Narcissus (Milotic) (F) @ Leftovers
          Trait: Marvel Scale
          Shiny: Yes
          EVs: 252 HP / 252 Def / 4 SAtk
          Bold Nature
          - Scald
          - Ice Beam
          - Recover
          - Dragon Tail

          Heatran @ Life Orb
          Trait: Flash Fire
          EVs: 252 SAtk / 4 SDef / 252 Spd
          Modest Nature
          - Fire Blast
          - Earth Power
          - Hidden Power [Grass]
          - Stealth Rock

          Anybody can recommend moveset or pokemon changes?
          I would like to keep Milotic and Salamence, though
          I think Starmie and Scizor work well too.
          so basically, any Idea what to replace Ferrothorn and/or Heatran with?
          Thanks
          What you need here is something else that can take Jellicent down besides Starmie and Ferrothorn, like Rotom-W or Jolteon:

          Rotom-W:
          -Volt Switch
          -Hydro Pump
          -Will-o-Wisp
          -Pain Split/Hidden Power (Ice)
          Nature: Modest
          EVs: 232 HP/56 SAtk/220 Spe
          Item: Leftovers

          or
          -Volt Switch
          -Hydro Pump
          -Will-o-Wisp/Thunder Wave
          -Pain Split
          Nature: Calm
          EVs: 248 HP/28 SAtk/232 SDef
          Item: Leftovers

          or
          -Volt Switch
          -Hydro Pump
          -Hidden Power (Ice)/Thunderbolt
          -Trick/Thunderbolt
          Nature: Timid
          EVs: 4 HP/252 SAtk/252 Spe
          Item: Choice Specs/Choice Scarf

          Jolteon:
          -Thunderbolt
          -Volt Switch
          -Shadow Ball
          -Hidden Power (Ice)
          Nature: Timid
          EVs: 4 Def/252 SAtk/252 Spe
          Item: Life Orb/Choice Specs
          Ability: Volt Absorb

          Even though it shares a Fire weakness with Ferrothorn, Celebi could work too:
          -Giga Drain/Psychic
          -Recover
          -U-turn
          -Perish Song/Thunder Wave/Stealth Rock
          Nature: Calm
          EVs: 252 HP/236 SDef/20 Spe
          Item: Leftovers

          or
          -Leaf Storm
          -Earth Power/Psychic/Hidden Power (Fire)
          -Thunder Wave/U-turn
          -Recover
          Nature: Modest
          EVs: 56 HP/252 SAtk/200 Spe
          Item: Life Orb/Leftovers

          or
          -Nasty Plot
          -Giga Drain
          -Earth Power/Hidden Power (Fire)
          -Psychic/Recover/Hidden Power (Ice)
          Nature: Timid
          EVs: 4 HP/252 SAtk/252 Spe
          Item: Leftovers/Life Orb

          or
          -Leaf Storm
          -Hidden Power (Fire/Ice)
          -Earth Power/Psychic
          -U-turn/Trick
          Nature: Timid
          EVs: 4 HP/252 SAtk/252 Spe
          Item: Choice Scarf
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            #483    
          Old February 15th, 2013 (6:24 PM).
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            If you breed two parents with two different power items will the IVs of each parent be passed on to the baby?
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              #484    
            Old February 15th, 2013 (6:44 PM).
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              Quote:
              Originally Posted by AdrianD View Post
              If you breed two parents with two different power items will the IVs of each parent be passed on to the baby?
              Sadly, no. It will randomly choose one of the parents power item IV. You may get the other one, since 3 IVs are passed down from the parents, but it's not guaranteed.
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                #485    
              Old March 1st, 2013 (4:31 AM). Edited March 1st, 2013 by t99zz.
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                ok so i m trying to get the best out of dragons i like there power this is just a list of pokemon i m trying to make perfect. pls r8/comment. Pls let me know your opinions



                Salamence
                Ability: Intimidate
                Item: Chpice Scarf
                Nature: Timid
                Iv Statistics: HP:30,Atk:30,Def:30,Sp.Atk:30,Sp.Def:30,Spd:31
                Ev Training: HP10,Sp.Atk248,Spe252
                Moveset:
                Dragon Pulse
                Heat Wave
                Hydro Pump
                Hidden Power [Flying]
                  #486    
                Old March 1st, 2013 (6:34 AM).
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                Salamence is outclassed as a special attacker by [email protected] and Hydreigon. If you've looked at Salamence's base stats, it clearly favors physical attacking (it has 135 Attack and 110 Special Attack; while its Special Attack is good as well, Salamence still favors physical attacking, though it can go mixed) and it also has Moxie to accumulate Attack boosts as it KOs opponents:
                -Outrage
                -Dragon Claw
                -Earthquake
                -Fire Blast/Aqua Tail
                Nature: Naive/Jolly
                EVs: 252 Atk/4 SAtk/252 Spe
                Item: Choice Scarf
                Ability: Moxie

