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TrollandToad.com
View Poll Results: How should Pokemon storage be handled?
With Yanfly's script. 3 17.65%
With a separate, but unified box. 0 0%
With individual boxes that is a list of names. 2 11.76%
With individual boxes that shows the overworld graphics of the Pokemon. 12 70.59%
Another way. (Please tell me how) 0 0%
Voters: 17. You may not vote on this poll

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  #51    
Old February 13th, 2013 (6:08 PM).
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Crystal Noel Crystal Noel is online now
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    The switch system has to be redone so that it runs off a skill and not it's own entity. That gave a ton of compatibility issues. After that the Pokédex will need some finishing up, for some options when you view a page. I may just leave that be for the demo since the script works without the system.
    When I release the demo, how often should I update the demo I have uploaded?
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      #52    
    Old February 13th, 2013 (8:23 PM).
    C_r_e_a_m_p_u_f_f C_r_e_a_m_p_u_f_f is offline
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      Probably once in two months. You're bound to get a lot of negative feedback, but the net result will be excellent. I've seen some of this, and I really think you're doing a great job. Perhaps after you finish these will you release the demo:
      • Menu->Bag, Save, Trainer Card, Pokémon, Pokédex
      • Battle Script with basic moves
      • Pokédex

      Okay, I know this isn't much, but remember this is simply a demo, right?
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        #53    
      Old February 14th, 2013 (3:01 PM).
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      fantasykisala fantasykisala is offline
         
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        I can't wait for this to come out.
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          #54    
        Old February 16th, 2013 (1:53 PM).
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          The only thing I was wondering was if you could put in your own pokemon?
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            #55    
          Old February 16th, 2013 (2:28 PM).
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            Yes. Pokemon are managed through the class tab in the database.
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              #56    
            Old February 16th, 2013 (6:10 PM).
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              Alright, then I will be using it when it is done
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                #57    
              Old March 3rd, 2013 (6:25 AM).
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                Update:
                • Switching is now complete(There is a bug but that should be fixed easily)
                • Moves now can have no message when being used
                • Time Effects were changed to work with seasons
                • Priority problem fixed(Moves now go by priority fixing the issue with Pursuit's change when the target switches)
                If anyone wants to make animations for capturing please either PM me here, post on this topic, or PM on the RPG Maker VX Ace fourms. All I need is ones for the PokeBall and I can use that to make the others.
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                  #58    
                Old March 10th, 2013 (9:10 AM).
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                  Update:
                  • Battle System is now fully functional
                  • Can view abilities in the status menu
                  • Removed the windows from the scenes and added new backgrounds
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                    #59    
                  Old March 10th, 2013 (2:26 PM).
                  p.claydon p.claydon is offline
                     
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                    wots needed or a demo now?
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                      #60    
                    Old March 14th, 2013 (11:54 AM).
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                    Just picked up RMVX Ace last week when it was 50% off on steam, so I can't wait for this.

                    Good luck!

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                      #61    
                    Old March 17th, 2013 (5:59 AM).
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                      I am very close to a demo for the Kit. All I need is storage, daycare, and menu options.
                      ---------------------------------
                      Update:
                      • You can now turn off the 4 move limit for actors(you, its the term used in the Ace database). This is for people who did not like the traditional system and prefer a selection system
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                        #62    
                      Old March 17th, 2013 (6:54 AM).
                      p.claydon p.claydon is offline
                         
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                        there is a storage facility out there but its for items and money only so i guess u'll need a storage for pokemon aswell

                        looking at your scripts for party leader i couldnt see a way to choose gender or anything are you looking into a fix for this?
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                          #63    
                        Old March 17th, 2013 (7:02 AM).
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                          Quote:
                          Originally Posted by p.claydon View Post
                          there is a storage facility out there but its for items and money only so i guess u'll need a storage for pokemon aswell

