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New Abilities Speculation Thread!

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  #51    
Old February 11th, 2013 (9:12 AM).
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    Originally Posted by dreamcatcher View Post
    Oh boy haha, I have a LONG list saved up xD


    216 Absorbency Increases the amount of HP regain from HP-stealing moves.
    214 Aloof Ignores stat modifiers on both sides.
    197 Ancient Mind When the Pokémon's health is low, the power of special moves
    increases.
    187 Antagonist Raises Attack by one upon landing a hit, lowers defense by one
    after taking a hit.
    247 Artifice Attacks have a 10% chance of making the foe flinch.
    175 Berserker Raises Attack one stage upon being hit by a direct move.
    179 Big Jaws Raises the power of Bite moves.
    257 Bloodsucker Increases the amount of HP regain from HP-stealing moves.
    260 Bodyguard If an ally would be KOed by the foe's attack, the Pokémon will take
    the attack instead.
    263 Bonfire Increases attack when hit by a Fire-type move.
    217 Bounty Maxes out speed if the Pokémon becomes trapped by a move or
    ability.
    176 Bracer Raises defense one stage upon taking a direct hit.
    242 Brass Heart Reduces damage taken from Dark, Ghost, and Bug-type moves.
    185 Brutalist Lower's the opponent's defense when the Pokémon hits them.
    210 Burn Heal Restores HP when burned.
    245 Cautious The Pokémon is unaffected by entry hazards.
    212 Chaos Aura Contact with the Pokémon may cause burn, freeze, or confusion.
    234 Clear Mind If the Pokémon gets the first hit after being sent out, it becomes a
    guaranteed critical hit.
    193 Cleric Status conditions are cured the turn after they are contracted.
    189 Cloud Cover Summons fog upon entering battle.
    225 Clutch Raises attack when HP is low.
    170 Cold Body Has a 30% chance of freezing the opponent when hit by a direct
    attack.
    167 Cold Feet Boosts the Pokémon's speed in hail.
    219 Cornered Increases the power of Normal-type moves in a pinch.
    246 Crafty Increases the power of Dark-type moves in a pinch.
    204 Crybaby Has 30% chance to lower foe Attack upon damaging the Pokémon.
    261 Decoy Will take the first hit of all of the foe's Pokémon.
    230 Desperation Powers up Fighting-type moves in a pinch.
    199 Distortion Raises Defense when hit by a Special move and raises Special
    Defense when hit by a Physical move.
    218 Doppelgänger Each time the foe has its stats raised, the Pokémon gains the
    same stat increases.
    195 Eagle Eye The Pokémon's moves will always hit, regardless of accuracy or
    evasion.
    168 Escapeartist When hit by a OHKO move, the Pokémon retains 1 HP and
    switches with an available party member.
    275 ExplosiveGas When hit by a Fire-type move, damages both Pokémon for 1/4
    total HP.
    259 Ferocious Consecutive attacks do 1.1x more damage.
    272 Fire Alarm If the Pokémon is hit by a Fire-type move or afflicted by a burn, it
    may switch out with a waiting party member.
    237 Fisticuffs Cancels out the effects of the foe's held item and ability. The
    Pokémon's held item (if any) cannot be used.
    186 Florist Increases Special Attack by one stage when hit by a Water, Fire,
    or Ground-type move, although damage is still taken.
    262 Frighten Lower's the foe's speed.
    266 Generator Raises special attack when hit by a special move.
    256 Greedy Doubles the amount of prize money won after a battle.
    271 Hardheaded Boost the power of Headbutt moves.
    165 Hibernator The Pokémon sleeps longer, but is woken up if hit by a Physical
    move.
    208 Huge Voice Raises the power of sound-based moves.
    232 Humble The power of moves is increased, but the foe will always strike
    first.
    258 Iron Will Raises the power of Steel moves in a pinch.
    207 Legendary Cancels out the foe's effect while the Pokémon is in battle.
    240 Low Power Lowers attack and special attack when HP is below 1/3.
    220 Magician Raises special attack by one when hit by a Psychic, Ghost, or
    Dark-type move, but damage is still taken.
    181 Materialist The Pokémon cannot have its held item removed except by using
    it itself.
    226 MeltingPoint When hit by a fire-type move or when afflicted by a burn, the
    Pokémon's speed rises by 1, although damage is still taken
    205 Migraines When confused, the Pokémon's attack stat maxes out.
    215 Mind Synch Passes on sleep, freeze, and confusion to foe.
    200 Mirage Skin The Pokémon may randomly gain Substitute-status.
    177 Mischievous Raises speed one stage upon taking damage from an attack.
    206 Mud Body Restores HP when hit by a Ground-type move.
    253 Mud Shell When hit by a Water-type move, raises defense by 1.
    224 Natural Oils The Pokémon is immune to Water-type moves and their effects.
    192 Odd Vibes Contact with the Pokémon may cause confusion.
    231 Onrush Increases the power of Tackle moves.
    276 Phantasma Pokémon is immune to Ground-type moves and damage from all
    entry hazards.
