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  #23826    
Old February 13th, 2013 (9:39 PM).
LocksmithArmy's Avatar
LocksmithArmy LocksmithArmy is offline
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    in fire red what is it that keeps your pokes from evolving into gen 2 pokemon? I would like to allow users to catch and raise gen 2 pokemon as starters (a catch your own starter instead of taking the 3 choices)
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      #23827    
    Old February 13th, 2013 (10:11 PM).
    The Legacy of The Legends Creator :D's Avatar
    The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
       
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      what program would allow you to make oppenents have shiny,or change shiny encounter rate? and stuff like that? lol
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      Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

      It has all the current pokes. And More!!
      Lost of variety of things to do while playing. See how high you can level your poke past 100?
      Whats the rarest poke you can find!!
      *New features have been added~*
      Hope to see ya there :D
        #23828    
      Old February 14th, 2013 (12:28 AM).
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      Satoshi Ookami Satoshi Ookami is offline
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      Quote:
      Originally Posted by The Legacy of The Legends Creator :D View Post
      what program would allow you to make oppenents have shiny,or change shiny encounter rate? and stuff like that? lol
      You can use HackMew's shinyzer to make others have shiny or make wild shiny battle.
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        #23829    
      Old February 14th, 2013 (3:36 AM).
      prnoct90 prnoct90 is offline
         
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        I have two questions:

        1. Is there a hack of fire red that pretty much just leaves the game itself alone, but makes it so all pokemon can be caught/evolved in game (as opposed to trading)?

        2. Is any team working on a hack that combines all the "real" regions into one complete game?
          #23830    
        Old February 14th, 2013 (3:41 AM). Edited February 14th, 2013 by karatekid552.
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        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by Zemekis View Post
          Okay, i'll look back through/search the thread. Do you know how to change both options to "Boy"? Both methods are acceptable, so if you could give me some pointers on doing the double-Boy option, that'd be great!
          Well, you would have to change Oak's inrtro text to say who are you instead of what. You can do this in A-text, a hex editor, or even a script editor, though A-text would be the easiest. Then, you would have to create two different character sprites, both boys, and insert one over the girls sprite using NSE or un-Lz. So, basically replace everything girl with guy. The toughest part might be changing the multi-choice box which asks if you are a girl or a guy to say something based on the qualities of your two choice for boys, like tough kid and smart kid. I am not quite sure how to chance the multi choice box, but you may be able to find it in A-text.

          Quote:
          Originally Posted by LocksmithArmy View Post
          in fire red what is it that keeps your pokes from evolving into gen 2 pokemon? I would like to allow users to catch and raise gen 2 pokemon as starters (a catch your own starter instead of taking the 3 choices)
          The answer has come up before in this thread. I can't remember right now, but you are still supposed to search before asking.

          Edit: I think you need to give the player the national Pokedex.

          Quote:
          Originally Posted by prnoct90 View Post
          I have two questions:

          1. Is there a hack of fire red that pretty much just leaves the game itself alone, but makes it so all pokemon can be caught/evolved in game (as opposed to trading)?

          2. Is any team working on a hack that combines all the "real" regions into one complete game?
          1) Probobly, I know that there is one for Emerald. Try looking for a FireRed Complete or FireRed 386 in the showcase.

          2) This is really tough due to space requirements. The closest I think would be the 649 patches by Jambo51 and Chaos Rush.
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            #23831    
          Old February 14th, 2013 (4:01 AM).
          LocksmithArmy's Avatar
          LocksmithArmy LocksmithArmy is offline
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            thanks... I found the "search this thread" function

            but im fairly certain this one is NOT in this thread:

            I need a way to make the safari game NOT end... then a way to make it end again...

            for example...
            I am making a "catch your starting pokemon" event... where you go into a safari zone game... and catch a pokemon... then immediately after you catch that poke the game ends... yay

            but by going into the Safari Zone game.. you get that step counter... so if someone were to hang around and NOT catch something till that timer ran out... they would be teleported to the REAL safari zone and end up in fuscha city with no pokemon...

