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  #23976    
Old February 23rd, 2013 (2:57 PM).
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karatekid552 karatekid552 is offline
What happens if I push it?....
     
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    Quote:
    Originally Posted by iDowngrade View Post
    Is there any program that i can use for editing the attack images?, please i really need that for my hack
    These are rediculously fun to edit. The tool is un-lz. By fun, I mean if you can do it.......
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      #23977    
    Old February 23rd, 2013 (3:02 PM).
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      Quote:
      Originally Posted by iDowngrade View Post
      Is there any program that i can use for editing the attack images?, please i really need that for my hack
      You can use UNLZ but, no one has been successful in replacing those, so for know just try creating new battle animations with the current images.
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        #23978    
      Old February 23rd, 2013 (4:38 PM).
      iDowngrade iDowngrade is offline
         
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        Quote:
        Originally Posted by karatekid552 View Post
        These are rediculously fun to edit. The tool is un-lz. By fun, I mean if you can do it.......
        Note: UNLZ.gba... we met again

        I will do it by the time, i'm sure i will be able to learn to do so!, im just a 12 year old kid and i know java, so why not learn how to do this?

        Quote:
        Originally Posted by tajaros
        You can use UNLZ but, no one has been successful in replacing those, so for know just try creating new battle animations with the current images.
        What do you mean with the "battle animations" with the current images? can you make a bit more-depth answer, please?
          #23979    
        Old February 24th, 2013 (1:30 AM).
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          I'm trying to put a give pokemon script where as soon as you come down the stairs the proffosor gives you your pokemon but how do I make him give the Pokedex and it has the nat dex as well and 5 pokeballs

          here's my script so far

          #dyn 0x740000
          #org @start
          lock
          checkflag 0x200
          if 0x1 jump :end
          setflag FR_POKEMON
          countpokemon
          compare LASTRESULT 6
          if == jump @noroom
          addpokemon BAGON 0x5 NONE 0 0 0
          setflag 0x200
          storepokemon 0 BAGON
          message @get-msg
          fanfare 0x101
          showmsg
          waitfanfare
          waitbutton
          :end
          release
          end

          #org @noroom
          msgbox @noroom-msg
          callstd MSG_NOCLOSE
          disappear 0x2
          setflag 0x200
          release
          end

          #org @noroom-msg
          = You don't have enough room in your party.

          #org @get-msg
          = You got a \v\h02!

          if you can help great
            #23980    
          Old February 24th, 2013 (5:44 AM).
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          Shubunkus Shubunkus is offline
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            Quote:
            Originally Posted by Flame999 View Post
            I'm trying to put a give pokemon script where as soon as you come down the stairs the proffosor gives you your pokemon but how do I make him give the Pokedex and it has the nat dex as well and 5 pokeballs

            here's my script so far

            #dyn 0x740000
            #org @start
            lock
            checkflag 0x200
            if 0x1 jump :end
            setflag FR_POKEMON
            countpokemon
            compare LASTRESULT 6
            if == jump @noroom
            addpokemon BAGON 0x5 NONE 0 0 0
            setflag 0x200
            storepokemon 0 BAGON
            message @get-msg
            fanfare 0x101
            showmsg
            waitfanfare
            waitbutton
            :end
            release
            end

            #org @noroom
            msgbox @noroom-msg
            callstd MSG_NOCLOSE
            disappear 0x2
            setflag 0x200
            release
            end

            #org @noroom-msg
            = You don't have enough room in your party.

