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  #23851    
Old February 14th, 2013 (10:28 AM).
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95gemello7 95gemello7 is offline
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    Quote:
    Originally Posted by karatekid552 View Post
    I mean the exact same animation. Wait, it wasn't sky uppercut, for that one, but I know they exist:p

    Pointers are a fun little things. In a hex editor they look like CZ BY AX 08, but regularly they are AX BY CZ. It should be working, as you do have pointers, so I don't quite understand why it wouldn't. Try opening up a hex editor and doing it manually.
    Yes, I knew how pointers work... And how can I change animations using an Hex Editor? I'm still wondering why changing the pointer in Attack Editor doesn't work...
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      #23852    
    Old February 14th, 2013 (12:15 PM).
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    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by 95gemello7 View Post
      Yes, I knew how pointers work... And how can I change animations using an Hex Editor? I'm still wondering why changing the pointer in Attack Editor doesn't work...
      Go to the pointer table and change the pointer manually. So, follow Chaos Rush's tutorial where he second post on it was Gamer2020 saying that it could be done in PGE but he hadn't released it yet.
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        #23853    
      Old February 14th, 2013 (1:05 PM). Edited February 14th, 2013 by 95gemello7.
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      95gemello7 95gemello7 is offline
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        Quote:
        Originally Posted by karatekid552 View Post
        Go to the pointer table and change the pointer manually. So, follow Chaos Rush's tutorial where he second post on it was Gamer2020 saying that it could be done in PGE but he hadn't released it yet.
        I'm confused... I just tried to do this thing...
        First: I tried another time to change the pointer in PGE...
        I went to Pound's table.
        http://i1048.photobucket.com/albums/s372/95gemello7/01_zps6c3489de.png
        Then I went to Mega Punch's table.
        http://i1048.photobucket.com/albums/s372/95gemello7/02_zpsc035aa34.png
        I changed Pound's pointer with Mega Punch's, repointed and saved.
        http://i1048.photobucket.com/albums/s372/95gemello7/03_zps3115b3d6.png
        When I tried it on my rom, it didn't work.
        http://i1048.photobucket.com/albums/s372/95gemello7/05_zpsce67b360.png

        After this fail, I did this: I went to Pound's animation pointer in my hex editor.
        I found it and Mega Punch's animation.
        http://i1048.photobucket.com/albums/s372/95gemello7/06_zps82e45420.png
        Then I swapped these two pointers.
        http://i1048.photobucket.com/albums/s372/95gemello7/07_zps5f9d65fc.png
        And... It worked!
        http://i1048.photobucket.com/albums/s372/95gemello7/08_zpsdc48812b.png

        BUT MY REAL QUESTION IS: why? Wasn't the first way correct and easier?
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          #23854    
        Old February 14th, 2013 (1:23 PM).
        karatekid552's Avatar
        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by 95gemello7 View Post
          I'm confused... I just tried to do this thing...
          First: I tried another time to change the pointer in PGE...
          I went to Pound's table.
          http://i1048.photobucket.com/albums/s372/95gemello7/01_zps6c3489de.png
          Then I went to Mega Punch's table.
          http://i1048.photobucket.com/albums/s372/95gemello7/02_zpsc035aa34.png
          I changed Pound's pointer with Mega Punch's, repointed and saved.
          http://i1048.photobucket.com/albums/s372/95gemello7/03_zps3115b3d6.png
          When I tried it on my rom, it didn't work.
          http://i1048.photobucket.com/albums/s372/95gemello7/05_zpsce67b360.png

          After this fail, I did this: I went to Pound's animation pointer in my hex editor.
          I found it and Mega Punch's animation.
          http://i1048.photobucket.com/albums/s372/95gemello7/06_zps82e45420.png
          Then I swapped these two pointers.
          http://i1048.photobucket.com/albums/s372/95gemello7/07_zps5f9d65fc.png
          And... It worked!
          http://i1048.photobucket.com/albums/s372/95gemello7/08_zpsdc48812b.png

          BUT MY REAL QUESTION IS: why? Wasn't the first way correct and easier?
          I have no clue. The second way, you were guaranteed results as you did it manually. I want you to try something. Make an edit in PGE and close it. Then open up the hex editor and see if the change was made to the rom. No matter the result, go back into to PGE and verify that the change was made.

          My feeling is that PGE isn't editing the rom...

          Edit: Next time you use pictures, use [img] tags so that I don't have to follow the links. It makes it much easier for me or anyone to view. Photobucket actually gives you the [img] tagged links in its sharing box.
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            #23855    
          Old February 14th, 2013 (1:37 PM).
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          LocksmithArmy LocksmithArmy is offline
          Mew!
             
