Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.

Reply
 
Thread Tools
  #76    
Old January 5th, 2013 (11:17 AM).
VERGUNDAI's Avatar
VERGUNDAI VERGUNDAI is offline
RomHacker, Unity 3D Maker
     
    Join Date: Dec 2009
    Location: Pokemon Universe :)
    Age: 21
    Gender: Male
    Nature: Quiet
    Posts: 109
    Quote:
    Originally Posted by SolusX View Post
    I've been doing a lot of testing and have come up with an area to focus on fixing. What I most suspect to be the problem with this is Maya and the Nitro plugin OR G3DCVTR. Considering G3DCVTR has been in use for a long time, it could be Maya and/or the Nitro Plugin. I just obtained 3DS Max 6 and the Nitro plugin for that and will test it momentarily. I'd say if it has the same problem, there could be a bug with importing in the program.

    edit: Hitting a dead end. 3DS Max 6 doesn't run on Windows 7, and it's giving me issues on an XP Virtual machine. I have no way to test it.
    Try 3DS Max 8, not 2008. It supports the plugins very well.
    Quote:
    Quote: Originally Posted by Trifindo
    Hello I´m not very good at english but I think that this can help you.

    There is a programme called SM64DSe, you can download it here: http://kuribo64.cjb.net/archive/board/thread.php?id=12
    It can import .obj files in SUPER MARIO 64 DS roms and the results are really good!
    You can check an old video I made: http://www.youtube.com/watch?v=qF98O...r_aI_w&index=1
    Well I don´t know if it is posible to do it in a Pokemon rom. =/

    Thanks a lot for the tutorial!!


    I've heard of the editor before, but I don't think the 3D Model types are the same. Since the games were developed at different times, newer filetypes have been made, so the formats would be vastly different. As well, the 3D engines in each game are vastly different, so one model probably wouldn't work on the other.

    It'd be interesting to see if the creator of SM64DSe could perhaps make a model importer tool for the Pokémon DS games though.
    Yes they are way different, expecially when you hex edit them.....

    BTW Team Fail, I've almost completed the land narc up to Route 103, and a beta of Petalburg City. Now I just need to fix some permissions and import some of the other maps. I'm still trying to fix some hex editing textures I meesed up. An Spiky is helping me with some 3DS Max errors, 3DS MAX 6 gives me alot of errors, but 3DS Max 8 is doing ok. I feel like something else is not completed yet.Therefore you have to wait sometime before I finish this...
    __________________
    Vergundai_ace_gailon
    Reply With Quote

    Relevant Advertising!

      #77    
    Old January 5th, 2013 (12:31 PM).
    Incineroar's Avatar
    Incineroar Incineroar is offline
    the spirit of the fighter
    • Moderator
    • Platinum Tier
    • Developer
     
    Join Date: May 2009
    Location: Iki Town
    Age: 22
    Gender: Male
    Nature: Brave
    Posts: 13,438
    Quote:
    Originally Posted by VERGUNDAI View Post
    Try 3DS Max 8, not 2008. It supports the plugins very well.
    All the plugins I know of that I have go up to Max 8. Just be sure you're using the version of the program the plugin was designed for so you don't run into problems.
    Quote:
    Originally Posted by VERGUNDAI View Post
    BTW Team Fail, I've almost completed the land narc up to Route 103, and a beta of Petalburg City. Now I just need to fix some permissions and import some of the other maps. I'm still trying to fix some hex editing textures I meesed up. An Spiky is helping me with some 3DS Max errors, 3DS MAX 6 gives me alot of errors, but 3DS Max 8 is doing ok. I feel like something else is not completed yet.Therefore you have to wait sometime before I finish this...
    Alright. No problems. Just PM me the land data file and any other texture files when you're done.
    __________________
    Reply With Quote
      #78    
    Old January 6th, 2013 (10:43 AM).
    Fuglemand Fuglemand is offline
       
      Join Date: Feb 2011
      Posts: 3
      When is the importing section going to be finished?

      PS. awesome tutorial
      Reply With Quote
        #79    
      Old January 6th, 2013 (12:41 PM).
      Platinum Lucario's Avatar
      Platinum Lucario Platinum Lucario is offline
      The Legendary Master of Light!
      • Crystal Tier
       
      Join Date: Jan 2008
      Location: Warrnambool, Victoria, Australia.
      Gender: Male
      Nature: Calm
      Posts: 1,561
      Hm... there is something I'd actually like to be added into this tutorial, which is...