            so I need to turn the step counter off for just that game... then for all other safari games (you can only get into this area one time) the step counter should be on...
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              #23832    
            Old February 14th, 2013 (4:06 AM).
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            karatekid552 karatekid552 is offline
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              Quote:
              Originally Posted by LocksmithArmy View Post
              thanks... I found the "search this thread" function

              but im fairly certain this one is NOT in this thread:

              I need a way to make the safari game NOT end... then a way to make it end again...

              for example...
              I am making a "catch your starting pokemon" event... where you go into a safari zone game... and catch a pokemon... then immediately after you catch that poke the game ends... yay

              but by going into the Safari Zone game.. you get that step counter... so if someone were to hang around and NOT catch something till that timer ran out... they would be teleported to the REAL safari zone and end up in fuscha city with no pokemon...

              so I need to turn the step counter off for just that game... then for all other safari games (you can only get into this area one time) the step counter should be on...
              Better idea, run a check to make sure the player has a Pokemon after the safari game. If not, send him back in!

              Also, the above question I believe you need to give the player the national pokedex.
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                #23833    
              Old February 14th, 2013 (4:28 AM).
              LocksmithArmy's Avatar
              LocksmithArmy LocksmithArmy is offline
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                Quote:
                Originally Posted by karatekid552 View Post
                Better idea, run a check to make sure the player has a Pokemon after the safari game. If not, send him back in!

                Also, the above question I believe you need to give the player the national pokedex.
                I would run a check but I cant edit the way the safari zone ends...

                I may be able to edit the real exit mapscript... that may do it...

                I dont know how to check for pokemon...
                I tried countpokemon... but it turns the map black

                I was using the countpokemon check to end my mini game (after each battle) but that is wrong... what command checks how many pokes you have in your belt?
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                  #23834    
                Old February 14th, 2013 (4:45 AM).
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                Quote:
                Originally Posted by LocksmithArmy View Post
                I would run a check but I cant edit the way the safari zone ends...

                I may be able to edit the real exit mapscript... that may do it...

                I dont know how to check for pokemon...
                I tried countpokemon... but it turns the map black

                I was using the countpokemon check to end my mini game (after each battle) but that is wrong... what command checks how many pokes you have in your belt?
                It is countpokemon, if you're using PKSV. Also, you're going about it the wrong way. If you want a custom safari zone without a counter make a new map, don't bother trying to edit the existing routine.
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                  #23835    
                Old February 14th, 2013 (4:54 AM). Edited February 14th, 2013 by LocksmithArmy.
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                LocksmithArmy LocksmithArmy is offline
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                  Quote:
                  Originally Posted by FBI agent View Post
                  It is countpokemon, if you're using PKSV. Also, you're going about it the wrong way. If you want a custom safari zone without a counter make a new map, don't bother trying to edit the existing routine.
                  I did make a new map...

                  on my new maps mapscript
                  under "On entering map/on menu close [05]"
                  ive got:
                  Spoiler:
                  #org 0x8800800
                  '-----------------------------------
                  countpokemon
                  compare LASTRESULT 0x1
                  if == call 0x8800810 ' Equal To
                  end

                  #org 0x8800810
                  '-----------------------------------
                  msgbox 0x8800900 ' OAK: Have you caught...
                  callstd MSG_NOCLOSE ' Non-closing message
                  closemsg
                  special 0xCE
                  special FR_NATIONAL_DEX
                  setvar 0x4055 0x3
                  warp 0x4 0x5 0xFF 0x4 0x2
                  end


                  #org 0x8800900
                  = OAK: Have you caught a POK\eMON?\nCome back so we can see.


                  its supposed to end the game after any battle where you caught a pokemon... because you would have 0 pokemon going in... then you should have 1 pokemon after the battle, so when it checks... it should play that event and give end the game... but instead... after any battle... it goes black ;(

                  UPDATE:
                  I used the "countpokemon" code in the exact same fashion while making the person stay in the event (if they get kicked out by the step counter)

                  Spoiler:
                  #org 0x8801000
                  '-----------------------------------
                  countpokemon
                  compare LASTRESULT 0x1
                  if >= call 0x816D2F2 ' Larger Than or Equal To
                  compare LASTRESULT 0x0
                  if == call 0x88009B0 ' Equal To
                  end