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            just wanted to thank everyone for the help... I altered a bit from my original plan... but now in my hack you can pick from the 3 starters OR talk to oak without choosing one and get an option to catch your own starter pokemon... its awesome
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              #23856    
            Old February 14th, 2013 (1:40 PM).
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            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
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              Quote:
              Originally Posted by LocksmithArmy View Post
              just wanted to thank everyone for the help... I altered a bit from my original plan... but now in my hack you can pick from the 3 starters OR talk to oak without choosing one and get an option to catch your own starter pokemon... its awesome
              That is great, you're welcome!!! Did you ever solve the disappearing legendary dogs problem?
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                #23857    
              Old February 14th, 2013 (1:55 PM).
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              LocksmithArmy LocksmithArmy is offline
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                I believe I did... but then again... ive said that before... so... only a ton of testers playing through it will tell
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                  #23858    
                Old February 14th, 2013 (7:59 PM).
                The Legacy of The Legends Creator :D's Avatar
                The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                   
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                  Is there a guide on how to use shinyzer
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                  Lost of variety of things to do while playing. See how high you can level your poke past 100?
                  Whats the rarest poke you can find!!
                  *New features have been added~*
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                    #23859    
                  Old February 14th, 2013 (9:34 PM).
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                  Omega Zero Omega Zero is offline
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                  Would anyone happen to have the DP instruments in .wav file?
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                    #23860    
                  Old February 15th, 2013 (2:41 AM).
                  Demon_Fox Demon_Fox is offline
                     
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                    Hi I just started using Jpan's Hacked engine (the tool version). I was wondering if anybody has come across a glitch after using the hack tool to add the extra OWs. When the hero uses surf and has a battle the sprite is all messed up until you leave the map. At first I thought I had messed it up somehow, but I tried it on a fresh rom and it has the same result.

                    In addition it also resets the game anytime you go near the old man who needs coffee (unless you change his sprite in Advanced Map).

                    Any help would be awesome.
                      #23861    
                    Old February 15th, 2013 (3:39 AM). Edited February 15th, 2013 by karatekid552.
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                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by The Legacy of The Legends Creator :D View Post
                      Is there a guide on how to use shinyzer
                      It's extremely simple, if you can figure it out:D After you use use it in your rom by attaching it to some free space, just set var 8003 to any number you like in a script. This number is number of shiny encounters you will have in a row, be it wild or trainer Pokemon.

                      Quote:
                      Originally Posted by Demon_Fox View Post
                      Hi I just started using Jpan's Hacked engine (the tool version). I was wondering if anybody has come across a glitch after using the hack tool to add the extra OWs. When the hero uses surf and has a battle the sprite is all messed up until you leave the map. At first I thought I had messed it up somehow, but I tried it on a fresh rom and it has the same result.

                      In addition it also resets the game anytime you go near the old man who needs coffee (unless you change his sprite in Advanced Map).

                      Any help would be awesome.
                      I know that the hidden movement option number 1 in FireRed always causes a crash for me but I have also seen it where missing or corrupt OWs will cause crashing too. Check in NSE classic to make sure his sprite and pallets are intact after the move.

                      When you say it is messed up until you leave the map, that could be that the rom just needed to refresh itself, especially if you had a save file, which is essentially, a back-up of the important ram data. So, by warping, you refresh the locations and data of almost everything. The location of the battle sprits most likely was moved, and therefore, the game up was unable to recognize it until, the ram was refreshed.
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                        #23862    
                      Old February 15th, 2013 (4:52 AM).
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                      Jambo51 Jambo51 is offline
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                        Quote:
                        Originally Posted by Demon_Fox View Post
                        Hi I just started using Jpan's Hacked engine (the tool version). I was wondering if anybody has come across a glitch after using the hack tool to add the extra OWs. When the hero uses surf and has a battle the sprite is all messed up until you leave the map. At first I thought I had messed it up somehow, but I tried it on a fresh rom and it has the same result.

                        In addition it also resets the game anytime you go near the old man who needs coffee (unless you change his sprite in Advanced Map).

                        Any help would be awesome.
                        It's because this option in the tool version of the hack is broken. It has a bad ASM return address in it, which causes resets when used.