            #org @get-msg
            = You got a \v\h02!

            if you can help great
            The PokeDex and National Dex can be activated by setting a certain flag. Look at Tajaros's Tutorial and look for the special flags. As for the PokeBalls, you use the Give Item command.
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              #23981    
            Old February 24th, 2013 (5:47 AM).
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            Quote:
            Originally Posted by Flame999 View Post
            I'm trying to put a give pokemon script where as soon as you come down the stairs the proffosor gives you your pokemon but how do I make him give the Pokedex and it has the nat dex as well and 5 pokeballs

            here's my script so far

            #dyn 0x740000
            #org @start
            lock
            checkflag 0x200
            if 0x1 jump :end
            setflag FR_POKEMON
            countpokemon
            compare LASTRESULT 6
            if == jump @noroom
            addpokemon BAGON 0x5 NONE 0 0 0
            setflag 0x200
            storepokemon 0 BAGON
            message @get-msg
            fanfare 0x101
            showmsg
            waitfanfare
            waitbutton
            :end
            release
            end

            #org @noroom
            msgbox @noroom-msg
            callstd MSG_NOCLOSE
            disappear 0x2
            setflag 0x200
            release
            end

            #org @noroom-msg
            = You don't have enough room in your party.

            #org @get-msg
            = You got a \v\h02!

            if you can help great
            You don't need to use 0x200 to see if the event is being triggered, just use FR_POKEMON. Finally, the Pokedex is given by setting the flag 0x829 and the national dex is enabled by special 0x16F (special comes after the flag 0x829).

            Those changes should make the script work as you intend. If what you want to do is a level script, there is a good tutorial by Cooley on level scripts (it should be the first hit if you use the search, or one of the first).
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              #23982    
            Old February 24th, 2013 (8:05 AM).
            karatekid552's Avatar
            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
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              Quote:
              Originally Posted by iDowngrade View Post
              Note: UNLZ.gba... we met again

              I will do it by the time, i'm sure i will be able to learn to do so!, im just a 12 year old kid and i know java, so why not learn how to do this?


              What do you mean with the "battle animations" with the current images? can you make a bit more-depth answer, please?
              Search "creating new battle animations" and look for a thread by Chaos Rush.
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                #23983    
              Old February 24th, 2013 (9:40 AM).
              au bon's Avatar
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              I have no idea if this is a simple question or not, but I figured that there wasn't any harm in asking to see where it leads me.

              I want to start mapping for fun, but I don't want to use the tileset (is that what it's called?) that comes with the ROM. I want to use one that I find online.

              I open AdvancedMap and load the ROM.
              I got to Map and then New Map and come to this:

              Spoiler:


              And over at the right hand side is this:

              Spoiler:


              But what I want to do is change all those tiles in there to look something like this:

              Spoiler:


              ...so that I can create a new map using tiles that I chose myself.

              How do I do that? I looked at tutorials and all I see is recolors or edits to existing tiles, but I don't want to do that.

              Whaaaah someone help me! :(
                #23984    
              Old February 24th, 2013 (9:45 AM).
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              Incineroar Incineroar is offline
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              Quote:
              Originally Posted by Patchisou Yutohru View Post
              I have no idea if this is a simple question or not, but I figured that there wasn't any harm in asking to see where it leads me.

              I want to start mapping for fun, but I don't want to use the tileset (is that what it's called?) that comes with the ROM. I want to use one that I find online.

              I open AdvancedMap and load the ROM.
              I got to Map and then New Map and come to this:

              Spoiler:


              And over at the right hand side is this:

              Spoiler:


              But what I want to do is change all those tiles in there to look something like this:

              Spoiler:


              ...so that I can create a new map using tiles that I chose myself.

              How do I do that? I looked at tutorials and all I see is recolors or edits to existing tiles, but I don't want to do that.

              Whaaaah someone help me! :(
              You'd have to apply patches to the game that provide new tilesets. There's programs for patching, Lunar IPS being the most used patch format. Just make sure the patch is designed for Fire Red (Or whatever game you plan to use) and you'll be set to go :D

              Here's a base for Fire Red:
              http://wesleyfg.weebly.com/rom-bases.html
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                #23985    
              Old February 24th, 2013 (9:53 AM).
              au bon's Avatar
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              Quote:
              Originally Posted by Team Fail View Post
              You'd have to apply patches to the game that provide new tilesets. There's programs for patching, Lunar IPS being the most used patch format. Just make sure the patch is designed for Fire Red (Or whatever game you plan to use) and you'll be set to go :D

              Here's a base for Fire Red:
              http://wesleyfg.weebly.com/rom-bases.html
              Okay so I downloaded Lunar IPS and the Hoenn base and then I patched Fire Red and opened the rom and the tiles were changed -- perfect! But what if I want to use a tileset that I find in just an image file? I can't do it any other way than rely on a patch someone made?