                  #org 0x816D2F2
                  '-----------------------------------
                  lockall
                  textcolor BLUE
                  msgbox 0x8197E85 ' Did you catch your f...
                  callstd MSG_NOCLOSE ' Non-closing message
                  closemsg
                  applymovement PLAYER 0x816D362 ' walk_down walk_down ...
                  pauseevent 0x0
                  special 0xCE
                  setvar 0x406E 0x0
                  releaseall
                  end

                  #org 0x88009B0
                  '-----------------------------------
                  lockall
                  textcolor BLUE
                  msgbox 0x88009F0 ' OAK: Have you caught...
                  callstd MSG_NOCLOSE ' Non-closing message
                  closemsg
                  applymovement PLAYER 0x88009E0 ' walk_up end
                  pauseevent 0x0
                  special 0xCD
                  setvar 0x406E 0x2
                  warp 0x4 0x6 0xFF 0x19 0x1C
                  releaseall
                  end


                  #org 0x8197E85
                  = Did you catch your fair share?\nCome again!

                  #org 0x88009F0
                  = OAK: Have you caught a POK\eMON?\nGet back in there...

                  #org 0x816D362
                  M walk_down walk_down end

                  #org 0x88009E0
                  M walk_up end


                  and it worked perfectly... (even tested by actually playing the safari game and that way ends correctly too)

                  so y am I getting a black screen when I count in my lil safarigame...

                  counting to 0 works I guess cause it lets you keep playing if you run or chase off a poke... but if you count to 1 it glitches up...

                  UPDATE2:

                  it works without the message box script... so if oak doesnt call me to tell me to come back I randomely warp back with my poke...

                  that sux
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                    #23836    
                  Old February 14th, 2013 (4:58 AM).
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                  FroggestSpirit FroggestSpirit is offline
                     
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                    Hello, I came here from the GBC hacking, because I had the idea of patching Pokemon Crystal to have up to 512 pokemon. I'm pretty fluent in using a GB debugger, and know GB ASM well, as i've done quite a few things with it. I figured that It'd be more beneficial to come here, and work off of FireRed. It sounds like this 649 patch is kind of what I wanted to do, so that's great. Other than that, Where's the best place to start, and is there an IRC?
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                      #23837    
                    Old February 14th, 2013 (8:25 AM).
                    FBI's Avatar
                    FBI FBI is offline
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                    Quote:
                    Originally Posted by LocksmithArmy View Post
                    I did make a new map...

                    on my new maps mapscript
                    under "On entering map/on menu close [05]"
                    ive got:
                    Spoiler:
                    #org 0x8800800
                    '-----------------------------------
                    countpokemon
                    compare LASTRESULT 0x1
                    if == call 0x8800810 ' Equal To
                    end

                    #org 0x8800810
                    '-----------------------------------
                    msgbox 0x8800900 ' OAK: Have you caught...
                    callstd MSG_NOCLOSE ' Non-closing message
                    closemsg
                    special 0xCE
                    special FR_NATIONAL_DEX
                    setvar 0x4055 0x3
                    warp 0x4 0x5 0xFF 0x4 0x2
                    end


                    #org 0x8800900
                    = OAK: Have you caught a POK\eMON?\nCome back so we can see.


                    its supposed to end the game after any battle where you caught a pokemon... because you would have 0 pokemon going in... then you should have 1 pokemon after the battle, so when it checks... it should play that event and give end the game... but instead... after any battle... it goes black ;(

                    UPDATE:
                    I used the "countpokemon" code in the exact same fashion while making the person stay in the event (if they get kicked out by the step counter)

                    Spoiler:
                    #org 0x8801000
                    '-----------------------------------
                    countpokemon
                    compare LASTRESULT 0x1
                    if >= call 0x816D2F2 ' Larger Than or Equal To
                    compare LASTRESULT 0x0
                    if == call 0x88009B0 ' Equal To
                    end

                    #org 0x816D2F2
                    '-----------------------------------
                    lockall
                    textcolor BLUE
                    msgbox 0x8197E85 ' Did you catch your f...
                    callstd MSG_NOCLOSE ' Non-closing message
                    closemsg
                    applymovement PLAYER 0x816D362 ' walk_down walk_down ...
                    pauseevent 0x0
                    special 0xCE
                    setvar 0x406E 0x0
                    releaseall
                    end

                    #org 0x88009B0
                    '-----------------------------------
                    lockall
                    textcolor BLUE
                    msgbox 0x88009F0 ' OAK: Have you caught...
                    callstd MSG_NOCLOSE ' Non-closing message
                    closemsg
                    applymovement PLAYER 0x88009E0 ' walk_up end
                    pauseevent 0x0
                    special 0xCD
                    setvar 0x406E 0x2
                    warp 0x4 0x6 0xFF 0x19 0x1C
                    releaseall
                    end


                    #org 0x8197E85
                    = Did you catch your fair share?\nCome again!