                          looking at your scripts for party leader i couldnt see a way to choose gender or anything are you looking into a fix for this?
                          Gender selection works fine. Just change the graphic of the actor it uses. I just use male as default for the sake of screenshots.
                          I am planning on just writing a storage script. I already have Item Storage. I don't know if I have a bank script though. I isn't that big though since banks only exist in Mystery Dungeon.
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                            #64    
                          Old March 22nd, 2013 (4:53 PM).
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                            Update:
                            • Maps are now connected by a sliding transition by walking off of the map.
                            • Events now have a line of sight that once they see you they are triggered. Perfect for trainers and people to who halt you from advancing.
                            • Daycare. Can desposit Pokemon, level them up, teach them new skills and the game will actually promt you to delete them . Pokemon can also breed and eggs can be given out through events.
                            • I found a screenshot taker that actually works!!!
                            • Working on a nice Gen III tileset. It is derived from the Essentials one.
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                              #65    
                            Old March 23rd, 2013 (2:26 PM).
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                              Yes, this is getting better and better! You have more and more scripts that Essentials has! I can't wait for this to come out!
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                                #66    
                              Old March 29th, 2013 (10:41 AM).
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                                Quote:
                                Originally Posted by Dradier234 View Post
                                Yes, this is getting better and better! You have more and more scripts that Essentials has! I can't wait for this to come out!
                                This designed so that you have a lot for control over stuff that Essentials hardcoded in. You can also use third Party scripts.(Some may be incompatible because of the scripts used) I even added the ability to have an ATB bar to the HUD for battles allowing you to use Victor's ATB script(Victor's has the best compatiblity with Animated Battle the script that animates the Pokemon).
                                Other non-Pokemon scripts that could be used if desired are:
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                                  #67    
                                Old March 29th, 2013 (3:51 PM).
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                                  Wow man! I can't wait to delve into this once you get a demo out. I'm not too keen on the depth of Ace, but let's say you release a demo of this and I were to start building a game off it, if you updated this kit would I be able to transfer my game I started earlier to the newer version of your kit?
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                                    #68    
                                  Old March 30th, 2013 (3:19 AM).
                                  p.claydon p.claydon is offline
                                     
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                                    howcome the sphere grid sript would not work?
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                                      #69    
                                    Old March 30th, 2013 (4:42 AM).
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                                      Quote:
                                      Originally Posted by guitargodd97 View Post
                                      Wow man! I can't wait to delve into this once you get a demo out. I'm not too keen on the depth of Ace, but let's say you release a demo of this and I were to start building a game off it, if you updated this kit would I be able to transfer my game I started earlier to the newer version of your kit?
                                      Yes, I will never remove features. There may be times were you would have to restart the adventure when you update. All you have to do is use the Debug Tool to get back to where you were.

                                      Quote:
                                      Originally Posted by p.claydon View Post
                                      howcome the sphere grid sript would not work?
                                      The way actors are assigned to the grid is done in script not through notetags, making the caught Pokémon throw an error when you open their Grids.
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                                        #70    
                                      Old March 30th, 2013 (8:21 AM).
                                      p.claydon p.claydon is offline
                                         
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                                        ah fair enough
                                        how is progress anyway?
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                                          #71    
                                        Old March 30th, 2013 (8:31 AM).
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                                          Quote:
                                          Originally Posted by p.claydon View Post
                                          ah fair enough
                                          how is progress anyway?
                                          I am working on the Day-Care and Breeding currently depositing Pokémon and the eggs inheriting of Moves, Stats, Nature, Abilities, and Shininess. Since the way the original Masuda method works and different language Pokémon not really being able to work with the kit. I am considering using the Multiple Regions functionally to create my own version dubbed the "Crystal Method" where it has a higher rate if they originate from to different regions. Of course it is in the editable region of the script and can be removed, changed, or tweaked.
                                          Also because of the rumor of the Light and Sound Types I added them into the Kit as extra types. I haven't retyped any Pokémon or moves yet.
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                                            #72    
                                          Old March 30th, 2013 (8:42 AM).
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                                            Could you record and upload a video of one of the systems (such as the battle system), so that we could get a better idea of how the different things work. Screenshots don't convey enough, when it comes to something like an entire game-kit.
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                                              #73    
                                            Old March 30th, 2013 (8:45 AM).
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                                              This kit is really exciting to me, mainly because I had been waiting for the Kit by CNG to be made and I had all but given up hope on ever making a Pokemon game in Ace and then this came along! But yeah, it would be awesome if we could see a little vid on how some of this stuff is looking.
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                                                #74    
                                              Old April 1st, 2013 (12:29 PM). Edited April 2nd, 2013 by Crystal Noel.
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                                                Here:

                                                I will make others in the future demonstrating other features, too.
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                                                  #75    
                                                Old April 1st, 2013 (6:32 PM).
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                                                  I can not wait for this to come out cause im trying to make a Pokemon game, but im using rmxp and its Pokemon essentials and that's inefficient as heck.

                                                  so what is left that you need to finish this off? i want to see if i can help.
                                                  And whats in the video i must say this to you. GOOD JOB!!!!!!
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