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  #23651    
Old February 14th, 2013 (1:40 PM).
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What happens if I push it?....
     
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    Quote:
    Originally Posted by LocksmithArmy View Post
    just wanted to thank everyone for the help... I altered a bit from my original plan... but now in my hack you can pick from the 3 starters OR talk to oak without choosing one and get an option to catch your own starter pokemon... its awesome
    That is great, you're welcome!!! Did you ever solve the disappearing legendary dogs problem?
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      #23652    
    Old February 14th, 2013 (1:55 PM).
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      I believe I did... but then again... ive said that before... so... only a ton of testers playing through it will tell ;)
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        #23653    
      Old February 14th, 2013 (7:59 PM).
      The Legacy of The Legends Creator :D's Avatar
      The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
         
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        Is there a guide on how to use shinyzer
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          #23654    
        Old February 14th, 2013 (9:34 PM).
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        Would anyone happen to have the DP instruments in .wav file?
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          #23655    
        Old February 15th, 2013 (2:41 AM).
        Demon_Fox Demon_Fox is offline
           
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          Hi I just started using Jpan's Hacked engine (the tool version). I was wondering if anybody has come across a glitch after using the hack tool to add the extra OWs. When the hero uses surf and has a battle the sprite is all messed up until you leave the map. At first I thought I had messed it up somehow, but I tried it on a fresh rom and it has the same result.

          In addition it also resets the game anytime you go near the old man who needs coffee (unless you change his sprite in Advanced Map).

          Any help would be awesome.
            #23656    
          Old February 15th, 2013 (3:39 AM). Edited February 15th, 2013 by karatekid552.
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          karatekid552 karatekid552 is offline
          What happens if I push it?....
             
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            Quote:
            Originally Posted by The Legacy of The Legends Creator :D View Post
            Is there a guide on how to use shinyzer
            It's extremely simple, if you can figure it out:D After you use use it in your rom by attaching it to some free space, just set var 8003 to any number you like in a script. This number is number of shiny encounters you will have in a row, be it wild or trainer Pokemon.

            Quote:
            Originally Posted by Demon_Fox View Post
            Hi I just started using Jpan's Hacked engine (the tool version). I was wondering if anybody has come across a glitch after using the hack tool to add the extra OWs. When the hero uses surf and has a battle the sprite is all messed up until you leave the map. At first I thought I had messed it up somehow, but I tried it on a fresh rom and it has the same result.

            In addition it also resets the game anytime you go near the old man who needs coffee (unless you change his sprite in Advanced Map).

            Any help would be awesome.
            I know that the hidden movement option number 1 in FireRed always causes a crash for me but I have also seen it where missing or corrupt OWs will cause crashing too. Check in NSE classic to make sure his sprite and pallets are intact after the move.

            When you say it is messed up until you leave the map, that could be that the rom just needed to refresh itself, especially if you had a save file, which is essentially, a back-up of the important ram data. So, by warping, you refresh the locations and data of almost everything. The location of the battle sprits most likely was moved, and therefore, the game up was unable to recognize it until, the ram was refreshed.
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              #23657    
            Old February 15th, 2013 (4:52 AM).
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            Jambo51 Jambo51 is offline
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              Quote:
              Originally Posted by Demon_Fox View Post
              Hi I just started using Jpan's Hacked engine (the tool version). I was wondering if anybody has come across a glitch after using the hack tool to add the extra OWs. When the hero uses surf and has a battle the sprite is all messed up until you leave the map. At first I thought I had messed it up somehow, but I tried it on a fresh rom and it has the same result.

              In addition it also resets the game anytime you go near the old man who needs coffee (unless you change his sprite in Advanced Map).

              Any help would be awesome.
              It's because this option in the tool version of the hack is broken. It has a bad ASM return address in it, which causes resets when used.

