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  #23726    
Old February 17th, 2013 (10:23 PM). Edited February 17th, 2013 by The Legacy of The Legends Creator :D.
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The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
     
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    i have "v1.0.0"

    and that gave me the same error, is there a previous version ic an use?

    "#dynamic 0x2DD103

    #org @start
    message @pointer
    callstd 0x3
    end

    #org @hello
    = You are here
    release
    end

    #org @talk1"

    thats the code,its a test code
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      #23727    
    Old February 18th, 2013 (1:20 AM).
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    DrFuji DrFuji is offline
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    Quote:
    Originally Posted by The Legacy of The Legends Creator :D View Post
    what is the message script command i put
    "msgbox @sign 0x3"

    and a pop up comes up when i hit compile that prevents me to progress stating

    Error 13 'Type mismatch' on line 4
    Missing #define or parameter

    Line:msgbox @sign 0x3

    I am also having trobble with this one
    I have been using Advance series for sprites and i get this


    How do you do it with GIMP, if its easier or not lol idc as long as ill get better results XD <3
    The regular and shiny versions of Pokemon can't have different sprites attached to them as that just leads to the problems you're seeing in the editor. The ROM cuts a few corners when it comes to shinies so unless you manage to change the way the game loads and stores the sprites through some unknown ASM or HEX editing then you're you're restricted to using the same sprites.

    Essentially the ROM has one set of sprites for each Pokemon (a frontsprite and a backsprite obviously) but the backsprite contains the shiny palette. This palette overwrites the regular coloured palette when a shiny is activated but since it is just overwriting the palette rather than changing the active sprite you don't have any opportunity to change what it looks like. Game Freak managed to save space on the ROM by doing this, as that meant they only had to insert two sprites rather than four in the event of shinies, relying on the palette swap to do the rest for them.

    Long story short, you have uploaded different front/ back sprites with your shiny variations and tried to sync palettes. But since the Advanced Pokemon Sprite Editor knows the ROM's limitations it has tried to merge the shiny and regular sprites together, leading to look glitched and weirdly coloured in some areas. Just keep the sprites the same but alter the palette when it comes to shiny versions.

    Ugh, sorry I feel like I'm rambling and not adding anything :P

    Quote:
    Originally Posted by The Legacy of The Legends Creator :D View Post
    i have "v1.0.0"
    XSE 1.0.0 is very glitchy and shouldn't be used at all. Here's a link to v1.1.1 which should be able to insert your earlier script perfectly.
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      #23728    
    Old February 18th, 2013 (2:25 AM).
    CMSilver's Avatar
    CMSilver CMSilver is offline
       
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      Can anyone give mea link to dl XSE?
      I know I shouldnt be asking here, but all the links I've tried have failed.
        #23729    
      Old February 18th, 2013 (5:43 AM).
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      exedissolve exedissolve is offline
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        Right, I've written my script, compiled it into my ROM thanks to POKEscript.
        When I try putting it into ROM via Advance Map, then when I play the ROM, absolutely nothing happens when I try to activate the event. (A simple message from NPC)
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          #23730    
        Old February 18th, 2013 (6:08 AM).
        FBI's Avatar
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        Quote:
        Originally Posted by CMSilver View Post
        Can anyone give mea link to dl XSE?
        I know I shouldnt be asking here, but all the links I've tried have failed.
        Redownload the whole thing. Oh, what a useful post:

        Quote:
        Originally Posted by DrFuji View Post
        XSE 1.0.0 is very glitchy and shouldn't be used at all. Here's a link to v1.1.1 which should be able to insert your earlier script perfectly.
        Quote:
        Originally Posted by exedissolve View Post
        Right, I've written my script, compiled it into my ROM thanks to POKEscript.
        When I try putting it into ROM via Advance Map, then when I play the ROM, absolutely nothing happens when I try to activate the event. (A simple message from NPC)
        Don't use PokeScript. No one here except the handful of beginners that watch fullump's old videos script using PokeScript. My suggestion is PKSV or XSE. Since I have this copy pasted here's a link ;p
        Quote:
        Originally Posted by DrFuji View Post
        XSE 1.0.0 is very glitchy and shouldn't be used at all. Here's a link to v1.1.1 which should be able to insert your earlier script perfectly.
        __________________
        ...
          #23731    
        Old February 18th, 2013 (10:44 AM). Edited February 18th, 2013 by The Legacy of The Legends Creator :D.
        The Legacy of The Legends Creator :D's Avatar
        The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
           