                    #org 0x88009F0
                    = OAK: Have you caught a POK\eMON?\nGet back in there...

                    #org 0x816D362
                    M walk_down walk_down end

                    #org 0x88009E0
                    M walk_up end


                    and it worked perfectly... (even tested by actually playing the safari game and that way ends correctly too)

                    so y am I getting a black screen when I count in my lil safarigame...

                    counting to 0 works I guess cause it lets you keep playing if you run or chase off a poke... but if you count to 1 it glitches up...

                    UPDATE2:

                    it works without the message box script... so if oak doesnt call me to tell me to come back I randomely warp back with my poke...

                    that sux
                    Try using a different type of level script? Use 02 or 04, I think the message will work then. Don't forget to set a flag to disable to script in the end (if you want to reuse that map).

                    Quote:
                    Originally Posted by FroggestSpirit View Post
                    Hello, I came here from the GBC hacking, because I had the idea of patching Pokemon Crystal to have up to 512 pokemon. I'm pretty fluent in using a GB debugger, and know GB ASM well, as i've done quite a few things with it. I figured that It'd be more beneficial to come here, and work off of FireRed. It sounds like this 649 patch is kind of what I wanted to do, so that's great. Other than that, Where's the best place to start, and is there an IRC?
                    The best place to start is by identifying what it is you'd like to do. There's a lot of aspects for hacking and some of them are vastly different than others. If you enjoyed analyzing data and making routines, then you can start with scripting and later move on to ASM. If you're switching over to Fire Red for a graphic update, mapping/tile inserting to graphic editing might be where you want to start.

                    The tutorial section is a good place to being for any of these, make sure to use the search function to easily find what you're looking for. As for an IRC, I think PC has one, but I've never gotten it to work (not sure if ****** code or some sorta failure on my part). Maybe you'll have more luck :P
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                      #23838    
                    Old February 14th, 2013 (10:28 AM).
                    95gemello7's Avatar
                    95gemello7 95gemello7 is offline
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                      Quote:
                      Originally Posted by karatekid552 View Post
                      I mean the exact same animation. Wait, it wasn't sky uppercut, for that one, but I know they exist:p

                      Pointers are a fun little things. In a hex editor they look like CZ BY AX 08, but regularly they are AX BY CZ. It should be working, as you do have pointers, so I don't quite understand why it wouldn't. Try opening up a hex editor and doing it manually.
                      Yes, I knew how pointers work... And how can I change animations using an Hex Editor? I'm still wondering why changing the pointer in Attack Editor doesn't work...
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                        #23839    
                      Old February 14th, 2013 (12:15 PM).
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                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
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                        Quote:
                        Originally Posted by 95gemello7 View Post
                        Yes, I knew how pointers work... And how can I change animations using an Hex Editor? I'm still wondering why changing the pointer in Attack Editor doesn't work...
                        Go to the pointer table and change the pointer manually. So, follow Chaos Rush's tutorial where he second post on it was Gamer2020 saying that it could be done in PGE but he hadn't released it yet.
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                          #23840    
                        Old February 14th, 2013 (1:05 PM). Edited February 14th, 2013 by 95gemello7.
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                        95gemello7 95gemello7 is offline
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                          Quote:
                          Originally Posted by karatekid552 View Post
                          Go to the pointer table and change the pointer manually. So, follow Chaos Rush's tutorial where he second post on it was Gamer2020 saying that it could be done in PGE but he hadn't released it yet.
                          I'm confused... I just tried to do this thing...
                          First: I tried another time to change the pointer in PGE...
                          I went to Pound's table.
                          http://i1048.photobucket.com/albums/s372/95gemello7/01_zps6c3489de.png
                          Then I went to Mega Punch's table.
                          http://i1048.photobucket.com/albums/s372/95gemello7/02_zpsc035aa34.png
                          I changed Pound's pointer with Mega Punch's, repointed and saved.
                          http://i1048.photobucket.com/albums/s372/95gemello7/03_zps3115b3d6.png
                          When I tried it on my rom, it didn't work.
                          http://i1048.photobucket.com/albums/s372/95gemello7/05_zpsce67b360.png