              Diegoisawesome discovered this some time ago.
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                #23658    
              Old February 15th, 2013 (4:56 AM).
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              LocksmithArmy LocksmithArmy is offline
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                how much room is there for extra maps on fire red... I intend to add a new island broken into several maps which ultimately has all the gen 3 pokemon... should I be worried about space?
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                  #23659    
                Old February 15th, 2013 (8:29 AM).
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                Quote:
                Originally Posted by LocksmithArmy View Post
                how much room is there for extra maps on fire red... I intend to add a new island broken into several maps which ultimately has all the gen 3 pokemon... should I be worried about space?
                You should have enough, for another Mini-region. Worst comes to worse, you can always expand the ROM :)
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                  #23660    
                Old February 15th, 2013 (10:34 AM). Edited February 15th, 2013 by Shubunkus.
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                Shubunkus Shubunkus is offline
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                  Hey, I have a question. I'm trying to change the starting map in a FireRed ROM with SMCA but when I load the ROM onto SMCA, I get the error "Run-time error '380': Invalid Property Value". Does anybody know what this means and how to fix it? If not, is there another way I can change the starting map?
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                    #23661    
                  Old February 15th, 2013 (12:29 PM).
                  Demon_Fox Demon_Fox is offline
                     
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                    Thanks for the quick replies, that is disappointing that its broken I was depending on the additional OWs and Palette options, does anyone know if the ips patches have the same problems. I already started from scratch again because of that glitch, however I don't really wont to wipe all scripts out.

                    Quote:
                    It's because this option in the tool version of the hack is broken. It has a bad ASM return address in it, which causes resets when used.

                    Diegoisawesome discovered this some time ago.
                    Is there any way of implementing the OW and palette hack without the tool, so it doesn't have the bad return address.

                    Like a step by step guide, or if anyone could give me a hand.

                    Any help would be greatly appreciated.
                      #23662    
                    Old February 15th, 2013 (12:59 PM). Edited February 15th, 2013 by karatekid552.
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                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by Jambo51 View Post
                      It's because this option in the tool version of the hack is broken. It has a bad ASM return address in it, which causes resets when used.

                      Diegoisawesome discovered this some time ago.
                      Is there anyway we could fix this and re-upload the tool? JPAN hasn't been active on this forum for a little while, has anyone been able to tell him? He did provide the source code, I believe, so it would be nice.

                      Quote:
                      Originally Posted by Shubunkus View Post
                      Hey, I have a question. I'm trying to change the starting map in a FireRed ROM but when I load the ROM, I get the error "Run-time error '380': Invalid Property Value". Does anybody know what this means and how to fix it? If not, is there another way I can change the starting map?
                      This is a problem that using JPAN's hack causes. I know how to do the things SMCA does with a hex editor. I will write a tutorial soon. You are not the only one wondering this.

                      Quote:
                      Originally Posted by Demon_Fox View Post
                      Thanks for the quick replies, that is disappointing that its broken I was depending on the additional OWs and Palette options, does anyone know if the ips patches have the same problems. I already started from scratch again because of that glitch, however I don't really wont to wipe all scripts out.



                      Is there any way of implementing the OW and palette hack without the tool, so it doesn't have the bad return address.

                      Like a step by step guide, or if anyone could give me a hand.

                      Any help would be greatly appreciated.
                      I believe the ips doesn't have any problems, but it does wipe out all old scripts and such, so that will have to be your decision. By the way, always back up, especially when doing something such as using a tool like JPAN's which makes major changes to your rom.
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                        #23663    
                      Old February 16th, 2013 (5:19 AM).
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                      .parado✗ .parado✗ is offline
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                        Hello hackers :)
                        I have a big Problem.. I want to show Graphics via ASM, but I dont know
                        where the DMA3 location is..

                        First of all here the Code

                        Code:
                        .align 2
                        .thumb
                        .global main
                        
                        main:
                                ldr r0, dma3
                                mov r1, #0x80
                                strb r1, [r0]
                                pop {r0-r7, pc}        
                                push {r0-r7, lr}
                                ldr r0, source
                                ldr r1, destination
                                swi 0x12
                                pop {r0-r7, pc}
                                push {r0-r7, lr}
                                ldr r0, dma3
                                mov r1, #0x40
                                strb r1, [r0]
                                pop {r0-r7, pc}
                                
                        
                        .align 2
                        dma3: .word 0x4XXXXXX
                        
                        .align 2
                        
                        source:
                                .word 0x08A00000
                        
                        destination:
                                .word 0x06008800
                        Well, I know the DMA is in the I/O RAM but where? :(

                        Also, how to load a tilemap?
                        Cuz I need it too..