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          would there be a program where i can just edit one? and if not thats ok,my friend came up with an idea lol and ty on XSE program version

          And i tried that and usetd the same code and i got this
          Too less parameters on line 4. The correct number is 2
          i have no number on line four

          "#dynamic 0x2DD103

          #org @start
          message @pointer
          callstd 0x3
          end

          #org @hello
          = You are here
          release
          end

          #org @talk1"
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            #23732    
          Old February 18th, 2013 (10:54 AM).
          Hacker Bisharp's Avatar
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            Quote:
            Originally Posted by karatekid552 View Post
            I believe you have corrupted the start up data. Also, never change warp properties for floor tiles that are going to be used often. If a tile is used often, and you can warp on it, there will be a second tile which looks exactly like it that has warp properties.



            From the script where you get talk to Cielo, it looks like the Rainbow Pass will get you anywhere, so remove the tri-pass and add the Rainbow Pass. It also appears as though flag 846 adds the extra pages to the town map.
            I also tried this but nothing more advice?
            Thanks anyway for trying. I appreciate it.
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              #23733    
            Old February 18th, 2013 (10:58 AM). Edited February 18th, 2013 by The Legacy of The Legends Creator :D.
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            The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
               
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              I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
              And will i have to put the RBC files INTO the rom?
              like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
              and how would you edit the credits and opening files or just take me out
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                #23734    
              Old February 18th, 2013 (11:21 AM). Edited February 18th, 2013 by karatekid552.
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              karatekid552 karatekid552 is offline
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                Quote:
                Originally Posted by Hacker Bisharp View Post
                I also tried this but nothing more advice?
                Thanks anyway for trying. I appreciate it.
                While I am looking for some more information, go to http://thethethethesromhacking.weebly.com/resources.html and download HackMew's script dumps. By searching through them (every script in the game) you might learn something.

                Edit: After searching through the script dumps I found that you gain access to the next set of islands when you:

                -turn in the ruby
                -turn in the tri-pass
                -get the rainbow pass
                -setflag 0x846

                When you get the ruby originally, no flag is set, so it isn't like not having the ruby would cause any problems. This is the most information I have.
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                  #23735    
                Old February 18th, 2013 (5:35 PM). Edited February 18th, 2013 by passarbye.
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                  I've searched through the tutorials section and didn't find anything specific for it, but do any of you happen to know how to change the Pokemon cry on Fire Red's title screen?


                  EDIT---- i've found a program with a bit of googling that solves this problem.

                  for those that need it, here it is: http://www.pokecommunity.com/showthread.php?t=138775



                  _
                    #23736    
                  Old February 18th, 2013 (10:07 PM).
                  The Legacy of The Legends Creator :D's Avatar
                  The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                     
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                    Hate be rude but does anyone have an answer to my question and problem?

                    "
                    I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
                    And will i have to put the RBC files INTO the rom?
                    like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
                    and how would you edit the credits and opening files or just take me out
                    "
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                      #23737    
                    Old February 19th, 2013 (12:48 AM).
                    LocksmithArmy's Avatar
                    LocksmithArmy LocksmithArmy is offline
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                      Well, I'm no spriter... so when I needed 6 sprites ADDED to the game I asked for some help from some more qualified people...
                      they said increasing the number of sprites was impossible, or they just couldnt do it...