    241 Pitcher Redundant moves have their power increased. (Ice Ball, etc.)
    228 Poison Stow Poisons any foe who uses an HP stealing move on the Pokémon.
    213 Power Engine Raises attack by one stage each turn.
    251 Power Surge Raises attack and special attack when hit by an Electric-move.
    184 Presence Disables the opponent from using its held item in battle.
    183 Prescience Alerts the trainer of the foe's most dangerous move.
    166 Prideful Raises the Pokémon's attack by one stage when hit by a physical
    move.
    191 Primal Power When the Pokémon's health is low, the power of physical moves
    increases.
    223 Purify Heals status conditions during hail weather.
    173 Quickdraw Pokémon will always score the first hit on the turn it is sent into
    battle.
    274 Radiation Has a 30% of poisoning the foe upon contact from its direct attack.
    270 Rage Mode Changes the Pokémon's shape when HP is halved.
    198 Raincoat Boosts evasion in rainy weather.
    208 Randomizer The power of the Pokémon's moves is increased but it's attacks
    are chosen at random.
    244 Reprisal Increases the power of Revenge moves slightly.
    211 Rugged Body Restores 1/16 HP each turn in sandstorm weather.
    174 Rust Molt Raises speed by one stage when hit by a direct attack.
    267 Rustbucket Lowers speed when hit by a Water-type move, but raises attack.
    221 Sand Refresh Heals status conditions during a sandstorm.
    190 Scout Removes all entry hazards upon entering battle.
    178 Sharp Claws Scratch and Slash moves have their power increased.
    227 ShortCircuit When hit by a Water-type move the Special Attack stat increases
    sharply, although critical damage is taken.
    194 Slime Coat Prevents burn and protects against the residual damage of moves.
    229 Spiky Body Damages foe upon being directly attacked.
    188 Spongey The Pokémon absorbs Water-type and Poison-type moves,
    taking minimum damage.
    252 Steambelly When hit by a Water-type move, lowers the foe's Accuracy by 1.
    243 Stimulator Increases the chance of the secondary effects of the Pokémon's
    moves activating.
    273 Stinkpot Lowers the foe's special defense by 1 when its attack knocks the
    Pokémon out.
    180 Strange Aura The power of moves that hit the Pokémon are decreased if they
    are not the same type as the Pokémon.
    202 Stun Boost Raises Attack to 1.5x when paralyzed.
    235 Swordsman Raises the power of Blade moves.
    196 Temperate Sometimes saves PP of a move.
    249 Thick Fur Raises resistance to Fire- and Ice-type moves.
    250 Thick Wool Restores HP when hit by an Electric-type move.
    254 Third Eye Removes the foe's immunities to Psychic or Ghost-type moves.
    169 Thrill Raises attack by one stage when the Pokémon damages an
    opponent.
    269 Timebomb After the fifth turn, the Pokémon will self-destruct, damaging the
    foe, although the Pokémon still faints.
    255 Toxic Smoke May poison the foe on contact.
    171 Traitorous Super-effective moves have their power increased.
    248 Tune Cloak Changes secondary type to resist the last-used move by the foe.
    268 Tune Gears Speed will either fall by 1 or rise by 2 each turn.
    236 Turbulence Speed boosts are doubled.
    239 Typhlosis Pokémon is not affected by Sight moves.
    201 Water Wheel Raises speed when hit by a Water move.
    264 Vanguard If the Pokémon scores the first hit, the damage is increased by 1.1x
    233 Vengeful Raises Attack by 1 if the foe knocks out an ally Pokémon or an ally
    faints from the effect of a foe's effect or ability.
    238 Warrior Soul Pokémon has a 25% chance to survive a hit by halving its HP
    when HP is below 1/2.
    209 Water Store The Pokémon does not take damage in sandstorm weather and
    restores 1/16 HP each turn in sunny weather
    203 Weak Willed Lowers attack, defense, and speed by one each turn.
    222 Windmill Raises speed by 1 stage when hit by a Flying-type move.
    Wow that sure is a long list...
    Also perhaps if they something like Vanguard it'll increase the power of quick attack and it's veriations, which would be deadly if the pokemon with it is strong (please don't give it to Scizor)
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      #52    
    Old February 24th, 2013 (4:58 AM).
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    Quote:
    Originally Posted by Magmaruby and Aquasapphire View Post
    Wow that sure is a long list...
    Also perhaps if they something like Vanguard it'll increase the power of quick attack and it's veriations, which would be deadly if the pokemon with it is strong (please don't give it to Scizor)
    But they already have Technician that boosts those attacks :( I guess an alternate for the other priority ones would be good that wouldn't benefit from Technician, though!
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      #53    
    Old February 24th, 2013 (6:25 AM).
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      Sorry dude, I didn't read your whole list (which was an AWESOME list btw), so you might have already written this ability down.
      But here goes:
      (I just thought of this in the shower )