                        Diegoisawesome discovered this some time ago.
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                          #23863    
                        Old February 15th, 2013 (4:56 AM).
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                        LocksmithArmy LocksmithArmy is offline
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                          how much room is there for extra maps on fire red... I intend to add a new island broken into several maps which ultimately has all the gen 3 pokemon... should I be worried about space?
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                            #23864    
                          Old February 15th, 2013 (8:29 AM).
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                          Quote:
                          Originally Posted by LocksmithArmy View Post
                          how much room is there for extra maps on fire red... I intend to add a new island broken into several maps which ultimately has all the gen 3 pokemon... should I be worried about space?
                          You should have enough, for another Mini-region. Worst comes to worse, you can always expand the ROM :)
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                            #23865    
                          Old February 15th, 2013 (10:34 AM). Edited February 15th, 2013 by Shubunkus.
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                          Shubunkus Shubunkus is offline
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                            Hey, I have a question. I'm trying to change the starting map in a FireRed ROM with SMCA but when I load the ROM onto SMCA, I get the error "Run-time error '380': Invalid Property Value". Does anybody know what this means and how to fix it? If not, is there another way I can change the starting map?
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                              #23866    
                            Old February 15th, 2013 (12:29 PM).
                            Demon_Fox Demon_Fox is offline
                               
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                              Thanks for the quick replies, that is disappointing that its broken I was depending on the additional OWs and Palette options, does anyone know if the ips patches have the same problems. I already started from scratch again because of that glitch, however I don't really wont to wipe all scripts out.

                              Quote:
                              It's because this option in the tool version of the hack is broken. It has a bad ASM return address in it, which causes resets when used.

                              Diegoisawesome discovered this some time ago.
                              Is there any way of implementing the OW and palette hack without the tool, so it doesn't have the bad return address.

                              Like a step by step guide, or if anyone could give me a hand.

                              Any help would be greatly appreciated.
                                #23867    
                              Old February 15th, 2013 (12:59 PM). Edited February 15th, 2013 by karatekid552.
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                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by Jambo51 View Post
                                It's because this option in the tool version of the hack is broken. It has a bad ASM return address in it, which causes resets when used.

                                Diegoisawesome discovered this some time ago.
                                Is there anyway we could fix this and re-upload the tool? JPAN hasn't been active on this forum for a little while, has anyone been able to tell him? He did provide the source code, I believe, so it would be nice.

                                Quote:
                                Originally Posted by Shubunkus View Post
                                Hey, I have a question. I'm trying to change the starting map in a FireRed ROM but when I load the ROM, I get the error "Run-time error '380': Invalid Property Value". Does anybody know what this means and how to fix it? If not, is there another way I can change the starting map?
                                This is a problem that using JPAN's hack causes. I know how to do the things SMCA does with a hex editor. I will write a tutorial soon. You are not the only one wondering this.

                                Quote:
                                Originally Posted by Demon_Fox View Post
                                Thanks for the quick replies, that is disappointing that its broken I was depending on the additional OWs and Palette options, does anyone know if the ips patches have the same problems. I already started from scratch again because of that glitch, however I don't really wont to wipe all scripts out.



                                Is there any way of implementing the OW and palette hack without the tool, so it doesn't have the bad return address.

                                Like a step by step guide, or if anyone could give me a hand.

                                Any help would be greatly appreciated.
                                I believe the ips doesn't have any problems, but it does wipe out all old scripts and such, so that will have to be your decision. By the way, always back up, especially when doing something such as using a tool like JPAN's which makes major changes to your rom.
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                                  #23868    
                                Old February 16th, 2013 (5:19 AM).
                                .parado✗'s Avatar
                                .parado✗ .parado✗ is offline
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                                  Hello hackers
                                  I have a big Problem.. I want to show Graphics via ASM, but I dont know
                                  where the DMA3 location is..

                                  First of all here the Code

                                  Code:
                                  .align 2
                                  .thumb
                                  .global main
                                  
                                  main:
                                          ldr r0, dma3
                                          mov r1, #0x80
                                          strb r1, [r0]
                                          pop {r0-r7, pc}        
                                          push {r0-r7, lr}
                                          ldr r0, source
                                          ldr r1, destination
                                          swi 0x12
                                          pop {r0-r7, pc}
                                          push {r0-r7, lr}
                                          ldr r0, dma3
                                          mov r1, #0x40
                                          strb r1, [r0]
                                          pop {r0-r7, pc}
                                          
                                  
                                  .align 2
                                  dma3: .word 0x4XXXXXX
                                  
                                  .align 2
                                  
                                  source:
                                          .word 0x08A00000
                                  
                                  destination:
                                          .word 0x06008800
                                  Well, I know the DMA is in the I/O RAM but where?

                                  Also, how to load a tilemap?
                                  Cuz I need it too..

                                  Thanks
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                                    #23869    
                                  Old February 16th, 2013 (9:29 AM).
                                  95gemello7's Avatar
                                  95gemello7 95gemello7 is offline
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                                    Quote:
                                    Originally Posted by karatekid552 View Post
                                    I have no clue. The second way, you were guaranteed results as you did it manually. I want you to try something. Make an edit in PGE and close it. Then open up the hex editor and see if the change was made to the rom. No matter the result, go back into to PGE and verify that the change was made.