                      I really hate being told something cant be done (especially when i want it done)

                      so I found a nice tutorial on how to do it... ok... it might have been nice if I knew stuff... but I know nothing... it was very hard to follow (it skipped things I "should" have known... but I did not know them)

                      anyhoo...

                      this is how close ive gotten


                      so i have successfully added 6 new sprites (increasing the total from 153-159)

                      but I cant figure out how to edit just 1 sprite palette... it seems multiple sprites use the same palette and I cant find any blank palettes to fill with my new colors...

                      so does anyone know how to edit just 1 sprites palette?
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                        #23738    
                      Old February 19th, 2013 (2:48 AM).
                      twizzler twizzler is offline
                         
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                        How would I go about changing the shiny random battle rate in Pokemon Emerald to 1/256 ?? I've looked everywhere and cant find any information on it! :(
                          #23739    
                        Old February 19th, 2013 (6:23 AM).
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                          Quote:
                          Originally Posted by karatekid552 View Post
                          While I am looking for some more information, go to http://thethethethesromhacking.weebly.com/resources.html and download HackMew's script dumps. By searching through them (every script in the game) you might learn something.

                          Edit: After searching through the script dumps I found that you gain access to the next set of islands when you:

                          -turn in the ruby
                          -turn in the tri-pass
                          -get the rainbow pass
                          -setflag 0x846

                          When you get the ruby originally, no flag is set, so it isn't like not having the ruby would cause any problems. This is the most information I have.
                          Ok, thanks I'll try it. If you can get more information I would ask you to tell me.
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                            #23740    
                          Old February 19th, 2013 (8:41 AM). Edited February 19th, 2013 by karatekid552.
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                          karatekid552 karatekid552 is offline
                          What happens if I push it?....
                             
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                            Quote:
                            Originally Posted by LocksmithArmy View Post
                            Well, I'm no spriter... so when I needed 6 sprites ADDED to the game I asked for some help from some more qualified people...
                            they said increasing the number of sprites was impossible, or they just couldnt do it...

                            I really hate being told something cant be done (especially when i want it done)

                            so I found a nice tutorial on how to do it... ok... it might have been nice if I knew stuff... but I know nothing... it was very hard to follow (it skipped things I "should" have known... but I did not know them)

                            anyhoo...

                            this is how close ive gotten


                            so i have successfully added 6 new sprites (increasing the total from 153-159)

                            but I cant figure out how to edit just 1 sprite palette... it seems multiple sprites use the same palette and I cant find any blank palettes to fill with my new colors...

                            so does anyone know how to edit just 1 sprites palette?
                            Repoint the pallete table and expand it. This will need to be done with a hex editor.Then you can select your new palletes and edit them in NSE Classic or OWERE. (NSE is far better, same interface, just upgraded) You cam find the location of the pallete table in one of the ini files.

                            Each pallete is set-up like "pointer(4bytes)-pallete number(1byte, very important that they are all different!)-11-00-00"

                            Quote:
                            Originally Posted by Hacker Bisharp View Post
                            Ok, thanks I'll try it. If you can get more information I would ask you to tell me.
                            That is all I have, sorry.

                            Quote:
                            Originally Posted by twizzler View Post
                            How would I go about changing the shiny random battle rate in Pokemon Emerald to 1/256 ?? I've looked everywhere and cant find any information on it! :(
                            This involves ASM to do it right. However, you can cheat by using Shinyizer on your rom and creating a bunch of script tiles that are:

                            #Dynamic 0x800000
                            #org @start
                            setvar 0x8003 0x1
                            end


                            Every time you step on one of these tiles, the next pokemon you see will be shiny:).

                            Quote:
                            Originally Posted by The Legacy of The Legends Creator :D View Post
                            Hate be rude but does anyone have an answer to my question and problem?

                            "
                            I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
                            And will i have to put the RBC files INTO the rom?
                            like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
                            and how would you edit the credits and opening files or just take me out
                            "
                            I am having some trouble understanding what you are trying to say. Could you please be a little clearer?

                            I don't know anything about credits, however the opening "files" like copyright and such, are just simple images you cam find in Un-Lz. You will need to be good at editing tile maps to do them.
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                              #23741    
                            Old February 19th, 2013 (12:46 PM). Edited February 19th, 2013 by LocksmithArmy.
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                              Quote:
                              Originally Posted by karatekid552 View Post
                              Repoint the pallete table and expand it. This will need to be done with a hex editor.Then you can select your new palletes and edit them in NSE Classic or OWERE. (NSE is far better, same interface, just upgraded) You cam find the location of the pallete table in one of the ini files.