      Assassin:
      Drasticallyincreases the accuracy of one-hit KO moves. So basically, this changes the accuracy of moves like Guillotine from 30% to 80%.
      (80% sounds a little too accurate, maybe it should be changed to 70%)

      I even came up with a pokemon with this ability:
      Zlythax. (Poison/Dark)
      I thought it was a cool name, it's design sorta looks like a cross between the creature 'venom' from spiderman, and sableye. This creature has a long, furry tongue that hangs out from it's Sableye - like grin. It has blank, soulless blue eyes (like Sylveon), and has long, black scythes that replace it's hands (like Kabutops's blades - except longer and black).
      Now it's stats:

      Hp: 100
      Atk: 15
      Def: 80
      SpAtk: 15
      SpDef: 80
      Spd: 150

      Base stat total: 440

      You are probably disappointed with it's attack stats, but when it has the ability 'Assassin', who needs attack? Zlythax can learn ALL the OHKO moves, including a new one called 'Death Slice', a dark type guillotine which is it's signature move.
      Since Zlythax has a stunning 150 speed stat, it should OHKO everything in it's path, at least 80% of the time!
      (Heh, all this text to explain one ability I came up with )

      Sorry, that was a little off-topic. But I wanted to explain to you my creature in detail, and it's ability.
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        #54    
      Old February 24th, 2013 (10:50 PM).
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      There are so many possibilities! I actually really like a lot of the ones posted. What about an ability that makes Trick Room automatic when entering, but since it cannot be changed like weather maybe it fades away eventually?
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        #55    
      Old February 24th, 2013 (11:12 PM).
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      I like some of the ideas that have been posted, I really liked that one that weakens damage from entry hazards/prevents entry hazard usage but here's one I might think of.

      I think we should have more of those Motor Drive-like abilities, maybe increasing Defense/Special Defense when hit by certain types. I'd also like more of those Hyper Cutter-like abilities, maybe one where you can't lower the foe's Speed.