                        Thanks :)
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                          #23664    
                        Old February 16th, 2013 (9:29 AM).
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                        95gemello7 95gemello7 is offline
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                          Quote:
                          Originally Posted by karatekid552 View Post
                          I have no clue. The second way, you were guaranteed results as you did it manually. I want you to try something. Make an edit in PGE and close it. Then open up the hex editor and see if the change was made to the rom. No matter the result, go back into to PGE and verify that the change was made.

                          My feeling is that PGE isn't editing the rom...

                          Edit: Next time you use pictures, use [img] tags so that I don't have to follow the links. It makes it much easier for me or anyone to view. Photobucket actually gives you the [img] tagged links in its sharing box.
                          So, I cheked and in my opinion PGE doesn't work on attack's pointer because in my Hex Editor nothing has changed... But what can I do now?? I really don't know how to change manually the pointers because I have to repoint the pointers which are in PGE!
                          It sounds weird, but I don't know how to explain this thing!
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                            #23665    
                          Old February 16th, 2013 (9:31 AM). Edited February 16th, 2013 by karatekid552.
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                          karatekid552 karatekid552 is offline
                          What happens if I push it?....
                             
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                            For those you having problems with SMCA and JPAN's hack, i was writing my tutorial today on how to do it with a hex editor, and I learned why. The origional location of the player facing section was cleared for free space. So, SMCA was expecting values 01-04 but got FF.

                            Quote:
                            Originally Posted by 95gemello7 View Post
                            So, I cheked and in my opinion PGE doesn't work on attack's pointer because in my Hex Editor nothing has changed... But what can I do now?? I really don't know how to change manually the pointers because I have to repoint the pointers which are in PGE!
                            It sounds weird, but I don't know how to explain this thing!
                            You know how pointers work, they are just reverse byte order. Also the animation pointer table is in order, so using the section on finding the animation offset in Choas' tutorial, find the location of the pointer you want and then you can move it to the one you want to have that animation. If you are creating new animations, remember-

                            The offset is AX BY CZ so the pointer would be CZ BY AX 08.
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                              #23666    
                            Old February 16th, 2013 (9:51 AM).
                            The Legacy of The Legends Creator :D's Avatar
                            The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                               
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                              For the Shinyzer do you have to make more offsets or can you just call back to that one offset everytime you need ashiny in your script?
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                                #23667    
                              Old February 16th, 2013 (10:49 AM).
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                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by The Legacy of The Legends Creator :D View Post
                                For the Shinyzer do you have to make more offsets or can you just call back to that one offset everytime you need ashiny in your script?
                                You can use the same offset. However I have found that you don't even need to do that. Just set var 0x8003 to the number of shines you want to appear in a row. I have done just that on over 100 separate occasions and it always works.

                                Basically, I just created a ton of tiles that contain this script:

                                #Dynamic 0x800000
                                #org @start
                                setvar 0x8003 0x1
                                end

                                and these tiles increased the shiny rate by making the next Pokemon you see, after stepping on the tile, shiny.
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                                  #23668    
                                Old February 16th, 2013 (3:48 PM).
                                The Legacy of The Legends Creator :D's Avatar
                                The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                   
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                                  How do you put in a script period
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                                  Hey guys. lol i didnt think my username through. Wish i could change it.
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                                    #23669    
                                  Old February 16th, 2013 (4:30 PM).
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                                  Anyone know why I'm getting a Black Screen when entering Viridian Forest? I've been working on a hack for quite a long time now and I've edited a few maps but Viridian Forest has been untouched, anyway when I try to access it, the screen just goes black.
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                                    #23670    
                                  Old February 16th, 2013 (5:09 PM).
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                                  karatekid552 karatekid552 is offline
                                  What happens if I push it?....
                                     