                              Each pallete is set-up like "pointer(4bytes)-pallete number(1byte, very important that they are all different!)-11-00-00"



                              That is all I have, sorry.



                              OK, this I understand...
                              I found the palette table... I know what I need to add to it... but I dont know how to repoint it...
                              the palette table offset is - 083A5158 so its pointer would look like - 58513A08

                              there are 3 offsets in the rom that have that pointer:
                              0805f4d8
                              0805f570
                              0805f5c8

                              which one could be the real pointer (or are all 3?)

                              they are all close to eachother...

                              UPDATE:
                              ok so turns out its all 3 of those... if they all are not changed you get a black map...

                              but there seems to be a max limit on palettes you can have...
                              I am adding 6 palettes... lets call them A,B,C,D,E, and F (added in that order)
                              A works fine for the poke, but changes the players colors to be messed up
                              B works fine when not on screen with A
                              C works fine when not on screen with A or D
                              D works fine when not on screen with A or C
                              E does not do anything
                              F does not do anything

                              I have tried changing the palette number of A (from 20 to 26) and it had no effect

                              I feel like I need to know how many paletts are in the game so I can search for a bit of that number then raise that number by 6 (although I likely only need to raise it by 2 because only 2 dont work)

                              I still cant figure out that is wrong with Palette A tho, its messing everything up...

                              it only hurts when it on the same map... so if I put a sprite with that palette in viridian city... and start in pallat town.. im fine until I walk into viridian city... then I change to neon... ten if I go into the pokecenter im fine again... till I walk back outside....
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                                #23742    
                              Old February 19th, 2013 (12:59 PM).
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                                I'm trying to do a new animation for Giga Impact and I would like to know a thing: can I use the animation that in battle show the Pokémon when eating a berry? And where can I find it?
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                                  #23743    
                                Old February 19th, 2013 (2:29 PM).
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                                Shubunkus Shubunkus is offline
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                                  How would I go about starting off a hack with a black screen. Can I do this with XSE?
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                                    #23744    
                                  Old February 19th, 2013 (2:55 PM).
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                                    Quote:
                                    Originally Posted by LocksmithArmy View Post
                                    OK, this I understand...
                                    I found the palette table... I know what I need to add to it... but I dont know how to repoint it...
                                    the palette table offset is - 083A5158 so its pointer would look like - 58513A08

                                    there are 3 offsets in the rom that have that pointer:
                                    0805f4d8
                                    0805f570
                                    0805f5c8

                                    which one could be the real pointer (or are all 3?)

                                    they are all close to eachother...
                                    All three, i noticed that JPAN changed them all in his hack, so you should too.
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                                      #23745    
                                    Old February 19th, 2013 (3:07 PM). Edited February 19th, 2013 by LocksmithArmy.
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                                      Quote:
                                      Originally Posted by karatekid552 View Post
                                      All three, i noticed that JPAN changed them all in his hack, so you should too.
                                      yeah I got (see update)

                                      I may have to download his hack just to see what else he changed... I know his has room for like 256 palettes.. so he woulda put an FF in the palette limit byte... so ill just have to hunt FFs that are not in mine... (in that general area)

                                      OK
                                      http://www.pokecommunity.com/showthread.php?t=275160
                                      that thread has some good info ;)
                                      it explains why my sprites messed with eachother... and my main character... and as long as I dont put em on the same map I shouldnt have any issues...
                                      it gave a good fix that made my last 2 palettes show up..

                                      but I still cant keep my first palette from jacking up my main character...
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                                        #23746    
                                      Old February 19th, 2013 (5:12 PM).
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                                      karatekid552 karatekid552 is offline
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                                        Quote:
                                        Originally Posted by LocksmithArmy View Post
                                        yeah I got (see update)

                                        I may have to download his hack just to see what else he changed... I know his has room for like 256 palettes.. so he woulda put an FF in the palette limit byte... so ill just have to hunt FFs that are not in mine... (in that general area)

                                        OK
                                        http://www.pokecommunity.com/showthread.php?t=275160
                                        that thread has some good info ;)
                                        it explains why my sprites messed with eachother... and my main character... and as long as I dont put em on the same map I shouldnt have any issues...
                                        it gave a good fix that made my last 2 palettes show up..