              Is what I'm looking for called bases? All they do is change all the tiles?
                #23986    
              Old February 24th, 2013 (9:58 AM). Edited February 24th, 2013 by karatekid552.
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              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
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                Quote:
                Originally Posted by Patchisou Yutohru View Post
                I have no idea if this is a simple question or not, but I figured that there wasn't any harm in asking to see where it leads me.

                I want to start mapping for fun, but I don't want to use the tileset (is that what it's called?) that comes with the ROM. I want to use one that I find online.

                I open AdvancedMap and load the ROM.
                I got to Map and then New Map and come to this:

                Spoiler:


                And over at the right hand side is this:

                Spoiler:


                But what I want to do is change all those tiles in there to look something like this:

                Spoiler:


                ...so that I can create a new map using tiles that I chose myself.

                How do I do that? I looked at tutorials and all I see is recolors or edits to existing tiles, but I don't want to do that.

                Whaaaah someone help me!

                Like Team Fail said, you can do it with a patch. Or you can do it yourself if you can't find a patch you like. Here is a post I posted about a week ago for someone looking for the same thing:

                Quote:
                Here is Lu-Ho's tut on how to add (not replace) new tilesets: http://www.pokecommunity.com/showthread.php?t=156018

                Here is a tutorial on adding tilesets in general: http://www.pokecommunity.com/showthread.php?t=186982
                Like FBI said, just type in tile sets and hit search!:D

                And another good tutorial, (I hope...): http://www.pokecommunity.com/showthread.php?t=193377

                For animating tiles, this should be useful: http://www.pokecommunity.com/showthread.php?t=260619

                Adding tilesets: http://www.pokecommunity.com/showthread.php?t=209974&highlight=Tile
                Same, (looks okay....): http://www.pokecommunity.com/showthread.php?t=91975
                Another: http://www.pokecommunity.com/showthread.php?t=190537
                And another: http://www.pokecommunity.com/showthread.php?t=197215
                There are more... But I'm done
                There are plenty of more tutorials in the tutorials section. Have fun.


                Edit: 24000th post on this thread:D.
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                  #23987    
                Old February 24th, 2013 (1:27 PM). Edited February 24th, 2013 by iDowngrade.
                iDowngrade iDowngrade is offline
                   
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                  Quote:
                  Originally Posted by karatekid552 View Post
                  Search "creating new battle animations" and look for a thread by Chaos Rush.
                  Oh i see, using the old images for a new attack, ok.

                  2 more simple questions

                  1rst)How do i CREATE (not remake) a new type? like space-type pokemons with its weaknesses and its superiorness(if that word exists)
                  2nd) How do i ADD a new attack data? this time im talking about images, but data...

                  Note: Sorry if im asking too much, or asking complicated questions, you guys dont have answer any of 'em, but if you feel like, yay!

                  and by the way karatekid, i see you've been REALLY helpful in this thread, and i really want to thank you for all your help
                    #23988    
                  Old February 24th, 2013 (1:54 PM).
                  karatekid552's Avatar
                  karatekid552 karatekid552 is offline
                  What happens if I push it?....
                     
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                    Quote:
                    Originally Posted by iDowngrade View Post
                    Oh i see, using the old images for a new attack, ok.

                    2 more simple questions

                    1rst)How do i CREATE (not remake) a new type? like space-type pokemons with its weaknesses and its superiorness(if that word exists)
                    2nd) How do i ADD a new attack data? this time im talking about images, but data...