      "Note: Remember, if you ever notice that SDSME is not saving the header data for you, that means you didn't click somewhere else on the header table or pressing enter after changing the header value. Always after changing the value, you must click elsewhere on the header table or press enter, 'cause if you don't... then the header data in that particular area won't save."

      Oh and something you should also change in this tutorial... is the weather values. 'Cause I've found alot more Weather Effects than 17 in the ROM itself, I'd recommend copy and pasting this to replace the one that's already there, here they are:

      Code:
      0		Normal
      1		Cloudy
      2		Rain
      3		Heavy Rain
      4		Thunderstorm with Heavy Rain
      5		Snow
      6		Hail
      7		Blizzard
      8		White Background
      9		Volcanic Ash
      10		Sandstorm
      11		Diamond Dust
      12		Rising Rocks
      13		Purple and Black Background
      14		Gradiant White Fog
      15		Gradiant Black Fog
      16		Dark Area (Requires Flash)
      17		Thunderstorm with No Rain
      18		Light Fog
      19		Thick Fog
      20		Rainbow
      21		Hail
      22		Sandstorm
      23		Tree Shade
      24		Very Dark Area
      25		Very Dark Area
      26		Black Layer
      27		Cyan Layer
      28		Red Layer
      29		Blue Layer
      30		Black Layer
      31		Crash Upon Entering
      32		Rain, Heavy Rain or Thunderstorm with Heavy Rain
      33		Normal, Cloudy or Rain
      34		Hail or Blizzard
      35		Hail or Snow
      36		Normal, Snow or Diamond Dust
      37 - 255	Cycles through weather effects 32, 33, 34 and 35 with each value from 37 to 255.
      __________________
      [Platinum Lucario's Signature]
      If you need to disable my signature, please give me some advice on how to improve the CSS-DIV code. Thanks!
      Signature Status: Strikes: 1/3 | Infractions: 0/3
      It's time to change the future...
      to a positive direction!

      Let's prevent things from getting bad!

      I'm a ROM and ISO Researcher
      Current Project: Researching Pokémon Mystery Dungeon Adventure Squad games (WiiWare)
      Reply With Quote
        #80    
      Old January 6th, 2013 (5:54 PM).
      Incineroar's Avatar
      Incineroar Incineroar is offline
      the spirit of the fighter
      • Moderator
      • Platinum Tier
      • Developer
       
      Join Date: May 2009
      Location: Iki Town
      Age: 22
      Gender: Male
      Nature: Brave
      Posts: 13,438
      Quote:
      Originally Posted by PokémonShinySilver View Post
      Hm... there is something I'd actually like to be added into this tutorial, which is...

      "Note: Remember, if you ever notice that SDSME is not saving the header data for you, that means you didn't click somewhere else on the header table or pressing enter after changing the header value. Always after changing the value, you must click elsewhere on the header table or press enter, 'cause if you don't... then the header data in that particular area won't save."

      Oh and something you should also change in this tutorial... is the weather values. 'Cause I've found alot more Weather Effects than 17 in the ROM itself, I'd recommend copy and pasting this to replace the one that's already there, here they are:

      Code:
      0		Normal
      1		Cloudy
      2		Rain
      3		Heavy Rain
      4		Thunderstorm with Heavy Rain
      5		Snow
      6		Hail
      7		Blizzard
      8		White Background
      9		Volcanic Ash
      10		Sandstorm
      11		Diamond Dust
      12		Rising Rocks
      13		Purple and Black Background
      14		Gradiant White Fog
      15		Gradiant Black Fog
      16		Dark Area (Requires Flash)
      17		Thunderstorm with No Rain
      18		Light Fog
      19		Thick Fog
      20		Rainbow
      21		Hail
      22		Sandstorm
      23		Tree Shade
      24		Very Dark Area
      25		Very Dark Area
      26		Black Layer
      27		Cyan Layer
      28		Red Layer
      29		Blue Layer
      30		Black Layer
      31		Crash Upon Entering
      32		Rain, Heavy Rain or Thunderstorm with Heavy Rain
      33		Normal, Cloudy or Rain
      34		Hail or Blizzard
      35		Hail or Snow
      36		Normal, Snow or Diamond Dust
      37 - 255	Cycles through weather effects 32, 33, 34 and 35 with each value from 37 to 255.
      I'll add the weather codes, and I'll add a warning for the header editor.
      __________________
      Reply With Quote
        #81    
      Old January 18th, 2013 (2:13 PM).
      HackChu's Avatar
      HackChu HackChu is offline
      I need a haircut...
      • Silver Tier
       
      Join Date: Jan 2007
      Location: Bankrupt Amerika
      Age: 24
      Gender: Male
      Nature: Modest
      Posts: 673
      Im getting heavily annoyed at 3DS Max 6. I have the plugins installed correctly but I don't know how to import the OBJ from Spiky's DS Map editor. And I can't seem to find the plugin that allows Max 6 to import and export the OBJ files...
      __________________
      Join us!