                                        but I still cant keep my first palette from jacking up my main character...
                                        What do you mean? I know that there is a max on the amount of ow pallets you can have on screen at once. But pallete 00 shouldn't be affected if that sprite isn't on screen.
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                                          #23747    
                                        Old February 19th, 2013 (5:29 PM).
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                                        LocksmithArmy LocksmithArmy is offline
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                                          Quote:
                                          Originally Posted by karatekid552 View Post
                                          What do you mean? I know that there is a max on the amount of ow pallets you can have on screen at once. But pallete 00 shouldn't be affected if that sprite isn't on screen.
                                          I agree... it shouldnt...

                                          but Palette 20 or 26 or whatever palette I have on my jirachi sprite turns pallet 00 to match it... so the player has jirachi colors...

                                          but only when im on that map... it goes back to regular 00 colors after I warp...

                                          But insteade of trying to resolve the issue... and since its only jurachi... Im going to play it into my story... im going to make the player go into a surreal room to catch jurachi (probably just a black room, black floor black walls, nothing but a door and a jirachi and the player all funny colored.... itll be odd... like earthbound
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                                            #23748    
                                          Old February 19th, 2013 (5:29 PM).
                                          The Legacy of The Legends Creator :D's Avatar
                                          The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                             
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                                            I changed the Script to where it will Accept it, and i get an offset with free space but when i paste the offset code, in plave of the 0s in the "0x00000..." it changes, and it wont stick to the one i chose.
                                            In Advacned map.

                                            And i was also asking,lets say i distrubte the rom for free like planned. And other people download just the GBA file im editing straight through instead of a patch, Would i have to keep the Saved RBC files with the scripts or does hitting compile in XSE save them into the rom without needing the external RBC files?

                                            And thank you on the last question :3
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                                              #23749    
                                            Old February 19th, 2013 (6:41 PM).
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                                            Well Alright Well Alright is offline
                                               
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                                              How do I get these hacks on my psp? I am aware some people do it, but there is not a turtorial on how to do it in the turtorial section. Can who knows how make a tutorial on it or post a link to were this question has been answered? I'm am aware google is my friend btw, but this is a toughie!
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                                                #23750    
                                              Old February 19th, 2013 (7:36 PM). Edited February 19th, 2013 by karatekid552.
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                                              karatekid552 karatekid552 is offline
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                                                Quote:
                                                Originally Posted by LocksmithArmy View Post
                                                I agree... it shouldnt...

                                                but Palette 20 or 26 or whatever palette I have on my jirachi sprite turns pallet 00 to match it... so the player has jirachi colors...

                                                but only when im on that map... it goes back to regular 00 colors after I warp...

                                                But insteade of trying to resolve the issue... and since its only jurachi... Im going to play it into my story... im going to make the player go into a surreal room to catch jurachi (probably just a black room, black floor black walls, nothing but a door and a jirachi and the player all funny colored.... itll be odd... like earthbound
                                                That is weird. But incase you want to know, I have a theory. I think both pallets are the same, they are in the same location, just two different headers that point to the same thing. That's my theory. ButI like how you are improvising, that is key to having a good life:). MacGyver all the way!!!!

                                                Quote:
                                                Originally Posted by Well Alright View Post
                                                How do I get these hacks on my psp? I am aware some people do it, but there is not a turtorial on how to do it in the turtorial section. Can who knows how make a tutorial on it or post a link to were this question has been answered? I'm am aware google is my friend btw, but this is a toughie!
                                                Learn how to create the game by patching a rom. It is super simple. Then, find an emulator for your psp, install it, and put the games on it from your computer. I personally play hacks on my iPod, so it shouldn't be too different.
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