                Salamence also can take its high Attack and Speed to new levels with Dragon Dance:
                -Dragon Dance
                -Outrage
                -Earthquake
                -Fire Blast/Hydro Pump
                Nature: Naive
                EVs: 252 Atk/4 SAtk/252 Spe
                Item: Life Orb/Lum Berry

                As mentioned previously, Salamence can go mixed:
                -Outrage
                -Draco Meteor
                -Fire Blast
                -Earthquake
                Nature: Naive
                EVs: 64 Atk/252 SAtk/192 Spe
                Item: Life Orb
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                  #487    
                Old March 2nd, 2013 (9:48 PM).
                LionHeartRAWR LionHeartRAWR is offline
                   
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                  So i was wondering if anyone can tell me how to do the ditto HIGH IV method. I want to get an arcanine to have its att. and speed at its max and i hear HIGH IV is what i have to do first. Also how would i know my ditto has a HIGH IV in Speed or Att?
                    #488    
                  Old March 3rd, 2013 (12:04 AM).
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                  Quote:
                  Originally Posted by LionHeartRAWR View Post
                  So i was wondering if anyone can tell me how to do the ditto HIGH IV method. I want to get an arcanine to have its att. and speed at its max and i hear HIGH IV is what i have to do first. Also how would i know my ditto has a HIGH IV in Speed or Att?
                  A perfect IV (of 31) is ideal, but IVs of 20-30 are acceptable, IMO. A 'mon with a perfect Attack IV would have the "Likes to thrash about" characteristic; a perfect Speed IV should display "Alert to sounds". But just because those characteristics are on the screen doesn't mean the IV is perfect, as that IV could be 26, 21, 16, 11, 6 or even 1.

                  To pass down IVs, have the parent with the desired IV hold a Power item. They can be bought at the Battle Subway/PWT for 16 BP each:
                  -Power Weight: HP
                  -Power Bracer: Attack
                  -Power Belt: Defense
                  -Power Lens: Special Attack
                  -Power Band: Special Defense
                  -Power Anklet: Speed
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                    #489    
                  Old March 3rd, 2013 (12:17 AM).
                  LionHeartRAWR LionHeartRAWR is offline
                     
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                    Quote:
                    Originally Posted by PlatinumDude View Post
                    A perfect IV (of 31) is ideal, but IVs of 20-30 are acceptable, IMO. A 'mon with a perfect Attack IV would have the "Likes to thrash about" characteristic; a perfect Speed IV should display "Alert to sounds". But just because those characteristics are on the screen doesn't mean the IV is perfect, as that IV could be 26, 21, 16, 11, 6 or even 1.

                    To pass down IVs, have the parent with the desired IV hold a Power item. They can be bought at the Battle Subway/PWT for 16 BP each:
                    -Power Weight: HP
                    -Power Bracer: Attack
                    -Power Belt: Defense
                    -Power Lens: Special Attack
                    -Power Band: Special Defense
                    -Power Anklet: Speed
                    How would i know if the IV is 31,26,21,11 etc? (People say i have to use rare candies and battle online but, i cant connect since i have a WPA and not WEP)
                      #490    
                    Old March 3rd, 2013 (12:19 AM).
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                      You can change your WPA security to WEP; or just stick to the Rare Candy Method. You can ask around the Trade Corner if they have Dittos with perfect IVs, too.
                        #491    
                      Old March 3rd, 2013 (8:19 AM).
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                      Quote:
                      Originally Posted by LionHeartRAWR View Post
                      How would i know if the IV is 31,26,21,11 etc? (People say i have to use rare candies and battle online but, i cant connect since i have a WPA and not WEP)
                      IV calculators definitely help. Serebii's and Metalkid's IV Calculators are worth looking.
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                        #492    
                      Old March 3rd, 2013 (8:38 PM).
                      LionHeartRAWR LionHeartRAWR is offline
                         