                                    My feeling is that PGE isn't editing the rom...

                                    Edit: Next time you use pictures, use [img] tags so that I don't have to follow the links. It makes it much easier for me or anyone to view. Photobucket actually gives you the [img] tagged links in its sharing box.
                                    So, I cheked and in my opinion PGE doesn't work on attack's pointer because in my Hex Editor nothing has changed... But what can I do now?? I really don't know how to change manually the pointers because I have to repoint the pointers which are in PGE!
                                    It sounds weird, but I don't know how to explain this thing!
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                                      #23870    
                                    Old February 16th, 2013 (9:31 AM). Edited February 16th, 2013 by karatekid552.
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                                    karatekid552 karatekid552 is offline
                                    What happens if I push it?....
                                       
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                                      For those you having problems with SMCA and JPAN's hack, i was writing my tutorial today on how to do it with a hex editor, and I learned why. The origional location of the player facing section was cleared for free space. So, SMCA was expecting values 01-04 but got FF.

                                      Quote:
                                      Originally Posted by 95gemello7 View Post
                                      So, I cheked and in my opinion PGE doesn't work on attack's pointer because in my Hex Editor nothing has changed... But what can I do now?? I really don't know how to change manually the pointers because I have to repoint the pointers which are in PGE!
                                      It sounds weird, but I don't know how to explain this thing!
                                      You know how pointers work, they are just reverse byte order. Also the animation pointer table is in order, so using the section on finding the animation offset in Choas' tutorial, find the location of the pointer you want and then you can move it to the one you want to have that animation. If you are creating new animations, remember-

                                      The offset is AX BY CZ so the pointer would be CZ BY AX 08.
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                                        #23871    
                                      Old February 16th, 2013 (9:51 AM).
                                      The Legacy of The Legends Creator :D's Avatar
                                      The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                         
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                                        For the Shinyzer do you have to make more offsets or can you just call back to that one offset everytime you need ashiny in your script?
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                                        Hey guys. lol i didnt think my username through. Wish i could change it.

                                        Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

                                        It has all the current pokes. And More!!
                                        Lost of variety of things to do while playing. See how high you can level your poke past 100?
                                        Whats the rarest poke you can find!!
                                        *New features have been added~*
                                        Hope to see ya there :D
                                          #23872    
                                        Old February 16th, 2013 (10:49 AM).
                                        karatekid552's Avatar
                                        karatekid552 karatekid552 is offline
                                        What happens if I push it?....
                                           
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                                          Quote:
                                          Originally Posted by The Legacy of The Legends Creator :D View Post
                                          For the Shinyzer do you have to make more offsets or can you just call back to that one offset everytime you need ashiny in your script?
                                          You can use the same offset. However I have found that you don't even need to do that. Just set var 0x8003 to the number of shines you want to appear in a row. I have done just that on over 100 separate occasions and it always works.

                                          Basically, I just created a ton of tiles that contain this script:

                                          #Dynamic 0x800000
                                          #org @start
                                          setvar 0x8003 0x1
                                          end

                                          and these tiles increased the shiny rate by making the next Pokemon you see, after stepping on the tile, shiny.
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                                            #23873    
                                          Old February 16th, 2013 (3:48 PM).
                                          The Legacy of The Legends Creator :D's Avatar
                                          The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                             
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                                            How do you put in a script period
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                                            Hey guys. lol i didnt think my username through. Wish i could change it.

                                            Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

                                            It has all the current pokes. And More!!
                                            Lost of variety of things to do while playing. See how high you can level your poke past 100?
                                            Whats the rarest poke you can find!!
                                            *New features have been added~*
                                            Hope to see ya there :D
                                              #23874    
                                            Old February 16th, 2013 (4:30 PM).
                                            Blue's Avatar
                                            Blue Blue is offline
                                            dorks
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                                            Anyone know why I'm getting a Black Screen when entering Viridian Forest? I've been working on a hack for quite a long time now and I've edited a few maps but Viridian Forest has been untouched, anyway when I try to access it, the screen just goes black.
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                                              #23875    
                                            Old February 16th, 2013 (5:09 PM).
                                            karatekid552's Avatar
                                            karatekid552 karatekid552 is offline
                                            What happens if I push it?....
                                               
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                                              Quote:
                                              Originally Posted by The Legacy of The Legends Creator :D View Post
                                              How do you put in a script period
                                              More specific please? Do you know how to compile? Or do you just not know how to use a script in game?
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