      My 'learning how to combine battle scripts' thread:
      http://www.pokecommunity.com/showthread.php?t=183001

      SoulSilver FC:1162 1864 5409
      Name: Ethan

      Black FC: 2666 1354 4379
      Name: Ashton

      White 2 FC: 1120 8065 3049
      Name: Nate

      3DS Friend Code: 1349-4646-2412
      Name: tysonrss
      Reply With Quote
        #82    
      Old January 18th, 2013 (3:06 PM).
      VERGUNDAI's Avatar
      VERGUNDAI VERGUNDAI is offline
      RomHacker, Unity 3D Maker
         
        Join Date: Dec 2009
        Location: Pokemon Universe :)
        Age: 21
        Gender: Male
        Nature: Quiet
        Posts: 109
        Quote:
        Originally Posted by HackChu View Post
        Im getting heavily annoyed at 3DS Max 6. I have the plugins installed correctly but I don't know how to import the OBJ from Spiky's DS Map editor. And I can't seem to find the plugin that allows Max 6 to import and export the OBJ files...
        I can help you, message me [email protected]
        or [email protected]
        __________________
        Vergundai_ace_gailon
        Reply With Quote
          #83    
        Old January 18th, 2013 (3:25 PM).
        HackChu's Avatar
        HackChu HackChu is offline
        I need a haircut...
        • Silver Tier
         
        Join Date: Jan 2007
        Location: Bankrupt Amerika
        Age: 24
        Gender: Male
        Nature: Modest
        Posts: 673
        Actually, I just replied to your email, nouzonglee..

        Thanks for your help in regards to that torrent, but I have a new problem and I just messaged you.
        __________________
        Join us!

        My 'learning how to combine battle scripts' thread:
        http://www.pokecommunity.com/showthread.php?t=183001

        SoulSilver FC:1162 1864 5409
        Name: Ethan

        Black FC: 2666 1354 4379
        Name: Ashton

        White 2 FC: 1120 8065 3049
        Name: Nate

        3DS Friend Code: 1349-4646-2412
        Name: tysonrss
        Reply With Quote
          #84    
        Old February 2nd, 2013 (7:16 AM).
        RockeTODAMoon's Avatar
        RockeTODAMoon RockeTODAMoon is offline
        Swaggernaut
           
          Join Date: Jan 2013
          Location: Hoenn
          Age: 18
          Gender: Male
          Nature: Calm
          Posts: 10
          I am trying to export my edited version of New Bark Town to a IMD file, but when I click on Nitro export I get a Bitmap error:
          "Failed to open texture on material tree1 at path: untitled/tree1.png".
          Please help me.
          __________________
          It's RockeTODAMoon homie, you know the F*ckin' name!
          Mike Stud

          Reply With Quote
            #85    
          Old February 2nd, 2013 (4:51 PM).
          VERGUNDAI's Avatar
          VERGUNDAI VERGUNDAI is offline
          RomHacker, Unity 3D Maker
             
            Join Date: Dec 2009
            Location: Pokemon Universe :)
            Age: 21
            Gender: Male
            Nature: Quiet
            Posts: 109
            Quote:
            Originally Posted by RockeTODAMoon View Post
            I am trying to export my edited version of New Bark Town to a IMD file, but when I click on Nitro export I get a Bitmap error:
            "Failed to open texture on material tree1 at path: untitled/tree1.png".
            Please help me.

            Thats true, keep those files of the edited maps, and try to edit different maps, some maps have png errors and some don't. I think its because only some were exported correctly in 16 colors, while some are exported and 253 colors.