      Also, I'd like more of those type-boosting-in-a-pinch abilities, similar to Torrent/Overgrow/Blaze/Swarm but with different types.
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        #56    
      Old March 1st, 2013 (3:40 AM).
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      Quote:
      Originally Posted by Hikari10 View Post
      Also, I'd like more of those type-boosting-in-a-pinch abilities, similar to Torrent/Overgrow/Blaze/Swarm but with different types.
      I would dislike that. :x Honestly I find them somewhat useless and there's so many greater abilities and... yeah if there were more it'd increase the chances of it appearing instead of some BETTER type of ability. :(
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        #57    
      Old March 3rd, 2013 (12:35 AM).
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      I didn't particularly like the Blaze/Torrent/Overgrow abilities, I sort of found them useless in my opinion at least, so I'm not particularly fond of the same ability returning for different types. Also I would like to see something similar to Speed Boost except for different stats, it'd be interesting to see. Other than that, out of all the suggestions so far, I like the creativity I'm seeing! :3
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        #58    
      Old March 3rd, 2013 (4:22 AM).
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      While boosts in different stats every turn could be awesome, it could be kind of scary, though. Like imagine Shuckle with Defence Boost ;_;
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        #59    
      Old March 3rd, 2013 (4:55 PM).
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      I like the buff that Storm Drain was given Gen 5, so I'd love to see a physical version of that which boosts attack instead of SpA. Maybe something that takes a fighting attack and instead boosts your attack by 1.5x? No idea what it'd be called, but I'd love something like it!
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        #60    
      Old March 4th, 2013 (12:24 PM).
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      OmegaRuby and AlphaSapphire OmegaRuby and AlphaSapphire is offline
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        I was just looking at Serebii's entry of Archeops and remembered that thus far every generation has introduced a pokemon with a useless ability...think we'll get another one? What would it be called?

        Personally I'm hoping they don't introduce another useless ability...and if they must at least have it's owner have Slacking and Regigigas stats...

        I'm proably one of the few who actually like Overgrowth and it's different versions...however it could use a boost in power.
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          #61    
        Old March 4th, 2013 (6:42 PM).
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        Well there doesn't always have to be useless abilities. Luckily in the past said Pokemon had access to Roost so it wasn't really an issue! But yeah, it might appear useless, but once the useless-ness is gone it can make a really strong Pokemon. :3 So those abilities are -okay- if the Pokemon are overpowered otherwise :x
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          #62    
        Old March 6th, 2013 (2:56 AM).
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          Quote:
          Originally Posted by Magmaruby and Aquasapphire View Post
          I was just looking at Serebii's entry of Archeops and remembered that thus far every generation has introduced a pokemon with a useless ability...think we'll get another one? What would it be called?
          Why does everyone underestimate Archeops and say it's bad because of its ability? Archeops is easily among the best (non-legendary) pokemon in gen 5, maybe not in the whole franchise, but it's still a kickass pokemon. Archeops' ability only activates when its hp is halved, which isn't a problem when it can outspeed almost any pokemon if it has a jolly nature. Sure it is easily outclassed by Scizor and Weavile, but still an awesome pokemon nonetheless.
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            #63    
          Old March 6th, 2013 (4:07 AM).
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          I would love to see some more Unique abilities, that maybe only a few pokemons can learn, like Zoroark's Illusion or Ditto's Imposter. Also, i would like to see more moves that influence the pokemon's stats
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            #64    
          Old March 6th, 2013 (4:35 AM).
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          Not a new ability as such, but I'd like Leaf Guard to work the same as Hydration, so it can be used with Rest.

          Also give some competitive use to stuff like Run Away.
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          Old March 6th, 2013 (4:44 AM).
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          Snow Shoes: Doubles Speed in Hail. Give this to Mamoswine.

          Adrenaline: +1 to Speed when you KO an enemy pokemon (like Moxie but for Speed)

          Surging Spirit: +1 to Special Attack when you KO an enemy pokemon (like Moxie but for Special Attack)
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            #66    
          Old March 6th, 2013 (4:47 AM).
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          Quote:
          Originally Posted by .Aero View Post
          Snow Shoes: Doubles Speed in Hail. Give this to Mamoswine.