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                        Ok soooo i finally understand IV's (thanks guys) and i heard you can get 3 Perfect IVs on a pokemon. So my question is, which 3 IV's should i get on a tyranitar and an arcanine? Also what EV should i focus more on for both?
                          #493    
                        Old March 3rd, 2013 (8:47 PM).
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                        Quote:
                        Originally Posted by LionHeartRAWR View Post
                        Ok soooo i finally understand IV's (thanks guys) and i heard you can get 3 Perfect IVs on a pokemon. So my question is, which 3 IV's should i get on a tyranitar and an arcanine? Also what EV should i focus more on for both?
                        Ideally, Tyranitar uses a specially defensive spread (252 HP/4 Atk/252 SDef), but it can go offensive it has to (180 HP/252 Atk/76 Spe for Choice Band or 4 HP/252 Atk/252 Spe for Choice Scarf). Hence a combination of HP, Attack, Special Defense or Speed. Arcanine should just focus on Attack and Speed.
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                          #494    
                        Old March 6th, 2013 (6:28 PM).
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                          Which one do people think is better a Modest or Timid Alakazam?
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                            #495    
                          Old March 6th, 2013 (6:36 PM).
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                            Quote:
                            Originally Posted by AdrianD View Post
                            Which one do people think is better a Modest or Timid Alakazam?
                            People normally go for Timid Alakazam, because it has impeccable speed. With that, it has more chances to Revenge-Kill pokemon.
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                              #496    
                            Old March 6th, 2013 (6:41 PM). Edited March 7th, 2013 by WingedDragon.
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                              That sucks. I accidentally released a Timid Abra, but have a Modest one XD
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                                #497    
                              Old March 7th, 2013 (12:19 AM).
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                              ヽ(*・ω・)ノNo berries for you!
                                 
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                                Ok, I'm not planing on evolving Eevee! My Eevee has the nature Modest and that provides an increase in Sp.Atk and a decrease in Attack so which stat/stats should i EV train for competitive battles and how many points should I put in them? I want my Eevee to be annoying to my oppontent, making him/her think that its almost impossible to beat and with that said, I would like some tips also on a good or effective moveset.
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                                  #498    
                                Old March 7th, 2013 (6:38 AM).
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                                Quote:
                                Originally Posted by WishCookie View Post
                                Ok, I'm not planing on evolving Eevee! My Eevee has the nature Modest and that provides an increase in Sp.Atk and a decrease in Attack so which stat/stats should i EV train for competitive battles and how many points should I put in them? I want my Eevee to be annoying to my oppontent, making him/her think that its almost impossible to beat and with that said, I would like some tips also on a good or effective moveset.
                                Eevee's movepool is very shallow, so it can't really do much. And it must evolve so that it actually has a fighting chance. Given that it has a Modest nature, Vaporeon may seem like the way to go for it; Jolteon and Espeon are better as Timid while Glaceon outright sucks in standard play:
                                -Hydro Pump/Surf
                                -Ice Beam
                                -Hidden Power (Grass)
                                -Shadow Ball (if Water Absorb)/Rest (if Hydration and if on a Rain team)
                                Nature: Modest
                                EVs: 212 Def/252 SAtk/44 Spe
                                Item: Life Orb

                                If you really want to keep Eevee as is, then you're going to have a hard time with that, because of its low offensive stats and the previously mentioned bad movepool; this is something I pulled straight from my head:
                                -Heal Bell/Wish
                                -Toxic
                                -Hyper Voice/Return
                                -Shadow Ball/Iron Tail
                                Nature: Modest/Adamant
                                EVs: 252 HP/252 Atk or SAtk/4 SDef
                                Item: Eviolite
                                Ability: Adaptability
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                                  #499    
                                Old March 8th, 2013 (12:15 PM).
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                                  I have an Alakazam and Arcanine that work best with Life Orb. Problem is only one of them can use it in Wi-Fi's and such. Who would best benefit from Orb and what would be a suitable replacement for life orb or the other?
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                                    #500    
                                  Old March 8th, 2013 (12:40 PM).
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                                  Quote:
                                  Originally Posted by AdrianD View Post
                                  I have an Alakazam and Arcanine that work best with Life Orb. Problem is only one of them can use it in Wi-Fi's and such. Who would best benefit from Orb and what would be a suitable replacement for life orb or the other?
                                  If you're stuck with the Item Clause, as long as Alakazam has Magic Guard give it the Life Orb. It will get the power boost without receiving the 10% damage loss per attack. You can give Arcanine an Expert Belt, will only power up super effective moves by 1.3x, but it doesn't cost you the damage.

                                  If Zam doesn't Magic Guard, just switch the two items around. Or, if you want to, you could potentially give Zam Choice Specs instead. Just will have to be more careful as you'll get locked into whatever move you choose.
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