                    Note: Sorry if im asking too much, or asking complicated questions, you guys dont have answer any of 'em, but if you feel like, yay!

                    and by the way karatekid, i see you've been REALLY helpful in this thread, and i really want to thank you for all your help
                    1) I have no clue how you would create one, my best guess is there is a table somewhere that would need expanding. For type matchups I found a program by FinalZero called Type Resistance Editor that can alter the effectiveness of one type over another. This might help you.

                    2)This is fun and requires a lot of hex editing. You will need to repoint both the table that contains the attack animations as well as their data and expand it to add in your new attacks.

                    These tutorials and research threads should help:
                    http://www.pokecommunity.com/showthread.php?t=281520
                    http://www.pokecommunity.com/showthread.php?t=263479
                    http://www.pokecommunity.com/showthread.php?t=290135

                    And thank you for your compliment
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                      #23989    
                    Old February 24th, 2013 (5:10 PM). Edited February 24th, 2013 by iDowngrade.
                    iDowngrade iDowngrade is offline
                       
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                      Thanks once again!, i beleive there's no more questions, thaaaanks!

                      Oh wait, heeere goes the questioning again D:

                      Is there any program where i can change the pokemon icon? the one you see when you go to: Start>POKéMON, the icon you see in the pokemon inventory?

                      I have Wichu's icon editor but i dont see where i can import the image
                        #23990    
                      Old February 25th, 2013 (1:28 AM). Edited February 25th, 2013 by ShyRayq.
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                        Okay people, so I have tried to expand the Pokedex.
                        So I changed the bytes at 0x88EA4, 0x103920 and 0x104C28 to 0x182 (386) which expands the dex by 1 to test.
                        I also compiled the ASM routines that Jambo posted in his Pokedex Expanding thread: the Malloc routine and the Seen/Caught Flag repoint routine.
                        However, my starter does not register as 'caught', instead becoming a Treecko.
                        I'm not sure if this goes here, but if you can help, that'd be great.

                        Edit: Other problems I have seen are that:
                        My 'new pokemon' is counted as an Illumise.
                        The Type/Smallest/Lightest/A-Z modes do not work, but I'm not concerned about those right now.
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                          #23991    
                        Old February 25th, 2013 (2:59 AM).
                        QuartierGenerale QuartierGenerale is offline
                           
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                          Is there any way to delete the animation from a block?

                          I've modified the Mauville City tiles, but a large part of the block i've used have an animation associated (flower or water tipically)...how can i remove it for show only my image?

                          Thanks
                            #23992    
                          Old February 25th, 2013 (12:03 PM).
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                          karatekid552 karatekid552 is offline
                          What happens if I push it?....
                             
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                            Quote:
                            Originally Posted by QuartierGenerale View Post
                            Is there any way to delete the animation from a block?

                            I've modified the Mauville City tiles, but a large part of the block i've used have an animation associated (flower or water tipically)...how can i remove it for show only my image?

                            Thanks
                            I lied in my comment. This post should be useful: http://www.pokecommunity.com/showthread.php?t=260619
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                              #23993    
                            Old February 25th, 2013 (5:17 PM). Edited February 25th, 2013 by The Legacy of The Legends Creator :D.
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                            The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                               
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                              ok so i have been watching a video for scripting, and apparently this test ode worked for the dude but i get to the point where i talk to the guy and the text will NOT show up.

                              #dynamic 0x800190

                              #org @start
                              lock
                              faceplayer
                              msgbox @talk1 '"Hey there!\nHow are you?\pWhat's yo..."
                              release
                              end

                              #org @talk1
                              = Hey there!\nHow are you?\pWhat's you name?\p[player]?\nThats a cool name!


                              lol nevermind i forgot about the "callstd 0x6" its working now
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                              Hey guys. lol i didnt think my username through. Wish i could change it.

