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  #1    
Old March 4th, 2013 (3:27 PM).
Rayd12smitty's Avatar
Rayd12smitty Rayd12smitty is offline
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    Just like the question says. Is there a pb_____ or Kernel.pb_____
    or anything I can use in an event to change the text speed like you would in the options menu?
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    Old March 4th, 2013 (4:58 PM).
    Maruno's Avatar
    Maruno Maruno is offline
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      The Options menu uses the following two lines:

      Code:
                   $PokemonSystem.textspeed=value 
                   MessageConfig.pbSetTextSpeed(pbSettingToTextSpeed(value))
      ...where value is (0=slow, 1=mid, 2=fast, 3=unstable superfast).

      I believe value 3 will cause game-crashing hanging during battle. By default the speed is 2, and only a prat would make it slower.

      So no, there's not really anything you can do about it.
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      Old March 4th, 2013 (5:16 PM).
      Rayd12smitty's Avatar
      Rayd12smitty Rayd12smitty is offline
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        Quote:
        Originally Posted by Maruno View Post
        The Options menu uses the following two lines:

        Code:
                     $PokemonSystem.textspeed=value 
                     MessageConfig.pbSetTextSpeed(pbSettingToTextSpeed(value))
        ...where value is (0=slow, 1=mid, 2=fast, 3=unstable superfast).

        I believe value 3 will cause game-crashing hanging during battle. By default the speed is 2, and only a prat would make it slower.

        So no, there's not really anything you can do about it.
        Thanks thats perfect. I found these lines in the PokemonOptions script section but wasn't sure if they were what I needed.

        I have this scene where a lot of text is going down the screen and wanted to make it go slightly slower no matter what the text speed is set at. This worked perfect as long as I set it back to 2 after.

        Now I really want to try out this "Unstable Superfast" speed :D
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        Old March 4th, 2013 (5:33 PM).
        Maruno's Avatar
        Maruno Maruno is offline
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          While it's obviously a daft thing to change the text speed, a player may do so. You'll probably want to record the value of $PokemonSystem.textspeed before you make your changes, and set it back to that value at the end, just to keep what the player chose intact.

          Alternatively, there's the message command \ts[X], where X is a number (or blank for instant). In this case, values of X include 3 (slow), 2 (mid), 1 (fast) and -2 (unstable superfast). The number is actually the number of frames to wait between displaying successive text characters (or if negative, how many characters to display per frame).
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