            This error usually occurs on 3DS Max 8......FYI
            __________________
            Vergundai_ace_gailon
            Reply With Quote
              #86    
            Old February 8th, 2013 (8:18 AM).
            RockeTODAMoon's Avatar
            RockeTODAMoon RockeTODAMoon is offline
            Swaggernaut
               
              Join Date: Jan 2013
              Location: Hoenn
              Age: 18
              Gender: Male
              Nature: Calm
              Posts: 10
              Quote:
              Originally Posted by VERGUNDAI View Post
              Thats true, keep those files of the edited maps, and try to edit different maps, some maps have png errors and some don't. I think its because only some were exported correctly in 16 colors, while some are exported and 253 colors.

              This error usually occurs on 3DS Max 8......FYI
              Thanks, I found out what my error was.
              I had to add my map with textures to the library.
              Now I have a new error, when I try to convert the .IMD file to a NSMBD.
              I get a error in CMD;

              HTML Code:
              An exception occured! Type:TranscodingException, Message:An invalid multi-byte
              source text sequence was encountered
              g3dcvtr ERROR: Read error 'Golden.imd'
                                      file useifp.h, line 108
              __________________
              It's RockeTODAMoon homie, you know the F*ckin' name!
              Mike Stud

              Reply With Quote
                #87    
              Old February 21st, 2013 (6:56 AM).
              Trifindo's Avatar
              Trifindo Trifindo is offline
              POKEMON OMICRON CREATOR
                 
                Join Date: May 2011
                Gender: Male
                Posts: 46
                Hello, thanks a lot for the tutorial!
                I have imported a map and changed the movement permissions but the sprite doesn´t go up the stairs:

                http://www.youtube.com/watch?v=ObkWElhyKY8&list=UUqmrpUDHWBUrwskKMr_aI_w&index=1

                Do you know how to solve this? Thanks.
                Reply With Quote
                  #88    
                Old February 23rd, 2013 (7:22 AM).
                RockeTODAMoon's Avatar
                RockeTODAMoon RockeTODAMoon is offline
                Swaggernaut
                   
                  Join Date: Jan 2013
                  Location: Hoenn
                  Age: 18
                  Gender: Male
                  Nature: Calm
                  Posts: 10
                  Help, 9/10 textures are moving.
                  I've talked about it with SpikyearedPichu, but he wasn't 100% able to help me.
                  I am hacking Heart Gold, and I use 3DS Max 6.
                  __________________
                  It's RockeTODAMoon homie, you know the F*ckin' name!
                  Mike Stud

                  Reply With Quote
                    #89    
                  Old February 27th, 2013 (6:47 PM).
                  Incineroar's Avatar
                  Incineroar Incineroar is offline
                  the spirit of the fighter
                  • Moderator
                  • Platinum Tier
                  • Developer
                   
                  Join Date: May 2009
                  Location: Iki Town
                  Age: 22
                  Gender: Male
                  Nature: Brave
                  Posts: 13,438
                  Quote:
                  Originally Posted by Trifindo View Post
                  Hello, thanks a lot for the tutorial!
                  I have imported a map and changed the movement permissions but the sprite doesn´t go up the stairs:

                  http://www.youtube.com/watch?v=ObkWElhyKY8&list=UUqmrpUDHWBUrwskKMr_aI_w&index=1

                  Do you know how to solve this? Thanks. ;)
                  I haven't tried that before, but I presume there's a byte to enable use of stairs. I'd check on other maps and see how they're done. Perhaps another map's permissions might show you how it's done.

                  Nice map, by the way :D
                  Quote:
                  Originally Posted by RockeTODAMoon View Post
                  Help, 9/10 textures are moving.
                  I've talked about it with SpikyearedPichu, but he wasn't 100% able to help me.
                  I am hacking Heart Gold, and I use 3DS Max 6.
                  What do you mean by the textures "moving"?
                  __________________
                  Reply With Quote
                    #90    
                  Old February 28th, 2013 (12:56 PM).
                  RockeTODAMoon's Avatar
                  RockeTODAMoon RockeTODAMoon is offline
                  Swaggernaut
                     
                    Join Date: Jan 2013
                    Location: Hoenn
                    Age: 18
                    Gender: Male
                    Nature: Calm
                    Posts: 10
                    Quote:
                    Originally Posted by Team Fail View Post
                    I haven't tried that before, but I presume there's a byte to enable use of stairs. I'd check on other maps and see how they're done. Perhaps another map's permissions might show you how it's done.