                              Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

                              It has all the current pokes. And More!!
                              Lost of variety of things to do while playing. See how high you can level your poke past 100?
                              Whats the rarest poke you can find!!
                              *New features have been added~*
                              Hope to see ya there :D
                                #23994    
                              Old February 25th, 2013 (6:00 PM).
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                              Quote:
                              Originally Posted by The Legacy of The Legends Creator :D View Post
                              ok so i have been watching a video for scripting, and apparently this test ode worked for the dude but i get to the point where i talk to the guy and the text will NOT show up.

                              #dynamic 0x800190

                              #org @start
                              lock
                              faceplayer
                              msgbox @talk1 '"Hey there!\nHow are you?\pWhat's yo..."
                              release
                              end

                              #org @talk1
                              = Hey there!\nHow are you?\pWhat's you name?\p[player]?\nThats a cool name!


                              lol nevermind i forgot about the "callstd 0x6" its working now
                              You should just delete your post if you fixed it by yourself :)
                              In future, if you can tell us what scripting language you're using and what version you're hacking, it'll help your helpers a great deal. Also, you can just use #dynamic 0x800000 rather than 0x800190 (the same effect would occur).
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                                #23995    
                              Old February 25th, 2013 (7:27 PM). Edited February 25th, 2013 by The Legacy of The Legends Creator :D.
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                              The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                 
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                                What are the hex codes for items and such?
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                                Hey guys. lol i didnt think my username through. Wish i could change it.

                                Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!

                                It has all the current pokes. And More!!
                                Lost of variety of things to do while playing. See how high you can level your poke past 100?
                                Whats the rarest poke you can find!!
                                *New features have been added~*
                                Hope to see ya there :D
                                  #23996    
                                Old February 25th, 2013 (10:14 PM).
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                                miksy91 miksy91 is offline
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                                  Quote:
                                  Originally Posted by The Legacy of The Legends Creator :D View Post
                                  What are the hex codes for items and such?
                                  http://www.ign.com/faqs/2005/pokemon-firered-version-gameshark-sp-codes-568292

                                  (Everything between IV and X)
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                                    #23997    
                                  Old February 26th, 2013 (8:49 AM).
                                  QuartierGenerale QuartierGenerale is offline
                                     
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                                    Thanks another time to karatekid, but i've another problem.

                                    1. I wanted to change the script entering the safari, but does not compile. So i've re-pasted the original code...and don't compile too! The problem is now the code is not working, how can i restore the default one? Also in other offset, no problem. I'm using PKSV, maybe with XSE will work?

                                    2. Is there a way to add a PokeBlock (not the case, just the pokeblock) by script, without using berries?

                                    Thanks a lot
                                      #23998    
                                    Old February 26th, 2013 (12:48 PM).
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                                    karatekid552 karatekid552 is offline
                                    What happens if I push it?....
                                       
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                                      Quote:
                                      Originally Posted by QuartierGenerale View Post
                                      Thanks another time to karatekid, but i've another problem.

                                      1. I wanted to change the script entering the safari, but does not compile. So i've re-pasted the original code...and don't compile too! The problem is now the code is not working, how can i restore the default one? Also in other offset, no problem. I'm using PKSV, maybe with XSE will work?

                                      2. Is there a way to add a PokeBlock (not the case, just the pokeblock) by script, without using berries?

                                      Thanks a lot
                                      1. Find the script in a clean rom and replace it. I personally use XSE, but I know FBI agent uses PKSV so it is your own personal prefrerence. Give both a try and pick which one you like best.

                                      2. Most likely it is created by a special. Look at JPAN's Study on the Special and Special2 Commands and see if it is in there.
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                                        #23999    
                                      Old February 26th, 2013 (1:17 PM).
                                      QuartierGenerale QuartierGenerale is offline
                                         
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                                        In a clean rom the safari script does not compile
                                          #24000    
                                        Old February 26th, 2013 (1:30 PM).
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                                        karatekid552 karatekid552 is offline
                                        What happens if I push it?....
                                           
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                                          Quote:
                                          Originally Posted by QuartierGenerale View Post
                                          In a clean rom the safari script does not compile
                                          What are the errors you are receiving?
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