                          After this fail, I did this: I went to Pound's animation pointer in my hex editor.
                          I found it and Mega Punch's animation.
                          http://i1048.photobucket.com/albums/s372/95gemello7/06_zps82e45420.png
                          Then I swapped these two pointers.
                          http://i1048.photobucket.com/albums/s372/95gemello7/07_zps5f9d65fc.png
                          And... It worked!
                          http://i1048.photobucket.com/albums/s372/95gemello7/08_zpsdc48812b.png

                          BUT MY REAL QUESTION IS: why? Wasn't the first way correct and easier?
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                            #23841    
                          Old February 14th, 2013 (1:23 PM).
                          karatekid552's Avatar
                          karatekid552 karatekid552 is offline
                          What happens if I push it?....
                             
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                            Quote:
                            Originally Posted by 95gemello7 View Post
                            I'm confused... I just tried to do this thing...
                            First: I tried another time to change the pointer in PGE...
                            I went to Pound's table.
                            http://i1048.photobucket.com/albums/s372/95gemello7/01_zps6c3489de.png
                            Then I went to Mega Punch's table.
                            http://i1048.photobucket.com/albums/s372/95gemello7/02_zpsc035aa34.png
                            I changed Pound's pointer with Mega Punch's, repointed and saved.
                            http://i1048.photobucket.com/albums/s372/95gemello7/03_zps3115b3d6.png
                            When I tried it on my rom, it didn't work.
                            http://i1048.photobucket.com/albums/s372/95gemello7/05_zpsce67b360.png

                            After this fail, I did this: I went to Pound's animation pointer in my hex editor.
                            I found it and Mega Punch's animation.
                            http://i1048.photobucket.com/albums/s372/95gemello7/06_zps82e45420.png
                            Then I swapped these two pointers.
                            http://i1048.photobucket.com/albums/s372/95gemello7/07_zps5f9d65fc.png
                            And... It worked!
                            http://i1048.photobucket.com/albums/s372/95gemello7/08_zpsdc48812b.png

                            BUT MY REAL QUESTION IS: why? Wasn't the first way correct and easier?
                            I have no clue. The second way, you were guaranteed results as you did it manually. I want you to try something. Make an edit in PGE and close it. Then open up the hex editor and see if the change was made to the rom. No matter the result, go back into to PGE and verify that the change was made.

                            My feeling is that PGE isn't editing the rom...

                            Edit: Next time you use pictures, use [img] tags so that I don't have to follow the links. It makes it much easier for me or anyone to view. Photobucket actually gives you the [img] tagged links in its sharing box.
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                              #23842    
                            Old February 14th, 2013 (1:37 PM).
                            LocksmithArmy's Avatar
                            LocksmithArmy LocksmithArmy is offline
                            Mew!
                               
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                              just wanted to thank everyone for the help... I altered a bit from my original plan... but now in my hack you can pick from the 3 starters OR talk to oak without choosing one and get an option to catch your own starter pokemon... its awesome
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                                #23843    
                              Old February 14th, 2013 (1:40 PM).
                              karatekid552's Avatar
                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by LocksmithArmy View Post
                                just wanted to thank everyone for the help... I altered a bit from my original plan... but now in my hack you can pick from the 3 starters OR talk to oak without choosing one and get an option to catch your own starter pokemon... its awesome
                                That is great, you're welcome!!! Did you ever solve the disappearing legendary dogs problem?
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                                  #23844    
                                Old February 14th, 2013 (1:55 PM).
                                LocksmithArmy's Avatar
                                LocksmithArmy LocksmithArmy is offline
                                Mew!
                                   