                    Nice map, by the way :D

                    What do you mean by the textures "moving"?
                    With moving textures I mean the textures were moving likes the Sea texture (From the lower left corner to the upper right). But whatever I found the solution to fix it last night. :D
                    __________________
                    It's RockeTODAMoon homie, you know the F*ckin' name!
                    Mike Stud

                    Reply With Quote
                      #91    
                    Old March 1st, 2013 (10:56 AM).
                    VERGUNDAI's Avatar
                    VERGUNDAI VERGUNDAI is offline
                    RomHacker, Unity 3D Maker
                       
                      Join Date: Dec 2009
                      Location: Pokemon Universe :)
                      Age: 21
                      Gender: Male
                      Nature: Quiet
                      Posts: 109
                      Quote:
                      Originally Posted by Team Fail View Post
                      I haven't tried that before, but I presume there's a byte to enable use of stairs. I'd check on other maps and see how they're done. Perhaps another map's permissions might show you how it's done.


                      I know that part, the stairs, u need to edit the terrain settings, but ATM that is not possible yet..
                      __________________
                      Vergundai_ace_gailon
                      Reply With Quote
                        #92    
                      Old March 2nd, 2013 (8:20 AM).
                      Iceangelwolf Iceangelwolf is offline
                         
                        Join Date: Mar 2007
                        Nature: Adamant
                        Posts: 5
                        Hello and thanks for all the fantastic work you guys have been doing. It is extremely impressive.

                        There is one think I'd like to ask. If I've understood correctly, Maya or 3DS max is needed to convert .obj files into .nsbmd, as Spiky's map editor can't import .nsbmd files. Is that right? Also, are there absolutely no other options than Maya or 3DS max? I can't bear to, umm, obtain either one of those programs (don't want to be a pirate).

                        You guys totally rock, please keep on working. You make great things possible for us who can't do miracles with computers.
                        Reply With Quote
                          #93    
                        Old March 2nd, 2013 (10:55 AM).
                        Incineroar's Avatar
                        Incineroar Incineroar is offline
                        the spirit of the fighter
                        • Moderator
                        • Platinum Tier
                        • Developer
                         
                        Join Date: May 2009
                        Location: Iki Town
                        Age: 22
                        Gender: Male
                        Nature: Brave
                        Posts: 13,438
                        Quote:
                        Originally Posted by Iceangelwolf View Post
                        Hello and thanks for all the fantastic work you guys have been doing. It is extremely impressive.

                        There is one think I'd like to ask. If I've understood correctly, Maya or 3DS max is needed to convert .obj files into .nsbmd, as Spiky's map editor can't import .nsbmd files. Is that right? Also, are there absolutely no other options than Maya or 3DS max? I can't bear to, umm, obtain either one of those programs (don't want to be a pirate).

                        You guys totally rock, please keep on working. You make great things possible for us who can't do miracles with computers.
                        You use Maya/3DS Max to convert the model into what is known as a NITRO Intermediate Format, then you use g3dcvtr to convert them into NSBMD. You must have one of the two programs, but someday soon, someone may write a program that converts OBJ directly to NSBMD without need for the NITRO plugins. And SDSME can import NSBMD, it knows how to remove the textures and insert it as a proper map in the various DS games.
                        __________________
                        Reply With Quote
                          #94    
                        Old March 2nd, 2013 (11:47 AM).
                        RockeTODAMoon's Avatar
                        RockeTODAMoon RockeTODAMoon is offline
                        Swaggernaut
                           
                          Join Date: Jan 2013
                          Location: Hoenn
                          Age: 18
                          Gender: Male
                          Nature: Calm
                          Posts: 10
                          Quote:
                          Originally Posted by Team Fail View Post
                          What do you mean by the textures "moving"?
                          Sorry, I thought I solved the error.
                          But after I finished the map and loaded it back in Soul Silver, the textures were moving, again!!!

                          Here a link how it looks ingame:

                          __________________
                          It's RockeTODAMoon homie, you know the F*ckin' name!
                          Mike Stud

                          Reply With Quote
                            #95    
                          Old March 2nd, 2013 (11:51 AM).
                          Incineroar's Avatar
                          Incineroar Incineroar is offline
                          the spirit of the fighter
                          • Moderator
                          • Platinum Tier
                          • Developer
                           
                          Join Date: May 2009
                          Location: Iki Town
                          Age: 22
                          Gender: Male
                          Nature: Brave
                          Posts: 13,438
                          Now that, I've never seen. I'll have to ask Spiky on that one. That's just bizarre.
                          __________________
                          Reply With Quote
                            #96    
                          Old March 2nd, 2013 (12:03 PM).
                          RockeTODAMoon's Avatar
                          RockeTODAMoon RockeTODAMoon is offline
                          Swaggernaut
                             