          Adrenaline: +1 to Speed when you KO an enemy pokemon (like Moxie but for Speed)

          Surging Spirit: +1 to Special Attack when you KO an enemy pokemon (like Moxie but for Special Attack)
          I like all of those, especially Adrenaline. It'd allow people to invest more in attack than speed.
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            #67    
          Old March 6th, 2013 (7:07 AM).
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          Wanting the +sPA one, but not the speed one. I don't really care that much for speed but something like Moxie for sPA would be soo awesome for certain mons, and physical mons are just generally... stronger, and special ones need a boost too!
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            #68    
          Old March 6th, 2013 (9:10 AM).
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          OmegaRuby and AlphaSapphire OmegaRuby and AlphaSapphire is offline
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            That's true...we need more abilities focused on special att. only give them to special attacker Pokémon rather than attacks (lightning rod on a Zebristrika)
            The special intimidate mentioned earlier can be called Supression.
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              #69    
            Old March 7th, 2013 (12:30 AM).
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            Not necessarily... it could certainly boost something like Cinccino which has okay Special Attack - can use a Special set, but is better off on physical. So for Pokemon like that it'd definitely be useful!
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              #70    
            Old March 7th, 2013 (1:20 AM).
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              Quote:
              Originally Posted by Forever View Post
              Wanting the +sPA one, but not the speed one. I don't really care that much for speed but something like Moxie for sPA would be soo awesome for certain mons, and physical mons are just generally... stronger, and special ones need a boost too!
              A special moxie would be great for special sweepers such as Volcarona, Alakazam, and maybe Hydreigon to some extent. Although surging spirit on Volcarona or Alakazam would make them way, way, WAY too uber IMO!
              I believe that adrenaline would be a great ability, so you can have an Adamant/Modest nature with choice band/specs instead of choice scarf.
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                #71    
              Old March 8th, 2013 (2:03 AM).
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              Yeah it would but then you could also make them 25% weaker to SR, so Volcarona's at 25% when switching in, Alakazam at uhh... 60%? There has to be ways to get around it making things overpowered, however I'm not sure how changing up SR just for the ability would go. :x
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                #72    
              Old March 10th, 2013 (4:42 AM).
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                What do you think of this ability
                Berserker/Enraged
                Whenever the Pokémon with is ability misses its target, if its Attack (or spAtk) can still be increased AND its Accuracy can still be reduced, its Attack (or spAtk) will increase 2 stages (or should it be only 1 stage? hmm...) and its accuracy will decrease 1 stage.
                Pokes with such ability should probably not be able to learn moves such as Aerial Ace and Shock Wave, or have access only to 1 or 2 of 'em?!

                My 2nd speculation
                Nameless Ability
                When a Pokémon receives an indirect damage (Stealth Rock & Co., Poison, Burn, Rough Skin & Co., Confusion, Rocky Helmet & Co., ...) increase its Speed 1 stage.
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                  #73    
                Old March 10th, 2013 (10:30 AM).
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                Big yes to the special Moxie variant. With the focus Unova had on physical attackers I'd love to see the light being shined on their special brethren.
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                  #74    
                Old March 10th, 2013 (6:36 PM).
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                Quote:
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                What do you think of this ability
                Berserker/Enraged
                Whenever the Pokémon with is ability misses its target, if its Attack (or spAtk) can still be increased AND its Accuracy can still be reduced, its Attack (or spAtk) will increase 2 stages (or should it be only 1 stage? hmm...) and its accuracy will decrease 1 stage.
                Pokes with such ability should probably not be able to learn moves such as Aerial Ace and Shock Wave, or have access only to 1 or 2 of 'em?!

                My 2nd speculation
                Nameless Ability
                When a Pokémon receives an indirect damage (Stealth Rock & Co., Poison, Burn, Rough Skin & Co., Confusion, Rocky Helmet & Co., ...) increase its Speed 1 stage.
                First sounds kind of like... Hustle? Just a more complicated variant. XD;

                Also as for the second, SR and status is way too common, so I think it wouldn't really be the best - especially given we have Quick Feet for that, for the most part anyway. :x
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                  #75    
                Old March 10th, 2013 (6:52 PM).
                Jake♫'s Avatar
                Jake♫ Jake♫ is offline
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                I think (to try to word it a little better) he means if the Pokémon with that ability misses it's attack, it's Attack stat would be increased by 1 or 2 stages while it's Accuracy stat would drop by 1. I wouldn't like this though, as it could be abused pretty easily. I mean if it could learn a OHKO move which misses 70% of the time they could spam it to raise their attack (or if it hits yay a free KO), then pack a move like Aerial Ace or Faint Attack to never miss. I like the concept of it, but it's too easily able to be abused in my opinion.
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