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                                  I believe I did... but then again... ive said that before... so... only a ton of testers playing through it will tell
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                                    #23845    
                                  Old February 14th, 2013 (7:59 PM).
                                  The Legacy of The Legends Creator :D's Avatar
                                  The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                     
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                                    Is there a guide on how to use shinyzer
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                                    Hey guys. lol i didnt think my username through. Wish i could change it.

                                    Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

                                    It has all the current pokes. And More!!
                                    Lost of variety of things to do while playing. See how high you can level your poke past 100?
                                    Whats the rarest poke you can find!!
                                    *New features have been added~*
                                    Hope to see ya there :D
                                      #23846    
                                    Old February 14th, 2013 (9:34 PM).
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                                    Would anyone happen to have the DP instruments in .wav file?
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                                      #23847    
                                    Old February 15th, 2013 (2:41 AM).
                                    Demon_Fox Demon_Fox is offline
                                       
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                                      Hi I just started using Jpan's Hacked engine (the tool version). I was wondering if anybody has come across a glitch after using the hack tool to add the extra OWs. When the hero uses surf and has a battle the sprite is all messed up until you leave the map. At first I thought I had messed it up somehow, but I tried it on a fresh rom and it has the same result.

                                      In addition it also resets the game anytime you go near the old man who needs coffee (unless you change his sprite in Advanced Map).

                                      Any help would be awesome.
                                        #23848    
                                      Old February 15th, 2013 (3:39 AM). Edited February 15th, 2013 by karatekid552.
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                                      karatekid552 karatekid552 is offline
                                      What happens if I push it?....
                                         
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                                        Quote:
                                        Originally Posted by The Legacy of The Legends Creator :D View Post
                                        Is there a guide on how to use shinyzer
                                        It's extremely simple, if you can figure it out:D After you use use it in your rom by attaching it to some free space, just set var 8003 to any number you like in a script. This number is number of shiny encounters you will have in a row, be it wild or trainer Pokemon.

                                        Quote:
                                        Originally Posted by Demon_Fox View Post
                                        Hi I just started using Jpan's Hacked engine (the tool version). I was wondering if anybody has come across a glitch after using the hack tool to add the extra OWs. When the hero uses surf and has a battle the sprite is all messed up until you leave the map. At first I thought I had messed it up somehow, but I tried it on a fresh rom and it has the same result.

                                        In addition it also resets the game anytime you go near the old man who needs coffee (unless you change his sprite in Advanced Map).

                                        Any help would be awesome.
                                        I know that the hidden movement option number 1 in FireRed always causes a crash for me but I have also seen it where missing or corrupt OWs will cause crashing too. Check in NSE classic to make sure his sprite and pallets are intact after the move.

                                        When you say it is messed up until you leave the map, that could be that the rom just needed to refresh itself, especially if you had a save file, which is essentially, a back-up of the important ram data. So, by warping, you refresh the locations and data of almost everything. The location of the battle sprits most likely was moved, and therefore, the game up was unable to recognize it until, the ram was refreshed.
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                                          #23849    
                                        Old February 15th, 2013 (4:52 AM).
                                        Jambo51's Avatar
                                        Jambo51 Jambo51 is offline
                                        Glory To Arstotzka
                                           
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                                          Quote:
                                          Originally Posted by Demon_Fox View Post
                                          Hi I just started using Jpan's Hacked engine (the tool version). I was wondering if anybody has come across a glitch after using the hack tool to add the extra OWs. When the hero uses surf and has a battle the sprite is all messed up until you leave the map. At first I thought I had messed it up somehow, but I tried it on a fresh rom and it has the same result.

                                          In addition it also resets the game anytime you go near the old man who needs coffee (unless you change his sprite in Advanced Map).

                                          Any help would be awesome.
                                          It's because this option in the tool version of the hack is broken. It has a bad ASM return address in it, which causes resets when used.

                                          Diegoisawesome discovered this some time ago.
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                                            #23850    
                                          Old February 15th, 2013 (4:56 AM).
                                          LocksmithArmy's Avatar
                                          LocksmithArmy LocksmithArmy is offline
                                          Mew!
                                             
                                            Join Date: Feb 2013
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                                            how much room is there for extra maps on fire red... I intend to add a new island broken into several maps which ultimately has all the gen 3 pokemon... should I be worried about space?
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