                            Join Date: Jan 2013
                            Location: Hoenn
                            Age: 18
                            Gender: Male
                            Nature: Calm
                            Posts: 10
                            Quote:
                            Originally Posted by Team Fail View Post
                            Now that, I've never seen. I'll have to ask Spiky on that one. That's just bizarre.
                            Yeah, Spiky also doesn't know the solution :/
                            __________________
                            It's RockeTODAMoon homie, you know the F*ckin' name!
                            Mike Stud

                            Reply With Quote
                              #97    
                            Old March 3rd, 2013 (6:01 AM).
                            Iceangelwolf Iceangelwolf is offline
                               
                              Join Date: Mar 2007
                              Nature: Adamant
                              Posts: 5
                              Quote:
                              Originally Posted by Team Fail View Post
                              You use Maya/3DS Max to convert the model into what is known as a NITRO Intermediate Format, then you use g3dcvtr to convert them into NSBMD. You must have one of the two programs, but someday soon, someone may write a program that converts OBJ directly to NSBMD without need for the NITRO plugins. And SDSME can import NSBMD, it knows how to remove the textures and insert it as a proper map in the various DS games.
                              Sorry, I of course meant to say that SDSME can't import .obj files. D'oh. Well anyway, thanks for the answer. I'll just keep waiting and hoping someone will write a converter then.
                              Reply With Quote
                                #98    
                              Old March 3rd, 2013 (8:03 AM).
                              Incineroar's Avatar
                              Incineroar Incineroar is offline
                              the spirit of the fighter
                              • Moderator
                              • Platinum Tier
                              • Developer
                               
                              Join Date: May 2009
                              Location: Iki Town
                              Age: 22
                              Gender: Male
                              Nature: Brave
                              Posts: 13,438
                              Quote:
                              Originally Posted by Iceangelwolf View Post
                              Sorry, I of course meant to say that SDSME can't import .obj files. D'oh. Well anyway, thanks for the answer. I'll just keep waiting and hoping someone will write a converter then.
                              Well, based upon one of the latest posts in his thread, it could be a feature he intends to add soon, so I'd keep your eyes open and watch that thread from time to time.
                              __________________
                              Reply With Quote
                                #99    
                              Old March 3rd, 2013 (10:49 AM).
                              VERGUNDAI's Avatar
                              VERGUNDAI VERGUNDAI is offline
                              RomHacker, Unity 3D Maker
                                 
                                Join Date: Dec 2009
                                Location: Pokemon Universe :)
                                Age: 21
                                Gender: Male
                                Nature: Quiet
                                Posts: 109
                                Quote:
                                Originally Posted by RockeTODAMoon View Post
                                Sorry, I thought I solved the error.
                                But after I finished the map and loaded it back in Soul Silver, the textures were moving, again!!!
                                Hey! I know that, I wonder if you edited the tileset wrong, or movement permissions changed...
                                How did you edit the tree? By which way did you edit the trees...before you imported them onto the nsbtx..
                                __________________
                                Vergundai_ace_gailon
                                Reply With Quote
                                  #100    
                                Old March 3rd, 2013 (10:51 AM).
                                Incineroar's Avatar
                                Incineroar Incineroar is offline
                                the spirit of the fighter
                                • Moderator
                                • Platinum Tier
                                • Developer
                                 
                                Join Date: May 2009
                                Location: Iki Town
                                Age: 22
                                Gender: Male
                                Nature: Brave
                                Posts: 13,438
                                Quote:
                                Originally Posted by VERGUNDAI View Post
                                Hey! I know that, I wonder if you edited the tileset wrong, or movement permissions changed...
                                How did you edit the tree? By which way did you edit the trees...before you imported them onto the nsbtx..
                                HGSS have different trees than DP has. Trees are easier to edit in HGSS that way.
                                __________________
                                Reply With Quote
                                Reply
                                Quick Reply

                                Sponsored Links
                                Thread Tools

                                Posting Rules
                                You may not post new threads
                                You may not post replies
                                You may not post attachments
                                You may not edit your posts

                                BB code is On
                                Smilies are On
                                [IMG] code is On
                                HTML code is Off

                                Forum Jump


                                All times are GMT -8. The time now is 1:18 PM.