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                                    Quote:
                                    Originally Posted by The Legacy of The Legends Creator :D View Post
                                    How do you put in a script period
                                    More specific please? Do you know how to compile? Or do you just not know how to use a script in game?
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                                      #23671    
                                    Old February 16th, 2013 (6:46 PM).
                                    The Legacy of The Legends Creator :D's Avatar
                                    The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                       
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                                      if i could have a run through from using like XSE or PKVSUI (the codes i got) but like offset,and implementing them into the map and game.
                                      And can someone explain why APSE isnt changing my sprites.
                                      I made a recolour, then kept the background to be transparent as the original color
                                      butfor my hack i need normal and shiny(which will what be recolored instead of the normal)
                                      what happens is it creates a white outline of the pikachus body but whatever is dark stays, this is all BEHIND the original pokemon but if i synchronize the palettes instead of update it just goes screy and changes colors but the sprite im changing does change except it devleops blobs,whats the best sprite editing program
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                                      Hey guys. lol i didnt think my username through. Wish i could change it.
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                                        #23672    
                                      Old February 16th, 2013 (6:57 PM).
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                                      Ayone know how to fix those Black Screen Warp problems with Advanced Map?
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                                        #23673    
                                      Old February 16th, 2013 (8:43 PM). Edited February 16th, 2013 by karatekid552.
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                                      karatekid552 karatekid552 is offline
                                      What happens if I push it?....
                                         
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                                        Quote:
                                        Originally Posted by Suicune™ View Post
                                        Ayone know how to fix those Black Screen Warp problems with Advanced Map?
                                        Insert the map into a new bank. That is the only solution I have found that works. I would suggest using a-map 1.92 for anything other than drawing maps, since it is far more stable than 1.95.

                                        Quote:
                                        Originally Posted by The Legacy of The Legends Creator :D View Post
                                        if i could have a run through from using like XSE or PKVSUI (the codes i got) but like offset,and implementing them into the map and game.
                                        And can someone explain why APSE isnt changing my sprites.
                                        I made a recolour, then kept the background to be transparent as the original color
                                        butfor my hack i need normal and shiny(which will what be recolored instead of the normal)
                                        what happens is it creates a white outline of the pikachus body but whatever is dark stays, this is all BEHIND the original pokemon but if i synchronize the palettes instead of update it just goes screy and changes colors but the sprite im changing does change except it devleops blobs,whats the best sprite editing program
                                        The best sprite editing program is GIMP. The best sprite insertion program is the Advance Series by Wichu. It can edit pallets for sprites right inside of it.

                                        For writing scripts, consult diegoisawesome's tutorial. For inserting, when you click the gears at the top of XSE to compile, it will show you the offsets. Take the offset of the very first @label you used in the script and copy it. Then, choose how you want to use it. For most things, just place the script in the script offset box in a-map. For some map scripts and s-tiles, a var is required. Pick one thats deemed safe. For a list of safe vars; http://www.pokecommunity.com/showthread.php?p=6829256#post6829256 (there is a follow up post on the next page also). Remember, the script will only run on these when the var is equal to the value specified below it.
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                                          #23674    
                                        Old February 17th, 2013 (6:40 AM).
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                                        95gemello7 95gemello7 is offline
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                                          Quote:
                                          Originally Posted by karatekid552 View Post
                                          For those you having problems with SMCA and JPAN's hack, i was writing my tutorial today on how to do it with a hex editor, and I learned why. The origional location of the player facing section was cleared for free space. So, SMCA was expecting values 01-04 but got FF.



                                          You know how pointers work, they are just reverse byte order. Also the animation pointer table is in order, so using the section on finding the animation offset in Choas' tutorial, find the location of the pointer you want and then you can move it to the one you want to have that animation. If you are creating new animations, remember-

                                          The offset is AX BY CZ so the pointer would be CZ BY AX 08.
                                          Thank you for the help, finally I've made a simply custom animation!! Here's my Night Slash animation!



                                          Also I've ordered all attacks animation's pointer in order to make easier find and select the needed animation; so, can I create a thread, when I have time, where I write these informations? Is it possible?
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                                            #23675    
                                          Old February 17th, 2013 (7:42 AM).
                                          karatekid552's Avatar
                                          karatekid552 karatekid552 is offline
                                          What happens if I push it?....
                                             
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                                            Quote:
                                            Originally Posted by 95gemello7 View Post
                                            Thank you for the help, finally I've made a simply custom animation!! Here's my Night Slash animation!



                                            Also I've ordered all attacks animation's pointer in order to make easier find and select the needed animation; so, can I create a thread, when I have time, where I write these informations? Is it possible?
                                            I would say, create a patch that just has the animations in order and post it in the resources thread. You can use luner ips to make the patch.
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